The Star Citizen Thread v5

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A helpful way to think about it is to consider that game developers don't change the engine directly that they build their game on top of, instead they put things on top of it to add to it.

So, when building a new Star Citizen server before the change, they would take a server OS, put CE3.x on top of it, and then apply their changes over the top of that CE3.x install.

Now, they just take a Lumberyard CE3.8 install and apply their changes over the top of that install.

(although maybe they are using a SOE with everything baked in, I don't know who does their infra management etc, but the principle is the same)

Easy peasy
 
Breathtaking Irony.


The cult of support, the cult of critique - which are you?


Andrzej Sapkowski - The Last Wish said:
"...I’m not a pious hermit, I haven’t done only good in my life. But if I’m to choose between one evil and another, then I prefer not to choose at all.”
No more words are needed.
 
Little bit too long video about SC, but it has some good thoughts about possible missions in SC and possible very repetetive and boring gameplay:
https://www.youtube.com/watch?v=2Y-CxC1nwBY

It has a few points but too often descends into madness. I had to quit before the end after ten minutes of sheer fantasy about commanding hundreds of AI underlings and companions all of whom have detailed backstories and missions and then alien races welcoming you as their own etc - I'm not sure he has any idea how much development time all this could require and he was already not being overly fanatical and positive.

I think it's a bit of a plant.... set up to make some faint negatives then back off into la la land where the game will surely be amazing and all you've ever dreamed of because why not?
 
Don't say that, it's the part I look forward too the most :(

Landing on planets. That's the bit I'm waiting for. I could live without gameplay if there are sufficiently interesting and varied terrains to explore. Informal canyon races too, of course - one of my favourite relaxations while playing ED, and could be just as good in SC.
 
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By backporting Lumberyard features to 3.7? Or do you mean transitioning to 3.8 and LY itself?

Sorry to pull this up without reading everything that came after... but according to Ben Perry they got More than just the source code to LY, they also got the full history of revisions (if I didn't read him incorrectly).

What that means (and why it's such a big deal) is that devs can look at every individual change Amazon did to bring the code base from 3.7 to 3.8, with comments as to why, and can see the end result. For a project that supposedly stalled in the effort to transition 3.7 to 3.8, that would truly be a godsend.

Now this absolutely means that the engine switch is not completed. The whole "we put 2 engineers on it, they did it in a couple days" thing.... any developer knew that wasn't possible. Ben suggested that work was about a) integrating LY into their source control, and b) possibly doing some cherry-picking of features that could be dropped into their live code base. They must still have a lot of work ahead of them, but it's the kind of work that can be done by a team without significant engine knowledge as long as you've got a couple of engine guys monitoring the progress, the performance, the overall stability of the transition. The biggest decisions will be when to throw out StarEngine custom code and replace it with LY/CE 3.8 code. Those decisions are coming, there will be things that Amazon did better than CIG in the same functions.

It will take longer to do this than to not do this (i.e., to consider their version of CE stable and not need to integrate any CE advances) but if upgrading to CE 3.8 was still planned, they saved themselves months of work.

All speculation of course, but speculation informed by many years of software dev.
 
Could 2017 be the year we start seeing a game come together rather than a string of demos?

If CIG could even just get a feature rich beta of SC (with lots of bugs, of course) I think it would be pretty fun and exciting.
 
You really need to flick back through the thread. LY is CE + stuff: SC is CE + stuff. CE + stuff + stuff is not a problem, just inefficient.

Not quite.

CIG were using a CE core which they had modified and attached other modules to.

Similarly for Amazon and Lumberyard, except the changes were different.

Merging codebases is always going to be a problem, even when they are based off the same core. But merging is perhaps overstating things.

From what Chris Roberts said, the transition to Lumberyard involved attaching all of CIGs own modules that were attached to its core CE engine and attaching them to Lumveryards core CE engine. Then...CIG took changed modules from its own core CE engine and used them to overwrite the core modules in Amazons CE core. The end result is that CIG essentially switched licenses from CE to LY and gets access to use any of Lumberyards new features and netcode..

