A Guide to Minor Factions and the Background Sim

Just be aware that the BGS and minor factions aren't connected to PowerPlay. So your efforts for the minor faction won't actually help the Emperess, not directly anyway.

Well having enough favourable govt types reduces forticiation requirements for a control system. It's pretty much the only substantive link.
 
Well having enough favourable govt types reduces forticiation requirements for a control system. It's pretty much the only substantive link.

That only apply on Control System right?

The system im flipping is on Edmun Mahon's Exploited system, and I wonder if flipping the system goverment from Corporation to Democracy would cancel their favourable govt type
 
That only apply on Control System right?

The system im flipping is on Edmun Mahon's Exploited system, and I wonder if flipping the system goverment from Corporation to Democracy would cancel their favourable govt type

No. Mahon is immune. Bureaucracy is system eminent.
 
Just be aware that the BGS and minor factions aren't connected to PowerPlay. So your efforts for the minor faction won't actually help the Emperess, not directly anyway.

There's also other rewards for superpower allegiance as well.

Case in point, my system is on the edge of Manhon space and if I expand into a manhon sphere, my Federation status will cause food to be consumed at four times the normal rate meaning the price of food will go up to reflect greater demand.

So this mean I can create my own high paying trade markets by flipping those systems to Federation control.

Not to mention I'll be turning a whole sector from Dictatorship/Feudal to Federal Democracy which should help improve the CC balance so the Alliance folks should have no reason to want to flip them back.
 
There's also other rewards for superpower allegiance as well.

Case in point, my system is on the edge of Manhon space and if I expand into a manhon sphere, my Federation status will cause food to be consumed at four times the normal rate meaning the price of food will go up to reflect greater demand.

So this mean I can create my own high paying trade markets by flipping those systems to Federation control.

Not to mention I'll be turning a whole sector from Dictatorship/Feudal to Federal Democracy which should help improve the CC balance so the Alliance folks should have no reason to want to flip them back.

yeah u can in some quite areas create youre own misison hotspots
 
That only apply on Control System right?

The system im flipping is on Edmun Mahon's Exploited system, and I wonder if flipping the system goverment from Corporation to Democracy would cancel their favourable govt type

Flipping exploited systems can in fact affect triggers.

How it works: Each Power has 'favoured' faction types (listed in their Powerplay menu description). If >/=50% of the exploited systems in any control system's 15ly sphere are controlled by those types, fortification trigger (the amount of tonnage required to reach 100%) is reduced by 50%. They also have 'penalty' faction types, and if these gain majority control in a sphere the trigger will go up 50%. If neither of these is the case the trigger will remain at default level, which is purely based on distance from that Power's HQ.

Edit: Note that allegiance plays no part in this, to the dismay of many. So for e.g. Winters an independent Corporate faction will have the same effect as a Federation Corporate faction, though I assume the playerbase there would prefer the latter.
 
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Edit: Note that allegiance plays no part in this, to the dismay of many. So for e.g. Winters an independent Corporate faction will have the same effect as a Federation Corporate faction, though I assume the playerbase there would prefer the latter.

That's where system effects as I demonstrated earlier come in at.
 
Has anybody noticed an imbalance in CZ's recently?

Just got blown up for the sixth time. I know, I know, get away from the drop in point, wait, yadda, yadda, yadda, that's not what I'm talking about.

I can last for a few minutes in a CZ but then I start to notice that my faction's ships are getting blown away all too quickly by the controlling faction. I can last about three minutes in a CZ with all going well until somehow the opposing side starts blowing away ships one by one in a nearly unprecedented coordination. The next thing I know, seven ships have all killed my allies in one on one fights simultaneously and they all turn to me as the last remaining ship.

Normally that's my cue to bolt. Right now I'm stuck in a Viper 3 so unless I get taken by surprise which still does happen with the speed at which they win these fights, I get away and right now just getting blown up.

Now this may also be just in relation to a "Bad Roll" on the CZ's and I've rerolled them. Normally a 'Good Roll' in favor of my faction is about 1 in 3.

Even then if I do somehow manage to get a rhythm going and stacking my ally ships into a small fleet to gank the enemy one at a time. This lasts for about 2 minutes before a sudden massive wave of enemies spawn in or they spawn in at key moments which tend to cause my ally ships to split up all targeting different 'closest' enemy ships due to the spread of the fleet.

Cue one on one fights before the same thing happens again. They somehow gank everybody and all turn their sights on me.

I'm of two theories about this.

First, the side with the higher influence has the better ships and is more likely for their NPC's spawn in at higher ranks meaning they'll more likely to win one on one.

The other is that the controlling faction naturally has the better ships regardless of previous theory or stacks with it resulting in an unfair advantage.

Thoughts? I'm still clawing my way up one point at a time so it's not as if it's impossible to win. Just difficult.
 
Haven't noticed during the conflicts since 2.2. It sounds like a bad roll. Npc Ships can run out of ammo so can be easily destroyed.
 
Thoughts? I'm still clawing my way up one point at a time so it's not as if it's impossible to win. Just difficult.

no such experience. what i have experienced is that in 2.2. there will be two centers of the RES, in one of each a faction is much much stronger, and you have a hard time to "gang up" with a small ship (as you describe it). a second center can be out 10km -12 km from a res. A-class sensors allow me to find the other center in my DBS/courier. i think it is an effect of AI-wing mechanics and their better weapons, resulting in faster kills when one side is overpowered.
 
Just arrived at a civil war system, want to fight for one of the factions doing massacre missions for a few days, but I notice one of the warring factions has a "pending" state of Boom. Does that mean the civil war is imminently over?
 
does anyone of you ever seen a station type change due to BGS actions? i have a station near that has been industrial/service and got one of those new fancy white interiours after 2.2 hit.

it was UA bombed until recently and today, it went to just industrial and reverted to the old plain design... no faction change has been taken place.
 
Thank you. What does trigger the end of a civ war?

Pushing a faction's influence higher then the other. Conflict states override economical states and two sides enter a conflict when their influence levels are equalized or within a threshold of each other. Supposedly 3% for Civil Wars and 5% for Wars. Elections require similar governments though there are some reports that certain player factions are seeing elections with non-similar government types.

To end a Civil War, one must push one faction's above 3% to end it. 7% seems to be the key to end it on the spot.

Civil Wars last for a minimum of 3 days. Otherwise if there's no player activity they'll last for 28 days before a victor is declared. A player can keep a civil war going if they manage to achieve an equilibrium state of the two faction. My record so far is a 5 day civil war and that's due to a glitch in the system.

Only three things can affect influence during a Civil War. Killing ships which has negative influence on the faction they're aligned with. Turning in Combat Vouchers from CZ's which has a positive influence on the faction that issued them. And completing combat missions for a faction which has a positive influence on the faction. All form of trade, exploration, and other mission types will have no effect on influence.

Happy warring!

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does anyone of you ever seen a station type change due to BGS actions? i have a station near that has been industrial/service and got one of those new fancy white interiours after 2.2 hit.

it was UA bombed until recently and today, it went to just industrial and reverted to the old plain design... no faction change has been taken place.

Negative. Sounds like the Technoplague of the UA that shuts down station services may have an effect simply because they have to offline those services.

BGS changes should not have any effect on the economy type.

Keep an eye on it and see what happens if enough Meta-alloy makes it out there to reverse the UA damage.
 
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