The Star Citizen Thread v5

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I think you need to treat Derek's and The Agent's comments more as some of many possible outcomes - they're not meant to be taken literally, much like it seems, anything that CR says.

Though to be fair - historically they do have a much higher accuracy rate than CR's verbal emmissions.

Don't worry ianw, I've screenshot that, you know, for future reference. :)
 
Star Citizen Patch 2.6.0l
Welcome to Star Citizen Alpha Patch 2.6.0l, PTU Testers! For the complete 2.6.0 PTU patch notes, you can find them here:
https://ptu.cloudimperiumgames.com/comm-link//15613-Star-Citizen-Alpha-260
Your launcher should show “2.6.0-490007” as the client version. It is strongly recommended that players delete their USER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
Please do take full advantage of the PTU Issue Council to report any bugs you encounter, as well as contribute to other players submissions.
Important Issues

  • Be advised that, in order to receive new lobby invites, you will need to restart the client after every match.
  • New! Spamming “apply to ship” in ship customization will strip all items off the ship.
  • Star Marine Leaderboards are not in-game this build.
  • Our planned Electronic Access improvements for sequential map loading (“mega map”) are not in this build.
  • Scan is not complete, please refrain from using it (“Tab” key on default keybindings).
  • Missile rebalance is ongoing.
  • Flight Balance Changes to include Acceleration, Afterburner, Boost, Fuel Rates, and Jerk are ongoing.
  • Workaround for Front End UI Issues: Either use the old UI (ui_frontend.startup_mode = 0) OR on the main menu hit the “Escape” key and then “Go To Hangar”. Once loaded into the Hangar, you can use the Elevator to connect to Crusader or ArcCorp
Updates

  • Fixed a number of issues with ship loadout management in the new frontend UI, including crashes.
  • Fixed a number of minor graphical issues in and around the Caterpillar.
  • Fixed a number of issues with the new frontend UI.
    • These include a number of lobby crashes and numerous graphical issues.
  • Fixed a number of client and server crashes in Star Marine, Crusader and Arena Commander.

[Update]: We are aware that a large number of players are experiencing code 30000 and 10002 errors.
While this new instability is unfortunate please try and play as much as you can so we can gather as much data on these issues as possible! Thanks! - /u/Proxus-CIG
Source:https://www.reddit.com/r/starcitizen/comments/5jhwoo/new_ptu_build_260l/
 
Some thoughts on Star Marine

So to start it's actually better than I expected, that being said it still needs a fair amount of work.

My top issues are:

Hit registration is bad, like really bad. I've been shot quite a few times and taken no damage. I've also put 10 rounds in a guy's head before he finally goes down and other times 2-4.

Walls don't seem to affect sound so everything sounds like it's happening right on top of you.

Bad hit registration and high health creates a long TTK, combined with the gun having essentially no recoil leads to a lot of spraying full auto. I see no reason to burst, they're either close enough for auto or out in space and require single shot. EDIT: I am against long TTK. From what I understand the actual damage to HP would be an acceptable TTK but with the bad hit registration it makes it waaaay too long.

Massive frame drops every couple of seconds.

Grenades. They throw really screwed up right now, like a half under hand throw. Also, I dislike the screen angle determining over/underhand throwing. That's not in at the moment, but I already know I am not going to like that once it's implemented. Buttons vastly preferred, not screen angle.

I never used the cover mechanics and didn't even bother trying to find them, I just don't think they're worth it and never thought they would be. I don't bother with hand gestures but I did try to help people out in the chat sometimes or give them compliments on clever plays. Unfortunately the chat starts hidden and it's like F11 or whatever to bring it up. It'll definitely need a VoiP moving forward at least in Star Marine. For the PU people can opt to use 3rd party programs or continue to use spectrum. But Star Marine is a random arena game, needs that VoiP.

The game feels much slower than the videos they showed, I am not sure if they slowed it down in patches or not. Right now it's at a speed where I could be happy with it.

My big worry going forward is that the game is so slow I think it will favor camping/defending way too much. Attacking a base/ship is going to be extremely difficult, even with grenades. Without grenades the only viable strategy I can come up with is throwing enough bodies at them to force a reload before going into the room, which given consequences of dying the PU is not an acceptable strategy.

Currently my org and I are signed up for every Star Marine tournament that I've seen. We still plan to compete but the game is not ready for actual competitive gameplay. The hit registration issue alone is a dealbreaker for true competitive play. It's good enough to have some fun stomping the yard, but I'd burst an artery if I took it as a serious competitive game and came up against anyone near my skill level.

Oh and I labeled myself a CSGO player because that's the game I took most seriously. But here's what I've been playing lately to show I've got a good spread of experience in these games:

Titanfall 2
Battlefield 1
H1z1
Rainbow Six Siege
Squad
Insurgency

https://www.reddit.com/r/starcitizen/comments/5jhr14/star_marine_305_from_a_csgo_player/


Wow, they failed at making a FPS with a FPS engine.
Well, and that's one kind of accomplishment...
:D
 
Yes, these long standing bugs are very disheartening. I very much want SC to be better than this. :(

Thoughts on the flight model & arena commander?

