The Star Citizen Thread v5

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Someone's just been granted to enter my special VIP forum area.

Usefulness of new ships shouldn't even be put on the table when currently "released" ones can't coexist in the same "space" without crashing, let alone each ship with crew at full capacity.
 
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Could be that in SC lore Vanduul are "refactored" women
thinkya1.gif
 
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I would rather interpret these aliens in a implicitly racist logic that was already very obvious in the Wing Commander games where the Kilrathi seemed to represent the Japanese and the good guys where resembling the US. Roberts gave this interpretation himself. Btw.: In the end of Wing Commander III you are basically dropping the A-Bomb but in this case it is actual genocide because you destroy the whole planet Kilrah: the player enacts genocide in Wing Commander III which is presented as a heroic act at the same time, let that sink in!

So in my opinion the old-fashioned trope of disgusting, aggressive aliens is more like a war-like propaganda tool to dehumanize a perceived threat by another state/society/culture which in the case of Roberts Games are other species. This enables the player not only to kill with pleasure, but it also opens the space for every imaginable measures in this then 'total war' for survival. No prisoners are taken.
 
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Grey market from Org ;)

So you've gone from supporting CIG to giving money to some random bloke on the internet whilst simultaneously throwing away any consumer rights you had. You may also have helped an online criminal with money laundering and tax evasion.

What you are isn't a canny investor or even a supported of CiG/RSI, you're just carrying the debt with absolutely no recourse when the whole thing collapses. And you're encouraging others to form another layer in the jpeg debt pyramid.

You've been had.
 
It's not a coincidence that Roberts chose to set Star Citizen exactly 1,000 years after the United States entered the Second World War. I believe he has explicitly stated that he is recreating the "war in the Pacific", but in a futuristic setting. Is there a racist undertone? Probably, but that's not unusual for people whose formative years were within 30 years of the end of that war.

Space games don't have to be about war, and they don't need to be about a faceless enemy. They are necessarily about escapism, and about giving the player pleasure from the rewards of (arbitrary) achievements. The game could be so much richer if there were moral dilemmas to overcome, if the outcome of first encounters with other cogent life could be determined by player actions: shoot first and risk an unnecessary war, or try to understand the needs and motivations of the Vanduul. However, there appears to be little subtlety in their character as currently presented.
 
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I would rather interpret these aliens in a implicitly racist logic that was already very obvious in the Wing Commander games where the Kilrathi seemed to represent the Japanese and the good guys where resembling the US. Roberts gave this interpretation himself. Btw.: In the end of Wing Commander III you are basically dropping the A-Bomb but in this case it is actual genocide because you destroy the whole planet Kilrah: the player enacts genocide in Wing Commander III which is presented as a heroic act at the same time, let that sink in!

So in my opinion the old-fashioned trope of disgusting, aggressive aliens is more like a war-like propaganda tool to dehumanize a perceived threat by another state/society/culture which in the case of Roberts Games are other species. This enables the player not only to kill with pleasure, but it also opens the space for every imaginable measures in this then 'total war' for survival. No prisoners are taken.

You are mixing up Star Citizen with Americas Army. Wiping out 1930's Germans and Commie opponents in video games has been a staple of video gaming since the early 90's.
 
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Its what is coming in the PU what Tony Z usually talks about. Its rare for him such a long time to explain his work at CIG. He created the AI in Ultima online and has alot of great ideas for Star Citizen. Why wouldn't that excite anyone that is interested in playing star Citzen?

Well I'd say a big reason for my utter lack of excitement upon hearing this information is that Ultima VII (being the only one he worked on) was released 24 years ago and featured AI that by today's standard is about as intelligent and immersive as a lobotomised sunflower.

I love how this project keeps bringing long-forgotten nobodies into the limelight... I wish the man all the best and such but he hasn't touched a game since 1996.
He literally has zero credentials in the games industry other than being Chris Roberts' coworker at Digital Anvil... not that he has his name on any of the games they made, but whatever right?

If that doesn't speak volumes about the kind of people CR is surrounding himself with then I don't know anymore.
 
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Well I'd say a big reason for my utter lack of excitement upon hearing this information is that Ultima VII was released 24 years ago and featured AI that by today's standard is about as intelligent and immersive as a lobotomised sunflower.

I love how this project keeps bringing long-forgotten nobodies into the limelight... I wish the man all the best and such but he hasn't touched a game since 1996.
He literally has zero credentials in the games industry other than being Chris Roberts' coworker at Digital Anvil... not that he has his name on any of the games they made, but whatever right?

If that doesn't speak volumes about the kind of people CR is surrounding himself with then I don't know anymore.

1996 you say, plenty of experience with FMV in games then...!
 
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I love how this project keeps bringing long-forgotten nobodies into the limelight... I wish the man all the best and such but he hasn't touched a game since 1996.
He literally has zero credentials in the games industry other than being Chris Roberts' coworker at Digital Anvil... not that he has his name on any of the games they made, but whatever right?
Ah but so well remembered by a generation with plenty of money to keep throwing at CR!

I would dearly love to know what proportion of the money we see pouring in comes from new customers. I'm increasingly suspecting it's very small.
 
1996 you say, plenty of experience with FMV in games then...!

Hell yeah, I'm confident someone who left the industry before the end of the DOS era is well-equipped to help revolutionise PC gaming.
Honestly makes me wonder how many people CIG has on payroll in non-technical/non-art positions that have no real reason for being involved other than being glad to get paid.

