SHIP TRANSFER - Way too expensive / Jumping for hours = WASTE of time

The peak of expenditure in cr/hr should be well above the average profit in cr/hr. Thats not hypocritical, that's running some numbers before posting.

Pretty much this. 18m is pocket change and biggest thing I own is a Python...
 
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My favorite part of this insane community:

18 million and 45 minutes to move a ship= " it's great and working as intended"

Make 18 million as a player for the same time investment= " this is immersion breaking and needs to be nerfed"

The decision to transfer a ship or modules to a new location SHOULD be strategic decision, not a casual one. If the cost in time and credits isn't significantly higher than your theoretical maximum income, then the decision to use transfer or not becomes a no brainer. There is no need to think outside the proverbial box, and find ways to accomplish your goals for less.

There are already too many no brainer decisions in this game. This game requires more areas where thinking or actual skill is required, not less.
 
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Because it us generally understood that when people play the same game, they should play by the same rules. I know, I know, its weird. :)

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The peak of expenditure in cr/hr should be well above the average profit in cr/hr. Thats not hypocritical, that's running some numbers before posting.


I think that's right - however, if I consider using such a minor feature I wouldn't do it when I had to spend about 4 gaming sessions to cover the cost. Last time I checked earning 4 million a session was good earning rate the way I play - and that means I had to focus on earning and not doing stuff I might have prefered doing. I haven't tried with current earning potential, though.
 
I look at this and think if if would take me an hour to move my own ship with risk of a rebuy on the way if ganked, a transfer fee for guaranteed delivery in a quicker time costing similar amounts to reward/hour I could make for delivery missions in that ship to be fair. After all if I was the delivery driver I would expect the going rate or I would be working delivering something else. Whether the current rates do reflect the amount we get as players for the same tonnage and time on deliveries I can't judge having never collated transfer fees and compared, but it should be around the same rate.
 
I admit... The price and delay make the ship transfer thing very... Situational.

I used it recently, and I think it was one of the rare cases where it was useful.

I was in my trade-Conda doing planetary scan missions, working on my faction rep.

Then the system entered a war state, and lucrative massacre missions started to pop up. I wanted to take part in a few to break the monotonny of scan missions. Alas, my Python was back in my home system.

Well, the transfer costed something around 6 million i think, and took roughly an hour. I kept doing the scan missions and took a break from the game. When I came back, I could engage the massacre missions (and easily make the money back, and then some).

I do think the price is a bit high, considering it's a taxi service. I would like to see a slider where you get to pick between a slower but cheaper transfer and a faster but more expensive transfer (still not instant, mind you, but 10 minutes for a high price would seem OK).

As it is, if I ever choose to move my "home system" then I'll be in a pickle. The transfer costs are just too high AND I won't need all of my ships available instantly. In such a case I'd like to pick a slow transfer (even 24h) for cheap.
 
The decision to transfer a ship or modules to a new location SHOULD be strategic decision, not a casual one. If the cost in time and credits isn't significantly higher than your theoretical maximum income, then the decision to use transfer or not becomes a no brainer. There is no need to think outside the proverbial box, and find ways to accomplish your goals for less.

There are already too many no brainer decisions in this game. This game requires more areas where thinking or actual skill is required, not less.

Opinion. Not an argument.

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Or rebalance risk/reward so that bigger rewards are harder but not necessarily longer, rather than just increasing payouts across the board. And give us some proper endgame missions/gameplay to that end.

Nobody needs an entry-level fetch quest that doles out upper-tier rewards. Unless it's a one-off story mission or something.

I'll agree to that. BUT nerfing mission payouts without first adding said content is . All that does is hurt players. But hey as long as a select few of us already got our big fancy ships who cares if other players can't catch up? Right?

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All? You're basically saying we are all like this? Except you? Hmmm....

And just maybe, some of those calling for one thing are not the same as calling for others.

Now, perhaps you could drop the insults and focus on the actual discussion?

Please highlight the word "all" in my statement. That's right, it's not there. And reporting it? How delightfully juvenile.
 
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Yes. By both, Frontier and the people having lobbied for the delayed transfer. Who could've possibly foreseen, that setting a 45 minute counter between you and actually playing the game the way you want would be a stupid, utter anti-QoL/anti-playing-the-game move?

I hope you feel the immersion and game balance the preemptive gimping a great QoL feature has created. :p Therefore this is pretty much still relevant:

Next time, be careful what you wish for.
It is still a QoL feature, it is not just exactly to your liking, it is not in the least way anti-qol or anti-playing-the-game, as you call it.
Remember the vote? this is what people want, that you go seem to label everyone on 'immersion' and proceed to put down people for that, because what you wanted wasn't what most wanted, seems at best childish? so heck yeah I'm calling you out on that.

