Except "no one is forcing you to X" is a good and valid argument. no one is forcing you to trade, no one is forcing you to PVP, no one is forcing you to do Power Play. Many open world games have options for its players, and have different ways of playing. If you don't like an aspect no one is forcing you do to it. Do something else in the game. Having this idea that you have to enjoy every aspect of a large open world game is a problem, you can't please everyone.
Having it more engaging can easily turn into tedium. Getting interdicted 4 times in a row, by the same pirate, while traveling 400ly sure is engaging, but good god does it suck. So how do you make it more engaging? So you want to travel someplace that would take 30min, ok you add activities, so how much longer will that trip take? extra 10? 20? 30 min? Currently there are other activities you can do, its just that people ignore them, nothing is stopping you from doing USS sites, no one is forcing you to do them, but no one is forcing you to skip them either. See sometimes "no one is forcing you to do X" it really is a valid answer.
Ok so you can't add things that make the journey longer, so you can add busy work, so adding tedium. You could add optional content, things people could do if they wanted but could skip at the same time. Like what USS already add, these could easily be expanded and improved. So we are back to "no one is forcing you".
Alright, but then why not add a button to skip long distance travel? Why not add an "I win" button? I don't want it, but why does "no one is forcing you to use it" not work as an argument for that too?