I disagree, this has been discussed to death over at the CIG forums for years aswell as here. Although personal preferences are totally legitimate, as yours may be, the fact is an unrestricted and homogeneous rotational system such as SC´s leads to a much lower degree of maneuvering trade offs depriving the piloting dimension of much of its potential depth.
The degrees of movement / freedom in both Elite and SC are exactly the same, 6. But only in one of the two games the system introduces restrictions that lead to trade offs considerations that the pilots can become skilled at managing. No trade offs / restrictions usually leads to a plain, shallow experience, akin to maneuvering an FPS in 3D, such as SC piloting is imo.
In addition acceleration and deceleration in Elite is relatively smaller compared to SC's. In the latter correcting mistakes of positioning (speed or attitude) is therefore almost pretty much trivial, whereas in Elite, making a maneuvering mistake can be exploited and punished by a skilled opponent within a reasonable timeframe vis a vis time to kill considerations; in SC in the other hand it all mostly comes down to a firepower and aiming attrition war given the ease of correcting those maneuvering mistakes (you can aim at any point of space in range within a matter of 2-3 seconds with most single seaters).
It is for these aspects, among others that elite´s flight model is usually considered one if its strongest and deepest aspects. And probably one of the reasons why SC has recently introduced some nerfs to both top speeds and rotations/accelerations.