Frontier. Please make a PVE mode to this game.

An open server has all types of interaction, learning to avoid or escape from unwanted interactions is a skill to learn not a flaw to be destroyed.

As stated, it's already destroyed, just at the cost of potential interactions of a more desired nature. Why should the 2 be mandated together? What's being asked for isn't truly an open server, so maybe we need to move away from that name.
 
While engineers in it's current form exists, and there is no repercussion for PvP gankers, I will never venture into Open. I don't WANT to spend time outfitting my ship JUST so I have a chance of surviving against players who think they need to prove their superiority. Why should I? I don't exist for PvP player satisfaction.

Elite Dangerous is not a PvP-centric Game - why is this so difficult to understand? The majority of CUSTOMERS are PvE. The minority do not get to change the game to suit themselves - which is what I see in every thread where PvE or PvP is mentioned.

This game doesn't need a PvE-only mode. It needs a PvP-only mode.

It isn't a pvp centric game but pretending pvp doesn't exist or lacking the will to understand and adapt to what is, rather than wishful rainbow pony thinking is just sticking your head in the sand and blaming others for your lack of effort.

Also the game isn't a pve game (though it is slowly becoming so because actual pvp is just awful). Improving pvp so that pvpers have some reason to fight each other and some way of winning determined by skill or organisation is the best way to prevent tedium based pyschosis that leads to ganking.

What's so hard to understand about that?
 
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I've been fighting this battle all day long, and all I've succeeded in doing was making a bunch of players angry at me for making the outrageous suggestion that there are some steps they could take to up their odds of survival...and sad as it is to have to point this out, yes, putting a shield on their ship can indeed be helpful against unwanted aggression. Funny how many people don't know that...

The suggestion is annoying because you're hearing people say that they don't enjoy PvP interaction in this game, and responding with advice about how to get better at PvP interaction. Bearing in mind that playing cat and mouse with PvP players is PvP interaction whether you escape from the encounter or not.

There is no battle to fight. Some players want the possibility of PvP, and some players don't. Letting the latter group play together in unlimited numbers the way the former group can doesn't harm anybody.
 
Have you tried reading all the posts? Pvp can be avoided by learning how the simulation works, not by git gud, but git wise.

Hey. I've done my fair share of time in open. Don't try to lecture me. I have tried to participate in a CG in open. I couldn't get anywhere in SC. Tried waiting with my back to the star, guess what? Gankers wait too. I know how to run from being interdicted, (4 pips to sys/eng based on which is more viable, turn toward attacker, chain boost, high wake), done it a lot prior to simply leaving open mode. I simply got tired of doing that all the time. Now with engineers, I know for a fact that there are some scenarios where even that won't work.

Oh...and here is the most important part of everything: Don't want PvP encounters at all, but still want some degree of player interaction. I don't need to be told how to survive PvP. I have a method already. I simply don't care for, or about, PvP in any way, shape or form.
 
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The suggestion is annoying because you're hearing people say that they don't enjoy PvP interaction in this game, and responding with advice about how to get better at PvP interaction. Bearing in mind that playing cat and mouse with PvP players is PvP interaction whether you escape from the encounter or not.

There is no battle to fight. Some players want the possibility of PvP, and some players don't. Letting the latter group play together in unlimited numbers the way the former group can doesn't harm anybody.

It's really avoiding destructive interaction in a living universe which is itself a vanishingly rare occurrence outside CGs and other high turn out places.

But, no, don't learn the game or play it to its fill potential. Just play it like a very expensive mobile game.
 
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It's really avoiding destructive interaction in a living universe which is itself a vanishingly rare occurrence outside CGs and other high turn out places.

But, no, don't learn the game or play it to its fill potential. Just play it like a very expensive mobile game.

You are of course entitled to your opinion of PvE games. But Elite isn't a competitive game (to me) and I genuinely couldn't care less about how anybody views the way I enjoy playing it.

The fact remains that I and many other players would like to play the game our way in a single mode rather than being split among many private groups, just like you and everybody who shares your preferences already can.
 
See, this right here is why this thread has seen some pushback from people like me: the idea that taking some defensive measures can't help you in your cargo ship. You're just doomed. His comment was "Put a shield on at the very least." Hardly the extent of his advice. Why do players like you insist you can't play an active role in your own survival? With the help of engineering, I can fly a T6 anywhere, anytime, and expect a reasonable chance of survival even delivering goods to a ganker filled CG. The suggestion (or statement) that this is not true, that you're just doomed, is absolutely not true. It's just a defeatist attitude and a depressing desire to actually NOT learn how to be a better pilot.

I never said that you can't play an active role in your own survival, I said that it's a lie to claim that putting a shield on gives you a fighting chance.

