Alien archeology and other mysteries: Thread 9 - The Canonn

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According to this article:

α (alpha) can be:
the first angle of a triangle;
the angle of attack of an aircraft;
right ascension in astronomy;
the brightest star in a constellation;


β (beta) can be:
the second angle in a triangle, opposite the side B;
the sideslip angle of an airplane;
the first-order effects of variations in Coriolis force with latitude in planetary dynamics;
velocity divided by the speed of light in special relativity;
ecliptic latitude in astronomy;


Γ (gamma) can be:
the reflection coefficient of a transmission or telecommunication line.;


γ (gamma) can be:
the third angle in a triangle, opposite the side C;


Δ (delta) can be:
the angle that subtends the arc of a circular curve in surveying;
distance to Earth, measured in astronomical units;


δ (delta) can be:
declination in astronomy;


ε (epsilon) can be:
the Earth's axial tilt in astronomy;

I can't ignore the greek letters. To me, they indicate something.
 
Maybe you should add a list of known bugs at the ruins site too, here's my list <snip>

Some of these are mentioned in the FAQ as they (currently) form part of the gameplay. The issues with the underlying FD software I have not mentioned as they're so random and not part of solving the ruins - I'll add a link to your post, as it's a great summary of known issues so people know it's not new.

Update: added into the original post as a new heading
 
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Yeah but the ones activated by new players -seems- to be completely at random, which makes me think that A) it's not part of the actual puzzle or B) it's bugged.

I just came back from an OPEN play session with another player on Xbox. The default obelisks where on in the first place... then he left... So I could complete the other obelisks (default ones) and because he left, no new ones were activating...even with some relics.. I could not activate new ones.. and in the end they were all off... in an OPEN play session... just same things are happening when you are alone in SOLO..

-- Playing on OPEN and alone, does not mean we can activate other obelisks... we have to solve this puzzle together...
-- Random obelisks are spawning with other Obelisks... Maybe there is no logic behind it. We are humans... the puzzle is made by The Guardians, so they have a different way of thinking.
-- We just need to scan them with the right combination, according to some of the "Scan by GROUP" maps people have made...
 
I'd like to point out that Ram Tah was looking for Delta Patterns only in a CG a few weeks back. It seems that Delta has some sort of significance. Otherwise, why would he need only Delta and not the other patterns?

That's what I'm talking about! We need to focus on crossing information with objects and patterns, obelisks are just terminals, their position matters but they are not directly related to the data we got. The patterns ARE!

The only data that mentions delta is Language 08/21:

"Excitingly, this group of delta-pattern recordings contain audio data. Not only will this help me establish the range of sounds they could make, it has should also allow me to confirm that they spoke with accents, as there are regional variations in the sound of their words."
 
That's what I'm talking about! We need to focus on crossing information with objects and patterns, obelisks are just terminals, their position matters but they are not directly related to the data we got. The patterns ARE!

The only data that mentions delta is Language 08/21:

"Excitingly, this group of delta-pattern recordings contain audio data. Not only will this help me establish the range of sounds they could make, it has should also allow me to confirm that they spoke with accents, as there are regional variations in the sound of their words."

delta patterns from the original CG would have helped Ram create the scanner we are now using to unlock the data packets at a guess.
 
The Bayer Designation

"A Bayer designation is a stellar designation in which a specific star is identified by a Greek letter, followed by the genitive form of its parent constellation's Latin name. The original list of Bayer designations contained 1,564 stars."
 
One thing that may suggest where to start or end is obelisk old number 15 (new number A3) on a big round top next to a beacon with only 2 supporting elements on top.

You can't scan this obelisk without activating beacon (pillar) so it may suggest it is starting (or ending) point for each sequence of scans.

Also it may be a kind of clue/proof that beacons are important in the whole scanning process as many of us already suggested anyway.

Ok, havent checked this... but if its true.. it could be something.
 
36 combos is assuming that U+T != T+U,
which is likely not the case (i.e. U+T == T+U)

discouting those doubles, the number of combos goes down to 21.

I might well be wrong, as I'm just starting to look at this enigma in depth.
 
36 combos is assuming that U+T != T+U,
which is likely not the case (i.e. U+T == T+U)

discouting those doubles, the number of combos goes down to 21.

I might well be wrong, as I'm just starting to look at this enigma in depth.

Try putting them in your hold - always same order so seems unlikely that selection ordering matters (but feel free to try:) - science and all that)
 
3) Cmdrs get result of scans from every other cmdrs at the site ( open and pg ) so if no artefacts in your ship hold you'll be spammed by ram tams wrong combination message, if you have all the artefacts in your hold you'll start getting positive scan results ( even if the cmdr doing the scan had the wrong combo ) - upside: free money with no effort!!
FDev: we are aware of this happening and it is under in investigation. Thank you for reporting.

If FDev's intent is that this can only be solved in Open as a team, then this makes sense. Some players need to play the role of defenders for the scanners. This way the defenders get the scans as well.

I just cannot imagine FDev would require Open play for this. Surely they remember all the flak they got when they announced there would be no offline play?

As an aside, you don't need to be hovering close over the ruins to leech someone else's scan. I was approaching slowly in Open yesterday and got one from a few km away.
 
If FDev's intent is that this can only be solved in Open as a team, then this makes sense. Some players need to play the role of defenders for the scanners. This way the defenders get the scans as well.

