The Star Citizen Thread v5

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Not at all, it seems. Plus it's baffling to see how CR completely ignored that the engine supporting VR is not the main work item here - it's your own game's integration with VR, making the user interface usable in VR, making sure your assets are even usable in VR, and let's not forget the massive questionmark of player animation and FPS. All those cutscenes of your player entering the cockpit? You can forget about this in VR. Forced motion like that is a no-no.
 
Not at all, it seems. Plus it's baffling to see how CR completely ignored that the engine supporting VR is not the main work item here - it's your own game's integration with VR, making the user interface usable in VR, making sure your assets are even usable in VR, and let's not forget the massive questionmark of player animation and FPS. All those cutscenes of your player entering the cockpit? You can forget about this in VR. Forced motion like that is a no-no.

VR is incompatible with Genuine Robert's Vision. If providing an immersive and realistic VR experience means making a game not a movie, then to hell with the game ;)
 
VR is incompatible with Genuine Robert's Vision. If providing an immersive and realistic VR experience means making a game not a movie, then to hell with the game ;)

They are running out of money to make the movie game
Sell the door and the handbags.
 
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Quite well, actually. Last I heared they almost have the foundation comepletely done for the guys in Germany to start making the tools they need to begin adding initial pre-alpha support for the highest fidelity VR experience ever.

Like the ProGen that was going to blow everything out there today, and tomorrow out of the water???

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Call me delusional, I'm beginning to think that some of the more bizarre rumours that swirl round this project are now being orchestrated to discredit detractors.

Only so many times you can repeat "Hey, listen to X!" which turns out to not be accurate, before people stop listening... Although that then folds into itself wondering if any of this is orchestrated from within the project itself...

Which would make me wonder if that is really a good use of time and energy for a project which is scheduled to start development next week! (Kidding) :p

When you get to the level of "Guy changes LinkedIn to say he is ex-Foundry, DS jumps all over it as proof another head guy is out. Guy changes his LinkedIn straight back and makes like nothing happened..."

It is all getting a bit twilight zone for me... I expect this is what happens when you are half-way through a 10 year release plan for a game... need to get your jollies somehow? ;)
 
Call me delusional, I'm beginning to think that some of the more bizarre rumours that swirl round this project are now being orchestrated to discredit detractors.

Only so many times you can repeat "Hey, listen to X!" which turns out to not be accurate, before people stop listening... Although that then folds into itself wondering if any of this is orchestrated from within the project itself...

Which would make me wonder if that is really a good use of time and energy for a project which is scheduled to start development next week! (Kidding) :p

When you get to the level of "Guy changes LinkedIn to say he is ex-Foundry, DS jumps all over it as proof another head guy is out. Guy changes his LinkedIn straight back and makes like nothing happened..."

It is all getting a bit twilight zone for me... I expect this is what happens when you are half-way through a 10 year release plan for a game... need to get your jollies somehow? ;)

That, or they're doing a Trump and producing such a s**tstorm of outrageous stuff that you can't focus on any one bit and somehow, it all slides past...
 
It is all getting a bit twilight zone for me... I expect this is what happens when you are half-way through a 10 year release plan for a game... need to get your jollies somehow? ;)

What release plan? It's been stated it's being made up as they go along based on the monthly donations.

I suspect they're under incredible levels of pressure.
 
What release plan? It's been stated it's being made up as they go along based on the monthly donations.

I suspect they're under incredible levels of pressure.

I was being facetious ;) given they are 5 or 6 years in and the end of alpha is nowhere in sight. Even supporters are now saying with 2.6.2 made official, 3.0 will be 2018...
 
I was being facetious ;) given they are 5 or 6 years in and the end of alpha is nowhere in sight. Even supporters are now saying with 2.6.2 made official, 3.0 will be 2018...

Aaah! Sorry :) I should recognise folk doing that really.

I can't believe how readily they've swallowed that, especially after how virulently they fought to convince everyone that 3.0 really was going to come out before xmas last year. I kinda hope that seeing others just suck it up helped wake up other commandos that something was rotten in austin
 
I was being facetious ;) given they are 5 or 6 years in and the end of alpha is nowhere in sight.

