"We"? When you say "We" in name of whom are you talking about?

(I wanted to do the Bill Bailey BBC News intro clip, but apparently that's not online)
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"We"? When you say "We" in name of whom are you talking about?
Your RESOUNDING YES was a poll, voted by the minority of the backers. The poll made by the RSI website could be voted by non-backers, meaning people that never gave a dime to the project, meaning fans with duplicate accounts voting in the option that they wanted to win, meaning even RSI staff members voting if they want to, for God sake.The vote was a resounding "YES make the game bigger, better, and take your time doing so". So CIG did
Hasn't that been obvious since the end of 2014? [haha]So CIG was avoiding responsibility of delivering actual product?
Good to know.
Lol, I have to say this thread is the most fun Ive had in a long time. The salt here can fill the pacific ocean. Its that entertaining. The best part is that the comments I read here prove CR was right for going crowd funding to make his game. You guys/girls are the publisher, the exact thing CIG was avoiding. Deadlines, Will is it done? We dont care how good it looks, we dont care how good it plays, when will it go to steam? when will the first expansion come out? Money well spent in my book.
Time to buy some new ships this weekend but I dont fancy the F1 looking ships, too many lines imo.
Your RESOUNDING YES was a poll, voted by the minority of the backers. The poll made by the RSI website could be voted by non-backers, meaning people that never gave a dime to the project, meaning fans with duplicate accounts voting in the option that they wanted to win, meaning even RSI staff members voting if they want to, for God sake.
Oh! And by the way... the poll was NEVER "make the game bigger, better AND take your time". It was, actually, make the game bigger, better AND deliver it FASTER. It was actually, beyond all the scam that was the poll, a deception on their own statements that lead people to answer yes... even that was just the minority of the backers voting anyway.
That was so convenient. Certainly RSI had no reasons to post-pone the release by adding more excuses, cof cof, features to make their dev cycle taking longer and sustaining a business model based on hype, dreams and hopes, because obviously they knew that wouldn't be able to deliver whatever that they presented to motivate more cash grabbing, saying whatever featuee that they had no idea if they ever could implement, since it became clear that better than sell a game was to sell ships. They would make the profit of building 10 sucessfull games making not even one. Better fail richer than losing money, of course.
And since then, RSI and marketing puppets have been using that poll, when answering to the public, press and authorities, to justify all the mess that this project became and put the guilty under the shoulders of its backers.
So, basically, CR is this guy who deceived investors on his entires career, and made sure to make something along his projects to put the guilty on them, instead himself.
In summary, evil publishers hold him... then... evil movie producers did not hold him... and now (in a near future when, from Bora Bora, he answering the questions about the flop that SC became in an exclusive Polygon interview)... evil backers did not hold him.
And here I am again answering the same thing, stating the same facts to a different and brand new RSI fan. Except that I highly doubt that is someone new. Just another account of Vikingr, HiBan, Gojammit, rioinsigina, darkwalker75... you know... more of the same. Pretending amd pretending and pretending and throwing away the same deceptive claims in the hope to convince another victims.
They indeed deserve a medal. Wasn't by the effort of these 10/20 whales online, CR would be totally forgot already, all forums about this subject would have died.
