The Star Citizen Thread V2.0

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Oh, Payday, I always destroy him during the first head to head run and he cannot damage me at all. So that's definitely enjoyable.

Dev behind the development of the flight model has admitted it himself that the game is unplayable for him. So according to what you have said they have released very ready but unplayable game? Doesn't it sound funny?

AC is not like a cover to the book, it is more like an annotation and a really bad written one.

Well then you didn't have a chance to fight with him longer it's pretty good. I didn't say very ready. I said it was ready for a release. And yes it was ready for a public release but it is not a done product. You are looking at it wrongly and many many people play AC so it's not that it's unplayable.

That developer had to do what he could in the time he had for release and this is what he managed to get done and he is working to improve it but him saying unplayable was a personal opinion because i have seen many people who put more than 10 hours into AC and they are enjoying it and are playing it i know if something is unplayable it just doesn't work or crashes. So many people are playing this and they dogfighting and getting up on the waves as well as playing multiplayer if it was unplayable they wouldn't be able to do that.

Doesn't look unplayable to me : https://www.youtube.com/watch?v=ullfnNrWM6A

Also a good poll that should be evaulated : https://forums.robertsspaceindustri...ged-and-was-the-message-properly-delivered/p1
 
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Well then you didn't have a chance to fight with him longer it's pretty good. I didn't say very ready. I said it was ready for a release. And yes it was ready for a public release but it is not a done product. You are looking at it wrongly and many many people play AC so it's not that it's unplayable.

That developer had to do what he could in the time he had for release and this is what he managed to get done and he is working to improve it but him saying unplayable was a personal opinion because i have seen many people who put more than 10 hours into AC and they are enjoying it and are playing it i know if something is unplayable it just doesn't work or crashes. So many people are playing this and they dogfighting and getting up on the waves as well as playing multiplayer if it was unplayable they wouldn't be able to do that.

But why would I need to engage him longer? It is tactical combat 101 - destroy the highest threat as fast as possible.

I do not see any reasons for protecting them so much. They simply failed to release the game in the playable state. It was not ready for public release as dev and CR would have never said that they had to rush with the release simply to please some people in this case.
 
But why would I need to engage him longer? It is tactical combat 101 - destroy the highest threat as fast as possible.

I do not see any reasons for protecting them so much. They simply failed to release the game in the playable state. It was not ready for public release as dev and CR would have never said that they had to rush with the release simply to please some people in this case.

You don't have to he evaded my missile once and i had to dogfight with him longer was pretty cool.

Yea but i don't think you understand the term playable right it is playable but it's not optimal for some controller outputs in terms of playability. I think AC 0.8 was just where it could be released to the public and it's for sure not a fail because it works and they are getting good feedback on it.

This really is a long term process that's why these kind of alpha processes are not for the faint hearted i was part of many many alpha games and i know how you get through them and how they might end up it's a different process.

Working sometime as Q&A also shows you that sometimes even in BETA you might think a game is failing here and there but after some serious work gets done then at launch it can be great.
 
That's mouse & keyboard play.
The game is unplayable with a HOTAS, at least that's how many of us HOTAS users feel about it. It is from this point of view we are saying we cannot play the game with out preferred controller, because it's currently borked.

Hopefully, that will be remedied.

This guy seems to be a joystick user.

https://www.youtube.com/watch?v=Zd2A_PgKgIg

Maybe he configured a few things? No idea but that looks pretty good flying to me.
 
So the mechanics in multiplayer work the same as in singleplayer? You simply face towards your target and shoot?
Indeed. Be the first to lock a missile.The fight is going to last no longer than +- 10 seconds. (with or without missiles)
There is no dogfigthing. Face towards the enemy and shoot. Ship collisions with environmental objects is extremely annoying. Near impossible to use some keyboard commands. (e.g try to change the power of the shields with just one hand (ctrl + 8/2/4/6)
I am using mouse/keyboard. As Aleksej clearly explained, the game has disastrous controls.

Mr. Novak
The release was mainly influenced by the anticipation and the impatience of the fans.
Sorry, not at all. ;)

C. Roberts, 18 December 2013
I feel that the Dogfighting module, especially with Star Citizen’s greatly increased profile, needs to be more polished than a typical “alpha”. There are a lot of eyes on the game, and more than a few people wanting us to fail. Because Dogfighting is the first module that will involve significant gameplay, it has to be good – I don’t feel that we will get a pass just because it is pre-pre alpha.

So we had two choices: either fork development and spend time building something that would involve throwing away work in order to meet the December deadline and deliver something that wouldn’t have the level of polish I’m happy with, or stay on course to build something that would lead directly into the finished game.
And no, its not more polished than a typical alpha.
I am disapointed.
 
