The Star Citizen Thread v5

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Just from subreddit discussion where I engaged with some of them to see what's what.

* It is ok for them to see ED as lesser game - but ridiculing CIG, Chris or SC is huge no no (might be cultural difference);
* 'ED will die when SC will be released' is also very strong with these people;
* Apparently mocking around and 'we play with friends' is seen as huge plus for SC (which might be, just observations);
* It is obvious that many of them really don't want space game, but 'everything game' where they can do everything with friends. Space is just medium;
* They are misinformed what ED is and where ED goes to. They lack information beyond Horizons first release;

So their attitude towards ED is mostly siege mentality plus lack of information - and their pure defensive mechanism kicking in for ridiculing game they have pinned their hopes on. They see it as hate and evil thing to do.

I would say those are mostly twenty somethings, and early thirties.

Re the "play with friends" thing: I think that's one of the key differences between the two, SC being geared towards team play and ED being geared towards single play (although you can do either in both).
I think think sometimes people - on both sides - forget that these are two different games.
 
Anyhow, im going to put some thoughts of SC as i tried the 2.6 today and i have to say, even with all the bugs and stuff, its so AWESOME!
With few friends, so much fun just to fool around and do some fun stuff. Have learned more of the game in one evening than with the last 2 years ive had the game. :D
Im seriously thinking of putting some money to some ship, but then again, i think i want to "earn" my ships ingame, just like in Elite so ill probably stick with my Aurora.
And for the time being, you can always steal other players ships if you want to try something different.. :D

Cant wait for the 3.0, its going to be a mindblower..

Happy to hear you find so much fun when so little has changed :)

Also commendable for you wanting to earn ships in game!
 
So, what's the deal with claims of altered lighting in 2.6? It doesn't look any worse than previous iterations to me, except for too powerful bloom (and the fact I dislike the outside lighting, everything is in sepia and that looks terrible).

Considering it might be just different drivers tripped differently.
 

Viajero

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*Mod hat off

Also I don't know if it's related but Star Citizen is currently with 3k~ viewers on twitch lol, not bad for a "no game" hein. [praise]

I do not know what is going on with that counter, but at the time I post this I can see Star Citizen listed with 1000+ viewers and when I briefly actually manually count the individual online channel viewers (around 15-20 channels online) I just get around 300.

I mean I would understand a small discrepancy due to delays or what not, but something this big must surely be a glitch.

Other channels totals seem fairly accurate compared to individual channel sums. It seems to be just Star Citizen, at this time at least.
 
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Cant wait for the 3.0..

You might need to rethink that.

Regarding the engine - putting aside the whys and wherefores for a moment it seems they are in a better place now with Amazon frankenengine rather than Crytek frankengine.

But they still have to;

Build all the new stuff and make it work
Fix the broken stuff
Then they've got to balance it all

I think people are still putting far too much hope into the magic cloud technology.

If they get 50 players working well in MP with their super over complicated highly fideliticious stuff that would be job done (based CR's comments) - if they get nearer 100 I'd be impressed.

This 1000s of players/no player cap is pure fantasy.
 
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This 1000s of players/no player cap is pure fantasy.

It will certainly be interesting to see how CIG plan on making that work.

It will just as interesting to see how players completely break it unintentionally.

It will be absolutely hilarious to watch pvp groups fill their lulzbuckets with trivial exploits.
 
I think people are still putting far too much hope into the magic cloud technology.

If they get 50 players working well in MP with their super over complicated highly fideliticious stuff that would be job done (based CR's comments) - if they get nearer 100 I'd be impressed.

This 1000s of players/no player cap is pure fantasy.

Doubly so since Amazon is very specific that this is exactly what their service is not geared towards. There's some comment floating around on their boards from a guy thinking of building a scaled-down Planetside (1)-like game, and even with his target of 250 concurrent users and 100 at most being in a fight at once, it seemed very doubtful that their services and servers would provide what he was after.

The cloud is just someone else's computer. It doesn't solve anything. All it does is shift around the risk of investing too much or too little hardware, with the added bonus of maybe being able to quickly add computers to the pool. It doesn't seem like CIG PR has quite grasped this, and consequently, neither have the citizens.


Oh, and speaking of magic technology…
Lumberyard FAQ said:
Q: Can I redistribute source code modifications to Lumberyard?
Yes, you can redistribute up to 50 lines of source code, on forums (including the official Lumberyard contribution forum), or elsewhere. You may also share modifications with your contractors and publishers working on your game, as set out in the Service Terms. Otherwise, you may not release Lumberyard engine source code.
…uh-oh. There goes Bugsmashers. :D
 
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So is Lumberyard 64 bit out of the box?

Because Lumberyard already strengthened (and keeps on doing so) some of the core flaws of base CryEngine aka Network and by integrating StarEngine into Lumberyard they get the benefits of all that work while maintaining everything they worked before, 64 bit, physics grid etc

https://aws.amazon.com/lumberyard/faq/?nc1=h_ls

Hi :), I have no trouble believing that the implementation was was easy. If star engine = cry engine 3.8 + A, and Lumberyard = 3.8 + B, then the journey to 3.8 +A+B would be simple, if there was no correlation between A and B.

The thing is, that would imply that the improvements introduced by B would have basically nothing to do with the development on A; any substantial overlap would involve restructuring stuff that worked with A so that it also worked with B.
 
LOL WHUT. That is so terrible writing it is almost Attack of the Clones territory. Total lulzbuckets territory.

Jeez and they wonder why we ridicule them. I don't want to even analyse this. CIG? Leaders in gaming? Taking cut? these guys are smoking?

