Alien archeology and other mysteries: Thread 9 - The Canonn

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GROUPS OF 4

1 player can activate a certain amount of Obelisks.

If another player comes into the instance then a new set is activated.

If a third enters the instance then another set is activated and a 4th provides another set.

So start in solo and unlock. The 13 then get another player to join. This should give you 21 more entries then another player gives you 29 then another player gives you 37.

That's your hundred entries prob a final one when they are all unlocked.

You can do this in a PG
 
GROUPS OF 4

1 player can activate a certain amount of Obelisks.

If another player comes into the instance then a new set is activated.

If a third enters the instance then another set is activated and a 4th provides another set.

So start in solo and unlock. The 13 then get another player to join. This should give you 21 more entries then another player gives you 29 then another player gives you 37.

That's your hundred entries prob a final one when they are all unlocked.

You can do this in a PG

Nope, because different player see different obelisks.
 
Hmm. Didn't know you can scan relic on beacon. But totem from my cargo gave me nothing...

It scans (I did it last night) but I don't think it gives you any information.

With regard to people thinking that various parts of the ruins "line up " with constellations and other cosmological features, I did note last night that the group of obelisks at group E (according to the picture on the front page to this thread) pretty much lines up with the Pleiades Nebula. I even took a picture:

Alignment with Pleiades

A couple of things about this:

1. We know from Ram Tah that the Monolith network forms their FTL, Civilisation wide communication network. Communications need line of sight, even across Interstellar space (I think) - even if you have to use Satellites to get around "things in the way" like curvature of the earth, or maybe other stellar features. I did notice that there is a Black Hole not far away from the Site - I bookmarked it in game and complete forgot to take a note of the system. I'm wildly speculating that might be significant. Probably not though!

2. The planet the ruins are located on rotates. That, in itself, probably means it's not an in-game feature we need to worry about. There are too many variables at the site to look at things aligning with other things. There might be a map somewhere - the site itself might be one - but really we've not figured it out if that's what it is.

I'm back to trying to work out what their Glyphs look like and some sort of key to unlocking them. Whatever it is is probably totally obvious and we're completing missing it.
 
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The text in the new spreadsheet suggests that reverse combinations could have a different affect, ie. having the casket in cargo hold 2 instead of 1. That would give you another 5 combinations with the casket. However, I haven't proved whether this is the case or not.

Edit: actual 6 more, as you could have the casket in hold 2 on its own

That would be one of the stupidest things Frontier would have ever done, since you can not even tell in which "order" the items are, since they are sorted alphabetically. But I wouldn't put it past them.

- - - Updated - - -

I had the same problem yesterday when I went through site A and G with casket, I did this in open and solo and in both instances I had some obilisks with delayed message amd some with no message, no increase in mission reward (in open I had about 6-7 obilisks giving new data on site G and only recieved 3-4 delayed messages) is there anyway to know which ones gave me incorrect scan messages? I believe the data I gathered can also be used by engineers right? (The beta,epsilon, gamma, theta thingys)

Be aware that "no message" sometimes means "bug" and sometimes means "base item is correct". So if you scan a casket-obelisk with a casket, you will not get a message because the base item is correct.
 
For anyone curious about the number of data, there apears to be a number 36 going around, I thought you guys should know, I'm upto a total of 38 million cr, in my math, 1,000,000,000 per data means 38 data, I'm not saying that's the actual number of data to collect, I'm saying I've got more than 36.

Then you should post your additional 2 here, or in the spreadsheet ( https://docs.google.com/spreadsheet...3tODwHQdEnxLoVIj4ceGrpGQ8/edit#gid=1483530591 ) because it appears you are the only one in the world who has more than 36 at the moment.
 
It scans (I did it last night) but I don't think it gives you any information.

With regard to people thinking that various parts of the ruins "line up " with constellations and other cosmological features, I did note last night that the group of obelisks at group E (according to the picture on the front page to this thread) pretty much lines up with the Pleiades Nebula. I even took a picture:

Alignment with Pleiades

A couple of things about this:

1. We know from Ram Tah that the Monolith network forms their FTL, Civilisation wide communication network. Communications need line of sight, even across Interstellar space (I think) - even if you have to use Satellites to get around "things in the way" like curvature of the earth, or maybe other stellar features. I did notice that there is a Black Hole not far away from the Site - I bookmarked it in game and complete forgot to take a note of the system. I'm wildly speculating that might be significant. Probably not though!

2. The planet the ruins are located on rotates. That, in itself, probably means it's not an in-game feature we need to worry about. There are too many variables at the site to look at things aligning with other things. There might be a map somewhere - the site itself might be one - but really we've not figured it out if that's what it is.

