The Star Citizen Thread v5

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From the monthly report:

quote:
The Oxygen, Breathing & Stamina systems have started being implemented and soon we will have players begin to carry their own oxygen supplies or risk turning blue in the face. The system should handle everything from how the oxygen tank delivers breathable air to the helmet, to how the player breathes said air and how his body converts that into actual usable stamina. At the same time, all actions are being converted to consume this stamina, so you will want to keep your character supplied with oxygen if you want them to be capable of performing various actions.

[haha]

New product line for the store? Oxygen: 5$ for five hours of actions in the PU.
 
From this month's studio report https://robertsspaceindustries.com/comm-link/transmission/15704-Monthly-Studio-Report

Backend Services
The Backend Team has been hard at work on a massive project to refactor our entire backend infrastructure to a new architecture we’re calling Diffusion. Diffusion will be a truly cloud-oriented service architecture that will help improve high scalability and availability for our services. It will be powered by a top level “coordination” layer written in a proprietary language developed by our Lead Server Engineer, Jason Ely.


LOL



And verily he shall become known as [BOOMING PORTENTIOUS VOICE]The Cloud Master![/BOOMING PORTENTIOUS VOICE].

And he shall command the cloud by the force of his will to do his master's bidding!

And Derek and the unbelievers shall cry in unison For he is The Cloud Master! and prostrate themselves on the ground in shame!
 
And verily he shall become known as [BOOMING PORTENTIOUS VOICE]The Cloud Master![/BOOMING PORTENTIOUS VOICE].

And he shall command the cloud by the force of his will to do his master's bidding!

And Derek and the unbelievers shall cry in unison For he is The Cloud Master! and prostrate themselves on the ground in shame!

The only thing in the cloud is Roberts' head. [wacko]
 
From this month's studio report https://robertsspaceindustries.com/comm-link/transmission/15704-Monthly-Studio-Report
Backend Services
The Backend Team has been hard at work on a massive project to refactor our entire backend infrastructure to a new architecture we’re calling Diffusion. Diffusion will be a truly cloud-oriented service architecture that will help improve high scalability and availability for our services. It will be powered by a top level “coordination” layer written in a proprietary language developed by our Lead Server Engineer, Jason Ely.

LOL

Yes, because having a zero-redundancy single-person dependency in what is probably the most critical component of any online game is definitely what this project needs at this juncture. [wacky]
 
No, bus-factor is how many people of your dev team have to be hit by a bus for your project to die.

I know the definition, but with bicycles being one-person vehicles and a certain developer breaking his hands and halting the development of certain game for two weeks... ah, forget it.
 
I'd say the bus factor of Star Citizen has long since been one, that one being Chris Roberts.
But say, if the bus factor is that "if person A or person B gets hit by a bus, the project grinds to a halt", then is the bus factor 0.5? (If it's and, then it's 2.)

Also, I chuckled about that Valentine's Day stuff. "Nothing says "I love you" like gifting your loved one a bunch of hornets... I mean, Super Hornets!"
 
I'd say the bus factor of Star Citizen has long since been one, that one being Chris Roberts.
But say, if the bus factor is that "if person A or person B gets hit by a bus, the project grinds to a halt", then is the bus factor 0.5? (If it's and, then it's 2.)

Aside from the nostalgia and PR factor, Chris isn't all that important to the project. If anything, he's a hindrance and should perhaps be awarded a negative bus-factor…
 
Yes, because having a zero-redundancy single-person dependency in what is probably the most critical component of any online game is demfinitely what this project needs at this juncture. [wacky]

It has its benefits, though... If things go pear-shaped, there is a convenient scapegoat. ;)
 
From the monthly report:

quote:
The Oxygen, Breathing & Stamina systems have started being implemented and soon we will have players begin to carry their own oxygen supplies or risk turning blue in the face. The system should handle everything from how the oxygen tank delivers breathable air to the helmet, to how the player breathes said air and how his body converts that into actual usable stamina. At the same time, all actions are being converted to consume this stamina, so you will want to keep your character supplied with oxygen if you want them to be capable of performing various actions.

[haha]

One question - why?
 
One question - why?

Because Chris can only handwave vague explanations for what might at some point happen, maybe — not why there is a stamina and O₂ meter in the UI. That kind of handwaving requires something like Valve and their HL2-style “flashlight reduces running speed” levels of handwaving and he's not quite on that level yet.
 
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One question - why?

It just means these things:

1) You have a limited supply of oxygen, which the game keeps track of.
2) Your player uses a quantity of air over time
3) Said quantity varies depending on how low your current stamina value is.

That's it. But of course, CIG's writeup might wow one or the other non-technical person. They probably believe CIG simulates all redblood cells in your body and how they exchange gases as they pass through the player lungs.
 

When you apply Occam's Razor to the whole "CIG lied to us and conspires to get as much money out of it's backers before it inevidently collapses"-rethoric and the inevitable list of "They missed that deadline with that excuse and they didn't release that patch on that date because of this reason", the reason CIG gives is usually a lot simpler and easier to accept than the one from the conspiracy theorist.

Occam's Razor - essentially that you don't look for a complicated explanation when a simple one offers adequate proof.

So yeah, when S42 fails to appear yet again 'we had it just two days from being ready to demo but after five years we decided that those two days were just too precious to waste on it' is obviously a simpler explanation than

all-i-hear-is-boo-this-boo-that-but-i-already-got-your-money-dude-thumb.jpg
 
It just means these things:

1) You have a limited supply of oxygen, which the game keeps track of.
2) Your player uses a quantity of air over time
3) Said quantity varies depending on how low your current stamina value is.

That's it. But of course, CIG's writeup might wow one or the other non-technical person. They probably believe CIG simulates all redblood cells in your body and how they exchange gases as they pass through the player lungs.

Yeah, but what are gameplay reasons? As far as I read it is just another meter to check. And those things were...ekhm...welcomed...in NMS.
 
Aside from the nostalgia and PR factor, Chris isn't all that important to the project. If anything, he's a hindrance and should perhaps be awarded a negative bus-factor…

Well...maybe not for you or me but for some other ppl. he is literally........
1omy6c_zpsm5m2kxdl.jpg

The"long-delayed"second coming......
 
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