The Star Citizen Thread v5

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Wow the small details are really impressive, says the space-man marveling at a hud in third person as he falls through the bottom of a ship. This is some really incredible fidelity he thinks, as his $3000 spaceship rockets off into the black while the wrists and ankles of his lovingly detailed space-man slowly twist in some sort of Cronenbergian nightmare. I cannot wait to try that again he ponders, as the screen goes black and says STAR CITIZEN HAS STOPPED WORKING.
 
I would not give money to a game without something I see as value in return. The amount of money I give CIG is imo worth the value I believe I am receiving in return.

" Pledge $750 to help fund our game"? NO

"pledge $750 and when the game is finished your starter ship is a corvette capital class and we will give you the ability to store one ship inside, repair other ships, and have a full NPC crew to play out your star trek dreams"?

http://i2.kym-cdn.com/photos/images/newsfeed/000/264/200/acb.jpg

I had to skip back to this.

Were those Star Trek dreams to boldly go where 1,700,000 other commandos have been before? With only 100 systems everything will be trampled flat in a matter of days. Where do you expect to trek? And if your crew is all NPC are you imagining this as essentially single player in a big ship, or are you imagining interacting with those NPCs and them having backstory and character of their own?
 
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As much as I criticize RSI I have to admit - their art and 3d modelling department is usually doing its job really good!
But also - as much as I like the small details and polish, I prefer to see working solid game foundation first.

Last time I checked, both that and 3pv mobiglass were just static textures, so it's not even that much of a detail or polish. That also explains why none of the placement on those HUD elements makes any sense: it's just part of the helmet model, and not something the 1pv camera uses (never mind the lacking technical realism of it all).
 
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I had to skip back to this.

Were those Star Trek dreams to boldly go where 1,700,000 other commandos have been before? With only 100 systems everything will be trampled flat in a matter of days. Where do you expect to trek? And if your crew is all NPC are you imagining this as essentially single player in a big ship, or are you imagining interacting with those NPCs and them having backstory and character of their own?

Well, that used to be the case. A handfull of systems is looking more likely with every day, currently CIG hopes to create part of a second system in 2018. :(
 
That is patently false.

If i can buy something that has an ingame performance boon, then it is pay to win. Doesn't matter if i can *also* earn it just by playing.

Especially with larger ships the time investment is planned to be immense. Purchasing a ship is much quicker, and LTI is a purchase only, not something gettable just by playing.

But even if it was, it'd still be P2W.

Not if you can earn said ship with all as your said "boons" ( which is factually incorrect, the idris you can buy in the store is the same idris you earn in game). In comparison Star Conflict, the "premium" ships come with buffs like extra energy by 500 percent and no repairs needed. Those are buffs imo that do not exist in Star Citizen.

The only buff currently is LTI. Which by the majority of backers is not a big deal. IMO it is a big deal when you take in account larger ships like the Polaris. But Star Citizen counters this with a timer once you lose a ship be it accidentally or combat that can be degated via payment using in game currency. That mechanic is currently in the PU.

- - - Updated - - -

How about the large details, like, you know, gameplay? :p

that is a great point. CIG has explained many times that they are not interested in pushing a game out and adding quality bits latter. If you look at what they plan to achieve and what is expressed by the devs in all the SC developer videos, all of these things have to be in place in order to move forward. items 2.0 is the beginning of the game mechanics process but the details have to be in there first. Its rather interesting actually to me, when you walk into a Caterpillar and see certain components, those components need to fit in that exact location, ie a powerplant, You will not be able to swapped generic powerplants and shield generators between ships like Elite dangerous. The manufacturer of that powerplant has to fit for that ship specifically.

[video=youtube;6t_YE_Y7JfE]https://www.youtube.com/watch?v=6t_YE_Y7JfE[/video]
 
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I had to skip back to this.

Were those Star Trek dreams to boldly go where 1,700,000 other commandos have been before? With only 100 systems everything will be trampled flat in a matter of days. Where do you expect to trek? And if your crew is all NPC are you imagining this as essentially single player in a big ship, or are you imagining interacting with those NPCs and them having backstory and character of their own?

I am assuming you never seen Star Trek because you would know that the series is based on a ship traveling a single solar system. Right?
 
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I am assuming you never seen Star Trek because you would know that the series is based on a ship traveling a single solar system. Right?

I think perhaps you meant single Galaxy, The Milky Way, there perhaps?

I know SC can mess with people's minds as Stanton as it stands, may be all the sandbox SC players will ever need for endless adventures.
 
I have seen a bit of footage from 2.6's AC and it looked fine to me, though AI was almost nonexistent, and the fight itself boring to watch. The camera work was fine, the HUD readable, it didn't feel like the character was epileptic and the plane made of papier-mache... you know, if something like that was released instead of the original Arena Commander three years ago, I would be impressed.

Last time I checked, both that and 3pv mobiglass were just static textures, so it's not even that much of a detail or polish. That also explains why none of the placement on those HUD elements makes any sense: it's just part of the helmet model, and not something the 1pv camera uses (never mind the lacking technical realism of it all).

So it's just a dirty game development trick, not FIDELITAH! ? :(
 
I had to skip back to this.

Were those Star Trek dreams to boldly go where 1,700,000 other commandos have been before? With only 100 systems everything will be trampled flat in a matter of days. Where do you expect to trek? And if your crew is all NPC are you imagining this as essentially single player in a big ship, or are you imagining interacting with those NPCs and them having backstory and character of their own?

I'll be surprised if there will be much flying of spaceships in this game. What with having to look after the farm. Your NPC wife nagging at you that the drainage in the lower field still needs sorting. Waiting for the Star Vet to turn up and sort out Star the sheepdog . The NPC farmhand is totally useless, but you like the fact that in his backstory, one of his great, great, great, great uncles was in All Creatures Great And Small. The local NPC Star Mechanic has ripped you off for fixing the Star Tractor so your off to sort him out. No time, no time at all for flying.
 
I am assuming you never seen Star Trek because you would know that the series is based on a ship traveling a single solar system. Right?

Idiocy or sarcasm? I'm not sure - please enlighten me, as I'm sure that should read single galaxy, or rather, part of single galaxy...

EDIT: Ninja'd - many times :D
 
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So it's just a dirty game development trick, not FIDELITAH! ? :(

Sure, but then again, that's a good thing. Dirty tricks are what makes game development work.

For instance, you don't actually need to have ships to start testing flight and combat dynamics and the myriad of game mechanics that tie into that. You could do that just as fine with a solid grey cube — the whole ship is just a trick with an arbitrary visual representation after all. Same with anything that goes into the ship: none of it exists and none of it is needed to actually construct the dynamics and mechanics of the ship itself.

If CIG has started to use abstractions and tricks rather than focus on pointless surface details, then maybe they even have a chance of getting some actual development momentum going.

Oh, and as for “fidelity” — you rather need a real phenomenon to reproduce to have any fidelity to begin with, and SC is pretty much devoid of that. :D
 
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