2.3 dev update feedback mega thread

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Not really - as one of the aspects of Multi-Crew is that the player is rewarded - presumably (at least some) players would want to have that reward put in their main account rather than in an alt-account.

.... also, I suspect that kills made by the crewed ship will also count towards the combat rank of each player onboard.

It would be better if players could have "employees". It will be based on similar system to hiring crew SLF pilots, however that kind of NPC crew can be provided to other players as part of multicrew. Thanks to "employees" system players could participate in instant multiucrew without telepresence - they just taking role of their employee.

In order to offer to someone your employee, employee need to be not used right now by you for SLF or something else - this mean your NPC need to be stored at any station. Then you can put him in multicrew market and someone else (someone random or your friends) can hire him. Thanks to that you are able participate in multicrew via that npc and you are able to take money rewards for that as employer ;). This is also easy explanation for instant crew hiring / instant multicrew - once you put your crew member for npc crew market, this is not specified where he is, he can be anywhere because npc can "travel" wherever he wants, thanks to that we can assume that he is close to your friend/other player to initiate multicrew.

This will solve telepresence problem and will also be logically right with more advanced concept of multicrew when you on our own are on another ship.

I think it is good compromise between telepresence and notelepresence at all. It will also allow for instant match making but it is still open for more complex, your commander based multicrew - something more permanent and connected with Space Legs. I think this also fits well with ability to hire SLF pilots - my proposal wiil expand this system and merge it with multicrew.
 
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Not really - as one of the aspects of Multi-Crew is that the player is rewarded - presumably (at least some) players would want to have that reward put in their main account rather than in an alt-account.

.... also, I suspect that kills made by the crewed ship will also count towards the combat rank of each player onboard.

I disagree. Most people at this stage will have enough money that the 50k they'll earn shooting crap is meaningless compared to the "fun" of multi-crewing a ship. the only people for whom that level of money would matter is new starters, which begs the question of how FD plan to balance newbies getting access to staked allied missions rewards for hundreds of millions of credits. So MC actually breaks the game further by ruining progression too.

No, the secondary "commander" (call him Crewman Bobbydylan in my case) thing make more sense.
 

Robert Maynard

Volunteer Moderator
I disagree. Most people at this stage will have enough money that the 50k they'll earn shooting crap is meaningless compared to the "fun" of multi-crewing a ship. the only people for whom that level of money would matter is new starters, which begs the question of how FD plan to balance newbies getting access to staked allied missions rewards for hundreds of millions of credits. So MC actually breaks the game further by ruining progression too.

No, the secondary "commander" (call him Crewman Bobbydylan in my case) thing make more sense.

I'll agree to disagree then.
 
I'll agree to disagree then.

Let me ask you, would you cross the bubble to collect a 50k bounty from a minor faction? I doubt you will, since I know I wont.

The reward side of the coin should be secondary to engaging game-play. Sadly FD can;t do the latter so it's tripling the former cos reasons.
 
Hm so he's hoping that the multicrew feature will be enhanced sooner or later?


I would not expect that. E.g. wings was a pre-release feature and until today we do not have any improvements (npc wings / wing missions...).


We should expect that only 2.3 will be multicrew and that's it for a looong time.

Wings wasn't a pre-release feature. Wings didn't appear until about 1.2.
 
Let me ask you, would you cross the bubble to collect a 50k bounty from a minor faction? I doubt you will, since I know I wont.

The reward side of the coin should be secondary to engaging game-play. Sadly FD can;t do the latter so it's tripling the former cos reasons.

This is my worry as well. If you have good engaging gameplay the rewards are secondary.
 
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Robert Maynard

Volunteer Moderator
Let me ask you, would you cross the bubble to collect a 50k bounty from a minor faction? I doubt you will, since I know I wont.

The reward side of the coin should be secondary to engaging game-play. Sadly FD can;t do the latter so it's tripling the former cos reasons.

No - that's what IFs are for.

While the reward may be secondary, it is obviously a consideration for Frontier as they have chosen to duplicate rewards - I expect that's because of the feedback regarding Wings splitting rewards.
 
No - that's what IFs are for.

While the reward may be secondary, it is obviously a consideration for Frontier as they have chosen to duplicate rewards - I expect that's because of the feedback regarding Wings splitting rewards.

I don't I suspect it's because the know that manning a turret for 2 minuets of combat in a 5 hours game session isn't engaging gameplay. Just as aiming you ship at an distant world isn't exploration.
 
No - that's what IFs are for.

While the reward may be secondary, it is obviously a consideration for Frontier as they have chosen to duplicate rewards - I expect that's because of the feedback regarding Wings splitting rewards.

They should adjust and create new levels of difficult rather than doubling rewards. If multicrew ship is twice harder than solo ship it should be more capable of combat and for example that ship should be capable of doing Hazards RES on its own and solo not.
 
So here are some questions about the character creator side of 2.3:

- If you manage to create a character in the 2.3 beta that you're happy with, will there be a way to save the parameters so you can recreate/transfer it to your main game?

- Are there "plastic surgeons" in the ED universe so you can change your character if you're not happy with it? (for a fee no doubt)
 
So here are some questions about the character creator side of 2.3:

- If you manage to create a character in the 2.3 beta that you're happy with, will there be a way to save the parameters so you can recreate/transfer it to your main game?

- Are there "plastic surgeons" in the ED universe so you can change your character if you're not happy with it? (for a fee no doubt)

It should be possible to prepare many looks for your commander and you should be to select it each time you telepresence. It looks like the technology should allow for that because your avatar is not physically present on multicrew ship, only his projection...
 

Robert Maynard

Volunteer Moderator
It should be possible to prepare many looks for your commander and you should be to select it each time you telepresence. It looks like the technology should allow for that because your avatar is not physically present on multicrew ship, only his projection...

.... apart from the helmsman, of course.
 
It should be possible to prepare many looks for your commander and you should be to select it each time you telepresence. It looks like the technology should allow for that because your avatar is not physically present on multicrew ship, only his projection...

.... apart from the helmsman, of course.

1800 posts later everyone is still yammering on about telepresence. Not a peep about the engineering multicrew function being suspiciously absent.
 
1800 posts later everyone is still yammering on about telepresence. Not a peep about the engineering multicrew function being suspiciously absent.

There's been a few actually, it's just that the white knights can only defend telepresence to they keep directing the discussion away from the cheep and lazy additions to the bit they think they can argue about.

Personally, this is my opinion:
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Robert Maynard

Volunteer Moderator
Yeah, I remember it. I made one of the posts. 5 posts out of 1800 is not a peep.

Real productive folks. Keep up the good work. Telepresence is much more vital to the game than functional multicrew roles.

So there was a peep then, possibly "barely a peep", not "not a peep"....

As to the discussion - people will discuss what they want to - 'tis the nature of forums.
 
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So there was a peep then, not "not a peep"....

As to the discussion - people will discuss what they want to - 'tis the nature of forums.

No, it's the nature of general discussion.

Oh well, I'll just warm my hands over the fire that burns the beta forums to the ground later. No chance of productive suggestions for the game here.
 
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