It cost me just over 5mill to move a Trutter half way across the bubble, doubt I'll be using this again for anything larger than a Asp. I really thought when the voter's went for a delay that it would be cheaper than this.
My point was that the op is complaining when they literally asked for it to be this way.
I stopped giving feedback and trying to get this changed ages ago. It's not worth the effort. Even if it was instant, I'd not use it if the costs were higher than now.
I've accepted that ship transfer was never going to be useful for me. The op needs to do the same.
Ooooh, the fanboy base. Folks, if you like to waste your time in a useless game loop, fine. This game sucks. Gameplay sucks. Jumping for ages and gigantic grind loops are not gameplay. It s simply a bad game.
Then go play something else? Why subject yourself to something which is unenjoyable?
TL;DR bye!
If you don't like the speed and cost.
Ship transfer damages my immersion.
It does not take 44 minutes for my engineered combat ship with 20+ LY, good fuel scoop and extra fuel tanks for 4 consecutive jumps to reach my location. And there's no way that it can cost several millions, since I'm even getting the fuel free. And yet the game seems to think that it does.
It does not take 44 minutes for my engineered combat ship with 20+ LY, good fuel scoop and extra fuel tanks for 4 consecutive jumps to reach my location. .
Ship transfer should never have been a thing. Jump ranges need to be tweaked to help some of the slower ships.
Using an aspx or an anaconda as your main ship like.. (figuratively) everybody, is not a valid solution. Some ships are hardly used, if they are that unpopular then regardless of what their paper stats say they are not actually that useful to players in the game overall, and they should be buffed. Many of these ships are unpopular because their range limits their ability to just get around and do day to day activities within the bubble.
My feeling is that people are able to get some ships to go a lot further than FD intended because they probably did some simple oversight like assuming people wouldnt be stripping down for range or something, thus setting the bar higher than was intended, but there it sits regardless.
Ship transfer should never have been a thing. Jump ranges need to be tweaked to help some of the slower ships.
That doesnt change whether or not its a good idea. In fact that makes it even potentially a worse idea since the time between launch and its implementation had a game world where things were by necessity initially balanced around it not being there.Transfer was a thing before the game launched.
Im talking in general terms about moving ships around and travel time, not about the OP specifically. Ship transfer gives a kind-of-fix to a problem that still exists and is ultimately harmful to balance overall because it placates some people who would otherwise be complaining.Apart from that I don't quite get your point? Unless you are arguing Corvettes are rarely used and need to be buffed (which would be ludicrous), what are you talking about?
The initial idea of ship transfer was to make the game more "playable", erasing the need to taxi between stations and seeing endless jump screens (=waste of time).
I went to the CG on Monday with my Conda and wanted to transfer my Corvette to get into action. It would have take more than 45 (!) minutes in my Corvette just to GET to the action becore I could actually do what I wanted to. So I took my Conda and it still took a lot of time and I literally was exhausted jumping dozens of times. I simply was not in the mood to play anymore as this useless and frustrating jumping bored me to death and the evening I planed to play this game was actually not about playing but more navigating my ship to the action. Then at least I wanted to get my Corvette to be shipped there for the next evening so I can start an Elite session with actually playing the game. The costs were around 18 (!!!!!!!) million credits. That's insane. And the time was ridiculously long.
So, what was planned to make the game more playable finally turned into a cash barrier (and time). I voted for a bit of a time gap but HELL NO! Not for a time and cash intensiv cash transfer. Another GREAT example of a total failure. Good initial though and approach by FDev, then totally crushed by the community and FDev itself.
AWESOME! This game sucks so hardcore.
Im talking in general terms about moving ships around and travel time, not about the OP specifically. Ship transfer gives a kind-of-fix to a problem that still exists and is ultimately harmful to balance overall because it placates some people who would otherwise be complaining.
This is a specific complaint of mine (the lowest jump ranges are too low, the highest too high) so im going to bring it up any time i see an applicable threat i can wiggle it into.
Its an excellent idea.
Relocating my ships around the bubble for all sorts of reasons became a breeze. Before I spent months in the same area, dreading having to taxi all my ships one by one every single time I moved to another area.
Relocating, taking parts in multiple CGs , engineering ships, etc, all are far less of a pain thanks to ship transfer.
One of the best quality of life improvements since launch.
Frontier chose to limit the jump range of particular ships and, in a 1:1 scale representation of the galaxy where travel is a must to achieve anything, they must have their reasons for doing so.
You are missing the criticism. You say its a good idea because it was a pain to exist in game with out it. My answer is that the reasons it was a pain to exist without are problems and are still problems and that this is essentially just serving to hide those problems from many people.
There is nothing inherently wrong with the concept of ship transfer, but when it obfuscates other problems to most peoples eyes then it becomes a hinderance to the game actually becoming balanced properly.
Its like if i were to stand around with a piece of paper and give everyone papercuts as they walked past me, and then started doing it near a medical supply room with free bandaids. "That supply room was always supposed to be stocked with bandaids!" people say.
That you feel like you need a massive fleet of ships to do all the stuff in the game is itself indication of a problem.