Building the game around NOT walking!

Apologies if it came of slightly agitated. I do believe that we will get Space legs eventually, however unlike the things that they had made prior. The introduction of space legs is a large enough workload to make an entirely new game and looking through their catalogue of previously released game, they have no First person system experience, which doesn't make the implementation any easier.

That being said, I do hope that is being added sooner, rather than later, because I agree with the main point that it makes these weird, half-solutions that might have to be reworked when that system is finally implemented.

I'm thinking the more the game gets developed without walking the more difficult it is becoming to implement it.
 
Whether we are able to eventually walk around might depend on what we get with the Character Creator.
If we get just a Head/Torso and a portrait pic, then that might be a good indication that we may never be getting "legs"
If we get Full Body Avatars, then getting the ability to walk seems more likely.
Unless of course FD intends our Avatars to be like the people in Wall-E.
 
Are we running before we can walk?

Not being able to walk, and building the game up without this feature is making less and less sense and creating weirder work-arounds, such as tele-presence.

It seems to be really inefficient, how much of the game will have to be re-made once we can walk?

I'm starting to suspect we may never get to walk outside our ships.

For example where is the door in your SRV?
+1 You nailed it. This is why I said multi-crew was coming too soon, we need legs first for it to make sense and bring meaningful gameplay with it.

Doing it this way has already caused a disturbance in the jimmies of players who want lore and logic and has also robbed the feature of meaningful things to actually do with a crew. It's just a gimmick feature that brings no new gameplay with it because in the very least walking around on ships should have come first.

And yes, now I really fear for the future of walking around. They're either going to admit that telepresence was a placeholder and remove it (the best choice albeit pretty silly to have to deal with) or they're going to stick with telepresence and then walking becomes some sort of bizarre placeholder in turn. Or we never get legs...
 
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I have not much faith that we will ever be able to walk into another CMDR's ship and take a seat on the bridge. The version we get with 2.3 will stay.

People always say FD will make it work later, but that never happens. Just take a look at PP or CQC (how's that awesome tournament going?).
 
+1 You nailed it. This is why I said multi-crew was coming too soon, we need legs first for it to make sense and bring meaningful gameplay with it.

Doing it this way has already caused a disturbance in the jimmies of players who want lore and logic and has also robbed the feature of meaningful things to actually do with a crew. It's just a gimmick feature that brings no new gameplay with it because in the very least walking around on ships should have come first.

And yes, now I really fear for the future of walking around. They're either going to admit that telepresence was a placeholder and remove it (the best choice albeit pretty silly to have to deal with) or they're going to stick with telepresence and then walking becomes some sort of bizarre placeholder in turn.

Great points here.

Making multi-crew relate solely to combat, seems to be a very slim implementation.

How many CMDRs will not benefit or utilise this entire season update?

It could be so much more, just a simple addition where all the crew can all get into separate SRV would make so much more of it and include many more players.

Multi-crew Combat Update would be a fairer term for 2.3.
 
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I'm thinking the more the game gets developed without walking the more difficult it is becoming to implement it.

That's not necessarily the case though. Presumably part of the design process has already accounted for the 'steps' necessary to get to space legs, or at least the broad strokes, via the design roadmap. It'd be increasingly difficult if they'd deferred it the whole time and then decided to tack it on at the end. Perhaps the 2.* implementation that lets you leave the helm and control another vehicle is merely a stepping stone to being able to get up out of the seat when the time comes.

2.1 and the Engineers added a lot of new UI that felt very inconsistent. It was like a partial implementation of a coming update. Then 2.2 delivered the new services menus that brought it all back into line. I suspect that's also the case with a lot of other things in the game. Like stubs/placeholders for later things to be added onto.
 
I'm thinking the more the game gets developed without walking the more difficult it is becoming to implement it.
Agree again. It's the same with something like the Navy ranking: the more the game gets developed while that remains a placeholder the more difficult it becomes to implement a proper navy career. This is because the game moves on based on the foundation of increasingly badly fitting placeholders - like sowing up a wound but without disinfecting it. The infection continues and festers underneath seemingly healthy skin until it causes rot.

