3 Weeks WASTED

3 weeks. I SPENT 3 WEEKS of jumping from system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system ONLY TO GET SCANNED AND GET A MISSION FAILED RIGHT AS IM GOING TO LAND AT THE STATION TO CASH IN THE MISSIONS FOR 187 MILLION CREDITS. I was literally less then 2 MINUTES from getting that 187 mil, but THIS ONE AI decided to scan me while I was in silent running, AND RUIN IT ALL.

http://steamcommunity.com/sharedfiles/filedetails/?id=850199007 A screenshot of what it looks like for four missions with rewards equaling up to 187 million credits look like when failed

THIS IS RIDICULOUS

Don't do it Volgrand.
Don't do it, don't do it, don't do it, don't!

udRG8MZ.jpg
 
Heh. I've lost count of the number of times I (and others) asked for more (optional) info in the HUD (such as VVI or relative speed to target) during alpha and beta. The heat display used to be larger I'm sure, but shrank with time. The answer that they wanted to keep the 'HUD clear' and more like a WWII fighter, rather than a modern jet, is a bit odd now given the planetary landing HUD does have modern overtones, and provides info (e.g. descent rate) 'up front'.

The difference I think is the fact that heat really isn't an important thing you need to pay attention to unless you're trying to sneak by system scans. It's a less commonly used component of the game so takes up much less space on the hud. In comparison the altitude and compass display when entering a planet is actually kinda necessary when it comes to navigating around a planetary body. This is not a style issue, but one of utility and in trying to keep the hud as free of clutter as possible.

Also, presumably the Pilots Federation may have agreements with security companies to make this information less available to pilots so that the scanning technology being employed isn't rendered completely worthless. The Pilots Federation dictates what systems are available to free-lance pilots, and has their own legal restrictions they need to abide by. Almost surprised they havn't permanently welded signal transponders to our cockpit with the number of pirates flying around.
 
I'd say the heat thing is more style over (lack of) utility - a second bar next to the heat reading central scanner would be good, and ram home the fact that internal heat isn't the same as external heat signature. But, as experience has shown, we (forumites generally) could argue over 'essential vs. style' on the HUD till the (space) cows come home (and get stuck in the mailslot).

Almost surprised they havn't permanently welded signal transponders to our cockpit with the number of pirates flying around.

Shhhhh! Don't mention signal transponders. Historic forum reasons. (There was a proposal for players to be able to switch their transponders off, so they would be indistinguishable from NPCs at one point. It was a suggestion that provoked some 'spirited debate') :D ;)
 
Last edited:
So from a philosophical point of view, would those three weeks have been any more fulfilling if those millions of imaginary credits been added to your imaginary bank account? Did you have an alternative such as going on a world cruise, solving third world debt or similar? Were they actually wasted in the sense that eveyone who is contributing to this discussion is equally three weeks older and presumably has equally wasted much of their lives? Was your time really wasted?

Sorry, sounding a bit random tonight. Must be my evening meds...
 
3 weeks. I SPENT 3 WEEKS of jumping from system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system ONLY TO GET SCANNED AND GET A MISSION FAILED RIGHT AS IM GOING TO LAND AT THE STATION TO CASH IN THE MISSIONS FOR 187 MILLION CREDITS. I was literally less then 2 MINUTES from getting that 187 mil, but THIS ONE AI decided to scan me while I was in silent running, AND RUIN IT ALL.

http://steamcommunity.com/sharedfiles/filedetails/?id=850199007 A screenshot of what it looks like for four missions with rewards equaling up to 187 million credits look like when failed

THIS IS RIDICULOUS

It wasn't wasted. You've enjoyed the wonderfull travel system of this game!
 
Silent running sucks. Line up 8 km from mail slot, hit the gas, request docking when in range and boost once. Reverse throttle and lower landing gear as you pass through the mail slot. Works every time.
 
Silent running sucks. Line up 8 km from mail slot, hit the gas, request docking when in range and boost once. Reverse throttle and lower landing gear as you pass through the mail slot. Works every time.

Yep, this is the answer. So much fun in my Beluga!

Regardless, I express my condolences to the OP.
 
This is the real Problem. Players have no other means to evade scans from NPCs besides shooting and getting out of range/ sight.

you could out run the scan. get far enough away from scanning npc. scan will fail to complete.
silent running is only needed to evade aggressors not for avoiding scans. seeing as i don't run from any i don't need silent running at all.

I watch stuff on my pc while I play ED with VA and occasionally noise from a video would activate commands including silent running and one time killed my ship. I panicked, I was new to the game had to start again, I didn't have rebuy.[mad]
disabled silent running and never looked back.

now FEAR is not in my nature. death is what i dish out.:D
 
None of the people giving advice on how he should have avoided getting scanned apparently bothered to look at his linked screenshot and see that it wouldn't have worked since he was in a ' conda. Boost out of range? Is that a joke? And you don't want to open up on a scanning NPC in front of the station when carrying passengers, either. It's a bad mechanic that relies mostly on luck, since FDev, in their infinite wisdom, decided to make silent running useless.

