The Star Citizen Thread v5

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Except "no one is forcing you to X" is a good and valid argument. no one is forcing you to trade, no one is forcing you to PVP, no one is forcing you to do Power Play. Many open world games have options for its players, and have different ways of playing. If you don't like an aspect no one is forcing you do to it. Do something else in the game. Having this idea that you have to enjoy every aspect of a large open world game is a problem, you can't please everyone.

Having it more engaging can easily turn into tedium. Getting interdicted 4 times in a row, by the same pirate, while traveling 400ly sure is engaging, but good god does it suck. So how do you make it more engaging? So you want to travel someplace that would take 30min, ok you add activities, so how much longer will that trip take? extra 10? 20? 30 min? Currently there are other activities you can do, its just that people ignore them, nothing is stopping you from doing USS sites, no one is forcing you to do them, but no one is forcing you to skip them either. See sometimes "no one is forcing you to do X" it really is a valid answer.

Ok so you can't add things that make the journey longer, so you can add busy work, so adding tedium. You could add optional content, things people could do if they wanted but could skip at the same time. Like what USS already add, these could easily be expanded and improved. So we are back to "no one is forcing you".

Alright, but then why not add a button to skip long distance travel? Why not add an "I win" button? I don't want it, but why does "no one is forcing you to use it" not work as an argument for that too?
 
Because the world is not black and white?

I take it your unnecessary snark means "because those would kill gameplay" (e: namely, because there are other reasons not to go that way). The trouble is, people like Burny Burns think the way it is now kills gameplay too.

Mate, believe it or not, I'm happy with supercruise the way it is. I do think it can be improved, but I don't know how. "No one is forcing you to do X" is a negative argument - nothing proactive comes from it, and it kills discussion. It implies that the mechanic is perfect the way it is, thank you very much, and you have no reason to complain because you don't have to use the mechanic. That's stupid. We can do better than that.
 
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Alright, but then why not add a button to skip long distance travel? Why not add an "I win" button? I don't want it, but why does "no one is forcing you to use it" not work as an argument for that too?

Because it is a game that involved more than one human. In Solo or PG I couldnt care less as long as the cmdr account would be perma-blocked from Open, and Open had its own BGS. But if you influence each others game you just cant add shortcuts. Take powerplay: use 'skip long travel' button and you'll fortify much, much faster. Dont use it? You'll lose. Want to PvP? If you pay your insurance via trade you'll just have more if you skip the journey. In a game of sollitaire anyone should add, change or remove any rule as they please. In a game of chess or football you dont. I know many people dont like that ED simply is not a singleplayer game, but it is the reality and we have to consider it.
 
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I take it your unnecessary snark means "because those would kill gameplay". The trouble is, people like Burny Burns think the way it is now kills gameplay too.

Mate, believe it or not, I'm happy with supercruise the way it is. I do think it can be improved, but I don't know how. "No one is forcing you to do X" is a negative argument - nothing proactive comes from it, and it kills discussion. It implies that the mechanic is perfect the way it is, thank you very much, and you have no reason to complain because you don't have to use the mechanic. That's stupid. We can do better than that.

Except "No one is forcing you to do X" does not imply its perfect, that is just you imposing your own view on it. In fact I proved that wrong in the last few posts, by giving example on how it could be improved, while at the same time keeping the whole idea that "no one is forcing you". You just don't seem to like the idea that players take responsibility for their own actions, you seem to think that giving players options on how they play is somehow wrong. If you keep doing an activity that you don't like doing, well perhaps you should stop doing it, especially when the game gives you other options, instead of trying to remove the options from other players.

If you remove supercruse it actively removes gameplay that is in the game. Having supercruse adds gameplay currently to the game. So having supercurse in the game in no way kill gameplay. it might not be gameplay he likes, but that is different.
 
Because it is a game that involved more than one human. In Solo or PG I couldnt care less as long as the cmdr account would be perma-blocked from Open, and Open had its own BGS. But if you influence each others game you just cant add shortcuts. Take powerplay: use 'skip long travel' button and you'll fortify much, much faster. Dont use it? You'll lose. Want to PvP? If you pay your insurance via trade you'll just have more if you skip the journey. In a game of sollitaire anyone should add, change or remove any rule as they please. In a game of chess or football you dont. I know many people dont like that ED simply is not a singleplayer game, but it is the reality and we have to consider it.

Finally, thanks.

I do think that if long-distance supercruise can be improved for the benefit of those players not happy with it, with minimal cost to the gameplay of those who like it as is, then that should be pursued. Certainly the possibility shouldn't be shouted down by "well if they're not happy with it they don't have to use it". The material question is: can this actually be done?

