Some of you need to keep in mind that sometimes a player only has an hour to play. Maybe only that one hour that week. For those people, the time tax that is travel is itself a barrier to them being able to enjoy the game with the time they have available.
Not everyone has 6 hours to play, guys.
In my last mission gathering series of runs, I timed myself for about 4 hours of play. My average experience? 70% of the time spent simply traveling to get to whatever I intended to do. Only 30% of my time was spent actually doing the tasks.
That's a problematic balance by any stretch. We're asking players to spend more of their time on the journey than on what they get to do at the destination in many situations. That leads to fatigue, frustration, etc.
It seems like a large portion of the gameplay in ED is travel. If you don't like flying your starship for extended stretches of time, I don't think you are going to enjoy this game very much.
FDev have always had problems with pricing and payouts and this is just another sign of that. I don't think they need to adjust the time at all. I think that's fine. But the prices are way too high to make ship transfer useful. FDev should really think about adjusting that. Otherwise I can see a lot of people overlooking this feature
I've used it a few times, when it made sense to do so. Personally, I'd like a cheaper, slower option. I'd be fine with an additional faster, more expensive option as well (even though I'd probably never use it).
Before we had ship transfer, you would just buy a temporary ship, for example: one dedicated for mining. Nothing is preventing you from doing that, when ship transfer doesn't make sense.
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