Also as suspected shaking holographic interface while running is nausea inducing.
I saw that - seems the bouncy radar is in - who thought that was a good idea? It's horribly distracting and just looks ridiculous.
Also as suspected shaking holographic interface while running is nausea inducing.
I will trySo any news on the new flight model? (why I`m expecting bad news in reply...)
I saw that - seems the bouncy radar is in - who thought that was a good idea? It's horribly distracting and just looks ridiculous.
Basically you want obstacles and intersections/corridors in space? Because apart from that, essentially you're pointing in a direction in a FPS or Witcher 3, and encounters along the way are Elite's interdictions
Basically you want obstacles and intersections/corridors in space? Because apart from that, essentially you're pointing in a direction in a FPS or Witcher 3, and encounters along the way are Elite's interdictions
That's a bit of a fallacy. Just point & go? On any ground open world game, that's not possible. You're constantly required to control your character or vehicle, otherwise won't go anywhere but inot a wall, down a cliff etc.. Crossing open space in Elite, bar cheesy interdictions of ships spawning behind you, does not require any input other than point your mouse somewhere and that's it.
What do even today's vehicles, especially planes, in our actual reality offer to the driver, when they have to maintain a monotonous course over a long period of time? It starts with auto and ends with pilot.![]()
In terms of SC, I will never understand how people are buying expensive trading/mining/scavenging ships without having any idea of what type of gameplay is associated with them. I assume people buying combat ships "enjoy" the flight model, but the other ship types? /shrug.
First of all, ED matches players based on their latency rating and how it impacts 'health' of instance. If impact is too great, player won't be joined. Exceptions are wings or private group. So directly, in open play, chances for European meeting American are quite slim (till internet improves, which might happen in future) - they will just lag each other out.
So in Open most likely you will play with Europeans and you will jump into instancing with Europeans. If anything happens, FD will again determine 'health' of instance and will try to keep it healthy.
As for multicrew what is major point of it that all players in wing will be relatively static related to each other. That means updates can be changed very differently, and it means way less traffic for multicrew scenario.
No one is forcing you to take those missions or to make those journeys.
Actually the truth is opposite of that.
The open population is low enough that americans and europeans instance together all the time. Its actually pretty impressive how little it actually lag's
Just as much as the argument I was responding too: "If whatever I am doing is so tedious I'd just do something else in the game, or if that fails, not play that game." You simply chose to point out the argument where it doesn't fit what you might personally prefer.
And it's not asking for an instant win button, it's asking for a minimum measure of sense in game design. Pointing a mouse and going on for half an hour without input is not game design. It's lack thereof.
But a better solution would be to make those journeys more engaging so that you didn't feel compelled to say this. And by Burny Burns's argument, no one would be forcing you to use a micro-jump to get from the star to the station either.
But I don't feel compelled to say this, because I don't see it as a problem. I in fact see it as a positive of the game. If I want to take missions that have large travel times I can, if I want to take missions with less travel times I can do that. Given the players the options is not a bad thing.
No one is forcing you to use the 100million button either.
So what, you want rocks and bandits to jump out at you while in space? Want to have to navigate the streets of space? This is the nature of space, it is kind of the understanding of space. Sure supercruse can have things added to it, and I hope it will, but then people will start complaining that things are interrupting their gameplay. We already have that with interdictions. So you have a fast jump, ignoring gameplay, killing pirates and the flow of the game, then what? Undocking taking to long, so lets just jump from station to station, then from docking port to docking port. But why have that, we could just trade from the same station would be the same thing.
You want an instant jump, ok so you just made supercurse pointless and will make sure no gameplay is added. What happens to PVP? to Piracy? to community goals? You have now created a game that contains little boxes, while removing gameplay.
The CIG cheer squad seems a bit quiet. Is the livestream debacle disappointing to even them? I didn't think such things were possible.
Where is all the fawning praise over 2.6 in the PTU? Where are the videos of undeniable fidelitah (admittedly, I'm not looking for them)? Is this release just the same as the last one except with some lipstick and a crusty, moldy and ragged cowboy hat called Star Marine?
They are probably all off writing things about just how badly SC is going to mercilessly crush every other game that has ever existed and spew Idrises on their mangled corpses.
I don't want a button that removes supercruise at no cost. I don't want fast jumps ignoring gameplay, killing pirates and the flow of the game, I don't want any of those things. I'm just saying the "no one is forcing you to X" is not a good argument. The other points you make? Sure. Fine. I don't want a 100mil button because it kills the flow of the game, and "no one is forcing me to use it" doesn't change that.
Maybe the related question that we should be asking is: "Is there an alternative cost, other than time or tedium, that can make long-distance travel by supercruise more engaging?" Not necessarily easier, not necessarily any of those things, but more engaging.
Because it feels that it is actually encouraged by CIG - to "dream up" gameplay which then company might implement (who cares it is actually interesting or not). These people mostly see SC not as MMO or actual game, but GTA style MP sandbox, where they can play out make believe fantasies (*cough* emergent gameplay *cough*). That's why ED is too limiting for many of them.