The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
I've read several posts point out his capitalization. You're discussing the poster, not the post.

Top of the page : Moderation will be dealt with by the Forum manager and volunteer moderators. There is no need to publicly call for moderation. Simply report any posts for review by clicking the icon.

There nothing logical about saying that because an entree is not on the table, that an entree will not be delivered. Especially when there is a chef in the kitchen with ingredients, and an appetizer is already present. In fact, the presence of the appetizer gives the diner more reason to believe that the entree CAN and WILL arrive.

What if the appetizer is terrible and the chef spent all the ingredient money on trying to star in his own cookery show, realized there was no way he could satisfy the customers orders and fled the country ?.
 
Will the Cutlass ever get its revamp?

I refer you to my post a few pages back:

“We’ve seen a lot of chatter about this, and as a result have asked the team at Foundry 42 to conduct a complete white boxing of the Cutlass interiors. We’ve made this a priority schedule item, and it will be getting started this week. (The ‘shelves’ are intended to be benches, not beds.)”
Ben Lesnick, 2014-10-31

“The Drake Interplanetary Cutlass was born on October 3, 2012 at 5:44 AM Eastern […] It is safe to say the Cutlass has suffered from a lot of issues, but we’re intent on making amends (read on to find out how!) It became clear after its flight ready release that a lot of work had to be done to get it to the standard required and as such Foundry 42 was tasked with investigating a review and revamp of it.”
The Shipyard: Sharpening the Cutlass, 2015-11-13

“The Drake Cutlass re-work is coming along nicely! pic.twitter.com/dmghbmqtI8
Sandi Gardiner (@SandiGardiner), 2017-01-05

Coming along nicely, indeed… [haha]

It's gotten three revamps already! Stop being so revamp-greedy. :D
 
Last edited:
Kinda like CIG's weekly videos and livestreams: quantity over quality. The information is there, you just have to filter out the junk/wrong information first.

- - - Updated - - -


Isn't the reason/scenario/story for combat the important part? How combat plays out? The options available before/during/after the combat?

Ok Final Post on this. (Except you really want to Discuss this. In that case pls Open a Topic and PM me a Link. As we should not Derail this Topic about it ;)

Does that mean X3 only has one type of combat: single player? Same for Freelancer's single-player? Does this mean Doom is the same as COD, as they both have single-player and multiplayer combat? This makes no sense.

X3 had quite the Deep Combat actually.
There were several Different Ships. Which Played completely and entirely Differently :)
The Weapons were really Different in their Usage as well.
Moreover the Combat Scenarios as they Happened from actual Positions and from actual Stations etc etc. Could be widely Different.
From Ambushes hiding behind an Object to stay out of Sensors and thus get an Surprise Attack on someone. To actual Attacks and Raids on a System Aiming to Conquer it or to simply Destroy an Importand Structure.

The Difference is the Fight itself mate.

Combat for whatever Reason is completely the same.
The Question is if in that Combat you have something that makes Encounters Different.

Fighting in Groups is Different from Fighting Alone. (This is actually not Multiplayer Affected it can be done with NPCs as well)
Fighting in an Asteroid Belt or on a Planets Surface is Different from Fighting in Open Space.
Fighting with Weapons that can Bypass Shields or cause Heat Damage is Different than Fighting with Weapons that just cause Damage. :)

In Freelancer this comes out as well. You have Shield Breaking Weapons. You have Weapons that hinder Movement. You have Combat in Nebulae, in Minefields, in Asteroid Fields, Around Stations :)
Laugh at it. But in Freelancer you Fight in Ambushes and Raids as well as Attacks. You Defend or Attack certain Targets which is an Completely Different Combat Scenario because it means that Victory is Archieved by Destroying a Certain Unit or by Prohibiting the Destruction of a Certain Unit :)
In that area Freelancer is actually alot more exciting on providing you with different Combat Challenges. ;)


