Alien archeology and other mysteries: Thread 9 - The Canonn

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https://forums.frontier.co.uk/showt...9-The-Canonn?p=5073449&viewfull=1#post5073449

There is a reason why every relic and every beacon are on there exact positions on this city/ruins/nav beacon.
One cannot just pick up first relic in sight and go around to unlock random obelisk. I figured that out in a legit way, watching the ruins, searching for clues.
Now You know.


I am very aware,
As i have several pages currently infront of me with hand written attempts at decipher possible multiple codes from the ruins, and hours looking at the picture to make some sense of it.

Im just asking that we stay on topic, that's what the thread is here for.
 
The large circle looks like a view of a planet looking down on a pole with three lines of longitude denoted at 120 degree intervals, where as the small circle looks like an equatorial view with the equatorial latitude shown. The 5 cog like structures around both circles denoted 120 degrees in 30 degree intervals. If you use a polar co-ordinate system 120 degrees would equate to -30 degrees. Could these be clues to co-ordinates to try? But what datums? North? South? Our 0 degrees longitude?

http://imgur.com/JntTFlv
http://imgur.com/dzwOxRA

Good thinking. Could the "active" obelisk play some part in orienting it perhaps?
 
While searching around the fungus trees on IC 2391 SECTOR ZE-A D 101 C, I found a system defence force ship just sitting on the ground. Is that normal way out here?
 
I am very aware,
As i have several pages currently infront of me with hand written attempts at decipher possible multiple codes from the ruins, and hours looking at the picture to make some sense of it.

Im just asking that we stay on topic, that's what the thread is here for.

Then I can tell You this:

This is a 2-part process. I call it the puzzle and the riddle. First part (puzzle) are the relics. This part is invisible to average Joe because this layout is asymmetrical. It creates optical illusion. That is the reason why drawing straight lines does not work. It is fascinating FD design (and brutal for the players).
Without resolving that part, one cannot approach to obelisks. I am afraid that unlocking obelisks is even more brutal, although I have some good starting clues.

I have contacted the Guardians :cool: how far should I proceed in my conspiracy theory.
 
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Is there an issue with the rendering on the moon with the brain trees? It's really blocky and you need to be within a couple of hundred metres to resolve anything - not like that on the planet C3? Thanks
 
Ok, quick start, I don't have much time. Lol

Beacon base glyphs.

Try looking at it in binary.

∆=1
[]=0
---[∆]---= Big triangle/1
---[]--- = big nothing/0

∆∆[]∆ | ∆[]∆∆ | [][][][]
---[∆]---| ---[∆]--- | --[]---
∆∆[]∆ | ∆[]∆∆ | [][][][]

Annnnd I've forgotten how to read binary. Lol

Feel free to finish it. That's just one side of one beacon.
 
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The question I have is how come the first lot ruins were so easily found an yet the ruins in the identified star systems are proving to be so difficult to find.
 
Alright I analyzed my 1 hour and 5 minutes of recording the obelisk sounds at obelisk E1 in Solo Play.

The following is a compilation of all the "strings" of high-pitch encoded data in that 1 hour and 5 minutes (30 strings in total, however the last one is incomplete - the recording was stopped midway through).
WARNING: HUGE PICTURE.
akAOjs7.jpg

Some things to note about the data:
1) Throughout the recoding, the obelisks introduces a bit of noise in the recording, I have shown it here:
isWOlzg.jpg
2) All of the "strings" end (or start, if read from right to left!!!) in the same pattern, 100%. It is quite easy to notice if you check out the recordings. (Consists of 1 narrow long line, 4 sets of horizontal lines and a huge big block at the very right.)
3) The strings consist of 6 different constructs: Horizontal lines, narrow long vertical lines, medium long vertical lines, medium top-side vertical lines, large bottom-side vertical "lines", The Terminating Block (or the beginning block?!)
4) The horizontal lines often change pitch and for the most part there should be 10 of them (though in the terminating block there is a column of 11 horizontal lines...?). Other people working on this part of the puzzle seem to disregard the horizontal lines but I personally think that is a mistake.

My guess is that this is a numbering system of some sort, however... I was not able to decode it (I am not that smart, I guess), but perhaps someone who IS smart could take a look at the data and try?

All of the spectrograms individually can be found in this .rar: https://www.dropbox.com/s/niamhdm6mw39nzq/alien strings.rar?dl=0
 
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Originally Posted by Melsom
We have to bruteforce it as we have not found or understood the clues MB and FDev has left us. This is going to take forever. It would be so helpful if MB or anyone could just confirm that there are clues in the game.
Just look for a moment at the layout of the Ruins and you'll see one of the clues right before you

"We" (the editorial 'we') have been looking at the layout of the ruins for some time now. There are a huge number of mathematical overlays over multiple pictures of it, right, left, up, down, etc. People here with tons more math and astronomy skills than I will ever hope to have seem to be stumped.

