Alien archeology and other mysteries: Thread 9 - The Canonn

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So here is another tin-foil hat theory. Do we have any good data that the other sites are NOT on the current planet? I have two reasons.

1) when dropping from super-cruise, I noted about 3 purple circles on the radar before entering glide and being to low.
2) from a game code / technical point of view, I would assume that the game loads data on the computer/xbox related to the location where you are. IF the other sites were nearby, it would be reasonable to assume that the code that drives the entire puzzle would all be loaded, and would explain the "bleed through" that allows more scans to be shown. IF the other sites were far away, then there would be no need to load that data into active memory, and there would be no bleed through.

IF planet has been searched, then i'm barking up the wrong tree.

JJ
 
Ahh awsome, thx n rep!
Was about to bruteforce through my Graphicsettings to get best results for surface observation :)
Imho turning off shadows seem to help also
nope - the shadow U need to identify the artificial geometry shape - thats why I recommend to search in the dusk/dawn areas, so U get nice shadows to be detectable from far
 
ive been saying all along 2 other sites with 1/3 of the data exists, what those triangulating the next points is to find 2 sites that perhaps are the same distance apart and the same angle for an even sided triangle. The map anaysis of the ruins perhaps isnt a way forward, but it could be, hearld newsstories, undiscovered unregistered comm beacons close to the bubble and other ways forward could be the key

The sirius corporation UF research program is another CG that may have ways forward, so keep an eye on procyon and other sirius corporation systems
I am basically with you regarding 2 more sites are to be found. The question is, what hints do we have in-game? Where is the connection between Sirius Corp. and the ancient ruins? From my understand SC is rather into FSD Technology, hence more connected to the alien encounters rather than the ruins. There is probably other in-game hints to another two sites. I mean, we still don't know how we should have located the site in the first place, if CMDR XDeath hadn't had his one-in-a-million shot, do we?
 
The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. We'll look into it, but I don't think you're missing anything that should be able to access.

Michael

If Solo is working as it is supposed to then surely someone would have discovered how to turn the obelisks back on by now as I can't see how this can be moved along without being able to rescan the obelisks or find the location of more ruins.

Lots of people seem to think the answer is on another planet, but we haven't even worked out the one we have yet! Michael has confirmed that Solo isn't bugged, and Open is showing more than it should. It's logical to conclude that obelisks in open are being activated by a process that we don't understand, due to the number of active commanders doing random things. What we need to apply ourselves to is how we are getting more active obelisks.

Scan an active obelisk and we get two things:
One: From Ran either an "intrusion" message, nothing, or decoded data. This depends on the contents of our cargo.
Two: Alpha-Epsilon data patterns.
The obelisk then goes inactive. Even in open, it's not scannable again by the same commander, which is a big pointer that Solo is not bugged.

Since MB has confirmed this is correct behaviour, and FD requiring a relog to progress is VERY unlikely, it seems likely that we need to progress using the only scan results we reliably get: The Alpha-Epsilon data patterns. I think we need to use these to somehow activate additional obelisks to scan.

Once we know the mechanism for activating obelisks, we can progress.

If the answer to turning the obelisks back on in Solo is to scan them in a specific order according to the Alpha, Beta etc patterns, there are way too many combinations plus when you factor in that we don't know which pattern is linked to which artifact and there is no starting point that makes it an impossible task.
 
Something strange...

Started on my trip down 250 degrees. Stopped for a bathroom break and came back at -41.8243, -163.2317

No music on in game, but something is like uh... singing.

What do?
 
If we scan a moon with detailed scanner we get list of elements it contains and % of these if we know what materials the ruins were made of we could identify use this to rule out ones that don't have this element. This would narrow the search parameters.
As the ruins are small mass compared to rest moon we could assume that the lower % element of the Ruin world are those that make up the ruin site
Just a thought
 
So here is another tin-foil hat theory. Do we have any good data that the other sites are NOT on the current planet? I have two reasons.

1) when dropping from super-cruise, I noted about 3 purple circles on the radar before entering glide and being to low.
2) from a game code / technical point of view, I would assume that the game loads data on the computer/xbox related to the location where you are. IF the other sites were nearby, it would be reasonable to assume that the code that drives the entire puzzle would all be loaded, and would explain the "bleed through" that allows more scans to be shown. IF the other sites were far away, then there would be no need to load that data into active memory, and there would be no bleed through.

IF planet has been searched, then i'm barking up the wrong tree.

