Written by SA poster The_Titanic
This is a great statement! Especially the part about being better than a "professional".
I, like apparently many others here, work in real actual software development. It's this professional, real work experience, not pretend armchair "lol video game development" bull, that has lead myself and countless others to the same conclusion about CIG and Star Citizen.
I keep getting this feeling that the guys really really fighting hard to convince people that CIG is perfect and there are no problems are people that haven't worked much. Even basic jobs at the bare minimum you get to learn "good" vs "bad" leadership types and habits, and can take this knowledge and see what other people are doing.
As for actual developers... well, they haven't met a single milestone, they are years into the project with virtually nothing to show for it, no vertical slice, mismanagement of basic priorities on what order to work on the components, all we hear is "what we think we are going to do is...", and probably worst of all they've thrown away their schedules and and already blown past their release dates by very huge margins.
You can say "haha that Chris Roberts is just sooo bad with dates," until you're blue in the face.
He's also bad with keeping on track and managing expectations. "Haha such a kidder wants to do everything."
He also is bad with releasing quality products for what he does put out. "He only releases the best... uh... except for everything so far..."
He also can't release on time. "Oh but 3.0 is really happening because uh..."
He also never releases what he says will be released. "3.0 won't just be more poo poo bug fixes, it will totally be a game changer like patch uh... um... that one patch."
Good luck with thinking that everybody else is just stupid, as opposed to seeing reality for what it is. No amount of good intentions will save this game from being hugely beneath its promises. No amount of claiming the whole world "doesn't get it" will suddenly make CIG be a competent game studio. Just keep on ignoring professional opinions in favor of crazy and senseless "well they're dumb! Their goonies and... dumb!"
I'd love to see Star Citizen succeed like anybody else. You read off the huge laundry list of promises and it sounds too good to be true. And you know what? It is. It's never going to be 1/10 of its promises. Or are you still loving stupid enough to think you're going to be playing literal Command and Conquer from the bridge of your fully manned carrier while giving orders to hundreds of players in massive fleet battles while somebody is mixing you a Fuzzy Roberts and somebody else is mining in the cave of a sandworm while sneaking past tusken raiders, all in seamless twitch based MMO gameplay the likes of which never existed because the networked computers can't currently support it fast enough? And that's not even a tiny loving ounce of what's been promised.
It's not a case of "nobody tried to be this ambitious before so get out of the way". It's a case where somebody who doesn't understand reality is thinking they can reinvent how gaming is handled who doesn't even have a John Carmack on staff, much less a CEO who is aware of the past 15 years of advancements.
And no, the loving <12 player arena shooter is not groundwork for an MMO. That's not how an MMO is built at all. You don't just keep fighting to add another player slot in your poo poo server before it suddenly turns into a 100+ player simultaneous MMO game. Everything they are working on right now, outside of animation and models and concepts, is totally worthless to the end goal MMO game. Even basic stuff like shooting a weapon is going to be totally different between an MMO and a set player server based arena game.
Yes, that pretty much means Star Citizen hasn't even begun development yet. Sorry.
But what has begun development and may be nearly complete is the MVP which will not be an MMO. Your wasted money on ships will not make you the next Eve superhero. It will make you king of your ten player server instance. Have fun with that.
Good luck fighting for the impossible, friend!