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Except "No one is forcing you to do X" does not imply its perfect, that is just you imposing your own view on it. In fact I proved that wrong in the last few posts, by giving example on how it could be improved, while at the same time keeping the whole idea that "no one is forcing you". You just don't seem to like the idea that players take responsibility for their own actions, you seem to think that giving players options on how they play is somehow wrong. If you keep doing an activity that you don't like doing, well perhaps you should stop doing it, especially when the game gives you other options, instead of trying to remove the options from other players.

I'm fine with supercruise as is. And I'm very much pro-personal-responsibility, please don't make this argument personal by accusing me of views I don't have.

If you remove supercruse it actively removes gameplay that is in the game. Having supercruse adds gameplay currently to the game. So having supercurse in the game in no way kill gameplay. it might not be gameplay he likes, but that is different.

I'm 100% with you on this. However,

it might not be gameplay he likes, but that is different.

That's the point. He (and many others) doesn't like it as is. As it is, I must've missed your suggestion for improvement without cost - I'll go back and read for it.
 
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Maybe, but it can't guarantee that. Regular ping between me and Eastern USA is around 70 - 100 ms. That sometimes is just not enough for real time traffi.

As for other issues I suggest you to read this thread https://forums.frontier.co.uk/showthread.php/315425-Networking-Changes-in-v2-2-03

FD identified and fixes quite a lineup of bugs which are not related with network traffic, latency or speed. These fixes might improve cases you described considerably (as Michael pointed out). So if you know who had issues with this, suggest them to test ED 2.2.03 when it will come out right after New Year Eve.

yeah i have read and tested it out.
My issues are completely unrelated to those fixes.
Maybe it will fix some of the 2nd case funkiness. where your team mates are shooting at invisible ship
But it sure wont fix instancing into wrong instances.
But alas theres no way to know. large scale pvp events are pretty uncommon now anyways. Because its rather pointless thing to do.

Dont get me wrong i still love ED, but its rather rough for a diamond :p




Now star citizen, thats a turd being sold as a diamond.
I already was laughing at CIG on citizencon, but man this holiday stream just was disastrous. It was like watching some comedy being filmed, its absurd that it is the reality of CIG.
2.6 star marine just looks pretty mediocre nothing new or exiting just plain old fps in cry engine.
flight balance changes seem to be step to right direction on paper, but what i have heard is the fact that people are hating the limitations.

And 3.0 is nowhere to be seen. Remember when people were expecting it to be released on E3 (early this year). We have come long way forward from there.

what CIG has managed to achieve in this year
-item system 2.0 (maybe or it got renamed into helmet 2.0)
-shopping (persistence)
-Bug fixes (a lot remains)
-new mission
-a new station to visit
-generic fps mode with 2 maps
-flight rebalance
-golf swing scanner
and some cosmetic improvements
Finally lots of comedy for the bystanders
 
Finally, thanks.

I do think that if long-distance supercruise can be improved for the benefit of those players not happy with it, with minimal cost to the gameplay of those who like it as is, then that should be pursued. Certainly the possibility shouldn't be shouted down by "well if they're not happy with it they don't have to use it". The material question is: can this actually be done?

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I'm fine with supercruise as is. And I'm very much pro-personal-responsibility, please don't make it personal.



I'm 100% with you on this. However,



That's the point. He (and many others) doesn't like it as is. As it is, I must've missed your suggestion for improvement without cost - I'll go back and read for it.

expect no one has said that it could not be improved, that is just something you made up.

No one is making it personal, but you seem to want to ignore that a player is responsible to their own actions.

There will always be people that don't like something as is. That will never change, but the reality is that if you take a 22kLY mission then you have to take the responsibility of making that choice, NO ONE HAS FORCED You to do this. Also the reality is that there are things to do on the journey, it is just that no one is forcing you to do them.
 
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Finally, thanks.

I do think that if long-distance supercruise can be improved for the benefit of those players not happy with it, with minimal cost to the gameplay of those who like it as is, then that should be pursued. Certainly the possibility shouldn't be shouted down by "well if they're not happy with it they don't have to use it". The material question is: can this actually be done?

I guess it depends on what people want to see happen. For example, I think the USS system could be expanded with spacelegs. Finding a derelict ship in a USS, maybe scare some Thargoids away first and then scavenge what you can with spacelegs before the mothership returns. Or have zones where Thargoids can suddenly pull you out of SC, or have celestial objects present more danger so you'll have to more actively avoid them (rather than just ignoring the 'slow down' messages). But at its core it would build on what you have now: interdictions, USS, celestial objects. USS have been improved since day 1 and I am sure spacelegs will add a lot. Interdictions would benefit from Thargoid-infested space, and celestial objects have had their first step with the NS/WD updates. There is a lot that can be done, and I am all for upgrading and enhancing the core mechanics that exist. But only to offer players more gameplay at the cost of a slower journey, rather than making a dull journey quicker.

