The Star Citizen Thread V2.0

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I don't think anyone is saying that they aren't developing other things, and that unforeseen circumstances can't crop up. Do you know what a Red Herring is?

The point is that CR is trying to shift the blame from himself onto the backers by saying that they were impatient, and because they (we) are "impatient" the AC is v0.8 and barely functional.

I guess most backers have a short memory, because it wasn't just 6 months ago where he said how much polish he wanted the DFM to have and it would be a "couple of months". Then in Feb he said that it would release end of March, early April. Then in March he said that it would be revealed at PAX and release shortly after - possibly by the time they get back from PAX because it's not as polished as CR would like. Then at PAX they said that it would be a couple of weeks and a staggered roll out. Then at the end of April it would be 2nd or 3rd week of May. Then come the third week of May and we have a release date.

Whatever the excuses are behind the scenes, be it poor management or gross incompetency, the backers didn't do this - CIG did. So to hear CR say that it's because we were impatient is insulting and a complete misrepresentation of facts/history.

Yes but CIG is crowdfunded by backers so the backers have a big influence on them. Everyone at CIG goes through the forums and they are taking opinions and feedback in to account.

As said CR said a couple of months but things change and i think it's several factors that play in development. One can easily find themselves saying we will release in 6 months and get a 1 year delay for more details check a lot of AAA titles that were supposed to be released this year.

Watch Dogs began development in 2009 and it released in 2014 that is 5 years of development and we are talking about ubisoft which has thousands of employees. Star Citizen is a big project and things can go wrong and will. With huge projects complexities are even more than usual.

Remember in the background their Crytek evangalists are switching the engine to 64 bit and they are updating everything to PBR and they did it mostly at the sametime they went through the Cryengine 3.6 integration while they were creating the whole backend for their world wide servers to support a multiplayer launch for 250000 people.

It's not a small project at all and delays will happen. CR is also directly in charge of these delays because he decides on what to do in the project and he said it many times he would rather do research and proper design longer before than after because he thinks investing in the proper technologies earlier will pay off later but this results in more waiting time earlier on. Many other techs have been worked at CIG.

I am not saying CIG is perfect and nor is CR but just because things are not going in a publisher way makes some people think that CIG is an utter chaos and they have poor management and stuff like that. Well normally you would only hear and see about Star Citizen next year and there wouldn't be info before at all.

There will be an Arena Commander demonstration at Lavecon for people who didn't back SC to see the comparison.

That's cool is that a fan convention or is it made by Frontier Developments? If it's by FD it would only be adequate for CIG to make a similar thing in their conventions.
 
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I don't think anyone is saying that they aren't developing other things, and that unforeseen circumstances can't crop up. Do you know what a Red Herring is (your post is committing one)?

The point is that CR is trying to shift the blame from himself onto the backers by saying that they were impatient, and because they (we) are "impatient" the AC is v0.8 and barely functional.

I guess most backers have a short memory, because it wasn't just 6 months ago where he said how much polish he wanted the DFM to have and it would be a "couple of months". Then in Feb he said that it would release end of March, early April. Then in March he said that it would be revealed at PAX and release shortly after - possibly by the time they get back from PAX because it's not as polished as CR would like. Then at PAX they said that it would be a couple of weeks and a staggered roll out. Then at the end of April it would be 2nd or 3rd week of May. Then come the third week of May and we have a release date.

Whatever the excuses are behind the scenes, be it poor management or gross incompetency, doesn't matter as it's irrelevant. The backers didn't do this - CIG did. So to hear CR say that it's because we were impatient is insulting and a complete misrepresentation of facts/history.

I think that it is purely bad management and complete inability to set and meet the deadlines. CR can do this now because he is the head of the development and there is no one on top of him to say that he is very wrong. IMO exactly the same might have occurred during the Freelancer development, however as Microsoft was the publisher and they have simply said him to stop and found another person to put in charge, who was able to deal with deadlines better.
 
Yes but CIG is crowdfunded by backers so the backers have a big influence on them. Everyone at CIG goes through the forums and they are taking opinions and feedback in to account.

...

If it's that easy to bully CIG around, what exactly do you think is going to happen to the game if the majority of backers suddenly become casual CoD 12 year olds?

What happened to CR's vision? Or is it influenced by $$$$?

Which begs the question, what exactly do you think the game is going to turn out like if people keep defending CIG no matter what and to the bitter end?
 
I think that it is purely bad management and complete inability to set and meet the deadlines. CR can do this now because he is the head of the development and there is no one on top of him to say that he is very wrong. IMO exactly the same might have occurred during the Freelancer development, however as Microsoft was the publisher and they have simply said him to stop and found another person to put in charge, who was able to deal with deadlines better.