JJ

Careful now :)
 
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So here is another tin-foil hat theory. Do we have any good data that the other sites are NOT on the current planet? I have two reasons.

1) when dropping from super-cruise, I noted about 3 purple circles on the radar before entering glide and being to low.
2) from a game code / technical point of view, I would assume that the game loads data on the computer/xbox related to the location where you are. IF the other sites were nearby, it would be reasonable to assume that the code that drives the entire puzzle would all be loaded, and would explain the "bleed through" that allows more scans to be shown. IF the other sites were far away, then there would be no need to load that data into active memory, and there would be no bleed through.

IF planet has been searched, then i'm barking up the wrong tree.

JJ

Ruins dont show on radar, afaik.
 
If Solo is working as it is supposed to then surely someone would have discovered how to turn the obelisks back on by now as I can't see how this can be moved along without being able to rescan the obelisks or find the location of more ruins.

You might've missed this one:

No - open is showing more than it should. You can still get the scans elsewhere.

Michael

At the moment, my only real guess as to how we find other ruins is the same way we found these, and barnacles, and UAs, and UPs, and Hyperdictions... dumb luck?

- - - Updated - - -

Ruins dont show on radar, afaik.

Yup. Neither did Barnacles
 
I was going to say that I think there are six sites to discover in total like the one we've found already, but that doesn't allow for us getting all 101 packets of data. For that you need a seventh site, and that's only if you get 15 results from six sites and 11 from the last, which really doesn't fit the triangle / hexagon focus the Guardians seen to have. On top of that, pre-supposing each site will only give 13 results from 15 lit obelisks in each site means you'd need 8 sites to get all the info, which doesn't immediately seem add up.

That we can't get 15/15 makes me wonder if there's another ancient *thing* to find, with each site having six of the seven (or more?) Things?

That there are at least six sites to find seems, to me, to be correct, the rest is far more tin-foil speculation taken from doing 101 divided by 3 / 6 / 9 / 12 / 15 / 13 / etc...

That, or there are four sites like the one we've found in total, one per tower in the ruins and located in a similar manner in the galaxy, along with the homeworld, which the larger circle represents plus a second *homeworld* a-la Colonia for us, represented by the smaller circle...

Anyway, that's my three cent for today :)
 
Tinfoil hat on.

From what I have gathered from all the clues in the first 13 entries I have come up with the following theories if someone cares to test. I attempted to this evening but I had to get offline quickly.

Part 1
From the data provided we know the Guardians are a big fan of the Golden Ration/Fibonacci Sequence. They had access to AIs and revered knowledge to an almost religious level. We also know that these Data points/ruin locations will be found according to said golden rule. So the Ruins will in a pattern to match.

Since there are three locations then more than likely the shape will be a triangle. One point being the one we are currently at. They also seem to revere knowledge at an almost religious level. So perhaps close approximations to start distances and the shape of triangle must be perfect. No decimal place number will do. The locations should both be equadistance from each other and a whole number. They would strive for perfection so close approximations would not do when dealing with religion.

Part 2
Second known fact is that they are Red Bipedal hunters by origin. If they are indeed hunting and killing game of some kind, then that would mean they would need to blend into the landscape/foliage.

So we are looking for 2 different possibilities.

1 The atmosphere on the planet would have to be something other than Oxygen. Either a lighter element like helium or hydrogen. Or a compound such as methane or sulfur dioxide. I dont think it would be a compound because simple compounds like the 2 mentioned are very reactive with organic materials and other such compounds. Anything else that would have carbon as their building block. Ram Tah mentions the large amount of similarities between the Guardians and Humans so I am willing to bet that they are carbon based as well.

2. Which is the most likely candidate is that the Guardian home planets star is of the following classifications. (ABFO) If the plant life is similar to earth and photosynthesis occurs, then at a G class star and lower temperatures the light produced by those stars would make chlorophyll look green to our eyes. That means on earth our star and atmosphere combined would cause chlorophyll to get its energy from light derived from the blue and red spectrum of light while reflecting a combination of other light sources to make us see green.

Our sun produces an off white shifting to the yellow spectrum of visible light to our eyes. When it comes through the atmosphere it is yellowed even further. That means the red wavelength is almost completely consumed/absorbed by the chlorophyll while it reflects all other spectrum of light and an equal portion of blue and yellow spectrum to produce the green that our eyes can see.

