The Star Citizen Thread v5

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Gotta rush it out just before Elite: Dangerous 2.3 beta drops, eh! ;)

Until you pointed it out I hadn't twigged. It's getting more than a bit pathetic tbh.

E. And I'm beginning to wonder if they do it less to try and compete with ED, but more to hide under their skirts.
 
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That would be a shame.

But having his boss let slip that there's no chance of 3.0 or Sq42 until presumably significantly later in the year is pretty sad.



Wonder if they'll pick that up.

I wonder if thats the same room system that was just around the corner back in 2014 then quietly went the way of Sataball?
 
PTU 2.6.1 patch notes.

Have Fun! [rolleyes]

Well, some nice stuff in there, especially network improvements.

However, this one got me scratching the old noggin.

Pilot facial idle animations have been added for all ship variants!

So... the pilots are actually part of the ship model like was discussed just a bit earlier?

So... every time they update player models, they need to update all ships? [woah]
 
Well, i see some differences, but nothing major. Why did they feel it was necessary?

If I'm being generous I'd say it was a rework to fix internal volume so that players can actually move around the ship without having their bums poke out into space, or get stuck in between two <<USE>> loops.

If I'm being honest I'd say it was a rework to give the art and assets department something to do until CIG can decide how to announce 3.0 isn't coming any time soon, or that 2.6.1 will also be horribly delayed with the avocados.
 
Must say I've been imagining Ben constantly battling his own hands, as if they had a life of their own, trying desperately to keep them from typing stuff. :9
 
If I'm being generous I'd say it was a rework to fix internal volume so that players can actually move around the ship without having their bums poke out into space, or get stuck in between two <<USE>> loops.

If I'm being honest I'd say it was a rework to give the art and assets department something to do until CIG can decide how to announce 3.0 isn't coming any time soon, or that 2.6.1 will also be horribly delayed with the avocados.

Ok so CIG is basically just one large art department. So it really boggles the mind why they steal so much stuff. But what I really don't understand is why they spend so much time redoing the same ships over and over again when they have so many other assets to work on. They could be making stations, or finishing the ships they already sold, or armor, or weapons or any number of art assets that are required for a large game. But instead of flushing out the world they keep flushing past work down their now working toilets.
 
But what I really don't understand is why they spend so much time redoing the same ships over and over again when they have so many other assets to work on.

Factually, redo is necessary because some of the original models weren't built in a proper scale; for example, the inside of a Mustang isn't large enough for a player to stand in.

Other redo is related to their new "item 2.0" code, which relates to how objects interact with each other.
 
Factually, redo is necessary because some of the original models weren't built in a proper scale; for example, the inside of a Mustang isn't large enough for a player to stand in.

Other redo is related to their new "item 2.0" code, which relates to how objects interact with each other.

That's just lack of forethought and planning, basically bad management.
 
Factually, redo is necessary because some of the original models weren't built in a proper scale; for example, the inside of a Mustang isn't large enough for a player to stand in.

Other redo is related to their new "item 2.0" code, which relates to how objects interact with each other.

Yes, they are bad at making games. We know this, but that does not explain the multiple times they redid stuff for no reason other than to make it look better. It would have also been nice if they had thought about the actual game before making their ships. But oh well, looks like you can't expect CIG to have management or a design doc.
 
Mmm, unsurprising given his latest revelations.

I know a few AAA game devs and none of them would even consider posting and arguing about their work on forums in the way Ben has. They'd actually consider it absolute bloody lunacy. I thought he was unwise to do so, but maybe he was encouraged at some point.
 
Ugh, this is actually infuriating:

NFgNV41.png


Guys. It's been a while since I had a fiddle with CE, especially engine source. But:

CE already supports this out of the box, and there's nothing you need to "add" to make this work. Instead of using trigger volumes for the player to pass through, you can use trigger volumes to define the room boundaries. That way you not only gain the ability to set color grading per room, but you can also *GASP* change how gravity affects entities. But I guess that would've negated the need for rolling your own system there and giving it a fancy marketing name...

