Alien archeology and other mysteries: Thread 9 - The Canonn

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That they can line up with it if you're facing the right way at the right time does not guarantee that they must have to do with the moon. Get in the right position and any point in the ruin can be lined up with the moon.

That central causeway coming from the larger motte/hill thing is a pretty obvious feature and the fact that it lines up with the moon seems important.

I just don't see any reason to believe they would make it utterly impossible in solo mode. But it's definitely not a bug. For one, it's way too consistent. No one has reported going into solo and finding a different set of obelisks activated for example. It's always the same ones. No one in solo has ever gotten any others to ever activate even by accident yet.

No, I agree that it must surely be possible in solo, but I think it's something people are doing in open accidentally that we aren't easily able to repeat intentionally. There must be some sort of clue to this, but we haven't really found it. We may just be looking in the wrong way perhaps. For example, I'm still convinced that the beacons just feel far too significant to simply ignore. Given that in open we have people tearing all over the place, dropping artifacts everywhere, pulling stupid crap, shooting each other for no reason except that they can, and so on and so on, it's entirely possible that in open people just keep accidentally doing it.

I agree that it seems unlikely that it's impossible in solo. That really wouldn't fit the designed ethos of the game with the three modes being equal etc.

As for whether or not it's a bug, there are things that suggest to me that it isn't working correctly, mainly the fact that the obelisks don't relight in solo and here seems to be no way to switch them back on. This could easily be linked to other obelisks not turning on when the first one turns off.
 
4. Language 13 tells us that – "The written form of the Guardians’ language is based on glyphs, each glyph representing a word. Glyphs seem to be able to be associated to describe complex concepts, while the integration of movements can also be used to add additional meaning. All glyphs are symbols and are more abstract than hieroglyphics, but it is possible to identify a simple reference based on their shape. For example, the glyph used to designate the moon shows the rising and falling moon as it appeared on the Guardian world."

Maybe we are over-thinking this whole thing. What if, sort of like Chekhov's gun, the inclusion of the description of the "Moon" glyph is to get across the point that we are LOOKING at the "Moon" glyph. It has elements that appear to line up and depict a rising and falling moon, and the entire site looks quite abstract when viewed from above. Maybe we are focusing too much on what is at the end of our nose, and we are missing the object it is pointing us to.
 
I had the same problem yesterday when I went through site A and G with casket, I did this in open and solo and in both instances I had some obilisks with delayed message amd some with no message, no increase in mission reward (in open I had about 6-7 obilisks giving new data on site G and only recieved 3-4 delayed messages) is there anyway to know which ones gave me incorrect scan messages? I believe the data I gathered can also be used by engineers right? (The beta,epsilon, gamma, theta thingys)

- If you relog after the audio "mission critical" message then you will receive the message text.

Reported here;
https://forums.frontier.co.uk/showt...tting-delayed-delivery?highlight=Ancient+ruin
 
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Dont know if this ones known or not,
But Group A
Oblesk 4
Ancient Casket and Ancient Tablet
Decoded Ancient Data Historical-Research 8/21 (well, I know this data is known, dunno about the combination)
 
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Maybe we are over-thinking this whole thing. What if, sort of like Chekhov's gun, the inclusion of the description of the "Moon" glyph is to get across the point that we are LOOKING at the "Moon" glyph. It has elements that appear to line up and depict a rising and falling moon, and the entire site looks quite abstract when viewed from above. Maybe we are focusing too much on what is at the end of our nose, and we are missing the object it is pointing us to.

What you mean the moon orbiting Synuefe XR-H D11-102 1B ?
- Has that been examined lately?
 
An assertion with zero evidence whatsoever isn't even a theory.

That central causeway coming from the larger motte/hill thing is a pretty obvious feature and the fact that it lines up with the moon seems important.
I'm not saying it's impossible, but, for example, you could line up the beacon towers pointing at it too if you really wanted. The moon is large.

Heck, the four beacons together make an arrow pointing in a particular direction if you want. (The placement being exactly the bare minimum to make an arrow shape in fact.) Though that would really point away from the moon I guess.

I agree that it seems unlikely that it's impossible in solo. That really wouldn't fit the designed ethos of the game with the three modes being equal etc.

As for whether or not it's a bug, there are things that suggest to me that it isn't working correctly, mainly the fact that the obelisks don't relight in solo and here seems to be no way to switch them back on. This could easily be linked to other obelisks not turning on when the first one turns off.
Oh no, I'd say that is more likely the exact opposite. In open them not turning off seems more not as intended than the way they do in solo. In open it won't actually allow you to scan the same one twice, but because of the way it's handling instances it has to stay visible. So it just gives you an error message if you try it again. Kind of like how in MMOs if you follow some quest a NPC might be in a particular area even if they died later in the story and you can go talk to them and get a completely generic and meaningless statement from them. Eg it's just there for all the other players part of the same scenario as you.