The only way to shift that wavelength of absorption would be to change the light source itself. So to make green look red to us the light source would need to be of a shorter wavelength. White light is a combination of all light and has a very low nm distance between waves. Highly energetic light. Red has a 700 nm wavelength and anything beyond that we cannot see. It makes sense that chlorophyll would absorb almost all red light because red lightweights are slower/wider and more consistent. Easier to absorb the energy if its not flying at you well like a laser. It is also easier to control/use that energy if its not highly active.

So to make the chlorophyll look red it would mean that it would need to reflect more of the red light than it does on earth. The only way to do that is to have a light source that is almost primarily of a shorter wavelength. In this case it would absorb the majority of the green light while reflecting the red. That is because its light source is of a very low wavelength. So its source would need to be more energetic than a G class star like our sun.

In summation the ruins should be located all equidistant apart from one another and more than likely the Guardian home world will be located at a very old F,A, or B star. O class are way too young. Feel free to poke holes in the theory as I am very tired.

Tinfoil hat off.
had the same idea but for different reason - should be a F-Type as the average spectrum is greenish - hence a (under our light) reddish skin would appear more black and hence be less detectable by the prey - a factor that for a hunting race is an evolutionary vector (pre-tech civilization wise)
 
Hey guys, erm... I don't know if anyone has suggested this before, but how about getting a screenshot of the surface map, mark the location of the ruins, and then use the layout of the canyons to try to determine where the continents are, and use that as a basis for searching the opposite continent for some more ruins?

I realise I'm making the assumption that the Guardians are indigenous to this planet, but if the data suggests there were two branches of the same civilisation on this planet, it stands to reason there may be traces of the other branch on this planet as well.
 
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If there are two other sites to discover, then they are probably in the same solar system as the ones we know of (personal opinion - otherwise players may not discover the next 2 ruins within their life times if they are not teased in trailers).

I say this because the Monolithic Network, in the lore, is all supposed to be connected (therefore, it may be safe to assume that if the Thargoids are the creations of the Guardians, they do not know we are here at the ruins if the ruins are disconnected from the network) - but the data required so far is only accounts for 1/3 - this would mean that the monolithic sites have been disconnected and are now solely "Local" clients in the network, but it may be that their monolithic network relies on 3 clients in one system being active or working in tandem to complete the network 100% so that it may connected to other solar systems elsewhere.

So, logically in conclusion:

1) Two more sites exist on the same planet - the planet needs to be scoured from top to bottom.

2) Sites exist on two other worlds orbiting two other planets in the Synuefe system (any celestial body).

I'll be checking out the furthest planet in the next 30 mins or so.

h62Lor1.png
 
I started building a spreadsheet, but wanted to see if it would work for other cmdr's before I finish it. it WILL be a monstrosity once all the sheets are added. Let me know if this is useful at all or no, before I finish it.

https://docs.google.com/spreadsheets/d/1yHaxB6f-IucAPzJCTtEmqeRuqTai6o3Jm4oQ1UN4iEc/edit?usp=sharing
works for me, although i consider the spacing a little detailed, 0,5 degrees spacing should do fine as from 3 km you got a field of view of roughly 0,75 ° longitude/lattitude, so the outer 30% FoV will overlap on search strips...
 
It would be logical that the planet would have 3-4 ruins (we didn't find guardian satellites so far) for full sky coverage.

And that there are at least 3 systems with ruins, probably somewhere between colonies and Guardians Homeworld.



From the very first time I visited ruins I was always wondering, why moon is rendering in such detailed way - just like we suppose to see something on it.
However I have no idea how, especially that now, the "view" range is much smaller (I missed ruins when I came back and couldn't find them).

On the other hand thou, the Formidine Rift people, manage to find delta side, hidden in canyon with having no coordinates. I had trouble too see it on screens from above, even knowing that it's somewhere in the middle of the screen. And in night it would be impossible anyway I guess.
 
Hey guys,

Not sure if this has been seen yet but I was just cruising to Barnard's Loop and saw this nebula with Barnard's Loop. Reminded me of the rings. Not sure if it helps, adds a new perspective, or just looks cool :p.


I wanted to repost this image so we could compare the old ruins to the new ruins update and etc etc etc. I do think that the layout of this entire place is a clue to the next site. How? I dont know just yet.
 
I reiterate that I think we need to work out where the continents are on the ruins planet so as to give a narrowed down search zone for any other ruins.

I say we... I guess I just mean you guys... I'm out in the Rift currently scouring for the Delta or Gamma site...
 
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