Alien archeology and other mysteries: Thread 9 - The Canonn

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Ozric

Volunteer Moderator
I'm confused - are you not playing the game and able to do that yourself?

No he is content to just sit back and post the same thing over and over again and expect everyone else to do his bidding. Oh and if you try to question that validity of his reasoning, he just flat out ignores you.
 
I have uploaded some Hi-Res images of the new life forms found out in the IC 2391 Sector ze-a d101. These things look cool but the sound is what creeps me out the most. I just spent some time driving round the location. Very spooky

IC 2391 Sector ze-a d101
Planet : c 3 a
11.4262 / 48.4192

YQMU1K2.jpg

[video=youtube_share;aGMLUMsPpN8]https://youtu.be/aGMLUMsPpN8[/video]
 
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Whilst there is no reason not to look for possible information encoded into the layout of the existing site, it might just be shaped that way as that is how they built it. It might conform to a style they like, or it just got built organically like a regular town.

For example, it might be the equivalent of an alien explorer trying to calculate the position of other human bases by looking at the alignment of these structures.

https://assets.tentonhammer.com/col...m/elite-dangerous-base-landing.jpg?1468379428



Also I wonder how advanced the Guardians were/are? Humans have spread over thousands of systems and built advances stations and bases, mostly using hi-tech modern materials.

We have found one Guardian outpost, with possible four more on the cards. There may be others as well, but it's hardly like the human bubble. Of course, these could be far from their core systems and home world, but still making structures out of rock is a little old hat.

EDIT: that said the structures could mostly be gone, and what we are seeing is the outline impressions of where they were.

But we have been explicitly informed by Ram Tah that:

13 - The written form of the language of the Guardians is based on the glyphs , each glyph representing a word. Glyphs seem to be able to be associated to describe complex concepts, while the integration of movements can also be used to add additional meaning. All glyphs are symbols and are more abstract than hieroglyphics, but it is possible to identify a simple reference based on their shape. For example, the glyph used to designate the moon shows the rising and falling moon as it appeared on the Guardian world.

And explicitly invited, again by Ram Tah to:

"...explore these systems. Together, we can further our understanding of this fascinating race."

They are all but telling us "decode them ruins to narrow down that search".

I note also "explore those systems" not necessarily "explore the planets in those systems".

The CMDR who posted the Raiders of the Lost Ark quote "They're digging in the wrong place!" and implying this was the watercooler talk at FDev offices is pretty much on the money for me:D
 
I'm liking the idea that the ruin site was changed as it somehow points to the next "relay" in the network, if these are comms stations of some kind.
Also, why did we start in the middle? The original scans start giving details from probably part two or three of the data groups. Why didn't FD just make that site the start point with parts 1 to 13 of the scans. Is that also linked to why it was changed?

Anyway, I'm going crazy scanning planets, I've been over 12 hours on this and thinking... They wouldn't expect us to blindly keep scanning with no clues, something on the first site denotes which planet we're looking for, it has to, I hope :)
 
No he is content to just sit back and post the same thing over and over again and expect everyone else to do his bidding. Oh and if you try to question that validity of his reasoning, he just flat out ignores you.

The bit that amazes me is the "This is what we're doing now - everyone join in" grandstanding.

Surely people have the self-awareness to realise how deeply aggravated they themselves would feel if they followed an 'official' line of enquiry only to find out it was just made up by some poster who couldn't be bothered to go do it themselves?
 
25Km and as I have said before, there is only 1 planet with the exact temperature of the current know ruins.



I'd hardly call only quoting the relevant part, skillfully editing.

Honestly we always have a new influx of people when something big hits, but this group are beyond the pale.

I had no intention of pointing out the first part of your post made no sense as at no point have we been led to believe that "decoding" the ruins would provide us with "the answer". Who even said that there were actually things to be decoded?

So the only relevant part of your post was you saying they need to narrow down the search area for us and I simply pointed that they just have. 4 systems rather than ~399,999,999,999 is a start.

I think the direction of what was said, and as could be taken from what you just said, intentionally or not, that there is at least as high of a probability that we could all just land by the ruins, do absolutely nothing and wait. I mean, in all of this, we have not figured anything out on our own as all beyond brute forcing the order of items to activate the obelisks, and demonstrate that that activity was bugged. Eventually we will get another CG or something of the like, we go get stuff and deliver it, and then wait for the next chapter in the story to appear in GalNet, all the while we could just stay sitting on the planet doing nothing and in the end, we will end up with the same results.

I think it is just as likely as anything else that this is a story being presented in chapters with brief interactive spots to give the illusion of player driven narrative and problem solving. We have known of the existence of the first set of ruins for how long now, yet have gleaned exactly nothing at all that can provide any predictive power beyond pure guessing. Numerous reasons for that to be the case, but lack of cleverness and intelligence in the playerbase is not one of them...and that is where the real issue I think lies. The dev's are way outmatched in this aspect of the game by their playerbase, and the only way they can create something and sustain it long enough to draw more than just a handful of players is to essentially create something that is unsolvable.
 
The bit that amazes me is the "This is what we're doing now - everyone join in" grandstanding.

Surely people have the self-awareness to realise how deeply aggravated they themselves would feel if they followed an 'official' line of enquiry only to find out it was just made up by some poster who couldn't be bothered to go do it themselves?

Or maybe "many minds working on this idea are better than one" and that "repeatable testing is better than one CMDR trying it".

"I still need some one's assistance in placing an accurate lat/longitude compass over the top of this image - to get more accurate measurements!" is hardly "DO MY BIDDING YOU IDIOTS!". So if we feel inclined to help, help. If not, no need to throw rocks.
 
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Or maybe "many minds working on this idea are better than one" and that "repeatable testing is better than one CMDR trying it".

"I still need some one's assistance in placing an accurate lat/longitude compass over the top of this image - to get more accurate measurements!" is hardly "DO MY BIDDING YOU IDIOTS!". So if we feel inclined to help, help. If not, no need to throw rocks.

This isn't a single posting, it's an ongoing pattern of random theories that are often simple to test but clearly just thrown out for others to do.

If every users posts every idea they get and asks everyone else to do it for them the thread is chaos. Test your own theories, then ask others to back them up and we end up with a thread full of the 1% that might lead to something, not the 99% that are just "hey look circles look like other circles!"
 
I have uploaded some Hi-Res images of the new life forms found out in the IC 2391 Sector ze-a d101. These things look cool but the sound is what creeps me out the most. I just spent some time driving round the location. Very spooky

IC 2391 Sector ze-a d101
Planet : c 3 a
11.4262 / 48.4192


https://youtu.be/aGMLUMsPpN8

First spot i jumped to , 1:50 in your video, the audio is very similar in character to some of the audio cues heard around the ruins site.

Something simialr to that robotic, ring-modulated insect sound can be heard here: https://youtu.be/XCqTgqo-NHE?t=1m20s

and also while in the ruins themselves.


Tinfoil hat on: could these fungal trees be some engineered lifeform that extracts resources? Kind of a precursor to the barnacle.
 
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Not from me, I'm afraid. I don't have any knowledge in that area of things, and the data snippets we got from Ram Tah whilst scanning obelisks called attention to astronomy but not, iirc, atomic structures etc.

Which doesn't mean it can't be that, but I'm working from the position that the info we go whilst scanning is relevant to moving the mystery forwards.
 

Read it but I can't see this puzzle being focused on the small minority who know physics that well. Also, I am still unconvinced the site is a map. I am still convinced it is just ruins. The Data collected by Ram Tah did not ever mention anything else other than systems. So If this site was important, I feel he would have said so.
Hi Bro by the way ;)
 

Ozric

Volunteer Moderator
I think it is just as likely as anything else that this is a story being presented in chapters with brief interactive spots to give the illusion of player driven narrative and problem solving. We have known of the existence of the first set of ruins for how long now, yet have gleaned exactly nothing at all that can provide any predictive power beyond pure guessing. Numerous reasons for that to be the case, but lack of cleverness and intelligence in the playerbase is not one of them...and that is where the real issue I think lies. The dev's are way outmatched in this aspect of the game by their playerbase, and the only way they can create something and sustain it long enough to draw more than just a handful of players is to essentially create something that is unsolvable.

I don't entirely agree with this. The player driven narrative is not an illusion, it is definitely real, now just because with this particular situation you can't piece it together doesn't mean it's not happening. Or is it? You say first set of ruins, I know you mean the first set we discovered, but as has been pointed out many, many times for months now, we have no way at all of knowing whether these were the first ones we were supposed to find! What happens if the clues they were going to put into the game lead us to a different set of ruins which would have been easier to work out the locations of the others from? The tenacity (and over agressiveness in some cases) of the playerbase has certainly changed the way things are done in the game now and will be done in the future.

When was the last time we had a treasure hunt? Certainly one of my favourite parts of the game, until the one in Horizons Beta and subsequent one after :(

But they are not entirely outmatched, just look at Anise. That ship has been in the game since 2.2 and it was just lurking, waiting for us to piece things together and hit a certain trigger. To me the biggest loss on this thread was not trying to accurately piece together what lead to the encounter.
 
just wondering, did anyone ever figure out what the glowing cracks in the ground were at the first site under the various artifacts? i see talk of relics, obelisks, maps etc all the time but nobody questions why the planet is glowing from underground ? [haha]

http://i.imgur.com/jVv0WCT.jpg

I think it's 'artifact juice' that's actually leaked out of the artifacts themselves. I don't think it's coming up out of the ground.
 
Well, crackpot theory number 20,562..... The top/big circle represents the system, the center circle represents the sun and each little finger sticking out of the circle (like stubby fingers) are the number of suns (so 4). The long indicator to the south is like an hour hand, it swings around the 4 inside bands to indicate the suns orbit around eachother. The smaller circle in the south indicates planets, there are 5 fingers so 5 planets. They don't orbit around eachother, but do orbit around one of the system suns (the larger outside ring), of which there are 4 (the very outside broken rings).
So to me that means either Synuefe XO-P c22-17, or IC 2391 Sector GW-V b2-4, each of those systems has 4 suns with one sun having 5 planets. I just can't figure which planet (I'll try another beer.....). What the heck, I figure it's as good an option as any :D

Perhaps the active obelisk in the small circle indicates the planet? This was the bottom left corner obelisk:
https://forums.frontier.co.uk/showt...ies-Thread-9-The-Canonn?p=5061109#post5061109
 
I really hope that MB not a Robert Temple fan....
But if someone wants more tinfoil you can read him.
 
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Just putting it out there, but are there any optimal settings we can employ in the GraphicsConfiguration.xml file to help view these things from high altitudes / Super cruise?
 
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