This guy seems to be a joystick user.

https://www.youtube.com/watch?v=Zd2A_PgKgIg

Maybe he configured a few things? No idea but that looks pretty good flying to me.

Yep, checking the comments, he's got a heavily scripted joystick programming thing going on - I've seen some of these configs posted on RSI - macros to quickly switch you to decoupled, do something funky then switch you back to coupled and similar stuff.

That guy is using an X52 (same HOTAS as me), and is doing as well as can be done with it - but you should notice that he is really twitching about when trying to stay on target, and timing his firing really well to get the hits as he zooms over the target in awful over-corrections. My experience is similar, and I get frustrated by wave 3, and it's a case of either exit the game, or throw my pc out the window.

If you are of the opinion that the twitching and over-corrections are pretty much OK, and you are happy with them, then good for you, but I hate it, and reserve the right to hold a different point of view. So I will disagree, but I will not argue.
 
Indeed. Be the first to lock a missile.The fight is going to last no longer than +- 10 seconds. (with or without missiles)
There is no dogfigthing. Face towards the enemy and shoot. Ship collisions with environmental objects is extremely annoying. Near impossible to use some keyboard commands. (e.g try to change the power of the shields with just one hand (ctrl + 8/2/4/6)
I am using mouse/keyboard. As Aleksej clearly explained, the game has disastrous controls.

Mr. Novak

Sorry, not at all. ;)

C. Roberts, 18 December 2013

And no, its not more polished than a typical alpha.
I am disapointed.

That's December when the fans weren't as impatient as last month. CR said that they released it because the fans got impatient at E3 and he is right because if it was up to him completely he would have waited even longer because he wanted to polish it and make it more feature complete just like he said back in December 2013.

Check this : http://youtu.be/B3lhXDaHcvo?t=11s

CR : We wanted to get it in to everyone's hands now because everyone was getting impatient.
 
That's December when the fans weren't as impatient as last month. CR said that they released it because the fans got impatient at E3 and he is right because if it was up to him completely he would have waited even longer because he wanted to polish it and make it more feature complete just like he said back in December 2013.

Check this : http://youtu.be/B3lhXDaHcvo?t=11s

Meaning: "We were not ready but still had to released it".
 
Yep, checking the comments, he's got a heavily scripted joystick programming thing going on - I've seen some of these configs posted on RSI - macros to quickly switch you to decoupled, do something funky then switch you back to coupled and similar stuff.

That guy is using an X52 (same HOTAS as me), and is doing as well as can be done with it - but you should notice that he is really twitching about when trying to stay on target, and timing his firing really well to get the hits as he zooms over the target in awful over-corrections. My experience is similar, and I get frustrated by wave 3, and it's a case of either exit the game, or throw my pc out the window.

If you are of the opinion that the twitching and over-corrections are pretty much OK, and you are happy with them, then good for you, but I hate it, and reserve the right to hold a different point of view. So I will disagree, but I will not argue.

I am not saying that twitching and over corrections are Ok but we are looking at an unfinished product here and judging it like a finished one is incorrect. It was reiterated many times that these issues are being looked in to so now it's up to CIG to take that feedback and implement it and they are aware of all the issues with AC.
 
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That's December when the fans weren't as impatient as last month. CR said that they released it because the fans got impatient at E3 and he is right because if it was up to him completely he would have waited even longer because he wanted to polish it and make it more feature complete just like he said back in December 2013.

Check this : http://youtu.be/B3lhXDaHcvo?t=11s

In all honesty I thought it was very under-handed to "blame" the fans and their impatience.
CIG brought it on themselves with the number of dates, estimated or not, that they started announcing just prior to PAX, when they missed the May 29th date it had got to the point they simply had to release something.
 
Meaning: "We were not ready but still had to released it".
Precisely... :)
It's not easy to accept the glaring incoherence between the two statements.(December versus E3).
Star Citizen is an amazing money machine; are they developing a game or selling ships and expectations?
That said, I wish the best for the devs...
 
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This isn't directed at anyone in particular. But...

I remember a game where you had to edit a bunch of config files in order to get it playable. I'm trying to remember what it was called...Oh yeah, X Rebirth :p

What happened to CR being a perfectionist? What happened to releasing the DFM when it was good and ready? What happened to polishing it beyond the "typical alpha" 5 1/2 months ago?
 
That's December when the fans weren't as impatient as last month. CR said that they released it because the fans got impatient at E3 and he is right because if it was up to him completely he would have waited even longer because he wanted to polish it and make it more feature complete just like he said back in December 2013.

Check this : http://youtu.be/B3lhXDaHcvo?t=11s

That's called a lie. CIG picked the date to release it, not the fans - and they STILL couldn't make it. And why wouldn't the fans be a little impatient after a 5 1/2 month delay? Regardless, CIG chose the date AND the state of the game to release, not the fans.
 
