You are 100% t-totally couldn't be more CORRECT here. While I've clearly "defended" legal play (ganking) I in no way endorse it. For me these are issues of ethics, issues of right and wrong.
Exactly, each system has a security status AND a government. Those two factors should add a framework for security and how the system and region views ethical actions of it's inhabitants.
I'm completely ok with PVP as long as their is equal risk. Not risk in firepower and getting blown up but CONSEQUENCES.
Criminal gameplay actually needs GAMEPLAY. We need a criminal status that works as a reputation where you can gain better assassination, smuggling and sabotage missions. Smuggling missions should not be a TRADE trait but rather a criminal trait.
The same goes for piracy. make Anarchy systems great again, or at least great.
Make Anarchy systems THE location for PVP encounters but make the rest of the universe react differently to it.
make laws and crimes MEAN something FOR criminals and against them
- Make bounties ties to the SHIP as an APB, selling the ship detracts the bounty from the sale price - no more suicidewinders since the bounty will still be SOMEWHERE as long as a ship is kept
- Switching ships would make the pilot "clean" in the eyes of the law
- Add a sliding scale on the bounty so the higher the bounty the greater risk of being blocked from landing on a station (This should not be a COMMON occurrence.)
- Bounties cannot be claimed by Pilot Federation members (We do not police ourselves and it removes the risk of gambling the system)
- A bounty adds 1LY per 100 credit bounty as a jurisdiction area where the crime was commited and shows up as red circles on the galaxy map
- If a bounty reaches X amount within a major faction the ship is now wanted in the ENTIRE controlled space of said faction
So, now we have a framework above for punishments and laws (specific laws might have to be tweaked)
Now we need incentives to BE a criminal except blowing up ships - We need GAMEPLAY.
- Have criminals gain a reputation based on their current total bounty that ties into any criminal mission activity, the higher you criminal status the better the mission
- Have criminals gain a favourable status in anarchy systems in regards to system security as they tend not to attack likeminded individuals
- Require a criminal record to have access to a black market, you need connections for these things, they are not a large advertised bazaar in every station
- Require a criminal record to join Archon Delaine, he wants hardcore criminals not clean traders
- Selling to a black market gains a +100% to sale price, we are selling hard to find stuff in that area right
- No black market in anarchy systems, everything is legal and has the normal price
- Purchase from black markets are possible at a +100% purchase price
- Total wanted status/reputation affects how interdicted NPC's react to you (yes, if Blackbeard the merciless interdicts you, you WILL drop cargo)
- Wanted Federation pilots blowing each other up will not count towards any criminal activity (The pilot federation has no problem with dirty members "cleaning themselves up")
- Clean commanders and npc's are fair game in anarchy systems (as it should be)
- Feudal societies might also count as anarchy systems for PVP encounters (the government might not care what happens IN SPACE but might care what happens on ground and stations)
Any more ideas?