I'm back to trying to work out what their Glyphs look like and some sort of key to unlocking them. Whatever it is is probably totally obvious and we're completing missing it.

Exactly, planetary rotation rules out this site pointing anywhere, I think too many people are thinking Stonehenge instead of Jodrell Bank.
 
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Handed in Mission

I just got back to Felice dock in the Meene system and handed in the "Decoding the Ancient Ruins" mission.
I can confirm that, at least for the moment, it's possible to obtain the mission again from Ram Tah, resetting all the progress.
I've done the following steps:

-docked and handed in the mission
-launched and docked at another starport in a nearby system
-returned to Felice Dock with another ship (i think that changing ship is not necessary)

As you can see in the linked screenshot i have the message from Ram Tah "Decoding the ancient ruins" on top of the message list (most recent message) and under it you can see the messages received for the successful scans in the previus attempt.
http://postimg.org/image/fx1uec0v5/

Do you also get the lore entries again, when you do a correct scan with your 2nd mission?
 
I wonder, how things are displayed on obelisks?

The light is going from underground for the whole triangle? Because when it is inactive, it looks just like a normal wall...
 
If Solo is bugged... FD did a very, very bad job on this... I mean really... why putting out a 100 mil mission...with a bugged puzzle in Solo..

My theory:

In we can solve this puzzle in Solo...it is rogue like...sudden death... only one option... one string of good combinations.

So then the puzzle should work like this:

You scan 1 obelisk...which leads you to which obelisk to scan next...etc etc... then after a few certain good scans... more than the default 15 obelisks should light up...

One failed scan...and it's game over... the string of good combinations stops... and we are left with all obelisks that we have scanned turned off because we made failure in the order of scanning the obelisks.... with no way to turn them back on... like the situation we are in now... in SOLO mode...

In Open mode other obelisks start to light up... because of luck.... another cmdr joins the group with the right combinations/previously scanned obelisks...
No, there are just too many permutations unless it's something really simple. Except people have been trying repeatedly in solo mode to find different combinations under that very sort of concept. That almost every open instance ends up with different obelisks with almost no exceptions means that whatever is happening in open is at least relatively common. And it really could just be as simple as simply having other players there at the same time even as many have suspected (but then of course that means solo is screwed.) That other players could be simply accidentally happening upon some completely arbitrary and ridiculously hard to produce combination would surely be statistically impossible. (I may not be thinking straight, but wouldn't that be calculable simply by factoring 15? Eg 15! = 1,307,674,368,000)

Exactly, planetary rotation rules out this site pointing anywhere, I think too many people are thinking Stonehenge instead of Jodrell Bank.
Unless there's some way to determine an exact time to look and exactly where to look. I would suppose a communications hub would need some means of "pointing" towards other points in the network even if it uses some sort of "subspace" transmissions or something.

I'm back to trying to work out what their Glyphs look like and some sort of key to unlocking them. Whatever it is is probably totally obvious and we're completing missing it.
This puts me in mind of Sherlock Holmes novels. He'll look at a person's shoes and notice they have an unusual sort of mud on them that may be more specific to a particular area. It's something that would be right in front of us if we were to look, but who among us would even notice? (That's why detective fiction that follows "Knox's Laws" is just so much more fun to read for most of us, lol.)
 
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Thanks, CMDR. On the 1st image, it reads for example that scanning "5 or 14 while carrying an Orb...". In this context, what is 5 and 14 referring to?
Sorry, my failure. I've forgotten to update the text. The numbering still refers to the original, first numbering of the obelisk, thus only the default obelisk.
I have to update it.

Thanks

/Edit: I updated the text know.
I accidentally deleted my album, so i've to create a new one. i have to update all my links (sorry for that) :eek:

Here the new one: Map-set Rabbit-HH
 
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A little bit of offtopic.

This midnight was a blast at the site, many cmdrs and 3 or 4 deployed Fighters incl. me :) very much fun to fly with high speed and another is chasing you through the canyons [hotas]
 
Since they used some kind of catapult or canon for space travel, maybe the line up with the moon is to use it for slingshot acceleration like NASA does.

Also be careful flying between the moon and back. It looks kind of far away and seconds later you're on a collision course with the ground. I'm probably still clumsy with my new anaconda 😅, but I had some adrenaline filled moments there 😁
 
It looks buggered (theres a pun in here somewhere, not a good one ) beyond belief anyways !

I love frontier for making this game. It's epic. But I had to walk away from the mess of the ruins until FD release a fix or at least comment (to my knowledge they haven't yet). I was actually disappointed that while i was sitting in my ship looking over the map trying to work out the ruins - I was getting data bleed. I got the 13 possible in Solo - I have no idea how I got the others in PG. Which is silly.

Hopefully FD will say something / fix something / give a clue soon :)
 
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