The Star Citizen Thread v5

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The Agent over at SA has this.

hello

[...]
mocapped assets are undergoing redesigns (again)
some mocapped characters have changed due to rewrites, causing dialogue to be re-recorded
[...]
My bet: several of the "big Hollywood names" went out of the project.
 
Sounds fine, as long as the water is freshly boiled (not merely hot) and any milk is added after said herbs/leaves are removed.

You have no idea how much some of my countrymen/women disappoint me.



Agreed in principle, but what CR dreams of is movies. The Wing Commander games were an early attempt to do the movies-as-games thing. He seemed to do OK as long as someone was looking over his shoulder and making sure that he kept things tight. When he's been CEO things haven't worked well.

FWIW the original Star Citizen pitch was something like this. However, as he was at the helm this time we can see how things have gone. The SC superfans don't seem to admit this...



Responding to this as is your responded to Eagleboy.

I agree with you. If CR had hit his original target and then either stopped taking money, or at the bare minimum stopped adding stretch goals, then the game as originally visualised may well have been released already, but built by a much smaller team and without all of the Hollywood trappings.

As I mentioned above CR wants to essentially make movies so, well, here we are. Hollywood trappings seem to be all, but with the added fun of appearing to be badly managed: insane amount of top dollar mocap, bloated script, expensive stars, continual re-shoots.

You really come across as very heavily invested in Star Citizen but I hope that you see that the problems us skeptics are pointing at are a direct result of this whole basic issue. :)

Psst.
Between us.
Actually I am not. ^^
If the Majority in this Topic was Star Citizen Fans I would likely Appear to be completely against SC :p

But Anything negative is being repeated 20 times and over in this topic.
So me pointing out the bad things a 21st time would not add anything to the topic.
Hence I mostly say and argue Positive things. Because these are clearly underrepresented in this topic.


The key to gain knowledge from discussion is to share and test viewpoints by arguing them.
For that you need to have both the positive and the negative things.

As the negatives are already overrepresented in this topic.
I simply started representing the positives.
(Except in a few exceptions were i think people might have missed a negative aspect that wasnt mentioned 10 times already.)


So dont mistake my intentions here ;)
I am by far not as SC Friendly as some people would like to placate me :p
 
OMG I would buy that in an instant. Is that an actual product or just photoshop-magic?? That thing is AWESOME ^^

Dude you will be surprised what people can do with lego.....here is the video below of guy building Super Hornet

[video=youtube;6V9FKEo7RtI]https://www.youtube.com/watch?v=6V9FKEo7RtI[/video]

and you can find a bunch of more videos of ppl. building various ships....
 
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If SC had of stopped selling ships and new concepts the money would have stopped coming...Ben L answered why they needed to keep funding despite being "funded" and his response to that was to show banks/creditor a revenue stream (not sure why this was important...but according to him it is)...that is why he said they continued funding.

I can lend something to this, from a bank or lenders point of view a company with a constant income revenue will be a more attractive prospect if said company requires a loan, a lot of lenders will not lend at all to companies with no capital flowing inwards and if they do then there is usually a very high rate of interest on repayments. If CIG over it's operational lifetime can show a good flow of money into the company without an equal or larger amount flowing outwards then they would be in a normal (bank/lender assumes safe) position to borrow.

I'm positive the constant sales were for the double whammy of:
1. More 'no strings' money straight into the company.
2. Better company credit rating due to low risk (From the mathematically minded lenders point of view anyway) and the ability to call upon external funding if they ran into problems.
 