Interesting. Are there some traditionally feminine core roles that you think could be added?- insane example of male domination in video games with Star Citizen being some strange virtual world that attracts men by enabling them to create an hypermasculine identity (big machines, big guns, big tasks, funnily a lot of male dominated working class activities like delivering cargo, killing other men etc.) (not only are female avatars absent, but in in this 'living and breathing' universe there is not one stereotypical female activity offered; everything associated with femininity is completely absent; the only activity in this context was the stewardess job that obviously did not survive)
This may simply be an end-of-the-bell-curve effect. People who spend thousands on a game are most likely a very small minority. Fewer female players to begin with would mean the curve wouldn't reach out as far.(Indeed, I have never heard of any female gamers who spent insane amounts of money on this strange game)
Star Citizen will make history (at least in the gaming community) because:
- insane example of the short hype of the kickstarter-concept before the fall
- insane example of how calculated hyping in videogaming is a never ending thing even after so many cases of consumer deception (especially noteworthy if you look at the fanbase of Star Citizen, many white, male people from the US and Europe who probably experienced many of these cases)
- insane example of the post-fact age we entered with the popularization of social media where you can make stuff up constantly and there is a reality-bubble for every strange interest (from cat-fetishization to conspiracy theories to Star Citizen)
- insane example of male domination in video games with Star Citizen being some strange virtual world that attracts men by enabling them to create an hypermasculine identity (big machines, big guns, big tasks, funnily a lot of male dominated working class activities like delivering cargo, killing other men etc.) (not only are female avatars absent, but in in this 'living and breathing' universe there is not one stereotypical female activity offered; everything associated with femininity is completely absent; the only activity in this context was the stewardess job that obviously did not survive)
x btw: actually I think the masculinity in Star Citizen plays a big role in its financial success. If you regard the game as a playground for masculinity where men compete with other men over being successfull (only ways of success in the game are basically killing other guys and making more cash than other guys) and you regard the space ships as the most important status markers that are visible to other players then one could reason that the race for bigger ships is actually a competition over masculinity (which is connected to power). It might make sense that some men heavily invested in the game and its implicit masculine competition (they take it serious) are motivated to spend a lot for powerful space ships to be in a better position within the competition. (Indeed, I have never heard of any female gamers who spent insane amounts of money on this strange game)
So you completely ignore his point and proceed with a self-satisfied conclusion. I know exactly how seriously to take you in future.
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Does anyone have a link to the poll itself?
Star Citizen will make history (at least in the gaming community) because:
- insane example of the short hype of the kickstarter-concept before the fall
- insane example of how calculated hyping in videogaming is a never ending thing even after so many cases of consumer deception (especially noteworthy if you look at the fanbase of Star Citizen, many white, male people from the US and Europe who probably experienced many of these cases)
- insane example of the post-fact age we entered with the popularization of social media where you can make stuff up constantly and there is a reality-bubble for every strange interest (from cat-fetishization to conspiracy theories to Star Citizen)
- insane example of male domination in video games with Star Citizen being some strange virtual world that attracts men by enabling them to create an hypermasculine identity (big machines, big guns, big tasks, funnily a lot of male dominated working class activities like delivering cargo, killing other men etc.) (not only are female avatars absent, but in in this 'living and breathing' universe there is not one stereotypical female activity offered; everything associated with femininity is completely absent; the only activity in this context was the stewardess job that obviously did not survive)
x btw: actually I think the masculinity in Star Citizen plays a big role in its financial success. If you regard the game as a playground for masculinity where men compete with other men over being successfull (only ways of success in the game are basically killing other guys and making more cash than other guys) and you regard the space ships as the most important status markers that are visible to other players then one could reason that the race for bigger ships is actually a competition over masculinity (which is connected to power). It might make sense that some men heavily invested in the game and its implicit masculine competition (they take it serious) are motivated to spend a lot for powerful space ships to be in a better position within the competition. (Indeed, I have never heard of any female gamers who spent insane amounts of money on this strange game)
You're doing a satirical stab at the SJW snowflake triggered into looking for a safe-space....right?
And the fact that you so casually disregard things like "deadlines" and "accountability" as if they were totally irrelevant, makes me wonder about your self-made-claims that you are a project manager at all.
So you completely ignore his point and proceed with a self-satisfied conclusion. I know exactly how seriously to take you in future.
It really depends on what type of project you are working on. In my experience there are 2 , routine and prototype. In a routine projects you know all your variables, you can plan to the exact oz, weight, and cost of the consumables, man hours and capital you will need to finish to the task, and even in this type of project there will be unforeseen problems ( opportunities I like to call them for morale) that will arise but because this is a routine project you have accomplished many many times before. These issues can be fixed with increase cost and man hours without allowing the time table to slip.
Prototype projects are a different story, there is a degree of preparation you can do going into the project with high hopes that any problems you encounter along the way wont push your time table by a problematic margin. But there will always be the unforeseen in this type of project. What if one of engineers was a bit off with his measurements for a mount for a new prototype antenna installation on the tail of an aircraft? what happens when a 4 hour satellite aligning procedure has software issues that cant be fixed until the following day because of back end issues? What happens when the requirements to get the prototype antenna to pass FAA certification increase the installation time table process causing a loss of a full work day? What happens when you find out the modification needed to finish the install will take addition FAA inspection and certification from the aircraft manufacture and that can push you a few more days?
Prototype imo is what CIG are doing in the majority of the tech going into Star Citizen. Maybe that's why I have more patience when I view the "delays" and "deadlines".