I got my PTU invite early this morning, but I cannot download and play until tomorrow night at the earliest - I may not even bother with PTU if the live release is coming at the end of this week - I will download PTU if no live drop is happening before Xmas.
 
Star Citizen Patch 2.6.0l
Welcome to Star Citizen Alpha Patch 2.6.0l, PTU Testers! For the complete 2.6.0 PTU patch notes, you can find them here:
https://ptu.cloudimperiumgames.com/comm-link//15613-Star-Citizen-Alpha-260
Your launcher should show “2.6.0-490007” as the client version. It is strongly recommended that players delete their USER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
Please do take full advantage of the PTU Issue Council to report any bugs you encounter, as well as contribute to other players submissions.
Important Issues

  • Be advised that, in order to receive new lobby invites, you will need to restart the client after every match.
  • New! Spamming “apply to ship” in ship customization will strip all items off the ship.
  • Star Marine Leaderboards are not in-game this build.
  • Our planned Electronic Access improvements for sequential map loading (“mega map”) are not in this build.
  • Scan is not complete, please refrain from using it (“Tab” key on default keybindings).
  • Missile rebalance is ongoing.
  • Flight Balance Changes to include Acceleration, Afterburner, Boost, Fuel Rates, and Jerk are ongoing.
  • Workaround for Front End UI Issues: Either use the old UI (ui_frontend.startup_mode = 0) OR on the main menu hit the “Escape” key and then “Go To Hangar”. Once loaded into the Hangar, you can use the Elevator to connect to Crusader or ArcCorp
Updates

  • Fixed a number of issues with ship loadout management in the new frontend UI, including crashes.
  • Fixed a number of minor graphical issues in and around the Caterpillar.
  • Fixed a number of issues with the new frontend UI.
    • These include a number of lobby crashes and numerous graphical issues.
  • Fixed a number of client and server crashes in Star Marine, Crusader and Arena Commander.

[Update]: We are aware that a large number of players are experiencing code 30000 and 10002 errors.
While this new instability is unfortunate please try and play as much as you can so we can gather as much data on these issues as possible! Thanks! - /u/Proxus-CIG
Source:https://www.reddit.com/r/starcitizen/comments/5jhwoo/new_ptu_build_260l/

Huh, doesn't look like it's ready to release tomorrow.
 
Huh, doesn't look like it's ready to release tomorrow.

No, it won't. And that means no 2016 release because no one's gonna fix those crashes over holidays let's be frank. Fact they seek telemetry means they don't have idea why crashes appear.

- - - Updated - - -

Doesn't look like they've sorted out differential patching either yet, jeez.

Wasn't differential patching part of Jesus aka 3.0 patch thingy?
 
No, it won't. And that means no 2016 release because no one's gonna fix those crashes over holidays let's be frank. Fact they seek telemetry means they don't have idea why crashes appear.

On the other hand, 2.0 crashed once every two to five minutes up to a month after the release, and yet it went live. I suspect CIG will still try to get 2.6 to live servers to boost the last day of holiday sales.
 
On the other hand, 2.0 crashed once every two to five minutes up to a month after the release, and yet it went live. I suspect CIG will still try to get 2.6 to live servers to boost the last day of holiday sales.

They've got a new sale starting on Boxing Day :eek:
Finally, on Boxing Day (December 26) a wide variety of spacecraft (mirroring the final day of the Anniversary Sale) will be available for purchase so backers can end the year with the fleet they want the most!
 
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Anyone else thinking that the frequency of the sales is getting a bit... weird?

I mean, it's almost getting towards DFS levels of perma-sale...
(For the Britishally-challenged, DFS is a furniture warehouse chain that perpetually has some sort of sale going on.)
 
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Viajero

Volunteer Moderator
*Mod hat off

... (Also, what's up with Spain?)

Heh, I have my theories since I am very familiar with how the SC fan community works over there :)

Either way, some of the most ardent supporters of SC in this very thread, and reddit, happen(ed) to be Spanish too curiously enough. Spain represent!
 
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*Mod hat off



Heh, I have my theories since I am very familiar with how the SC fan community works over there :)

Either way, some of the most ardent supporters of SC in this very thread, and reddit, happen to be Spanish too curiously enough. Spain represent!

Word! Or should I say Palabra!
 
Anyone else thinking that the frequency of the sales is getting a bit... weird?

I mean, it's almost getting towards DFS levels of perma-sale...
(For the Britishally-challenged, DFS is a furniture warehouse chain that perpetually has some sort of sale going on.)

Perhaps there'll be a New Year's day one too! Gotta clear those shelves of JPEGS to make way for new stock!
 

Viajero

Volunteer Moderator
*Mod hat off

Just tried 2.6 on the PTU. Still horribly buggy. :(

I'm tired of doing EVAs from my ship only to have the wonky physics send my craft spinning wildly into the void when I reenter it.

For a game so concerned with immersion, that's quite immersion breaking. And it's been a bug since forever.

Ok, who are you, and what has happened with my SC fan Jenner buddy?
 
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