I love how you just had to end with a quip about PvErs not being willing to get 'better'. As if PvP is actually difficult. People can already avoid all of these issues if they desire by playing in Solo, I fail to see how a certain cliqué of PvPers think that Open PvE would somehow divide the community further. If anything it'll actually bring members of the community together, as it will mean that many of the players who currently play in Solo (which I don't, just for the record) will be able to interact and communicate with other players.
 
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I never said that you can't play an active role in your own survival, I said that it's a lie to claim that putting a shield on gives you a fighting chance.

I love how you just had to end with a quip about PvErs not being willing to get 'better'. As if PvP is actually difficult. People can already avoid all of these issues if they desire by playing in Solo, I fail to see how a certain cliqué of PvPers think that Open PvE would somehow divide the community further. If anything it'll actually bring members of the community together, as it will mean that many of the players who currently play in Solo (which I don't, just for the record) will be able to interact and communicate with other players.

The simple fact is that the PvP crowd has to embrace and master virtually every aspect of the game, whereas in PvE you can get away with dithering about the merits of whether a shield will increase your survivability or not. In PvE, you don't need to be good, or skilled at almost anything, whereas in PvP if you haven't mastered the game you're dead. For the record, I certainly don't consider myself a lord of PvP, I'm just a guy trying to up his game, and who isn't too prejudiced to recognize the outstanding achievements of others:)
 
The simple fact is that the PvP crowd has to embrace and master virtually every aspect of the game, whereas in PvE you can get away with dithering about the merits of whether a shield will increase your survivability or not. In PvE, you don't need to be good, or skilled at almost anything, whereas in PvP if you haven't mastered the game you're dead. For the record, I certainly don't consider myself a lord of PvP, I'm just a guy trying to up his game, and who isn't too prejudiced to recognize the outstanding achievements of others:)

If you say so sweetie. I don't think there's an awful lot of skill involved in any aspect of Elite, and there's certainly no skill whatsoever in attacking a T6 in a combat ship, engineered or not, but if it makes you feel better then yes, you people who actively seek out PvP truly are a higher class.
 
If you say so sweetie. I don't think there's an awful lot of skill involved in any aspect of Elite, and there's certainly no skill whatsoever in attacking a T6 in a combat ship, engineered or not, but if it makes you feel better then yes, you people who actively seek out PvP truly are a higher class.

Far be it from me to argue with a pilot who thinks putting a shield on his his ship is a worthless idea. And don't think that I am; I'm simply resisting the idea that Fdev would spend their development time catering to you, as opposed to people who are willing to...put a little more thought into what they do. Have a nice night, sweetie:)
 
Far be it from me to argue with a pilot who thinks putting a shield on his his ship is a worthless idea. And don't think that I am; I'm simply resisting the idea that Fdev would spend their development time catering to you, as opposed to people who are willing to...put a little more thought into what they do. Have a nice night, sweetie:)

I never said putting a shield on your ship is pointless, I merely objected to the notion that putting a shield on a ship was some kind of solution to being ganked.

And I love it, we're getting a major patch in a few weeks that entirely aimed at PvP balance, which is following the release of a major new combat system in SLFs, which itself followed the heat-meta rebalances, and yet its the PvErs that make up the majority of the game's player-base that are the entitled ones? As far as I can see FD have done a fairly balanced job of adding new content to both sides.

And again, a beautiful quip there. "People who are willing to put a little more thought into what they do". You should write that one down.
 
I'm simply resisting the idea that Fdev would spend their development time catering to you, as opposed to people who are willing to...put a little more thought into what they do. Have a nice night, sweetie:)

So you are suggesting that combat players put more thought into playing Elite than other non-combat players do, thus they deserve to get the lion's share of development time compared to the explorers, the traders, or the miners? Is that correct?
 
Far be it from me to argue with a pilot who thinks putting a shield on his his ship is a worthless idea. And don't think that I am; I'm simply resisting the idea that Fdev would spend their development time catering to you, as opposed to people who are willing to...put a little more thought into what they do. Have a nice night, sweetie:)

Fdev has already spent plenty of time catering to the PvP crowd. Between CQC and 2.2.03, its time for other people to have some FD love
 
So you are suggesting that combat players put more thought into playing Elite than other non-combat players do, thus they deserve to get the lion's share of development time compared to the explorers, the traders, or the miners? Is that correct?

Fdev has already spent plenty of time catering to the PvP crowd. Between CQC and 2.2.03, its time for other people to have some FD love

Hmm, let me walk that back a little, because it wasn't non combat players and content that I was really speaking to, but rather the development time for a whole new mode, which I think is a crap idea.

