News 2.3 Dev Update

Was it? Did they promise four? Or was that them theorycrafting, explaining what they'd like to do? ( Genuinely curious )

This was from MB during a Reddit AMA..

Multicrew will allow a team of up to 4 players players to assume roles (Pilot, Gunner, Navigator and Engineer) aboard the same ship. As confirmed by Michael Brookes during a Reddit AMA, Multicrew will not include the ability to walk around your ship(s).

Helm – Pilot & Captain the ship and control fixed weapons
Fire control – Turret movements
Tactical – Countermeasures, shields and sensors.
Engineering – Power management, repairs.

I don't know the full context though.
 
I more than a little depressed to realize that crew can't use SRVs... at least no mention of it was made. And if the pilot can't swap his seat like the gunner and fighter con, what happens if the captain uses the SRV. Can he? Or is it like the fighter bay where you can't land with it deployed?

I'd just like to know that at the very least SRV use is on the "to-do" list. Not the "it would be nice" list.

Good point. I'd like to think at some point (even if it's waay down the line) it'll be much more free-flowing. Any crew member can take any seat and any role. The Helms-man can jump into an SRV, with fighter-control switching over to the Helm etc.

With very rigidly defined roles, you end up with questions like yours above. And what do the combat roles do when outside combat? Can they do anything when the ship is docking/docked at a station?
 
I have to say at this point 6 months late and 2 poor updates his game has become the keystone cops of games. When you think they are going to finally put some work into exploration or trading or something else they focus yet again on combat. That was the lazy way out. They could have had some really cool exploration interfaces, scanners and all that. But just controlling turrets and fighters? Really?

Will you guys EVER read?

"As long as their ship has enough seats (different ships have different multicrew capabilities)" "There can be up to two additional crewmembers, depending on the vessel, who can perform roles to enhance the ability of the ship."

Please, READ.

Read the first post. All of the 'different' roles are listed. There are no more new and exciting roles. The reference to different capabilities means that (for example) there won't be a fighter pilot role available in the Python because the ship cannot equip a fighter bay.

Yes, +1, please, READ, pointlessly agressive person, will you EVER read?
 
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This was from MB during a Reddit AMA..

Multicrew will allow a team of up to 4 players players to assume roles (Pilot, Gunner, Navigator and Engineer) aboard the same ship. As confirmed by Michael Brookes during a Reddit AMA, Multicrew will not include the ability to walk around your ship(s).

Helm – Pilot & Captain the ship and control fixed weapons
Fire control – Turret movements
Tactical – Countermeasures, shields and sensors.
Engineering – Power management, repairs.

I don't know the full context though.

Thanks :)

If we ask nicely, maybe they'll be nice enough to answer?
It's probably gameplay related though, something like "We couldn't figure out enough things for the tact/eng roles, and what we could figure out seemed a little dull, so we merged eng into helm, and tact into fire control and then made the fight con position" .. or something.
 
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Say there are four friends- Bob, Bill, Pete and Stinky- who enjoy winging up. 2.3 is released and they all rush to multicrew in Bob's Cutter.

Unfortunately, there are only three crew positions. Bob, and up to two others.

Which of these four intrepid Commanders gets told to go play with himself?

I love Elite, and look forward to seeing what's on the way, but man it feels like you guys know how to screw up your game sometimes.

My guess, off the tip of my nose, would be Stinky.
 
Lol��
Do those ppl seams happy and content with their life?

Wink wink

- - - Updated - - -

Was it? Did they promise four? Or was that them theorycrafting, explaining what they'd like to do? ( Genuinely curious )

So "they" say. It's a big internet; moves pretty fast.

https://www.google.com/amp/s/amp.re...ls_from_adam_woods/?client=ms-android-verizon

Edit:. Crap, kinda ninjeed

- - - Updated - - -

My guess, off the tip of my nose, would be Stinky.

Correctamundo
 
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Scream out loud that remote joining should only be for controlling one of existing NPC crew only. Not having your cmdr being teleported! I feel like nobody is considering this idea the solution. No telepresence pseudo-explanation needed.
[up][up][up][up][up]controlling one of existing NPC crew only.
 
Was it? Did they promise four? Or was that them theorycrafting, explaining what they'd like to do? ( Genuinely curious )

Well, there's no such thing as promises.

They outlined 4 roles ages ago, but of course, at that time was just wishful thinking by them, it's quite understandable that things have changed in the meantime.

Said so, just two roles (for non slf-capable ships) are actually quite underwhelming... Probably they couldn't make more work.

Anyway, that will probably became another borderline feature, expecially if they don't allow solo players to occasionally switch roles, so it might not be worth more work that what they already have to do on it (which i bet it's still massive).

