The Star Citizen Thread v5

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Article about VR not being a priority (comments are delightful as ever).
http://www.roadtovr.com/star-citizen-senior-dev-vr-support-dont-hold-breath

Elite is just a simple cockpit game, that gane isn't even 5 GB and famously one mile wide one inch deep. Generic procedural low quality graphics like that probably run on an iPhone. They slapped VR on in the cheapest possible way. Why even bring this junk up? Enough of the Elite spam, it's ridiculous


Star Citizen: Enough of the Elite spam.
 
I just felt a disturbance in the force when I was looking up if the lovely twitter legend Peter Molydeux hat posted something about Star Citizen so far. But hey, Peter Molyneux and Chris Roberts actually had kind of a dialogue about merging (!) Godus and Star Citizen three years ago. I totally for starting a petition to bring this idea on the table again. Think about it: The two legends of revolutionary game design, the godfather of open-world godgames and the godfather of space operas make a mindblowing game together. Check it out, it is min 2:15 in this video:

[video=youtube;l9wExn706uQ]https://www.youtube.com/watch?v=l9wExn706uQ[/video]
 
I just felt a disturbance in the force when I was looking up if the lovely twitter legend Peter Molydeux hat posted something about Star Citizen so far. But hey, Peter Molyneux and Chris Roberts actually had kind of a dialogue about merging (!) Godus and Star Citizen three years ago. I totally for starting a petition to bring this idea on the table again. Think about it: The two legends of revolutionary game design, the godfather of open-world godgames and the godfather of space operas make a mindblowing game together. Check it out, it is min 2:15 in this video:

https://www.youtube.com/watch?v=l9wExn706uQ

Dear gods (no pun intended), i think the last thing SC needs is to be associated with Godus.
 
I have heard there was a userpoll some years back where the SC community got to decide if Star Citizen should expand in scope. Can anyone point me to it? Just curious how that was proposed.
 
I have heard there was a userpoll some years back where the SC community got to decide if Star Citizen should expand in scope. Can anyone point me to it? Just curious how that was proposed.

I do recall seeing that poll, sorry, can't provide the link, but as I recall it was a resounding yes. However, a good demonstration of why players are not the best people to listen to.

Ask any group of players if they want more, and the majority will vote yes without thinking of the ramifications.

But i'm sure you know that from your own dev experiences ;)
 
I have heard there was a userpoll some years back where the SC community got to decide if Star Citizen should expand in scope. Can anyone point me to it? Just curious how that was proposed.

That poll is often referrered to when it comes to the impossible scope creep within the project stating "the MAJORITY of the backers" wanted the scope to increase. When looking at that poll in detail fact is that "only" roughly 20.000 accounts voted on that poll (which might be way less then 20k people because we also know for a fact that people entertain multiple accounts). I m not sure if 20k people really are the majority when listening to the pro-crowd claiming the backer-base is 1.7 million strong...of course we ll never know. That poll certainly was NOT representative for the backer base and as such I regard it as a personal decision made by Chris Roberts. Its not like that poll takes any respnsibility off CR also. Hes the CEO regardless of the decisions he makes, its HIS RESPONSIBILITY to deliver what he promises. He simply cannot step back and point to that poll saying "YOU wanted me to do this, I had no say in this" (which he didnt do yet but the fanatics like to present it this way).

I was looking as well but was unable to find a link to said poll. Its buried on the RIS forum for sure but I was unable to even find it in DS's blog.
 
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17000 people said yes. Not that representative of the multiple thousands of "citizens"

Almost 1.7 million according to the 2.6 marketing video.

[video=youtube_share;pFSnSuV9jz8]https://youtu.be/pFSnSuV9jz8?t=140[/video]

Heh, just imagine, if the game ever launches, and all 1.7 million tried to play at once.... would hate to see CiGs server and network bills after that!
 
Haha I like it, 1,700,000 Citizens To Meet (NB. on the forums only (excludes refund accounts and free-fly week accounts and duplicate accounts and troll accounts and...)

I'd love a parody of this trailer's end :"1,700,000 Citizens To Meet... Oops 1,699,999: one just got his refund. Wait, no, 1,699,97..."
 
Was I supposed to be impressed by the new trailer?

I see all the same assets. 10 known missions? Then why do they only show the comm-link <<USE>> challenge? 10 ways to play...including Hangar and Area 18, lol, if a confined walking sim is your thing, sure.

Sure it is only a point update and not major version, but still, I can't be bothered if this is all it is.
 
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Jex =TE=

Banned
Was I supposed to be impressed by the new trailer?

I see all the same assets. 10 known missions? Then why do they only show the comm-link <<USE>> challenge? 10 ways to play...including Hangar and Area 18, lol, if a confined walking sim is your thing, sure.

Sure it is only a point update and not major version, but still, I can't be bothered if this is all it is.

I watched that and had this horrible feeling that SC is going to be a bunch of minigames you can play. Arena commander is CQC right? So you go off to the cqc server to play? SM off to the SM server? What's to do in the main game/universe thing is all that's important otherwise all you have is COD in space (with 2 maps?? LMAO) or whatever AC is going to be like and yes, the hanger, area 81 or whatever it is - is that the communal city you can all hang out in? either of those is not really "playing" in my book.

Hey, maybe we'll get alpha 2.7 next January and another trailer telling us "it got EVEN BIGGER!"
 
Well in defence to the CIG that video is from december of 2016 just right in time to rise the hype of the 2.6...so it´s not entirely "newish" but yeah I can agree that there is bunch of nonsense and usual marketing tricks all over it.....
 
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I think there are 3 basic things at play here.

A) What CIG says will happen in the game in livestreams, marketing, etc. (The Hype)
B) What actually does happen in the game (The Result)
C) What players personally want/enjoy in the game (The Fun Factor)

Some people are quite focused on A vs B, whereas I pay very little attention to A. I'm mainly focused on C (which is the result of B).

If the ships have physics, great. If they don't, great. Are they fun to fly? For me, yes. I really don't care about the code mechanics.

I don't watch the all streams, read every update, scan through all the email updates, etc. I've seen people here talking about the "oxygen-blood modeling" more than once - I'm guessing that's some wild thing that Chris discussed, wanting the Player's blood & O2 to be based on realism. At the base level, it could simply mean that The Result will be that a player uses more O2 and looses more Blood when they are running, vs standing still. Maybe CIG has a few people wearing a FitBit and culling the results. Who knows. I know who really doesn't care much about the marketing vs mechanics of blood/O2 - that's me.

I mean - sure, it's a great topic to harp on, make a meme, poke at, whatever. And if A vs B is really important to you, then I get why it might be so important. But realize that A vs B is NOT what 100% of the players are concerned with. Some of us are mostly just interested in C.

That's not to say that A isn't relevant to me. Of course, Cargo Shipment isn't in the game yet. And I'm hoping/expecting it will be. But this micro-analysis of every single thing Chris has ever said - I'm really more concerned with the patch notes, than last week's Roundtable Discussion Podcast.

Your C is completely in the hands of another, it is intertwined with A and B so ignore them at your peril. C could be ship piracy. Someone really enjoys clipping through a ship, hiding on board, killing the pilot, and then joyriding. Well that's not exactly how A describes it, so B is eventually brought in line, and C changes under your feet. Too bad you weren't paying attention to A, you could have seen this coming.

If you're really not in it for the Chris Roberts Vision Experience, and you really just want to clip around and see what random crazy thing happens today, there are cheaper options.

Unity3D is free, and getting something that approaches Star Citizen today wouldn't take years of development.
 
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