The Star Citizen Thread v5

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Seeing the jerky animations in SM, buggy flight model, crappy designs (many are awesome mind you) and many more things does this mean that Star Citizen at the moment is ANYTHING BUT fidelitous (which btw means "faithfull" I mean lol?). In what context is it still used when it comes to Star Citizen? Whats the connection?

I think there are 3 basic things at play here.

A) What CIG says will happen in the game in livestreams, marketing, etc. (The Hype)
B) What actually does happen in the game (The Result)
C) What players personally want/enjoy in the game (The Fun Factor)

Some people are quite focused on A vs B, whereas I pay very little attention to A. I'm mainly focused on C (which is the result of B).

If the ships have physics, great. If they don't, great. Are they fun to fly? For me, yes. I really don't care about the code mechanics.

I don't watch the all streams, read every update, scan through all the email updates, etc. I've seen people here talking about the "oxygen-blood modeling" more than once - I'm guessing that's some wild thing that Chris discussed, wanting the Player's blood & O2 to be based on realism. At the base level, it could simply mean that The Result will be that a player uses more O2 and looses more Blood when they are running, vs standing still. Maybe CIG has a few people wearing a FitBit and culling the results. Who knows. I know who really doesn't care much about the marketing vs mechanics of blood/O2 - that's me.

I mean - sure, it's a great topic to harp on, make a meme, poke at, whatever. And if A vs B is really important to you, then I get why it might be so important. But realize that A vs B is NOT what 100% of the players are concerned with. Some of us are mostly just interested in C.

That's not to say that A isn't relevant to me. Of course, Cargo Shipment isn't in the game yet. And I'm hoping/expecting it will be. But this micro-analysis of every single thing Chris has ever said - I'm really more concerned with the patch notes, than last week's Roundtable Discussion Podcast.
 
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A is the thing that made the funding of SC a success it is, it's only fair to criticize CIG's failure to adhere to their own marketing/promises. And that doesn't change because some people focus on C.
 
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Hm... (thinking...)

I vaguely remember discussing the grey market at some point, but I personally haven't bought any ships on it. Not that wouldn't consider it under optimal circumstances. But I've nothing against that sort of thing, really. Buyer Beware, and all that.



Thanks man. I appreciate that. :)

Still not sure why it's being continually repeated in this thread that either I've never made a SC donation, or don't play the game, or both.

I mean - really, it's getting weird.

I also thought you were a grey market trader who didn't play at all, I checked my post history thinking we'd already argued about it and found I'd mixed you up with another poster called SlickReed. I think I'm not the only one who has done this.

His approach to the thread is extremely similar to yours, and neither of you stand out from other past pro-sc posters. Pretty much everything discussed has been done to death already, it gets very samey after a while and the same old arguments and posters all blur into one.

You need a gimmick like always posting in green italics, saying lulzbuckets a lot or even a really cool picture of space 1999 as your sig.
 
I think there are 3 basic things at play here.

A) What CIG says will happen in the game in livestreams, marketing, etc. (The Hype)
B) What actually does happen in the game (The Result)
C) What players personally want/enjoy in the game (The Fun Factor)

Some people are quite focused on A vs B, whereas I pay very little attention to A. I'm mainly focused on C (which is the result of B).

This is fine - for you - but generally I think people are concerned about others who are being promised A, getting B and (by the retention numbers) walking away in the vast, vast majority of cases because they find very little of C and just hoping it'll work out someday as reddit demonstrates repeatedly (until it's quickly downvoted and shovelled off)
 
So, there was apparently a subscriber only sale of some variant of Sabre this week, but it looks like it didn't make much impact, with 25 thousand dollars over Friday's numbers on Saturday and 16 thousand on Sunday, which gives us 226,566$ over five days period. In the very unlikely event of funding remaining on this level for the rest of the month (there is supposed to be a patch release in the middle), February income won't exceed 1.3 million dollars. Yeah, I know, the funding counter might not be accurate, but if CIG just adds a certain amount each day (or month), the drop in funding is still visible. I guess no one cares about it that much, though.
 
You know when project goes down? When I don't even want to check this thread anymore because of obvious lack of information, hints or even hope that something will change.

It was fun. See you out there commanders, and have fun in your life.
 
It will be really interesting if we could see how many ppl. asking and getting their money back from the CIG....I had an impression that this number rising rapidly lately.......
 
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This seems great to people who don't understand all this will have to work flawlessly over internet in realtime.
Which is a problem to much better studios, let alone CIG.
On a local computer it looks great, but imagine this level of destructability that needs to be synced in realtime to 30-40 people in an instance.
One has a ping of 35ms, the other one has 50, third one is from who-knows-where with 200+ms, etc.
It will be a failure and mess of epic proportions (if done at all) :D

If only CIG would develop a SP game... :p
 
It will be really interesting if we could see how many ppl. asking and getting their money back from the CIG....I had an impression that this number rising rapidly lately.......

Unfortunately CIG's development is so transparent that their wallet turns any cash put into it invisible instantaneously so nobody can really tell how much is still in there or when they take stuff out.
 
What if the thrusters (combined) have more mass than the rest of the ship? Meaning - we can't exactly determine the center of mass of the Mustang just by looking at it.

A real example, of an engine mounted above and back... it flies.

http://australianaviation.com.au/wp-content/uploads/2011/10/piper-altair.jpg

Or the Warthog... closer to the fuselage, but pretty far back there.

http://i13.photobucket.com/albums/a299/usmilobserver/A-10s Cold War/DF-ST-82-04391_650.jpg

You have got to be trolling. Please tell me you're not seriously this lost.
 
You know when project goes down? When I don't even want to check this thread anymore because of obvious lack of information, hints or even hope that something will change.

It was fun. See you out there commanders, and have fun in your life.

You said it mate, they failed, their incompetence in game development shines as an example of how not to do it.

RIP.
 
What if the thrusters (combined) have more mass than the rest of the ship? Meaning - we can't exactly determine the center of mass of the Mustang just by looking at it.

A real example, of an engine mounted above and back... it flies.

http://australianaviation.com.au/wp-content/uploads/2011/10/piper-altair.jpg

Or the Warthog... closer to the fuselage, but pretty far back there.

http://i13.photobucket.com/albums/a299/usmilobserver/A-10s Cold War/DF-ST-82-04391_650.jpg

Um.. Aircraft, in an atmosphere, with wings, which create lift, which is effectly thrust, balancing and mitigating the fact the engine is not directly pointing through the centre of mass.

Put those aircraft in space, and apply thrust through the engine and I imagine you would not travel "straight and level"
 
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