That seems rather generalised.
By your definition most games are going to be classed as "prototype". Do you think all the variables for ED or Space Engineers or whatever were known up front?
- insane example of male domination in video games with Star Citizen being some strange virtual world that attracts men by enabling them to create an hypermasculine identity
There was a vote cast on the RSI website asking backers do they want the game bigger and better, continuing the strecth goals. The vote was a resounding "YES make the game bigger, better, and take your time doing so". So CIG did
The community didnt decide anything. CIG is 100% accountable for the direction and management of the development.
What CIG did was simply to put up a poll in their forums. Which is not a contractual bind nor a legal commitment by any party of any kind. Especially when forum goers in any game community are just but a tiny fraction of the total population, let alone a decision capable majority of any kind. CIG did that poll just so to maintain some public relations semblant of legitimacy but the fact is the only party here that is 100% responsible for the decision to add more scope and prolong development is only CIG.
A "poll" was neither required nor sufficient to justify any decision on enlarging scope and delay release. First simply CIG decided to increase scope and delay release, and then it updated the ToS to suit that plan.
CIG could have very well delivered all the promised content at the time in 2014 and then gradually build upon it more scope from there on. But it didnt. It was all 100% on CIG.
It really depends on what type of project you are working on. In my experience there are 2 , routine and prototype. In a routine projects you know all your variables, you can plan to the exact oz, weight, and cost of the consumables, man hours and capital you will need to finish to the task, and even in this type of project there will be unforeseen problems ( opportunities I like to call them for morale) that will arise but because this is a routine project you have accomplished many many times before these issues can be fixed with increase cost and man hours without allowing the time table to slip.
Prototype projects are a different story, there is a degree of preparation you can do going into the project with high hopes that any problems you encounter along the way wont push your time table by a problematic margin. But there will always be the unforeseen in this type of project. What if one of engineers was a bit off with his measurements for a mount for a new prototype antenna installation on the tail of an aircraft? what happens when a 4 hour satellite aligning procedure has software issues that cant be fixed until the following day because of back end issues? What happens when the requirements to get the prototype antenna to pass FAA certification increase the installation time table process causing a loss of a full work day? What happens when you find out the modification needed to finish the install will take addition FAA inspection and certification from the aircraft manufacture and that can push you a few more days?
Prototype imo is what CIG are doing in the majority of the tech going into Star Citizen. Maybe that's why I have more patience when I view the "delays" and "deadlines".
Don't.
Please don't.
We're having the same debate about Titanfall 2 atm, with self-appointed feminists claiming that it lacks female characters - when the boss of the resistance is female, several major antagonists (and bad- ones I might add) are female, and it's about as equal a game you could get in terms of gender. And you can call Star Citizen many things, but it's not sexist. Also, who's to say that the big guns and ships are something that's strictly male? Isn't that, as well as the stereotype that delivering cargo and shooting stuff being a male activity, a pretty sexist statement?
Seriously, keep the gender debate out of this. They're having issues getting a game done, and you're complaining about a lack of female player models... when basic stuff like the aforementioned cargo ferrying, trading and exploration are still missing from the game.
My example is how I perceived the Star Citizen project from my point of view based on my real world experience. I dont work at CIG and as far as I know you dont either. so neither of us know exactly how it is being managed but from your post you seem to claim ( in your own mind) to know exactly what is going thru CRs head, you dont, please stop doing that. You dont know any more then any other backer and that doesn't add anything to the discussion other then your opinion which is great to hear as long as its understood as such.Your "example" is a classic red herring, designed to confuse and distract from what is actually being discussed.
Please, stop doing that.
*Mod hat off
That is not what happened although I can understand why you'd think so.
I think that would be your definition not mine. Space Engine and Minecraft did alot of the example tech that exist in both games. Those games have similar mechanics but not on the scale of Star Citizen imo. How cargo is to be handled is the best example of this I can think of.
My example is how I perceived the Star Citizen project from my point of view based on my real world experience. I dont work at CIG and as far as I know you dont either. so neither of us know exactly how it is being managed but from your post you seem to claim ( in your own mind) to know exactly what is going thru CRs head, you dont, please stop doing that. You dont know any more then any other backer and that doesn't add anything to the discussion other then your opinion which is great to hear as long as its understood as such.