As for most of the other major updates, i've more hopes to see interesting jewels in other features rather than in the headline features.
 
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Since the number of extra crew you can take is limited by the seats on the ship, does this mean the keelback cant have a 2nd crew even though it has a fighter hanger, which is one of the listed roles for extra crew.
 
Well, there's no such thing as promises.

They outlined 4 roles ages ago, but of course, at that time was just wishful thinking by them, it's quite understandable that things have changed in the meantime.

Said so, just two roles (for non slf-capable ships) are actually quite underwhelming... Probably they couldn't make more work.

Anyway, that will probably became another borderline feature, expecially if they don't allow solo players to occasionally switch roles, so it might not be worth more work that what they already have to do on it.

As for most of the other major updates, i've more hopes to see interesting jewels in other features rather than in the headline features.

That's exactly what I was trying to establish because there's a big difference between "this is what we'd like to do" and "this is what we're going to do."
 
Well, there's no such thing as promises.

They outlined 4 roles ages ago, but of course, at that time was just wishful thinking by them, it's quite understandable that things have changed in the meantime.

Said so, just two roles (for non slf-capable ships) are actually quite underwhelming... Probably they couldn't make more work.

Anyway, that will probably became another borderline feature, expecially if they don't allow solo players to occasionally switch roles, so it might not be worth more work that what they already have to do on it.

As for most of the other major updates, i've more hopes to see interesting jewels in other features rather than in the headline features.

Agreed. It's also quite understandable that people who have looked forward to big ideas announced a year ago, some of who like currently playing in groups of four, would be angry enough with the cheerful announcement of three scaled-back roles to outline their disappointment strongly on the forum constructed for that very purpose.

That's exactly what I was trying to establish because there's a big difference between "this is what we'd like to do" and "this is what we're going to do."


As I understand it, the purpose of a company-sponsored "Ask Me Anything" is to lay out facts about a project's actual features, not spitball on the team's potential wishes. Anything else is just gossip.
 
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Welp, I guess I better start sucking up to some forum members if I want to get ANY use out of the next update. Multiplayer always wins I guess.
 
I have to say at this point 6 months late and 2 poor updates his game has become the keystone cops of games. When you think they are going to finally put some work into exploration or trading or something else they focus yet again on combat. That was the lazy way out. They could have had some really cool exploration interfaces, scanners and all that. But just controlling turrets and fighters? Really?

Pretty much how I'm feeling at present. Hopefully there's things about 2.3 that we haven't been told about yet or that 2.4 will be focused on non-combat-focused gameplay options........but I'm not holding my breath.
 
I'm glad we're getting dev updates again. Hopefully they're taking some of the (rather excellent) suggestions here on board. There's a few things they could implement with hopefully moderate effort to make multicrew shine outside combat too.
 
Some observations:-

So Wings, which are harder to organise, get paid less than multi-crew which is easier to orchestrate?

ie: I could invite to friends to multi-crew on my ship and they'd immediately appear etc and bounties are multiplied. With Wings, we all need to fly there, but bounties are split.

Does this also mean I could just invite a couple of friends to sit onboard, who do nothing, and get free bounty CRs?
<snip>

Gold Farming here we come.
 
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72 Pages to read... Camon people, I read the first 10 more or less and then I quit.

So many people crying... noo immersion is broker, why telepresence ahhhhhh, Elite will lose a lot of players...

If you want immersion, so you don't use multicrew. Stop.
If you want to play in group and are you part of a Corporation, so Multicrew is absolutely good.

Telepresence for me isn't a big deal. Not here. It would...IMO...be better if the guest player simply took over an existing NPC and FD 1...implemented a player trade system so they could divide up the rewards and 2...added missions suitable for multicrew.

But they almost got it right. Close enough.

The problem is the rest of how multicrew has been added.

That players can choose to avoid criminal penalties offers an obvious route for griefing.
Sharing and duplicating rewards automatically? Affects game inflation and also offers obvious potential for abuse.
Extra power pips? Gameplay and balance issues.
Gunner takes control of turrets? Affects how I build out my ship and playstyle, and removes control of weapons frpm me as pilot. Obvious potential for trolling as well.
There also is not a lot for multicrew players to do.

And so on.

Multicrew implementation in Elite appears to be very bad. Sadly....I didn't expect anything better
 
My main concern is crew griefing the helm.

What is preventing someone from joining my ship, Shooting a security vessel, getting me wanted, than leaving without a bounty on themself? Or worst, taking my fighter and trying to kill me with it. I know I can boot them but in a combat area it may be too late.
 
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