So a mode that would slowly and surely ban all of its playerbase due to accidental rammings around CGs due to people being hasty.
OK, let's do it, then have threads with everyone's salty tears about how they didn't deserve their ban and me reminding them this is what they asked for.
it depends on the implementation, I would personally expect such a mode to work on a points system where as you commit infractions , you are suspended from the mode for a 'growing' period of time, and when you either gain a certain threshold of points (or lose all your points if they start at a positive number like a drivers license) then you are banned from the mode and would need to apply to support to request being put back into the mode, which of course would be at their discretion, so if someone is having a 'bad day' with being reckless at a CG, does not equal a permanent ban from the mode...
The points could convievably restore over time prior to a permanent ban, providing that you played without infraction in that mode for a determined period of time (the more points that need restoring the longer you would have to not have PVP infractions)...
Infractions could be included in mechanisms such as interdicting another player, shooting at another player which then causes hull damage to said player, ramming into another player at a station causing damage to their ship if you are above the speed limit... this will reduce the 1% eagle exploit as long as the person is travelling at or below the speed limit or under the control of the Docking Computer...
It could well be that if you enter a conflict zone AND are on the 'opposing side' then you are actually fair game - this would be construed as limited PVP of course similar to how mobius works... Because when you enter the CZ, you are in essence neutral and need to pick a side, it would be considered consentual PVP if you picked the opposing side to other players in the same CZ instance... IMHO...
Station blockers, pad blockers, these should be dealt with across all modes and can be achieved by changing the stations responses, simply have the system pause a commanders docking timer for that pad IF some twit is also being told by the station that they are trespassing on the same pad... Then have the station simply open fire if the perpetrator has not moved off in an appropriate amount of time...
And just to add, with over 11W, 4D, 14H of play time, I think I have accidentally rammed perhaps 30 or so ships (NPC's included) during docking, and I rarely dock at the speed limit... Personally I do not see the ramming issue others see, I have been rammed to death by a suitably fitted commander once at a CG, and as I was stationary and he was at speed and repeatedly rammed, he would have incurred multiple infractions and due to commander death, he would have been suspended from such a mode for a bit, and depending how often he did that, he could end up permanently banned in a short order...
I would put commander death as the largest point remover / point added in such a system, with differing points depending on the lesser crime... perhaps assault without hull damage maybe 1 point, assault with hull damage 2 points, commander death 5 points... Player starts out with 20 points... they get a suspension when they reach a multiple of 5 points...
5 Points - suspended 1 week
10 points - suspended 1 month
15 points - suspended 3 months
20 points - suspended indefinitely (read that as banned)
Suspension would be immediate once the infraction that caused it was performed... and they player would be notified as to why they are being suspended and how long... The suspension would be immersion breaking for the player, as they would be immediately kicked out of the instance... too bad for them...
If they then re-entered the mode after the suspension, and played for a certain period of time then they would slowly have points recovery. I would suggest they would need to play for twice the time that the suspension period was for (in actual gameplayplay time), as a clean commander, and the timer for it paused when they where docked, afk idle or logged out)...