I take offense to that. I am smoking and I am not buying this garbage. :p
 
Doubly so since Amazon is very specific that this is exactly what their service is not geared towards. There's some comment floating around on their boards from a guy thinking of building a scaled-down Planetside (1)-like game, and even with his target of 250 concurrent users and 100 at most being in a fight at once, it seemed very doubtful that their services and servers would provide what he was after.

The cloud is just someone else's computer. It doesn't solve anything. All it does is shift around the risk of investing too much or too little hardware, with the added bonus of maybe being able to quickly add computers to the pool. It doesn't seem like CIG PR has quite grasped this, and consequently, neither have the citizens.

True enough, But Amazon a) have lots of money, and b) want to own the internet. So it's not outside the realms of possibility that they'll bung money at LY to add stuff.
 
I had to look up the source of that toe-curlingly idiotic quote, since, curiously, you neglected to attribute it. Surprise, surprise it was posted by some random nobody on reddit. Unlimited players? All new games' problems being solved by using "starengine", and CIG taking a cut of AWS profits? Lame.

Lol, enjoy this one:

That's only the coding side of the 'product'.

MMO is just a type of gameplay. Like types of cars. The pieces required on the back end are virtually the same. Game engine, storage databases, web site hosting, auth services, management, audit accounting, etc. Just like a car. Engine, seats, wheels, etc. Doesn't matter if it's a race car, electric car, economy car, MMO, fps, RTS, etc.

I think you have to be a Citizen to defend crap with a faulty analogy proving the exact opposite. Apparently Orlando is now really reaching for the bottom of the barrel, figured I'd lend a hand. :p
 
Problem is that it's not necessarily an LY limitation…

Well, no. To get to the levels CR is promising I think requires magic, or possibly alien technology.

But let's say you have a game engine that looks nice but is totally pants at internet stuff, and you can either:

a) Enlist the guys who made it totally pants in the first place and yell "Just do it!" at them until they get it right, or
b) Enlist the help of a giant internet company.

One of these seems objectively more sane. It won't be based on magic or alien technology, but it stands a fair chance of being not totally pants.
 
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Well, no. To get to the levels CR is promising I think requires magic, or possibly alien technology.

But let's say you have a game engine that looks nice but is totally pants at internet stuff, and you can either:

a) Enlist the guys who made it totally pants in the first place and yell "Just do it!" at them until they get it right, or
b) Enlist the help of a giant internet company.

One of these seems objectively more sane. It won't be based on magic or alien technology, but it stands a fair chance of being not totally pants.

The man has a point
 
I think we have been fooled. Getting amazon on board is a counter-revolution. That is the problem if you start a revolution through a company that makes money at the same time (by selling cliparts and polygons), somebody will buy the whole thing just before the real trouble starts (the release of 3.0 that will replace every other game on the market).
 
That's kind of the funny thing about the whole DSmart part of the story: the fact that he's the big satan whose mere existence (somehow) jeopardises the entire project rests on thing — that Chris proclaimed it was so. In deciding to blame Derek for pretty much everything ever in his letter to The Escapist, Chris empowered Derek with a degree of credibility as a threat and a critic that his long-winded whining and grand-standing could never have done on its own.
The letter[tm] was the final straw to go for a refund. Unlike most I read it entirely and learned enough about the CEO, I wished I would have known already in 2012. That was a tremendous eye-opener.

Unless if they realize that their co called Star Engine is just a messy and then decide to throw most of their work in the recycle bin and go for the clean LY....in that case transition could be very easy........
That statement simply cannot be true. I'm sorry. You can tell me that the switch was easy, and I admit I don't know Lumberyard myself. But according to CIG themselves they rewrote large parts of CE and turned it into StarEngine.

While such a switchover may well have been less work than some believe, you simply cannot tell me that this switchover didn't take any extra time.

That statement coming from Erin is extraordinary.
Last year according to the CEO they stuck with CE 3.7 and skipped updating to CE 3.8, because of too much modifications to "StarEngine". Then suddenly they managed to jump to an entirely different branch by Amazon.

Is there any reason to believe anything told by CIG?
 
The letter[tm] was the final straw to go for a refund. Unlike most I read it entirely and learned enough about the CEO, I wished I would have known already in 2012. That was a tremendous eye-opener.



Last year according to the CEO they stuck with CE 3.7 and skipped updating to CE 3.8, because of too much modifications to "StarEngine". Then suddenly they managed to jump to an entirely different branch by Amazon.

Is there any reason to believe anything told by CIG?

Well to be fair Amazon Lumberyard is 99% the same as CE 3.8 so it´s not such a huge switch especially when we know that we didn´t have so much of the game play in SC and there was no problem at all to transfer all the models,textures..etc......also allegedly LY supposed to be better in networking and there is that Amazon cloud which sounds very promising.....now the thing is that no one knows exactly how good that is going to be + this engine is still in beta....And yeah you are correct,there is no reason to believe in anything that comes out from CIG,so called Star Engine failed and that was so obvious that in real world we could not see any progress of that "mutant"for few years,there was literally 0 progress in networking we could not have a multiplayer game in AC with lower player numbers that was working OK and also I believe that this was one of the main reasons why SM was postponed that long....now as soon as CIG made transition on LY we get SM and guess what it´s not perfect but it´s possible to play 12Vs12 and its working solid,also AC MP and racing works better.....
 
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I think it is obvious at this point that switch to LY wasn't neither easy or fast. Fact they hid his for so long means they did this for last six months. Decision to switch now is most likely connected to Squadron 42 delay, where CIG saw opportunity to switch engine, reintroduce space marine with new 2.6 update. This is all damage control - because they are afraid people questioning their decision making and what they have been hiding else.
 
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