Let me Ask you.
In ED.
Do you Fight Differently when you have Cargo? :)
In a RES does the Combat feel Differently than when Attacking Bounties near an Nav Point ?
The Reason for the Combat is slightly Different. And in case of RES the Surrounding is slightly Different. Albeit the Asteroid Rings are usually so Thin that most Combat happens outside anyways.
Combat under Gravity is actually the first Type of Different Combat we had. As it really provided a new Combat Challenge as you had to Pay attention to your 3D movement. :)
But in General. Among the 10 things he Listed. Are Fighting Differently for each of them ?
I dont. I Fight exactly the same Strategy and Tactics in all of these Encounters he Listed :)
Except that in a CZ due to being Hostile to a Large Group of Enemies at once. I pay some more Attention to how many Attackers are Targeting me. :)



Just saying...

Yep :)
And thats why I said right away that he is Free to Interprete it.
He can believe or he doesnt need to.
I did not make some Mess of a Post quoting each single Sentence he made and repeating the Comment.
But Simply said that I Disagree and wont bother reasoning it ;)

I never said its a Bad thing he doesnt.
If he Disagrees he can Disagree.
I often talk with my Friend about why he Dislikes a Certain Game. And he usually cannot really explain it. He Feels something about it. But that doesnt mean he can put it into Words.
So if he feels that way and Disagrees but is too lazy or whatever to Reason it.
Then Heck pls do me a Favor and just say so :p
Dont post me a Comment on 10 singled out Quotes of my Post which pretty much all Repeat that your Disagreeing but wont reason it xD




Back to Star Citizen.

Because in Star Citizen.
Much of the Main Frame is not Working yet.
But we got a Ton of Parts.
And the Ships are Playing and Fighting Incredible Different.
Alone the Factor of having Heavy Turret Weapons as well as Frontal Weapons. Rather than just having the same Weapon in different Mounts.
Is giving alot of Factoring to how Ships are Played Differently.

An Corvette in SC. Fights entirely Different from a Fighter.
And an Fighter meeting a Corvette. Will Fly completely Different from what he will Fly like against other Fighters :)
This will become even more True with the Bigger Ships.
Suddenly it will be Importand to have someone Protecting your Blind Spots.
The Option of Boarding also influences Combat.

But the Biggest Difference. Is the Surroundings.
Alone the Scenario of Fighting around a Station and then even as an Foot Soldier on that Station. Is making this Incredible Different from your Standard Open Space Fight :)


SC not having the Ground Work is clearly a Big Problem. And I hope they learned their Lesson.
But in exchange if they Finish the Frame now and get it working. They will have quite the Exciting Gameplay right away :p
 
Last edited:
If People would just Sit down calmly and rationally. And stop investing so much Emotion into this. They would Realize. That in terms of Development. Star Citizen is making pretty much the Progress thats Normal for such an Project.

Said this before. But anyone Expecting an Properly Playable Game with an majority of the Promised Features before 2019 is Dreaming at best ;)

CR and CIG made the deliberate design decision to inflate the project far beyond the original scope. They had no engine, or staff, or plans for mechanics or gameplay. Instead of making a tight, focused game with lots of promise for sequels they chose to repeatedly revisit gameplay features that did not work with their new paradigm.

If you want my honest opinion, I think CIG have squandered a very promising IP to maximise short term gain. I do sincerely hope that the damage is not beyond repair, as their is always room for more great space games.

It is heartening to hear of the progress that has been made for 2.6, as it suggests that a game may finally emerge; however, it is far from normal.
 
I tend to not forget stuff like "Star marine is weeks away.....already in the game....scrapped.....coming again". I get you.

I totally get you too. And others who share that sentiment.

I haven't been a SC back since 2012; I only bought my package about 8 months ago. So my level of impatience, or weariness with it, just isn't going to be at the same level as someone who started the journey 4 years ago.

When I first bought the game, it still had that VERY buggy tutorial. Really, that was a g mess of horror. It's good that CIG finally removed it, because my initial impression of the game was "Dude. What the FRAK is this crap? People PLAY this game!?"