One of the main reason I know many players I know voted for delay, including myself has nothing to do with 'immersion' and everything to do with the fact that the scale of the universe would be forever altered.
From Civ to Colonia (which lets face it, is why people complain) in no time, would effectively make Colonia into a 'next door' thing when it comes to your ship, instead of the new frontier deep within the milky way that it actually is. People would be able to magic their fleet to it instantly, instead of you know, having to go there in a ship that they can actually do stuff they want to do in. You know, have people make a choice and face consequences of that, rather then the millions of games out there where player choice is largely irrelevant.

And here's the thing, your view, is the minority, do note, that doesn't mean your view is wrong or invalid, it just means plain and simple, that more wanted it another way, and heck frontier initially build it with delay in mind. So yeah. Your picture, trying to belittle everyone because you were voted down, is really more disturbing then a game company choosing to implement what the majority wants.

Get over it, play the game, nothing is preventing you from doing so other then your own decision to get upset, it is how democracies work. Would you rather it was a tyranny so only a select group of people (that you weren't part off) decided game features? of course not, then you wouldn't play at all. Your view was not the popular one, do like most do when things go our way, adapt.
 
As memory serves, there were two polls doing the rounds, about ship transfer back after it had been announced as 'immediate' by Sandro.

The first one by a CMDR, gave four options, with broadly 25% respondents backing 'zero time', 25% much 'quick time', 25% 'reduced time' and 25% 'real time'.

The second poll, started about a week or so later was by FDev, giving only two options 'immediate or real-time'. I guess the same 25% backed 'zero time', and the rest went for the other option.

I was a bit surprised and disappointed by the binary choice on offer by FDev, when there was already a clear indication that opinion was fairly broadly spread. My feeling is they wanted the answer they got, even if it was more technically demanding for them to engineer.

My personal preference is for something faster and cheaper than currently, but at least it is available.

All numbers need to be read with 'ish' as their suffix!
 
As memory serves, there were two polls doing the rounds, about ship transfer back after it had been announced as 'immediate' by Sandro.

The first one by a CMDR, gave four options, with broadly 25% respondents backing 'zero time', 25% much 'quick time', 25% 'reduced time' and 25% 'real time'.

The second poll, started about a week or so later was by FDev, giving only two options 'immediate or real-time'. I guess the same 25% backed 'zero time', and the rest went for the other option.

I was a bit surprised and disappointed by the binary choice on offer by FDev, when there was already a clear indication that opinion was fairly broadly spread. My feeling is they wanted the answer they got, even if it was more technically demanding for them to engineer.

My personal preference is for something faster and cheaper than currently, but at least it is available.

All numbers need to be read with 'ish' as their suffix!

Because making a feature where say only 25% can get by it, and the rest is spread out between say 4 other choices, would not make anyone happy.

By asking people to make a definitive choice, this or this, you see what people could mostly get behind, you get a definitive and usable choice.
Personally I think the timing and speed is fine, it is only for insane distances that it gets expensive, other then that its rather easy to earn the money back.
 
I used it last night 36 mins and 2 mil to ship my python a fair old way.

In the mean time i could have used my FGS and done something else.

2 mil is peanuts these days. With launch like profits i would have agreeed . Inflation is a 2 way street.

As for the time. The thing everyone must consider, imo of course, it is vital playing the game and doing stuff yourself has to be more efficient than letting the computer do it for you. This is the case with the docking computer and is the case with transfer.
 
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Have some rep soon(TM) you speak the truth. Dont even mention the exploration update and having to get close to the planet for the planet map.
 
The decision to transfer a ship or modules to a new location SHOULD be strategic decision, not a casual one. If the cost in time and credits isn't significantly higher than your theoretical maximum income, then the decision to use transfer or not becomes a no brainer. There is no need to think outside the proverbial box, and find ways to accomplish your goals for less.

There are already too many no brainer decisions in this game. This game requires more areas where thinking or actual skill is required, not less.

Could not agree more.

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Opinion. Not an argument.

Nah, it's an argument and a fact. The truth is, you only need a single functioning brain cell to play this game (no thinking required) and that is to press a few buttons, every now and then. The rest of the time if mindless repeating the same thing over and over again... In fact it is so easy it is not even funny anymore.

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I used it last night 36 mins and 2 mil to ship my python a fair old way.

In the mean time i could have used my FGS and done something else.