The Agent over at SA has this.

hello

all of these are god knows how credible
chris roberts is transitioning away from any game or art design to focus more on company matters
someone close to chris (sean tracy??) will be handling all end stage design and art approvals
expect 3.0 features in 2018 at the minimum
sqlude is still scheduled for this year
sqlude is working off a different engine branch than 2.6/3.0 (???)
mocapped assets are undergoing redesigns (again)
some mocapped characters have changed due to rewrites, causing dialogue to be re-recorded
crawling/wall/fast attacking vanduul were too "problematic," will now stand and fire normally
AI still broken (shooting through walls, instakilling the player, animations not firing correctly, spazzing out into the great beyond on death anim)
netcode still broken
updated design docs are forthcoming and will detail some "minor" changes to scope
larger ships with full player crews will be hamstrung fighting against AI ships until problems are fixed
larger battles are still not possible (2018/2019 minimum) and SC will focus more on smaller player driven skirmishes
end year sales "barely put our nostrils above water"

Sounds like all decks on Squadron 42 Sqlude. Any idea what will be there (reading list sounds like alien attack missions/intro cutscenes)?
 
If they really have to redo the mocap footage then they will have to either get the old cast on a new contract or do the new footage without the big names. Their original contract was fullfilled and they were probably already paid. That CiG cannot use the original footage isnt of any concern to the actors which means paying them again. In the end its "only" 20 hours of mocap footage I dont know but that seems to be rather little for the months spent on this but then I dont have any experience on mocap shooting maybe somebody else can shed some light on the process?

Also was that 20 hours of cutscenes?

Because I m just thinking what if any of the animations ingame count toward that as well? A single starting sequence will have what...10 people visible on flight deck all going through their mocapped animations which means a big chunk of those 20 hours dont even count for cutscenes but ingame fidelity animations. Was this specified already?
 
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I can just imagine the enthusiasm to go through the script again, embracing the cheese, and trying to imagine that a piece of PVC piping is the heart of your magnificent alien space ship.
 
If SC had of stopped selling ships and new concepts the money would have stopped coming...Ben L answered why they needed to keep funding despite being "funded" and his response to that was to show banks/creditor a revenue stream (not sure why this was important...but according to him it is)...that is why he said they continued funding.

this make no sense.
A company fully founded with 140 mil $ does needs bank or creditors money?
ridiculous
 
this make no sense.
A company fully founded with 140 mil $ does needs bank or creditors money?
ridiculous

Could be greed, could be massive unrestricted spending by those who answer to no one. Either way the phrase "biting off more than they can chew" springs to mind.

If they were being sensible about it from the start, frivolous spending and needless early expenses would not have happened, but there's an office full of restoration hardware furniture, over engineered canteen scenery, and quite expensive slidy wall openings to show they were not planning on being sensible with their income. There are Games companies and publishers out there with many completed and successful projects under their belts that do not resort to emulating the established big hitters (EA/Ubisoft etc) when it comes to plush offices designed purely to impress visitors and trade partners, as per usual imho CIG is all about the image rather than the product.

This, can only end well. :)
 
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I can lend something to this, from a bank or lenders point of view a company with a constant income revenue will be a more attractive prospect if said company requires a loan, a lot of lenders will not lend at all to companies with no capital flowing inwards and if they do then there is usually a very high rate of interest on repayments. If CIG over it's operational lifetime can show a good flow of money into the company without an equal or larger amount flowing outwards then they would be in a normal (bank/lender assumes safe) position to borrow.

The main problem is that, the way they make money, it's still not all that attractive to lenders anyway: they have a lot of revenue, but they have high costs and zero profits. That leaves them a very risky proposition regardless since every sale is effectively just an increase in liability and debt. While that revenue suggests that they might be able to pay back a loan, that payment comes out of a liability that also has to be balanced at some point — they're just kicking the ball down the road, and taking out a loan (presumably against interest) means that they're kicking it further and further every time. There's a very real risk that the next kick will be so long that they can't catch up with it, and as a lender, you're betting that it won't be this kick but one further down the line.

So while it may make them slightly more attractive to bring in that cash, it's not nearly as much of a gain as it would be if it were actual profits — doubly so since every sale at this stage most likely reduces the market available once they can actually start counting those profits.
 