...A certain VP of marketing comes to mind.
 
I would dearly love to know what proportion of the money we see pouring in comes from new customers. I'm increasingly suspecting it's very small.

Looking at the number of limited edition starter packs that remain on the digital shelves over at Roberts Space Industries (there's a daily allowance of 1,500 of each, I think, and there are more than 2,000 of each unsold at present), I would imagine that the majority of funding comes courtesy of sunk cost fallacy. I also quite like the idea (further up in the thread) that the sales of unfeasibly large spaceships may be linked to a masculine desire to be the biggest and the best. I'm sure that plays a part.
 
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I also quite like the idea (further up in the thread) that the sales of unfeasibly large spaceships may be linked to a masculine desire to be the biggest and the best. I'm sure that plays a part.

In soo many games.... :|


[video=youtube;1PFMPhXXd58]https://www.youtube.com/watch?v=1PFMPhXXd58[/video]

1km long.

;)
 
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Looking at the number of limited edition starter packs that remain on the digital shelves over at Roberts Space Industries (there's a daily allowance of 1,500 of each, I think, and there are more than 2,000 of each unsold at present), I would imagine that the majority of funding comes courtesy of sunk cost fallacy. I also quite like the idea (further up in the thread) that the sales of unfeasibly large spaceships may be linked to a masculine desire to be the biggest and the best. I'm sure that plays a part.

Ah! Nice spot, didn't think to check that at all.

I'd say that's almost without question. Gamers are terrible for it like lads for fast cars. Sporty machisimo is funny enough but the virtual version gets downright bizarre. Look at my corvette, see my engineered FDL, get out of open.
There's an amazing pilot on the EDC group on facebook who happens to be female and it just fuses many of their brains, it's great.
 
SlickReed, you most likely realize most of us here are well beyond naive twenties at this point, with failed and successful IT or other kind of projects under their belts. It simply doesn't work that way. Excitement, hype and money doesn't build projects, people do, and if people fail to do that, projects crash and burn. No matter of good intentions, if balance isn't struck early on between delivery, progress and hype, money and support doesn't solve anything.

Can CIG still succeed? Next year will be critical for them. They can manage to pull it trough, but it really will take a lot of right decisions - which I don't see indication for them to make. It seems that Squadron 42 is "fly or bust" currently. With this kind of money this shouldn't be happening. But it is happening. As with such project as things weren't ready at launch - they won't be ready never. Such projects require so much foresight and planning that it is not even funny at this point.

Also I think it is worth to repeat - you can't go and claim 'I will make biggest game ever' and expect to succeed. That really doesn't work that way. It grows organically. If it doesn't...it just doesn't. You make games to be fun and interesting.

Lol, I have to say this thread is the most fun Ive had in a long time. The salt here can fill the pacific ocean. Its that entertaining. The best part is that the comments I read here prove CR was right for going crowd funding to make his game. You guys/girls are the publisher, the exact thing CIG was avoiding. Deadlines, Will is it done? We dont care how good it looks, we dont care how good it plays, when will it go to steam? when will the first expansion come out? Money well spent in my book.

Time to buy some new ships this weekend but I dont fancy the F1 looking ships, too many lines imo.
 
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Lol, I have to say this thread is the most fun Ive had in a long time. The salt here can fill the pacific ocean. Its that entertaining. The best part is that the comments I read here prove CR was right for going crowd funding to make his game. You guys/girls are the publisher, the exact thing CIG was avoiding. Deadlines, Will is it done? We dont care how good it looks, we dont care how good it plays, when will it go to steam? when will the first expansion come out? Money well spent in my book.

Time to buy some new ships this weekend but I dont fancy the F1 looking ships, too many lines imo.

The only salt is in tears of laughter, mush.
 
Lol, I have to say this thread is the most fun Ive had in a long time. The salt here can fill the pacific ocean. Its that entertaining. The best part is that the comments I read here prove CR was right for going crowd funding to make his game. You guys/girls are the publisher, the exact thing CIG was avoiding. Deadlines, Will is it done? We dont care how good it looks, we dont care how good it plays, when will it go to steam? when will the first expansion come out? Money well spent in my book.

Time to buy some new ships this weekend but I dont fancy the F1 looking ships, too many lines imo.

Ofcourse this is the most fun you've had in a long time. Or will have. Thats the problem with not having a working product. :D
 
Lol, I have to say this thread is the most fun Ive had in a long time. The salt here can fill the pacific ocean. Its that entertaining. The best part is that the comments I read here prove CR was right for going crowd funding to make his game. You guys/girls are the publisher, the exact thing CIG was avoiding. Deadlines, Will is it done? We dont care how good it looks, we dont care how good it plays, when will it go to steam? when will the first expansion come out? Money well spent in my book.

Time to buy some new ships this weekend but I dont fancy the F1 looking ships, too many lines imo.


<Said through a stream of hot tears that are salty enough to poison the Earth's oceans>

Dude, just stop it already.

Nobody is convinced by your attempts to "puppetmaster" the commenters here that *we're* the ones that are wrong and that everything to do with Star Citizen is coming along just fine and smelling of roses... because that is the furthest thing from the truth as can be possibly made.

And the fact that you so casually disregard things like "deadlines" and "accountability" as if they were totally irrelevant, makes me wonder about your self-made-claims that you are a project manager at all.
 
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