How about instead of implementing a new "room system", you guys start by reading the documentation. You know, the same docs that tell you about the default water level in a map? Those. In the words of Dwayne Elizondo Mountain Dew Donald J. Trump, they're great, they're the best, really amazing.

I'm beginning to think that maybe they completely lack the technical experience to work on a game. Perhaps it's not just project management that's off the rails there. Would explain the vacancies listing there.
 
Derek saying that Ben P has been "muzzled"

Unfortunately, I wouldn't be surprised if this is true. Ben has been one of the most enthusiastic and informed advocates of the game, but his willingness to engage with critics and discuss technology and the development of the game in an open and balanced way might be seen to be in conflict with CIG/RSI's information management policy, especially after several news sources picked up on his comments about VR.

Everyone knows that CIG/RSI won't be delivering a VR experience, but you're not allowed to say it out loud. And the only way you're allowed to address critics is by shouting at them or moving their thoughts to "Concern".

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I know a few AAA game devs and none of them would even consider posting and arguing about their work on forums in the way Ben has.

Fair point, but RSI/CIG is different from other developers, with completely open development.
 

Mu77ley

Volunteer Moderator
So... the pilots are actually part of the ship model like was discussed just a bit earlier?

What's highly amusing is how Citizens have railed against certain other games on the grounds in Star Citizen they're actually a character flying a ship, not just a ship. ;)
 
Derek saying that Ben P has been "muzzled".

View attachment 114263

I hope not, as Ben had a lot of useful information that was both interesting and insightful.

that would be a shame..... receiving bad news (assuming its related to the VR info) sucks, but better to get it out there now rather than me install S42 in 12 months time don my rift and.............. nothing!.

BTW I like that despite working on (allegedly) the best looking space game out there, his twitter background is still Elite Dangerous. :) he should come back to the fold, there is lots more eye candy ED could do with ;)

Derek Smart tho.... (and no offence meant if reading this) I do not know why his beef is with CIG et al and neither do I want or need to know... but it is sad when a dev (who also seems pretty capable) seems to delight in the failures of others.... CIG / RSI (I do not know the difference) are not just 1 man or woman, there are a lot of people paying their bills off of Star Citizen and will be trying their absolute best to get the game out.

I know internally we all have these thoughts but no need to constantly rub it in imo... esp as a lot of us here (myself included) have money sunk into SC as well. I WANT SC to do well and bad news from their camp makes me disappointed, seeing others clearly loving any bad news makes it worse.

PS didn't FD do the same with a few of their staff? SJA springs to mind.
 
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I hope Ben wasn't dropped because he was open as he could be about SC/SQ42 development. Although with all due respect to Ben, but I would have left some time ago. That gig has nothing but trouble for talented people like him. Anyway, whatever this rumour is true, bless you Ben wherever you are.
 
Ugh, this is actually infuriating:

http://i.imgur.com/NFgNV41.png

Guys. It's been a while since I had a fiddle with CE, especially engine source. But:

CE already supports this out of the box, and there's nothing you need to "add" to make this work. Instead of using trigger volumes for the player to pass through, you can use trigger volumes to define the room boundaries. That way you not only gain the ability to set color grading per room, but you can also *GASP* change how gravity affects entities. But I guess that would've negated the need for rolling your own system there and giving it a fancy marketing name...

How about instead of implementing a new "room system", you guys start by reading the documentation. You know, the same docs that tell you about the default water level in a map? Those. In the words of Dwayne Elizondo Mountain Dew Donald J. Trump, they're great, they're the best, really amazing.

I'm beginning to think that maybe they completely lack the technical experience to work on a game. Perhaps it's not just project management that's off the rails there. Would explain the vacancies listing there.

Cheapest devs money can buy?
 
So... the pilots are actually part of the ship model like was discussed just a bit earlier?

So... every time they update player models, they need to update all ships? [woah]

?

And how do they then handle clothing? And much more important, can i read the HUD of other players from the outside?

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PS didn't FD do the same with a few of their staff? SJA springs to mind.

What was that about?
 
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