Humm nop, wrong, Star Citizen strength was never about the size of it's world.
…and yet, it was something they bragged about, and are bragging about a this very moment. The kickstarter talked about a “huge universe”; how space is empty; and about how it would have unprecedented scale. If you're going to make this claim, you should probably ask CIG to take it off the front page first. It is indisputably something that CIG has chosen to brag about consistently from the very start.
No. I'm not wrong. You're just not ignoring what CIG actually said from the very start and what they're saying to this day for some mind-boggling reason.
Again, just because it turned out that CryEngine became a problem in delivering that scale and vast emptiness doesn't mean it wasn't what they were talking about — it means they eventually shifted their narrative to be one about density instead, because that's what they eventually were limited to actually delivering. Assuming they ever manage to deliver
anything.
You keep bringing NMS or ED when their gaming concept is totally different from the Star Citizen one. Both NMS and ED rely heavily on PG assets to populate their gameplay area
…and for a while, when these were the games to beat and PG was all the rage, SC was supposed to offer the same, up until the point where it turned out to be a technical challenge they couldn't really overcome for a number of reasons. And then the narrative shifted to one of density instead. At first, PG was bad because ED used it. Then PG was good, because SC would use it to deliver unprecedented scale. Then PG was bad again because we've always been at war with Eastasia.
Yeah I've seen that, I think he his talking about gamers has consumers in general not goons/trolls engaging in hate campaigns that aim to undermine a game development project for petty reasons, going as far as attacking it's developers, fan base and supporters by all means, that includes, doxing, harassment, lying, deceit and collusion with several shady immoral individuals that aim for "vindication" by bringing the project down.
And you have evidence to back up these accusations, I take it? The point is, he's talking about exactly what the major public meeting places for the SC community has turned into: consumers being vociferously anti-consumer, engaging in exactly the same tactics you're describing to “protect” their game from an imagined enemy that doesn't even exist. They are, in the end, consumers in general who have chosen to get on board with these practices, with very toxic results.
You may be rustled that I like posting stuff about something you dislike (for whatever reasons), it's ok really, but please dont bring on the deceptions and ofuscations lol the only people here using trickery to try and fool other people into believing stuff are well known and documented

You might be forgotten how several lies from the goon party that ended up camping here were already debunked, from edited video-clips that try to portray the game more broken than it is (seriously, it doesn't need that) or simply spreading lies like Star Marine not being in evocati testing lol. Just to name a few.
And you have evidence to back up these accusations, I take it? Actually, never mind — none of it is relevant to the point at hand. The simple fact remains: some people believe that what is said on forums matter, and that if someone offers up a critical perspective or asks questions about the official hype, they must be attacked, mocked, ridiculed, “debunked”, doxxed, “archived”, physically threatened, or lied about. This evangelising and hype-mongering is a scourge on modern gaming because it hurts consumers and producers alike. Comment fields have to be brigaded; opposition squelched; and any non-positive message silenced wherever possible.
That's the whole point you're apparently not willing to discuss: the videos you promoted are just as much an indictment of the practices of CIG and its community as it is of the specific examples used in those videos. They're not taking an anti-corporate stance, but a stance against practices in the gaming industry that fans are as much a part of and culpable of as the companies.