IF it can integrate them into its own engine. But for now, the reason the engine change went so smoothly is that it mostly hasn't changed at all.
 
Could 2017 be the year we start seeing a game come together rather than a string of demos?

If CIG could even just get a feature rich beta of SC (with lots of bugs, of course) I think it would be pretty fun and exciting.

Could be. But the reddit thread of the same title is full of SC fans who aren't so hopeful.

I really hope they do so it can all start coming together but I remain genuinely concerned once the feature nerf hammer starts falling to get updates out the already stretched player base might revolt. So many dreams have been nudged on and on up to 3.0 and if it doesn't satisfy them then that 2% retention rate might seem like halycon days
 
Could be. But the reddit thread of the same title is full of SC fans who aren't so hopeful.

I really hope they do so it can all start coming together but I remain genuinely concerned once the feature nerf hammer starts falling to get updates out the already stretched player base might revolt. So many dreams have been nudged on and on up to 3.0 and if it doesn't satisfy them then that 2% retention rate might seem like halycon days

Indeed, if Frontier's offlinegate is any indication of how the denizens of the space sim community react to dropped features, then I think CIG will need to invest in ear plugs if features start falling over.
 
I'm still following this thread on the subreddit about switching to Lumberyard and this is a continuation from what was posted earlier, I like how asking a question or viewing a bit of scepticism instantly requires a passive-aggressive response and then for some odd reason Mr.Smart is dragged into it from nowhere.



But didn't they say they had modified the engine by more than 50% what with the 64bit conversion etc and that was why it was now getting labelled Star Engine.

Yes, the way they did this was to apply additional software on top of the existing 3.8 stack.

I cannot see this being so straight forward.

How do you think Microsoft is able to update your Windows OS to fix and change bugs? What's the name of that little thing called... starts with a P... Perrr. Pooo... Patch! So the argument is that it's not possible for Windows to be updated because you need to change the entire OS, you can't just apply an update on top of the base OS. And it's certainly completely impossible for the same security update to be applied on slightly different versions of Windows, like Windows 10 Enterprise and Windows 10 Home? Because Microsoft does this. Because that's how software works. Version tracking helps with this a lot, too. Because that's one of the reasons the whole concept of version tracking exists - so you can recreate necessary changes to software if needed.

If enough changes are made to the codebase that CryTek felt a rename of CE from 3.7 to 3.8 was required then moving legacy patches to the newer codebase would require a large amount of adaptation and bug testing.

There's no point ignoring the multiple times CIG staff have indicated they were most of the way to 3.8 anyway. Derek most certainly loves cherry picking and leaving that point out. And, once more, it's entirely possible the differences between these point revs is negligible for CIG's purpose of applying their StarEngine updates to the base stack.

But let's say Derek is right, and CIG haven't done what they said they did, and AWS didn't do what they said they did, why is Amazon, the largest cloud provider in the world, lying, to make a small project seem better than it is? This is a very unusual foray into conspiracy theory.
 
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Not quite.

CIG were using a CE core which they had modified and attached other modules to.

Similarly for Amazon and Lumberyard, except the changes were different.

Merging codebases is always going to be a problem, even when they are based off the same core. But merging is perhaps overstating things.

From what Chris Roberts said, the transition to Lumberyard involved attaching all of CIGs own modules that were attached to its core CE engine and attaching them to Lumveryards core CE engine. Then...CIG took changed modules from its own core CE engine and used them to overwrite the core modules in Amazons CE core. The end result is that CIG essentially switched licenses from CE to LY and gets access to use any of Lumberyards new features and netcode..

IF it can integrate them into its own engine. But for now, the reason the engine change went so smoothly is that it mostly hasn't changed at all.

This seems like the most reasonable understanding.

As already mentioned the fun begins if/when CIG want to migrate to the next version and/or integrate Lumberyard functionality, especially where it clashes with the StarEngine updates.
 
Oooh... in that reddit is a link to a Roberts interview where he describes the Sq42 plot
You start out in the military earning citizenship, and you get your wish to become a fighter pilot. While you're training, Admiral Bishop and the [UEE] task force go off into Vanduul space and take the fight to them. As you come out to deploy, the news comes through that they've lost contact with the task force. Bishop goes missing, and the rest of the game is you trying to find him.

