Such small things will go on chopping block when optimisation will come. It's really wrong way to develop game.
How about the large details, like, you know, gameplay?![]()
I think it was William Shakespeare who said "A jpeg does not the game maketh"
Actual RL lol - well played sir!
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I would not give money to a game without something I see as value in return. The amount of money I give CIG is imo worth the value I believe I am receiving in return.
" Pledge $750 to help fund our game"? NO
"pledge $750 and when the game is finished your starter ship is a corvette capital class and we will give you the ability to store one ship inside, repair other ships, and have a full NPC crew to play out your star trek dreams"?
http://i2.kym-cdn.com/photos/images/newsfeed/000/264/200/acb.jpg
As much as I criticize RSI I have to admit - their art and 3d modelling department is usually doing its job really good!
But also - as much as I like the small details and polish, I prefer to see working solid game foundation first.
I had to skip back to this.
Were those Star Trek dreams to boldly go where 1,700,000 other commandos have been before? With only 100 systems everything will be trampled flat in a matter of days. Where do you expect to trek? And if your crew is all NPC are you imagining this as essentially single player in a big ship, or are you imagining interacting with those NPCs and them having backstory and character of their own?
That is patently false.
If i can buy something that has an ingame performance boon, then it is pay to win. Doesn't matter if i can *also* earn it just by playing.
Especially with larger ships the time investment is planned to be immense. Purchasing a ship is much quicker, and LTI is a purchase only, not something gettable just by playing.
But even if it was, it'd still be P2W.
How about the large details, like, you know, gameplay?![]()
I had to skip back to this.
Were those Star Trek dreams to boldly go where 1,700,000 other commandos have been before? With only 100 systems everything will be trampled flat in a matter of days. Where do you expect to trek? And if your crew is all NPC are you imagining this as essentially single player in a big ship, or are you imagining interacting with those NPCs and them having backstory and character of their own?
I am assuming you never seen Star Trek because you would know that the series is based on a ship traveling a single solar system. Right?
I am assuming you never seen Star Trek because you would know that the series is based on a ship traveling a single solar system. Right?
Last time I checked, both that and 3pv mobiglass were just static textures, so it's not even that much of a detail or polish. That also explains why none of the placement on those HUD elements makes any sense: it's just part of the helmet model, and not something the 1pv camera uses (never mind the lacking technical realism of it all).
I had to skip back to this.
Were those Star Trek dreams to boldly go where 1,700,000 other commandos have been before? With only 100 systems everything will be trampled flat in a matter of days. Where do you expect to trek? And if your crew is all NPC are you imagining this as essentially single player in a big ship, or are you imagining interacting with those NPCs and them having backstory and character of their own?
I am assuming you never seen Star Trek because you would know that the series is based on a ship traveling a single solar system. Right?
Idiocy or sarcasm? I'm not sure - please enlighten me, as I'm sure that should read single galaxy, or rather, small part of single galaxy...
I am assuming you never seen Star Trek because you would know that the series is based on a ship traveling a single solar system. Right?
Idiocy or sarcasm? I'm not sure - please enlighten me, as I'm sure that should read single galaxy, or rather, part of single galaxy...
EDIT: Ninja'd - many times![]()
So it's just a dirty game development trick, not FIDELITAH! ?![]()