I am not saying that twitching and over corrections are Ok but we are looking at an unfinished product here and judging it like a finished one is incorrect. It was reiterated many times that these issues are being looked in to so now it's up to CIG to take that feedback and implement it and they are aware of all the issues with AC.

Finished or unfinished, I still don't like it!!!! :D
Also, making out that it's OK because it's not finished is quite illogical, simply because that implies it's fine as it is, but it's not OK, and needs to be finished, when it is finished, then and only then will it be OK - perhaps, we'll see.

But I understand where you are coming from, and I am more than willing to wait for some updates in the hope that my particular controller issues are sorted (from my point of view) - there are some encouraging messages coming out from CIG on the matter - but ultimately we will just have to wait and see.

What will annoy me, and I hope against my better judgement that this will not happen, is that other 'fluffy' stuff, like ship decals, or another towel will take precedence over fixing the HOTAS controls - the only aspect I will accept as being higher priority are networking/multiplayer and CTD issues - again, my opinion only, and food for my irritation meter :D
 
That's called a lie. CIG picked the date to release it, not the fans - and they STILL couldn't make it. And why wouldn't the fans be a little impatient after a 5 1/2 month delay? Regardless, CIG chose the date AND the state of the game to release, not the fans.

That's why i think it's wrong to give away dates if something needs to be given a quarter would be more suitable. But it isn't a lie they developed many things on the way that we don't have access to like their back end which will run the PU and the Cryengine 3.6 integration which coincided right before their release.

I know that many people here are just skeptics but pessimists but there are factors in game development that aren't directly visible to you. I have seen them and i know how it can be. You want something to happen but it takes time and problems happen on the way and then especially in a crowd funded situation where you are funded by the people awaiting the game there can be pressure to release it even though you would like to wait a few months more but that's how it is.

Finished or unfinished, I still don't like it!!!! :D
Also, making out that it's OK because it's not finished is quite illogical, simply because that implies it's fine as it is, but it's not OK, and needs to be finished, when it is finished, then and only then will it be OK - perhaps, we'll see.

But I understand where you are coming from, and I am more than willing to wait for some updates in the hope that my particular controller issues are sorted (from my point of view) - there are some encouraging messages coming out from CIG on the matter - but ultimately we will just have to wait and see.

What will annoy me, and I hope against my better judgement that this will not happen, is that other 'fluffy' stuff, like ship decals, or another towel will take precedence over fixing the HOTAS controls - the only aspect I will accept as being higher priority are networking/multiplayer and CTD issues - again, my opinion only, and food for my irritation meter :D

I am not saying it's ok because it's unfinished but do you look at a shopping mall being built and say it sucks because it's not done yet so you can't use it or wait until it's done so you can use it and see how it ended up like. Currently we are in the construction stage for SC.

The fluffy stuff like the towel are such minimal tasks and you guys do know every dev has a certain skill and area it works in and the dev's who built the towel have nothing to do with controller coding devs. With multiplayer invites up to 10.000 it seems that at least their networking / net code has a good base to built upon.

Netcode is a very tough nut to crack and it takes ages to get through it so no wonder it took so long to get it to where it is now which is still barebones. I really don't like some netcoding in other games especially Arma 2 and Paradox titles.
 
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That's why i think it's wrong to give away dates if something needs to be given a quarter would be more suitable. But it isn't a lie they developed many things on the way that we don't have access to like their back end which will run the PU and the Cryengine 3.6 integration which coincided right before their release.

I know that many people here are just skeptics but pessimists but there are factors in game development that aren't directly visible to you. I have seen them and i know how it can be. You want something to happen but it takes time and problems happen on the way and then especially in a crowd funded situation where you are funded by the people awaiting the game there can be pressure to release it even though you would like to wait a few months more but that's how it is.

I don't think anyone is saying that they aren't developing other things, and that unforeseen circumstances can't crop up. Do you know what a Red Herring is (your post is committing one)?

The point is that CR is trying to shift the blame from himself onto the backers by saying that they were impatient, and because they (we) are "impatient" the AC is v0.8 and barely functional.

I guess most backers have a short memory, because it wasn't just 6 months ago where he said how much polish he wanted the DFM to have and it would be a "couple of months". Then in Feb he said that it would release end of March, early April. Then in March he said that it would be revealed at PAX and release shortly after - possibly by the time they get back from PAX because it's not as polished as CR would like. Then at PAX they said that it would be a couple of weeks and a staggered roll out. Then at the end of April it would be 2nd or 3rd week of May. Then come the third week of May and we have a release date.

Whatever the excuses are behind the scenes, be it poor management or gross incompetency, doesn't matter as it's irrelevant. The backers didn't do this - CIG did. So to hear CR say that it's because we were impatient is insulting and a complete misrepresentation of facts/history.
 
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