No, bring on the non combat content says I; I would be happy as a clam to go back to Beagle Point if there were more meaningful exploration content & mechanics, for instance. Don't forget boys, in your rush to paint me with the bad 'ol PvPer who can't think past the pew pew because of his OCD, I'm Elite in Trade and Exploration as well as a member of the 65k LY's from Sol Club, so obviously I have a deep love for all aspects of the game:)
 
Hmm, let me walk that back a little, because it wasn't non combat players and content that I was really speaking to, but rather the development time for a whole new mode, which I think is a crap idea.

No, bring on the non combat content says I; I would be happy as a clam to go back to Beagle Point if there were more meaningful exploration content & mechanics, for instance. Don't forget boys, in your rush to paint me with the bad 'ol PvPer who can't think past the pew pew because of his OCD, I'm Elite in Trade and Exploration as well as a member of the 65k LY's from Sol Club, so obviously I have a deep love for all aspects of the game:)

If ED could come up with some way to make Open appealing enough to players who aren't interested in potentially getting murdered for no reason by a player then I would be all for it, but I can't see how they're going to be able to do that to enough of a degree that it would lure people out from Solo play. There are a few things that would help - an actual crime and punishment system would be nice - but the existence of Mobius attests to the fact that a significant number of people are interested in a form of multiplayer experience that does not contain the risk of being attacked or killed by another pilot. The fact that such attacks are indeed very minimal in Open, and could become even less common if killing players for no reason was actually punished, is less relevant to many people than the fact that the risk exists at all.

inb4 somebody replies with "Well maybe they should just learn to avoid it or defend themselves", which is an argument that holds no water whatsoever because it assumes that the reason that people don't play in Open is because they cannot survive being attacked. The point, to my understanding, has never been that people play in Solo because they can't defend themselves, it's that they play in Solo because they find having to defend themselves to be a nuisance that distracts from the experience they desire. I can't really speak for myself in that regard as I do play in Open, but that's my reading anyway.
 
If ED could come up with some way to make Open appealing enough to players who aren't interested in potentially getting murdered for no reason by a player then I would be all for it, but I can't see how they're going to be able to do that to enough of a degree that it would lure people out from Solo play. There are a few things that would help - an actual crime and punishment system would be nice - but the existence of Mobius attests to the fact that a significant number of people are interested in a form of multiplayer experience that does not contain the risk of being attacked or killed by another pilot. The fact that such attacks are indeed very minimal in Open, and could become even less common if killing players for no reason was actually punished, is less relevant to many people than the fact that the risk exists at all.

inb4 somebody replies with "Well maybe they should just learn to avoid it or defend themselves", which is an argument that holds no water whatsoever because it assumes that the reason that people don't play in Open is because they cannot survive being attacked. The point, to my understanding, has never been that people play in Solo because they can't defend themselves, it's that they play in Solo because they find having to defend themselves to be a nuisance that distracts from the experience they desire. I can't really speak for myself in that regard as I do play in Open, but that's my reading anyway.

I'm certainly willing to end the conversation for the night on a civil, reasonable note. Have some rep and a nice evening--I really wasn't trying to be disrespectful:)
 
I'm certainly willing to end the conversation for the night on a civil, reasonable note. Have some rep and a nice evening--I really wasn't trying to be disrespectful:)

I meant to write in that last paragraph that I didn't mean you when I said 'somebody', it was more aimed other, occasionally less civil, posters.

Adieu. :)
 
History:

I am a beta backer, and Played in open all the way up to the Wings update.

Wings was the nail in the coffin for me, being interdicted by 2 -3 player CMDR's with no chance to escape, or if I managed to high wake, the constant harassement trying to get to the mission destination.

I like the social interaction with other commanders, but the "get gud" or "kill because I can" attitude of a lot of open play commanders is not how I want to play.

I joined Mobius and have played a in that group since then.

But.

My teenage daughter wanted to play and interact with the people I play with in mobius. Mobius is at max capacity now, no new blood can join the group and play PVE. Obviously the need for a PVE play mode is a real issue in this game. The current beta is focused on the PVP players, boosting fixed weapons and nerfing gimbled and turrets. I don't have the reflexes to use keyboard mouse, or the bank account to buy precision hotas setup. So why are you punishing us?

The Min/Max 'ers will always focus on the best way to configure their game, that is what is normal in any game, mmo , rpg or rts. They found a system that worked, shield heat resistance, and autocannons that eat shields and armour. We are not all Min/Max ers. by changing the game to reduce the effect that the elite players have, you punish the mediocre players, like myself, even more than the those that have the skills to snipe power plants with fixed weapons.

When the next patch goes through the game will be a hell of a lot harder for the casual player, and for myself the chances that I will ever play in open again will be zero.

We need a PVE only open group mode, where we can chat, help and enjoy the universe that you have created.

To be fair I play mostly in open.... I see a few friends here and there. If at a CG I switch to the Hutton private group to avoid the usual troublemakers.

I see no need to add a layer of complexity and a pve mode when all the tools you need are at your disposal already.
 
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