I'm starting to think that you're right in that case. Seems like Microsoft doesn't take any sh*t, and now that CR is free from any publisher (i.e. accountability) we can expect to enter into the never-ending pre-alpha phase of "perfectionism".

It looks like it will be a few years before we can start earning credits in the game, which is good for CIG since they have the cash shop ready to turn your $$ into VD store purchases for your hangar and DFM. No rush.

Sorry, I'm full of vitriol today. I can't stand being ****** on and told it's rain.
 
If it's that easy to bully CIG around, what exactly do you think is going to happen to the game if the majority of backers suddenly become casual CoD 12 year olds?

What happened to CR's vision? Or is it influenced by $$$$?

Which begs the question, what exactly do you think the game is going to turn out like if people keep defending CIG no matter what and to the bitter end?

CR has a vision but he also wants to make most of the people happy. He never said he can make everyone happy. Why should be be influenced by money he already has enough to run the studio for 2 years.

I don't know what the game is going to be like when it's done but that's why i like the process we can see where we are heading and it's step by step. And on this way we tell CIG to correct things to make it a better experience.

But i don't think people are defending CIG to the bitter end they are giving it to them straight as they should it has been said many times that they even like the angry feedback because it shows the passion and they read them.

So i think the worry about the CIG fans not criticizing the game is not that justified because once the thing is out there everybody can criticize it and many did i still have to see a guy that says oh yea it's perfect this is it. They all say the common things that the community has been saying since release.

The issues are all known and are mostly common so there is no hiding the true problems because they are being repeated everywhere and even their own QA knows this.

I'm starting to think that you're right in that case. Seems like Microsoft doesn't take any sh*t, and now that CR is free from any publisher (i.e. accountability) we can expect to enter into the never-ending pre-alpha phase of "perfectionism".

It looks like it will be a few years before we can start earning credits in the game, which is good for CIG since they have the cash shop ready to turn your $$ into VD store purchases for your hangar and DFM. No rush.

Sorry, I'm full of vitriol today. I can't stand being ****** on and told it's rain.

I think once AC is balanced we should be able to earn credits. It would only make sense but the thing is to be able to earn credits there needs to be a balanced and proper system in place which there isn't ship balance is still a little off and multiplayer just kicked in but this is a good question to be raised to CR and CIG.

The VD store hasn't been updated for so damn long that i can't remember but it's still there before CIG used to give credits away so you could buy stuff and check it out but it has been neglected from there on and now people buy UEC with cash and then get stuff out of the VD store i think this should be talked about.
 
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This isn't directed at anyone in particular. But...

I remember a game where you had to edit a bunch of config files in order to get it playable. I'm trying to remember what it was called...Oh yeah, X Rebirth :p

What happened to CR being a perfectionist? What happened to releasing the DFM when it was good and ready? What happened to polishing it beyond the "typical alpha" 5 1/2 months ago?
The community happened. It was an attempt to keep them sweet.
 
Today more lore got revealed about area 18 at ArcCorp in the Stanton system.

Area 18 is seen here : http://youtu.be/vO7RxsZpcKc?t=1m21s

INTRODUCING AREA18

Here at THE OBSERVIST, we’d normally start our segments by describing the approach in the hopes of igniting your imagination about why this spot is the place to land on the surface.

We can’t really do that here. Area18 is just another spot in the Sprawl. One of the few that happens to be cleared for interplanetary traffic. Sure, a vista of architecture expanding as far as the eye can see is still pretty spectacular, but you have to land here because … well, you don’t have a choice.

Source : https://robertsspaceindustries.com/...ch/13957-The-Observist-Area18-ArcCorp-Stanton

--

Also some info about the Arccorp planet.

ArcCorp (Stanton III), is the most visually impressive of the worlds today. While the other planets, even polluted Hurston, retain some indication of their natural origins, ArcCorp is now an entirely constructed world.

All of the terrain has been sculpted, zoned and built upon, leaving nothing for nature. ArcCorp builds fusion engines in bulk, using the underground resources on Stanton III to provide engines for hundreds of thousands of civilian spacecraft every year.
 
Exclusive Interview with Star Citizen’s New Director of Persistent Universe

While the new Dogfight Module for Star Citizen is what most folks are talking about, there's been a recent addition to the team worth mentioning. Tony Zurovec, developer and producer of the legendary Crusader series of games and another Origin alum, has been brought on as the new Director of Persistent Universe.

Tony's just the latest in a line of experienced cadre from Origin and Digital Anvil to join the project, which I think bodes really well for the game. All these guys already know each other and have experience working together, so that should help jump start the Cloud Imperium team. I'm hoping it allows them to avoid a lot of the typical pitfalls of new teams, which is something I've been a little worried about with the rate these guys have been expanding to meet the new stretch goals.