No, the real question is: is there a way to activate the others in solo. I think already scanned obelisks going dark is exactly what was intended. If nothing else it would make it very clear which ones have been hit already (but mostly I would say it's just a matter of consistency.)
 
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Hey guys, am I right that having relic in cargo activates/rises beacons? They are going up every time I am in vicinity. Further, aren't beacons resetting used obelisks?
 
That´s standard-behaviour since the game was launched. Nothing new, it also happens to other groups. Especially when you are kicked out of an instance and the rest of the group is at the same place where you will spawn. Nothing new and 100 times reported/ticketed.

It's very annoying especially when your winged up and have things to do with a time limit.
 
Odd things happening today - whilst in Mobius a little while ago, not only did my hold show "ancient tablet" twice - separately, as if they are different items, but I also appear to hav acquired some Gallium, which I didn't have before!

p.s. apologies to the Cmdr in the 'Conda that I started doing aerobatics around when I got bored!
 
Historical: 9/21
This makes me wonder why a species would through natural selection develop red skin. What colour or class must the star be to generate a species that would develop red skin?

I'd hazard that their home system has an M, L, T or Y class star.

Perhaps it is coincidence, but if it does have a Y class star, it may explain why the planet that the ruins is on is also orbiting a Y class star.

Perhaps interestingly about this is this page: https://en.wikipedia.org/wiki/Habitability_of_red_dwarf_systems



This could mean that those in the north, the red skinned guardians are a red star's version of Caucasians.

Well first off you are assuming that it is the star type and not environmental issues that caused the change, on our planet we have a number of skin colours just in humans alone, secondly your probably basing your thoughts on your world around you, there is nothing to say they were a carbon based life form :)
 
lol. Log onto Mobius, still in my ship 200m above the relic site, don't even have a chance to move, get two new decodes + the appropriate credits.

This is so broken it's getting a bit beyond a joke...
 
lol. Log onto Mobius, still in my ship 200m above the relic site, don't even have a chance to move, get two new decodes + the appropriate credits.

This is so broken it's getting a bit beyond a joke...

Indeed.

I'm also seeing ancient whatnots floating mid-air or disappearing suddenly. This is clearly an indication that this fancy puzzle IS NOT ENTIRELY WORKING AS INTENDED.
 
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I agree that it seems unlikely that it's impossible in solo. That really wouldn't fit the designed ethos of the game with the three modes being equal etc.

As for whether or not it's a bug, there are things that suggest to me that it isn't working correctly, mainly the fact that the obelisks don't relight in solo and here seems to be no way to switch them back on. This could easily be linked to other obelisks not turning on when the first one turns off.

If Solo is bugged... FD did a very, very bad job on this... I mean really... why putting out a 100 mil mission...with a bugged puzzle in Solo..

My theory:

In we can solve this puzzle in Solo...it is rogue like...sudden death... only one option... one string of good combinations.

So then the puzzle should work like this:

You scan 1 obelisk...which leads you to which obelisk to scan next...etc etc... then after a few certain good scans... more than the default 15 obelisks should light up...

One failed scan...and it's game over... the string of good combinations stops... and we are left with all obelisks that we have scanned turned off because we made failure in the order of scanning the obelisks.... with no way to turn them back on... like the situation we are in now... in SOLO mode...

In Open mode other obelisks start to light up... because of luck.... another cmdr joins the group with the right combinations/previously scanned obelisks...

So, how do we know in which order to scan? On my first attempt for cracking the code... I used the returned data (alpa, beta, gamma etc etc) in combination with a certain Item:

Orb / Technological Data = Epsilon
Casket / Historical Data= Gamma
Tablet / Language Data = Delta
Urn / Biological Data = Alpha
Totem / Cultural Data = Beta

So if the scanned obelisk gived me Epsilon and Gamma data, I had to scan the next obelisk with a Orb and Casket.... in the correct group. According to the map on the first page of this thread I can scan an obelisk in group AGFDBE.... but not C because thats the group for the primary item Tablet.

Then I scanned another tablet...and the returned data was for instance: Totem

There is no specific group for Totem.... so I used a relic....as kind of Joker...lol

Well of course it didnt work. But this theory is maybe a step in the good direction.

Maybe the direction of the obelisks...and the glyphs on it...can tell us more on what obelisks we have to scan next.
 
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