Actually, I did just that. I also told him that large ships aren't suitable for smuggling / stealth gameplay. You know, a large ship is easy to spot. There are people who can do it (we had a discussion about this a few pages ago), but it requires some skill. No, it's not a bad mechanic, just a player who picked the wrong tool for the job.

- - - Updated - - -

Don't need to. Just need to watch just how many of the player suggestions that Fdev actually takes into consideration (just about none of them unless you are a prominent PvP player in Beta and the topic is combat).

Good thing is, you don't know what you are talking about. I can name dozens of non combat suggestions that made it into the game.

- - - Updated - - -

No. As I said to Sleutelbos, the modelling of what goes on in a scan could just be more complex. Any modern military flight sim worth it's salt will have some form of model of radar, radar-cross sections and countermeasures. Having chaff, flares and ECM in Falcon 4 hasn't completely stopped me getting AA-10s up the tailpipe from SU-27s. Countermeasures makes it more difficult for the lock (scan) to be achieved, but not impossible. Likewise a broken lock can be re-acquired. (Of course, more modelling would burn up more CPU cycles, and there may not be the time budget for it...)

*Edit* Another alternative might be the (semi-random) presence of very specific, and visible to the player, larger 'scanning ships' at ports. E.g. if you see a group of Eagles or Vipers loitering around then you should be fine, but if there's also a police Anaconda with 'AWACS' gear visibly present in the instance, be much careful, or try again later.

That's basically already the case, just with different tools and designs. Just because people ignore the mechanics it doesn't mean they are not there. We have heat sinks, silent running, small ships, patrols changing shifts, etc. They all work.
 
It's not about making things 'easier', or 'instant win', just potentially more nuanced, less 'binary' and less dependent on RNGeesus spawning. You could increase the base chance of being scanned by tinkering with range and time to scan in the absence of countermeasures, for example. I'll agree that it would potentially require some reworking of scanning, and that is something FDev seem reluctant to tinker with given the network code (as evidenced by Sandro's comments, and seeming reluctance, about modding of scanners on one of the streams).

Getting scanned is not related to RNG at all.

- - - Updated - - -

Thats bloody stupid. If you loose lock due to chaff you should loose scan.

You don't loose lock due to chaff, just your gimballs.
 
Account created 25/1 and has one post

Took a mission that involved not getting scanned, got scanned, failed mission, created forum account, threw some salt around, rage quit.

The End

As has been said here, there are lots of ways to avoid scans, they don't need to alter the mechanic to make it any easier
 
Last edited:
Silent running sucks. Line up 8 km from mail slot, hit the gas, request docking when in range and boost once. Reverse throttle and lower landing gear as you pass through the mail slot. Works every time.

Until a wild T9 appears in the letterbox. That's why I use all three methods to avoid scans, silent running, boosting and small maneuverable ships.
 
Lining up 8km from the letterbox isnt necessary if the ship is small/medium. I just boost boost in. On larger ships like the cutter, Ive been less successful. But an AspX can boost in from anywhere, ie as soon as you enter the stations instance. Robigo made me practice this (oh how I miss those smuggling runs) over and over. I still do it now even when I am not smuggling.

However I did start my smuggling apprenticeship at 8km out and lining up. But as I got better and better at it, I now dont bother as ive gitten gud at it.

I will stress that getting scanned further out might require you to boost boost away from teh station and not attempt station entry as you may not make it inside in time. Its a balancing act.

The point is, if you have a scan failure in your mission, you need to be on the ball 100%. No going to the loo, rolling a ciggy or checking panels. Concentrate and win.
 
Last edited:
On top of the existing modes Open, Grouped and Solo, they should create an Empty mode for this game without NPCs, to where you can switch to for these type of missions.
Shouldn't be too hard...
 
Getting scanned is not related to RNG at all.

It is if the RNG just decides to drop a police ship into your instance (e.g. I've had a police ship drop in on my whilst dogfighting even with 'report crimes' off. I've also had a police ship drop in and scan me on a tourist mission when on a planet surface outside the bubble - what the fudge was he doing there? Long range operative? It is also related to whether the game picks zero sys. auth. ships in a location around a station, or a handful. Chance of getting scanned probably does have some correlation with # of ships present. :)

- - - Updated - - -

Actually, I did just that. I also told him that large ships aren't suitable for smuggling / stealth gameplay. You know, a large ship is easy to spot. There are people who .

So, what's the point of passenger cabins that only fit on large ships, and missions for 6+ people that require secrecy, if we're supposed to always use small ships?

Anyway, it may not be a 'bad mechanic', as you say, and there are tools to counter scans, as others have said, however it could/would be better if there was more room to play with (i.e. not always dropping out 8km from the station, and detection possibilities getting a bit of an AI tweak).
 
Last edited:
Back
Top Bottom