Source : http://www.tentonhammer.com/intervi...tar-citizens-new-director-persistent-universe
 
needless to say I have some problem with controls.
I have an Aurora an I use mouse and K. The problem is that, when I make lateral move the movement it is not smooth but it is jerky.
I Have expressed my problem in another forum but they said I am an Hater and that the movement si perfectly smooth.
So I ask you: someone else had the same problem and how can be solved?
 
needless to say I have some problem with controls.
I have an Aurora an I use mouse and K. The problem is that, when I make lateral move the movement it is not smooth but it is jerky.
I Have expressed my problem in another forum but they said I am an Hater and that the movement si perfectly smooth.
So I ask you: someone else had the same problem and how can be solved?

The problem has 2 factors playing in first the thrusters are too powerful resulting in too strong turns and too strong counter thruts to stop your turn that gives you that feeling secondly the controls aren't properly tweaked yet they need to be adjustable to create a more custom input experience.

The only thing you can do is spend a little more time on it to understand how it works or just wait for the next few patches that will hopefully improve the situation.
 
CIG used to give credits away so you could buy stuff and check it out

The reason they do that is because once you've had a trial-run of making your first purchase with free credits, you're more likely to come back as a paying customer. There's an Extra Credits episode that Andrew Sayers linked to once that explains it. Probably one of these:

Microtransactions
Doing Free to Play Wrong

The profanity filter is killing the first link... *** should be 55A backwards. The profanity filter is 55A backwards too.
 
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The reason they do that is because once you've had a trial-run of making your first purchase with free credits, you're more likely to come back as a paying customer. There's an Extra Credits episode that Andrew Sayers linked to once that explains it. Probably one of these:

Microtransactions
Doing Free to Play Wrong

CIG doesn't get a lot of money from the VD store. They gave the extra UEC so people could buy some stuff ( 13,000 UEC ) for free to see i don't think there is anything to dig deeper unless you are sceptical. If they wanted to make a lot of money through the VD store they would advertise it but they don't it's been ages since i saw them talk about VD.

I certainly don't like the pay shop concept unless there are ways to earn UEC in game but they aren't there yet. The whole VD topic deserves some attention though it's just been forgotten.
 
That's why i think it's wrong to give away dates
I think it's wrong to give a good excuse in December and a (contradictory) bad excuse four months later.

While the new Dogfight Module for Star Citizen is what most folks are talking about,
Obviously :) without a good flight/combat model, the amazing Arccorp planet is completely irrelevant.

The only thing you can do is spend a little more time on it to understand how it works
I know exactly how it works...(govny is right)

.. or just wait for the next few patches that will hopefully improve the situation.
Sure, the next patch will make me (us) undertand how it works. :cool:

govny
when I make lateral move the movement it is not smooth but it is jerky.
I Have expressed my problem in another forum but they said I am an Hater and that the movement si perfectly smooth.

Don't worry, you are completely right.
 
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I would cut CR some slack. Yes AC release was not done very good, CR clearly gave in on pressure (and that pressure was intense from fans, i lurk RSI forums). But CIG has been very quiet on patch release schedules, so (hopefuly) they have learned their lesson (only short term schedule we know is from "10 for C" where CR said custom controls patch should be 2-3 weeks away). We have to remember any part of SC is still very early alpha (or pre-alfa as they like to call it).

I still belive in CR and CIG. I have not yet backed SC because i´m more interested in SQ42 and PU, and both are long long way from any release.

I´m much more ED fan, but i like that SC is different and my interest is in both games. :)
 

psyron

Banned
I think the easiest way to compare the satisfaction of the players with AC would be to compare how much time every SC player plays AC compared to how much time every ED player played Alpha 1 of ED.

Of course we don't have those numbers but every time i am watching videos of AC i am getting headache. Watching ED videos though is a pleasure.
 
I think it's wrong to give a good excuse in December and a (contradictory) bad excuse four months later.
Yeah that was badly done.

Clearly CR hoped that things would develop quicker. And very clearly game (AC in this case) was nowhere ready (and it´s still 0.8v at the moment, it´s not ready). I´m sure things will get better as development goes, and good sign is that CR is not making any short term promises.

Bottom line: they are long way from any real game mode. (As much as i hate to wait) we just have to give them time.
 
Obviously :) without a good flight/combat model, the amazing Arccorp planet is completely irrelevant.

While for some the next week is what counts i look way in to the future and to the big picture. Arccorp is important and will be an important part of the PU. You don't get in a university for the classes of the first year you get in it to get a diploma and gain experience throughout the process. The end goal is just as important as the first classes.

I think the easiest way to compare the satisfaction of the players with AC would be to compare how much time every SC player plays AC compared to how much time every ED player played Alpha 1 of ED.

Of course we don't have those numbers but every time i am watching videos of AC i am getting headache. Watching ED videos though is a pleasure.

Well then watch E: D videos. If AC is such a pain. :)
 
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