I just cannot imagine FDev would require Open play for this. Surely they remember all the flak they got when they announced there would be no offline play?

As an aside, you don't need to be hovering close over the ruins to leech someone else's scan. I was approaching slowly in Open yesterday and got one from a few km away.

Well I guess we can organize a militia or something? People who fly around and protect other CMDRs. I am pretty sure that if someone gets killed once or twice over the ruins, he wont bother to come back and grief, just to die again.
 
Just noticed I've been parked at the ruins so long my ship was nearly out of fuel (sure it was full when I got there). Just got off to the star in time. Now decision time - head back to the ruins or pop over to Bill Turner for a cuppa?
 
I was approaching slowly in Open yesterday and got one from a few km away.

Wich makes me theorize that the "patterns" are "wave patterns". Waves ripples and propagate kilometers away. Since the planet has no atmosphere, the wave must be radio, not sound.
 
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I've attempted to write a FAQ for the ruins - shout out where I've been partisan / wrong / missed a fact and I'll patch it up, then see if Rizal wants to add it to the front page (we have been getting lots of legitimate posts saying the FP isn't as useful as it could be for this puzzle).

Ancient Ruins FAQ

How do I get the mission?

  1. You need Horizons (you're going to need to land on a planet).
  2. Go to Meene system, land at Felice Dock.
  3. Check your Mission view - you should have received a mission from Ram Tah (He's an engineer, you don't need to unlock him).

What ship specifications?

  • You want 12t of cargo space for items
  • A discovery scanner (to find the planet)
  • A landing suite and an SRV (more if you have room).
  • Materials for SRV fuel (definitely)
  • Materials SRV repair (optional as your ship can repair the SRV, but useful)

Where do I go?

Synuefe XR-H D11-102 Planet 1B land at coords -31.7877, -128.9711 - you should see the ruins from 5km out, so you need to be close to see them. No, there is no waypoint.

What should I do first?

You will need some items on board. There are five different ancient artefacts spread around the site, and an ancient relic. Ideally you want two of each (there are multiple of each lying around).

Artefact/relic locations:

Collect artefacts and relics in solo (people will have probably moved/taken them in open).

Use the cargo scoop to pick up artefacts (you can shoot the rocks around them to make this easier). Relics are initially underground, when you get close they will raise up and you can shoot them down (scan one first if you like!). Take artefacts back to the ship as you find them as you only can hold two in the SRV :( Use this time to start understanding the layout of the site, you will be here a while, and finding your way around accurately is important.

You should now have:
  • 1 Urn
  • 1 Totem
  • 1 Casket
  • 1 Orb
  • 1 Tablet
  • 1 Relics

How do I solve the puzzle?
Nobody knows yet :) The goal is apparently to collect decoded messages from Ram Tah.

Easiest way to get messages is to simply hover over the site with the artefacts in your hold - you will get everyone else's messages (this works in open and in a private group (e.g. Mobius PVE). This could be seen as cheating:) Watch out for griefers in open. Note that you need a group with as many people as possible, as someone needs to be scanning. Also be aware that people see different active obelisks at the same time - this is ... normal. You can get 30+ results this way.

If you want a more active method then there are 15 obelisks at the site that are active (they glow blue as you approach). Targeting and scanning the obelisk (with SRV secondary fire) with the correct item(s) in your SRV hold will give you a message from Ram Tah. Look on the front page of this thread for a spreadsheet and maps of locations and combinations that people have found to work. Note that these messages can be delayed and are unreliable - look at the mission reward if you want to know that you got a valid combination, it will go up by 1 million per combination found. Messages can arrive up to several hours late. In open/private group the active obelisks will change, especially if you exit and rejoin ('relog'), so if you don't see an obelisk you need then relog and it might be active. You can get 30+ results this way.

In solo you are limited to 13 results, as no-one has found a way to make non-default obelisks become active. We are waiting for a reply from Frontier on this.

But what about the other unseen messages?
The messages from Ram Tah that have been found are in the range 7 - 15, so there are 1-6 and 16+ yet to find (you can find them on this site if you just want to read them. They may be here in these ruins or somewhere else, we don't know.

How do I activate other obelisks in solo?
No-one knows

Can I hand in the mission now?
Yes - you can hand in the mission (Felice Dock in Meene) whenever you like and get the CR. You can even get the mission again from the same location - just go and re-land (you may need to change ships / wait 24 hours).

I've come across a bug in the ruins - is it known?
This area has seen lots of bugs in the game (game crashes, levitation, missing messages etc) - see this post for a good summary

Ok, this is going straight to the FrontPage.

And about the frontpage: I have not as much time as I used to have in the past to dedicate to it, having a real life, a real job, two little daughters to care about, and many other interests Beyond Elite Dangerous. So if you think the FP is not helpful as it could be, make it helpful sending me things like this AWESOME FAQ CMDR factabulous made.
Many thanks to CMDR programad as well, and to all the many CMDRs who sent me PMs with relevant infos to add to the FP.

Remember we have half a dozen spreadsheets and half a dozen different maps to choose amongst, and we are close to 100.000 Overall posts so far, so please be careful with your words ;)
 
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Why are we using the SRV's cargo capacity as the basis of the number artifacts used in the combinations we are trying?
I don't think whoever/whatever constructed this site would have had the foresight to have built it with this in mind.
 
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