You go behind enemy lines, trying to find out where Bishop is, and you see things that have happened along the way that gives you [a reaction] like, Has he lost his mind? What's happening? It's sort of the Ninth Legion mixed with Heart of Darkness.

So you get behind enemy lines, and you find out there's a Vanduul plan to shortcut past the Earth's defenses, and you have to stop it.

At the end of it there's this big last stand, and you get back to human space. But Bishop is still left, behind the Vanduul side, kind of like Commander Cain on the Pegasus in [classic] Battlestar Galactica. You come back a bit of a war hero, and you muster out, and potentially Bishop's still out there fighting the battle behind enemy lines.

:eek:

Eeek. That's just terrible. I hope they don't have to rescript and reshoot.

ps. i should include this bit too

2015 said:
The single-player first episode of the story is going to be out at the end of this year. I would say that the final commercial [release] will probably be the end of 2016. But you'll be able to experience most of what you'll be doing in the game at toward the end of this year.

As of right now, people are playing portions of the game, and in some ways, what you can playing now is in some ways as good as other space games, because our game has so much more to it, and we're delivering in sections. Anyone comes in now and backs the game will get to play the early build and see it grow and will get the fully finished stuff as it's delivered.
 
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I'm still following this thread on the subreddit about switching to Lumberyard and this is a continuation from what was posted earlier, I like how asking a question or viewing a bit of scepticism instantly requires a passive-aggressive response and then for some odd reason Mr.Smart is dragged into it from nowhere.

Stop it. It hurts. And demands Picard-facepalm images, which is never a good thing.
Does he not realise that his OS comparison directly defeats the argument he's trying to make? :S
 
Stop it. It hurts. And demands Picard-facepalm images, which is never a good thing.
Does he not realise that his OS comparison directly defeats the argument he's trying to make? :S

This is a different person that's joined the convo.
I don't think he does realise or if he does, he is purposely trying to dumb down the differences between 3.7 and 3.8.
It's quite interesting reading this sort of logic especially when talking about 2 guys making patches for all these changes in just 1 day...
 
Oooh... in that reddit is a link to a Roberts interview where he describes the Sq42 plot

You start out in the military earning citizenship, and you get your wish to become a fighter pilot. While you're training, Admiral Bishop and the [UEE] task force go off into Vanduul space and take the fight to them. As you come out to deploy, the news comes through that they've lost contact with the task force. Bishop goes missing, and the rest of the game is you trying to find him.

You go behind enemy lines, trying to find out where Bishop is, and you see things that have happened along the way that gives you [a reaction] like, Has he lost his mind? What's happening? It's sort of the Ninth Legion mixed with Heart of Darkness.

So you get behind enemy lines, and you find out there's a Vanduul plan to shortcut past the Earth's defenses, and you have to stop it.

At the end of it there's this big last stand, and you get back to human space. But Bishop is still left, behind the Vanduul side, kind of like Commander Cain on the Pegasus in [classic] Battlestar Galactica. You come back a bit of a war hero, and you muster out, and potentially Bishop's still out there fighting the battle behind enemy lines.

:eek:

Eeek. That's just terrible. I hope they don't have to rescript and reshoot.

ps. i should include this bit too

Oh, so in other words the initial plot of Squadron 42 is, as is the Chris Roberts MO, a shameless hack job of the novel Heart Of Darkness, which was the inspiration for Apocalypse Now, mixed in with a side of Battlestar Galactica (the original bad 1970's hackneyed sci-fi version at that, not the thoroughly improved updated version from a decade ago) and even with a hint of his own Wing Commander movie too....






It.

Will.

Be.

TERRIBLE!
 
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Crikey. Emergent gameplay as in "causing your breakfast to emerge from your stomach when playing".

It seems that CR's daft camera and single model choices are causing plenty of unwanted issues. Who would have thunk it?

I didn't realise that this was supposed to be a bad thing? But then again I do get my kicks from deliberately rolling my SRV down cliffs. And none of those namby pamby options to alleviate VR sickness neither.
 
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