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The main problem is that, the way they make money, it's still not all that attractive to lenders anyway: they have a lot of revenue, but they have high costs and zero profits. That leaves them a very risky proposition regardless since every sale is effectively just an increase in liability and debt. While that revenue suggests that they might be able to pay back a loan, that payment comes out of a liability that also has to be balanced at some point — they're just kicking the ball down the road, and taking out a loan (presumably against interest) means that they're kicking it further and further every time. There's a very real risk that the next kick will be so long that they can't catch up with it, and as a lender, you're betting that it won't be this kick but one further down the line.

So while it may make them slightly more attractive to bring in that cash, it's not nearly as much of a gain as it would be if it were actual profits — doubly so since every sale at this stage most likely reduces the market available once they can actually start counting those profits.

Agreed. :) I was being very basic in my explanation tbh, but yeah you're correct, they are kicking the ball down the road and the longer they take doing it, the farther the ball is going to roll away and the harder they are going to have to run to catch up with it, eventually they run out of steam and fall over. If they are taking loans now, then they are in a lot of trouble. Winter brings snowballs hehe. :D

The only ways out for them I can see are:
1. Release a premature (although overdue) and unfinished product in the hopes it sells to new people. (lol)
2. Address the backers and inform them of any issues preventing progress. (it'll never happen)
3. Run away, fly like the wind and go completely dark. (equally funny and not funny if true)
4. Corporate HaraKiri. (offical bankruptcy, they'll have to pay back funds so unlikely)
5. Release a complete and finished/functioning as intended product. (Least likely lol)
6. Continue taking money, continue building hype, remain hidden regarding expenses, wait until people forget then goto 3/1. (most likely I'd imagine)
 
At this point, I'd like to reiterate my recommendation of Conspiracy of Fools from a couple of pages back. Not quite the same thing, technically, of course, but as a general model of the core problem and where it leads, it works quite nicely… :D
 
I took the time to digest the SC reddit comments on the Thargoid First Contact. Generally positive and wishing to see similar in SC. As has been stated here the currently known SC "other races" are all bipedal human-ish in design.

I did find a little dark humour in recognising a couple of names, desperately trying to add some sneer and negativity to the feel of the thread ;)
 
From reddit: these tech analysis videos can be pretty dull but in terms of what's going on with Star Marine it's worth a watch from 8:30

link to right time
[video=youtube_share;akwVVi6weKQ]https://youtu.be/akwVVi6weKQ?t=508[/video]

TLDW: only server currently is in the US adding huge ping times to non-US players, but on top of that something is really really really wonky inside with huge data packets and insane delays on movement (300ms!) even after you compensate for lack of local server
 
Agreed. :) I was being very basic in my explanation tbh, but yeah you're correct, they are kicking the ball down the road and the longer they take doing it, the farther the ball is going to roll away and the harder they are going to have to run to catch up with it, eventually they run out of steam and fall over. If they are taking loans now, then they are in a lot of trouble. Winter brings snowballs hehe. :D

The only ways out for them I can see are:
1. Release a premature (although overdue) and unfinished product in the hopes it sells to new people. (lol)
2. Address the backers and inform them of any issues preventing progress. (it'll never happen)
3. Run away, fly like the wind and go completely dark. (equally funny and not funny if true)
4. Corporate HaraKiri. (offical bankruptcy, they'll have to pay back funds so unlikely)
5. Release a complete and finished/functioning as intended product. (Least likely lol)
6. Continue taking money, continue building hype, remain hidden regarding expenses, wait until people forget then goto 3/1. (most likely I'd imagine)

6bis. They know an asteroid is about to obliterate the Earth in a couple of years so continue taking money, continue building hype, remain hidden regarding expenses, wait until the end of the world.
 
From reddit: these tech analysis videos can be pretty dull but in terms of what's going on with Star Marine it's worth a watch from 8:30

link to right time
https://youtu.be/akwVVi6weKQ?t=508

TLDW: only server currently is in the US adding huge ping times to non-US players, but on top of that something is really really really wonky inside with huge data packets and insane delays on movement (300ms!) even after you compensate for lack of local server

Holy input lag, Batman! :eek:
QEoNT7T.jpg
 
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