2 mil is peanuts these days. With launch like profits i would have agreeed . Inflation is a 2 way street.

As for the time. The thing everyone must consider, imo of course, it is vital playing the game and doing stuff yourself has to be more efficient than letting the computer do it for you. This is the case with the docking computer and is the case with transfer.
Yup, otherwise what is the point of playing the game.

Not unless you want to watch the computer do it all for you and all you have to do is press the go and stop button... What awesome game play.
 
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Frontier chose to limit the jump range of particular ships and, in a 1:1 scale representation of the galaxy where travel is a must to achieve anything, they must have their reasons for doing so.

Unfortunately, their only real reason is to artificially inflate the amount of time it takes to accomplish anything.

The problem is, there is NOTHING fun about HAVING to make 10 jumps, one way, to get to an Engineer. Or a Community Goal event. Its literally "playing" Load Screen: The Game. And it does not take long for it to drive people away from the game.

I for one would support simply doubling the Base Jump Range on ALL ships, as a starting point. See where we end up, and how people feel. Because the fact of the matter is, that if we had fun stuff to do when we got where we were going, Frontier would not need to artificially inflate the time it took to GET THERE in a desperate attempt to try and keep people playing longer.

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...As for the time. The thing everyone must consider, imo of course, it is vital playing the game and doing stuff yourself has to be more efficient than letting the computer do it for you...

So why is it ok for the computer to handle jumps between systems while we WATCH? Because lets face it, that is 9/10 of travel in this game: WATCHING the game do something FOR you.

So why is it okay when it comes to jumping, but when it comes to making our lives more convenient, and enhancing our enjoyment, convenience is BAD?
 
Unfortunately, their only real reason is to artificially inflate the amount of time it takes to accomplish anything.

The problem is, there is NOTHING fun about HAVING to make 10 jumps, one way, to get to an Engineer. Or a Community Goal event. Its literally "playing" Load Screen: The Game. And it does not take long for it to drive people away from the game.

I for one would support simply doubling the Base Jump Range on ALL ships, as a starting point. See where we end up, and how people feel. Because the fact of the matter is, that if we had fun stuff to do when we got where we were going, Frontier would not need to artificially inflate the time it took to GET THERE in a desperate attempt to try and keep people playing longer.

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So why is it ok for the computer to handle jumps between systems while we WATCH? Because lets face it, that is 9/10 of travel in this game: WATCHING the game do something FOR you.

So why is it okay when it comes to jumping, but when it comes to making our lives more convenient, and enhancing our enjoyment, convenience is BAD?

Then ask Frontier to remove all systems from the game apart from sol then ask them to restrict the game to Earth, so people don't have to worry about travelling from one system to another.

Also, doubling the base jump range is not going to help the game, the biggest problem is the complete lack of real development in any career path within the game. The galaxy is meant to feel huge and travelling out 5000Ly or more should feel like real effort, rather than this glorified tourism we currently have and unfortunately, thanks to the fact nobody wants any effort anything, is here to stay, making exploring within this 400 billion system game a running joke.
 
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Also, doubling the base jump range is not going to help the game, the biggest problem is the complete lack of real development in any career path within the game. The galaxy is meant to feel huge and travelling out 5000Ly or more should feel like real effort, rather than this glorified tourism we currently have and unfortunately, thanks to the fact nobody wants any effort anything, is here to stay, making exploring within this 400 billion system game a running joke.

I have to ask, what is 'real development' ? what do you envision?
 
I have to ask, what is 'real development' ? what do you envision?

Let me ask you this. Take trading for example, do you think it is as good as they can make it, or do you think the current one jump imperial slave wonder routes is perfectly fine as it is?
 
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Could not agree more.

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Nah, it's an argument and a fact. The truth is, you only need a single functioning brain cell to play this game (no thinking required) and that is to press a few buttons, every now and then. The rest of the time if mindless repeating the same thing over and over again... In fact it is so easy it is not even funny anymore.

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Yup, otherwise what is the point of playing the game.

Not unless you want to watch the computer do it all for you and all you have to do is press the go and stop button... What awesome game play.

Also, all opinion. I think the guys at Cannon would beg to differ.
 
Of course its opinion everything in this thread is. Time to long, cost to high, its all subjective. If anyone thinks they are objectivly correct when giving their view on something like this they are mistaken
 
I think we should also have the option to send too rather than just bring here!
I agree too expensive. I requested to bring my corvette over to a station that I've made my base at. it cost me 2.7mcr for a 2 jump transfer. I was thinking to take transfer missions for the credits. good fee for nothing.
 
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