But regardless, a lot of space will be mostly empty, and adventure will have to be sought out actively. The player will in some sense always be able to just point the nose and wait, at least in some areas, and I fear some will always complain about it.
 
I guess it depends on what people want to see happen. For example, I think the USS system could be expanded with spacelegs. Finding a derelict ship in a USS, maybe scare some Thargoids away first and then scavenge what you can with spacelegs before the mothership returns. Or have zones where Thargoids can suddenly pull you out of SC, or have celestial objects present more danger so you'll have to more actively avoid them (rather than just ignoring the 'slow down' messages). But at its core it would build on what you have now: interdictions, USS, celestial objects. USS have been improved since day 1 and I am sure spacelegs will add a lot. Interdictions would benefit from Thargoid-infested space, and celestial objects have had their first step with the NS/WD updates. There is a lot that can be done, and I am all for upgrading and enhancing the core mechanics that exist. But only to offer players more gameplay at the cost of a slower journey, rather than making a dull journey quicker.

But regardless, a lot of space will be mostly empty, and adventure will have to be sought out actively. The player will in some sense always be able to just point the nose and wait, at least in some areas, and I fear some will always complain about it.

This is great, thanks.
 
Can you chill out? I'm sorry, alright?

So you are making it personal. By telling me to chill out, you are actively going after my emotional state. You are also doing this in order to ignore my points and is a form of ad hominem. Perhaps you should take your own advice.

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I guess it depends on what people want to see happen. For example, I think the USS system could be expanded with spacelegs. Finding a derelict ship in a USS, maybe scare some Thargoids away first and then scavenge what you can with spacelegs before the mothership returns. Or have zones where Thargoids can suddenly pull you out of SC, or have celestial objects present more danger so you'll have to more actively avoid them (rather than just ignoring the 'slow down' messages). But at its core it would build on what you have now: interdictions, USS, celestial objects. USS have been improved since day 1 and I am sure spacelegs will add a lot. Interdictions would benefit from Thargoid-infested space, and celestial objects have had their first step with the NS/WD updates. There is a lot that can be done, and I am all for upgrading and enhancing the core mechanics that exist. But only to offer players more gameplay at the cost of a slower journey, rather than making a dull journey quicker.

But regardless, a lot of space will be mostly empty, and adventure will have to be sought out actively. The player will in some sense always be able to just point the nose and wait, at least in some areas, and I fear some will always complain about it.

exactly and is what I said, you just did it better. Wish I could rep you.
 
So you are making it personal. By telling me to chill out, you are actively going after my emotional state. You are also doing this in order to ignore my points and is a form of ad hominem. Perhaps you should take your own advice.

I totally didn't mean to do this, I'm very sorry.

e: also, in case it wasn't clear: I accept your points and have no response to them. No ad hominem intended. I'm LITERALLY trying to concede the argument here.
 
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I have never understood the desire to skip the flying space ships in the flying space ships game. Supercruse is what makes ED an amazing game, with out it it would just be a connection of small rooms, and people would really complain about how it all feels the same.

Pretty much this, but then again I play DCS for FUN! so I guess I'm a bit biased.
 
I've seen people claiming this is representative of the new flight model..

48 seconds if timestamp doesn't work.

[video=youtube;TFosuV25ea0]https://www.youtube.com/watch?v=TFosuV25ea0&t=48s[/video]
 
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Problem with space games is that space is big (yes, we all know Douglas Adam's quote, I'll keep it for myself this time).
Either you have space to cross or you don't.

That's the conundrum, the catch 22.

Space is so vast that of course it'll take awful amount of time to cross. On the other hand the vast emptiness of space is... empty and as such a bit boring.

Which game according to you better gave the sense of scale while keeping "boring" space travel interesting?
 
I take it your unnecessary snark means "because those would kill gameplay" (e: namely, because there are other reasons not to go that way). The trouble is, people like Burny Burns think the way it is now kills gameplay too.

Well, but that's, huh, their opinion no? Look, games are designed *subjectively*, games can't be everything for everyone, nor they should aim to be so. ED is designed with supercruise because community who originally backed ED supported supercruise as way to give feeling of space and scale. FD looked at arguments, agreed with us, and designed system which they now extend upon, adding new things to canvas. It is fundamental part of the game, and if you don't like it, it is no worth to punish yourself and continue to play it then, is it?

There are small discussions about how supercruise can be improved, and there's just fundamental disagreements...and last ones are not really worth to argue because game is designed that way and that's it. You can provide opinion why you don't like it, but that's it.

Back to SC - so any other comments on that Space Marine video? Or it is THAT boring? :D
 
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