I would argue that that the Alpha hasn't really started, as for that you need at least the bare minimum of gameplay as it is intended to work in the final game. The PU has no gameplay other than a couple of sample scripted missions. My understanding is that Marine Commander and Pirate Swarm are not core elements of the final game, but are there to give backers something interesting to do while they wait for the game design to be finalised.
 
I would argue that that the Alpha hasn't really started, as for that you need at least the bare minimum of gameplay as it is intended to work in the final game. The PU has no gameplay other than a couple of sample scripted missions. My understanding is that Marine Commander and Pirate Swarm are not core elements of the final game, but are there to give backers something interesting to do while they wait for the game design to be finalised.

This. None of what CIG has shown will be in actual finished game. They are tech demos, prototypes. And it is not a bad thing - if they would have been released let's say 2013. At this point alpha is just very very late and there's indication it won't come for at least another year.

Either way for last few weeks I care less and less. Realities dictate to pay less attention to something so...insignificant.
 
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I would argue that that the Alpha hasn't really started

You could. Some people argue man hasn't gone to the Moon, too.

as for that you need at least the bare minimum of gameplay as it is intended to work in the final game.

Hm... game mechanics such as:

- multiple ships, with different capabilities
- multiple weapons: ballistic, energy, missiles of different sizes
- multiple mounting options, gimbals, fixed
- ship damage and repair
- fuel consumption and refilling
- basic multicrew options
- basic options for purchasing/outfitting character and ship extras
- basic FPS combat
- station docking
- scripted missions

You really expect that NONE of that is going to be in the final game?

My understanding is that Marine Commander and Pirate Swarm are not core elements of the final game

Your understanding comes from where/whom, exactly?

The FPS combat is absolutely a core element of the final game. The 2 swarm modes are not merely "to give people something to do" - they have distinctly different AI patterns, and the purpose of those is (in addition to providing a player with "something to do") is to test the different AI elements.

Seems like you haven't spent much time actually playing the game, nor reading anything beyond the constant drivel posted in this forum.
 
Hm... game mechanics such as:

- multiple ships, with different capabilities
- multiple weapons: ballistic, energy, missiles of different sizes
- multiple mounting options, gimbals, fixed
- ship damage and repair
- fuel consumption and refilling
- basic multicrew options
- basic options for purchasing/outfitting character and ship extras
- basic FPS combat
- station docking
- scripted missions

You really expect that NONE of that is going to be in the final game?
He didn't really say anything of the kind, now did he? He said that you really need a bare minimum of game mechanics — that oft-mentioned vertical slice — before you can really talk about it being an alpha. Something at least approaching an actual game loop. What you have there are a bunch of disjointed game functions that serve no purpose and offer no dynamics because little of it is connected together, and none of it actually matters or does anything useful.

Oh, and a couple of those aren't even game mechanics. Of the ones that remain, there are a couple that arguably aren't even in yet, and it's highly questionable that any of them work as intended in the final game.

Your understanding comes from where/whom, exactly?
Probably CIG's description (and treatment) of them, pretty much from day one, as separate test beds for mechanics and dynamics rather than as something that will actually be reintegrated into the final thing.
 
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Seems like you haven't spent much time actually playing the game, nor reading anything beyond the constant drivel posted in this forum.

The time I have spent testing the pre-pre-pre-pre-Alpha of the BDSSE has resulted directly in me constantly posting drivel in this thread :D
 
You could. Some people argue man hasn't gone to the Moon, too.<snipped>

If I accept your (incorrect) claim that Star Citizen has actually achieved alpha release are you not worried that a game with such a terribly substandard and incomplete alpha in comparison to other companies alpha releases will evolve into an equally substandard final product.
 
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The FPS combat is absolutely a core element of the final game.

Such a core element that according to Roberts it was already in the PU long before SM was resurrected as a completely separate module purely for marketing purposes, because they had nothing else to show for 2016 except broken promises. SM itself is absolutely not a core part of SC or S42.
 
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