Even the PU was horrible stutters for me. In fairness (until last month), my PC was literally 12 years old. I'd updated the GFX card, but otherwise - yeah, 12 year old computer with 3 gigs of RAM. (Elite did run pretty good on it, though, save the lonnnnnnng load times for things like the commodities market. Some bug that appeared in 2.2, i suppose.)

But last month, I bought a Dell XPS with 16 gigs of ram. Installed SC 2.6. And the game when from stutter-crap to "WOW. I can PLAY this." It wasn't just night and day. It was like 1800's vs 2017.

TLDR: I haven't been annoyed nor jaded as long as everyone else. So for me, the future of SC is somewhat exciting. I'm certainly enjoying playing what IS there right now.

- - - Updated - - -

Top of the page : Moderation will be dealt with by the Forum manager and volunteer moderators. There is no need to publicly call for moderation. Simply report any posts for review by clicking the icon.

If you imply I haven't read posts, I'm certainly entitled to demonstrate that I have by summarizing the content and themes of the posts.
 
I am still optimistic about the future of SQ42 but from my experience of 2.6 so far they still have a loooooooong way to go :(
 
Last edited:
I am still optimistic about the future of SQ42 but from my experience of 2.6 so far they still have a loooooooong way to go :(

…especially since it must reasonably include features that apparently won't make their appearance before α4.0, which we might expect before the end of the year, which in turn is a deadline that even Chris said we shouldn't hold him to. :D
 
CR and CIG made the deliberate design decision to inflate the project far beyond the original scope. They had no engine, or staff, or plans for mechanics or gameplay. Instead of making a tight, focused game with lots of promise for sequels they chose to repeatedly revisit gameplay features that did not work with their new paradigm.

If you want my honest opinion, I think CIG have squandered a very promising IP to maximise short term gain. I do sincerely hope that the damage is not beyond repair, as their is always room for more great space games.

It is heartening to hear of the progress that has been made for 2.6, as it suggests that a game may finally emerge; however, it is far from normal.


Well they started similar to Elite Dangerous.
With an Small Project.

But here they had more luck than Elite.
Because the Community saw them. And pretty threw Money at them like Crazy. Saying dont do a Small Game and then Patchwork it. But right from the Start go for the Damned Biggest Game there is xD

What I wish they had done.
Would have been to put the Stretch Goals beyond 10 Million as Goals for "Post Release" Addons :)
So the Main Game would have been on the Table before going towards all that Tons of Stuff xD

But well.
No use Crying over Spilled Milk.
Lets just hope they get things Sorted and get out a Good Game. ;)
 
Would have been to put the Stretch Goals beyond 10 Million as Goals for "Post Release" Addons

I completely agree with this, especially as it related to SQ42. I know there are many assets that are shared in SQ42 and SC, but honestly I'd prefer to SQ42 to be completely shelved for the next 2 years.
 
Last edited:
…especially since it must reasonably include features that apparently won't make their appearance before α4.0, which we might expect before the end of the year, which in turn is a deadline that even Chris said we shouldn't hold him to. :D

But last I remember SQ42 footage was only cut last minute because it wasnt polished enough for CRs taste and we could expect it "soon". How long ago was that again? 3 months? I recognize a pattern there...
 
Last edited:
But last I remember SQ42 footage was only cut last minute because it wasnt polished enough for CRs taste and we could expect it "soon". How long ago was that again? 3 months? I recognize a pattern there...

"Soon" has a been a relative term since computers and software were first invented. Exactly like asking "How long is a piece of string?"
 
Last edited:
Aye I agree its not a definite term but 3 months are definitly not "soon" especially when the man himself heavily hinted that the SQ42 trailer was done and ready but now we learn that there may be nothing there at all. You know this isnt the first time CR pulled a stunt like that and after a thing like this.....how much value would YOU give on a "soon" given by him?.....exactly.
 
"Soon" has a been a relative term since computers and software were first invented. Exactly like asking "How long is a piece of string?"

Well yeah, but we're talking about a scenario where it was described as "almost ready", which rather implies that "soon" means a comparatively short timeframe. As opposed to a Michael Brooks "soon"(tm) which clearly means an indeterminate amount of time but it is intended!
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom