Thats bloody stupid. If you loose lock due to chaff you should loose scan.
Well the starports should fine and punish everyone who drops heat sink or chaff around their space in the first place. FD should fix that soon.
Thats bloody stupid. If you loose lock due to chaff you should loose scan.
Well the starports should fine and punish everyone who drops heat sink or chaff around their space in the first place. FD should fix that soon.![]()
3 weeks. I SPENT 3 WEEKS of jumping from system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system ONLY TO GET SCANNED AND GET A MISSION FAILED RIGHT AS IM GOING TO LAND AT THE STATION TO CASH IN THE MISSIONS FOR 187 MILLION CREDITS. I was literally less then 2 MINUTES from getting that 187 mil, but THIS ONE AI decided to scan me while I was in silent running, AND RUIN IT ALL.
http://steamcommunity.com/sharedfiles/filedetails/?id=850199007 A screenshot of what it looks like for four missions with rewards equaling up to 187 million credits look like when failed
THIS IS RIDICULOUS
Heh. I've lost count of the number of times I (and others) asked for more (optional) info in the HUD (such as VVI or relative speed to target) during alpha and beta. The heat display used to be larger I'm sure, but shrank with time. The answer that they wanted to keep the 'HUD clear' and more like a WWII fighter, rather than a modern jet, is a bit odd now given the planetary landing HUD does have modern overtones, and provides info (e.g. descent rate) 'up front'.
Almost surprised they havn't permanently welded signal transponders to our cockpit with the number of pirates flying around.
3 weeks. I SPENT 3 WEEKS of jumping from system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system ONLY TO GET SCANNED AND GET A MISSION FAILED RIGHT AS IM GOING TO LAND AT THE STATION TO CASH IN THE MISSIONS FOR 187 MILLION CREDITS. I was literally less then 2 MINUTES from getting that 187 mil, but THIS ONE AI decided to scan me while I was in silent running, AND RUIN IT ALL.
http://steamcommunity.com/sharedfiles/filedetails/?id=850199007 A screenshot of what it looks like for four missions with rewards equaling up to 187 million credits look like when failed
THIS IS RIDICULOUS
Silent running sucks. Line up 8 km from mail slot, hit the gas, request docking when in range and boost once. Reverse throttle and lower landing gear as you pass through the mail slot. Works every time.
This is the real Problem. Players have no other means to evade scans from NPCs besides shooting and getting out of range/ sight.
None of the people giving advice on how he should have avoided getting scanned apparently bothered to look at his linked screenshot and see that it wouldn't have worked since he was in a ' conda. Boost out of range? Is that a joke? And you don't want to open up on a scanning NPC in front of the station when carrying passengers, either. It's a bad mechanic that relies mostly on luck, since FDev, in their infinite wisdom, decided to make silent running useless.
Don't need to. Just need to watch just how many of the player suggestions that Fdev actually takes into consideration (just about none of them unless you are a prominent PvP player in Beta and the topic is combat).
No. As I said to Sleutelbos, the modelling of what goes on in a scan could just be more complex. Any modern military flight sim worth it's salt will have some form of model of radar, radar-cross sections and countermeasures. Having chaff, flares and ECM in Falcon 4 hasn't completely stopped me getting AA-10s up the tailpipe from SU-27s. Countermeasures makes it more difficult for the lock (scan) to be achieved, but not impossible. Likewise a broken lock can be re-acquired. (Of course, more modelling would burn up more CPU cycles, and there may not be the time budget for it...)
*Edit* Another alternative might be the (semi-random) presence of very specific, and visible to the player, larger 'scanning ships' at ports. E.g. if you see a group of Eagles or Vipers loitering around then you should be fine, but if there's also a police Anaconda with 'AWACS' gear visibly present in the instance, be much careful, or try again later.
It's not about making things 'easier', or 'instant win', just potentially more nuanced, less 'binary' and less dependent on RNGeesus spawning. You could increase the base chance of being scanned by tinkering with range and time to scan in the absence of countermeasures, for example. I'll agree that it would potentially require some reworking of scanning, and that is something FDev seem reluctant to tinker with given the network code (as evidenced by Sandro's comments, and seeming reluctance, about modding of scanners on one of the streams).
Thats bloody stupid. If you loose lock due to chaff you should loose scan.
Silent running sucks. Line up 8 km from mail slot, hit the gas, request docking when in range and boost once. Reverse throttle and lower landing gear as you pass through the mail slot. Works every time.
Getting scanned is not related to RNG at all.
Actually, I did just that. I also told him that large ships aren't suitable for smuggling / stealth gameplay. You know, a large ship is easy to spot. There are people who .