Please enlighten us with that clue before our eyes that we've all missed, because everyone else's eyes are bleeding green goo at this point. We'll all here to learn. Please show us what was missed. Thanks.

(BTW, not a dig at your for the statement, but "we" would really like to know what you've spotted.)
 
On what, LOL this entire 1360+ page thread is about the ancient ruins..
So i am refering to the ancient ruins, I know a lot of people are working on this, but the last few pages are just gossip and banter, and important posts related to the search efforts are being skipped by thread bumping comments like the one i am writing right now

Agree there's been quite a bit of noise lately, but I just got the impression you were frustrated since people only were going 'brute force'.
People here may be posting a lot of brute-force posts, a bit too much. True. *nods*

However, many of the old timers in Canonn is still doing their things without posting a update every 6 hours.
In fact, many keep pushing their testing & analyse as we speak, but wont produce any posts until they can conclude either way.
That's why we see alot of noisy posts.

Less posting, better testing & analysing.

Now let's get back to work and produce more facts ...
 
Then I can tell You this:

This is a 2-part process. I call it the puzzle and the riddle. First part (puzzle) are the relics. This part is invisible to average Joe because this layout is asymmetrical. It creates optical illusion. That is the reason why drawing straight lines does not work. It is fascinating FD design (and brutal for the players).
Without resolving that part, one cannot approach to obelisks. I am afraid that unlocking obelisks is even more brutal, although I have some good starting clues.

I have contacted the Guardians :cool: how far should I proceed in my conspiracy theory.

What are the rules about warnings in this forum? It seems pretty clear that this guy is a troll and has no idea what he is talking about.
 
Well I was leaving Obsidian Orbital when I got interdicted the first time.

The second time was when I was leaving the Pleiades Sector...
show off!........I spent a whole morning sashaying about the Pleiades systems fluttering my eyelashes (in my admittedly empty Asp) to no avail
 
I couldn't be more on the other side of the fence. I think Frontier are stalling because they simply haven't prepared the content that this chapter is named after. If the narrative was ready, they would want us to experience it. So I'm all for exposing this content in any way we can.

I spent 45 minutes tonight trying to bug under a planet in my ship. Using the graphics change / load in bug thats reported sometimes. I'll do anything to find this content at this point.

If FDEV want this content found legitimately, they wouldn't say.. here are the names of 2 billion square km of terrain. go search it.. with your eyes..They are stalling and showing utter contempt for their dwindling playerbase.

Frontier basically gave the Formidine gang and entire sector of space to look for something thousands of systems, I don't think would blink at giving us 4 whole systems to search.

I think the content is there, it just a matter us searching for it.
 
Then I can tell You this:

This is a 2-part process. I call it the puzzle and the riddle. First part (puzzle) are the relics. This part is invisible to average Joe because this layout is asymmetrical. It creates optical illusion. That is the reason why drawing straight lines does not work. It is fascinating FD design (and brutal for the players).
Without resolving that part, one cannot approach to obelisks. I am afraid that unlocking obelisks is even more brutal, although I have some good starting clues.

I have contacted the Guardians :cool: how far should I proceed in my conspiracy theory.

If you don't want to spill the beans yet fair play, but just out of curiosity could you post a picture of your total in the mission, because assuming you have solved the ruins you'll be much further on than 36 million.
 
I don't think that is the point. Whatever humans are using, the 'guardians' will have had their own system. Much like ours is logical, so theirs will have been. Soooooooooo........although our co-ordinates wouldn't 'Meene' anything to them, they still form a logical basis for a theory. Do I think this theory will solve the mystery? Probably not. BUT, what does probably mean? 95% no. That still means there is a very real 5% chance that it could. Do I have a better idea? No. SO I am willing to buy into the idea and burn a few hours of my time attempting to see if someone else has a good theory. Th AI / Computer argument is valid and the rounding is not completely logical, but who cares? Once in a location at a low level one can see for quite a distance so it probably covers the statistical error in the rounding. Short of a co-ordinated police type comb with hundreds of commanders we are at the mercy of FD unless we stumble on a set of ruins by serendipity.

It isn't only the rounding that is off. It would be a really bad story telling by FDev if the guardians not only would use a 360 degree circle but also knew about our randomly determined prime meridian. How many flaws do you need to dump a theory?
 
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