Continuing to build a game with this mentality is the equivalent of starting with a matchstick house and slowly replacing pieces of it with bricks only you put the bricks on top of the matchsticks instead of replacing the flimsy matchstick foundation first with a solid brick one capable of bearing the increased load.
 
Oh yes.

*makes game about vehicles based heavily of maritime tradition*

*does not let you name said vehicles*

*troll face*

Not that far from

*Makes game with a 1:1 scale model of the Galaxy. You can visit every one of the 400 billion systems*

*does not release with any way to keep track of the places you have been, and we don't get bookmarks until almost 2 years later*
 
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Are we running before we can walk?

NOT being able to walk, and building the game up without this feature is making less and less sense and creating weirder work-arounds, such as tele-presence.

A lot of commenters use tele-presence as an explanation for everything they don't know how it works. FD used it for SLFs.

But lets just lean back and relax bit.
All this discussions about tele-presence is just an indication that players really care about this game and its lore.

But it's "just" a game. A game in development. What is more important for players - content or a lore friendly explanation for missing things? In my opinion it's content.

Walking around is not the game content, it connects the gameplay parts. In my opinion it can be added after enough other content is added. Until that happens all it takes is to pretend the CMDR is walking around, we just don't see it.

Some things simply can't be implemented in a lore friendly way. Hyperspace travel that takes hours or even days. Playing with friends that takes hours or even days. Simply all that has to do with time synchronization between players. In those situations a game play friendly solution without a lore explanation is better. Just pretend (for me hyperspace jumps take hours or even days - just because it makes the game more "real").

The multi crew aspect is just a problem. If it takes time to meet up, if players have to be in the same place, then the gameplay would suffer. Just pretend that it took some time - long time - to meet up. There is no lore friendly solution to this problem.

Driving around in a SRV it similar. It is not required to "walk" to the SRV, board it and then deploy the SRV. While it may be fun, it is not needed for SRV content.

I hope that we will be able to walk around space stations and inside our ships - if we want to. Having to walk around just to do something can get boring very, very fast - in my opinion. For those who want to there should be an option to walk around for every single action not requiring the CMDR in the pilots seat.

Until then, just pretend that… :)
 
Not sure what you're suggesting in the context of 2.3 - people get upset when they have to fly to a station in order to team up - hence the introductiuon of galaxy-wide telepresence. Do you want to make them actually climb the stars, open the door and walk inside before boarding?

Well I would prefer it for me yes.

Simon
 
Commander creator and multicrew are clearly steps on the way to space legs. Consider it's their game and engine, they POSSIBLY have a better idea of the most efficient way to implement features.
 
Are we running before we can walk?

NOT being able to walk, and building the game up without this feature is making less and less sense and creating weirder work-arounds, such as tele-presence.

It seems to be really inefficient, how much of the game will have to be re-made once we can walk?

I'm starting to suspect we may never get to walk outside our ships.

For example where is the door in your SRV?

These are my concerns also. Doing things this way makes it ridiculously hard to implement any kind of meaningful walking around gameplay later on.
 
The roadmap for Horizons was laid out over a year ago. Did it say "OMG FPS" anywhere on there? No? Thought so. All that salt you're tasting is self-mined.
Why so aggressive? You didn't even reply to his post. You are the salty one. He was not complaining there was no space legs on the Horizons season, all he was saying was that seeing how the game is being developed, it seems like space legs is going to be a really problematic feature to implement. Although I think his speculation is somewhat far fetched, I share his doubts. But for now is too soon, I am waiting to see 3.0. Maybe FD surprises everyone with a significant expansion to the game.
 
Commander creator and multicrew are clearly steps on the way to space legs. Consider it's their game and engine, they POSSIBLY have a better idea of the most efficient way to implement features.
With all the bugs emerging all the time, and the pace in which they fix them, that is clearly not the case. But you can be right, logically speaking. The most efficient way to implement features might not be efficient at all. Once spacelegs arrive, it seems, it would have to change many mechanics already in game (with the corresponding mess in the forums haha), or be a really shallow feature (with the corresponding mess in the forums). I hope they can pull it off.
 
Cmdr Tele-presence solved the mystery of the Rift, meanwhile 32 minutes later, 10,000LY away he was part of a crew that wiped out the first Thargoid Battleship.

200_s.gif


Couldn't resist :D
 
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