The Star Citizen Thread v5

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I'm pretty sure El Derek has mentioned he has a book in the works!

Regarding the caveat emptor thing clearly it's true that buyers really should beware - but that doesn't absolve someone if they're selling stuff based on lies - or alternative facts - as they seem to be called these days (why does there have to be an new idiotic phrase for something so simple - gah!).

Especially when the places where these things are sold have specific rules to avoid misleading your customers.
 
I'm pretty sure El Derek has mentioned he has a book in the works!

If so it may be the first product of Derek's that I'd buy. [hehe]

As a note I only heard of Derek because of the Star Citizen stuff. Although I'm a long-time Internetter (1990+.... Ahhh, JANet) I wasn't active on USENet, and also wasn't a PC gamer until much later.

Regarding the caveat emptor thing clearly it's true that buyers really should beware - but that doesn't absolve someone if they're selling stuff based on lies - or alternative facts - as they seem to be called these days (why does there have to be an new idiotic phrase for something so simple - gah!).

Yep, although paying up front for unconfirmed results is ingrained in human culture (see: religion) so there is something of a blind spot in our behaviour that opens the door to bad decisions, scamming and the like.

The problem seems to be where - gaming in this case - meets the real business world. Some "creatives" seem to think they exist outside of the norms and rules of business in the areas they operate because "not publishers" "dreams" "donations" etc.

Working in the "creative" world I can tell you for sure that a lot of senior people in advertising agencies have no idea how to run a business. Running a successful client account or writing award-winning advertising copy doesn't really help when running a company as there's so much else to worry about. I've seen some complete disasters unfold!

Which is why we get these ludricrous unenforcable T&Cs they make up and think will stick.

Consumer laws > T&Cs. But crappy T&Cs are a possible flag to shenanigans as they can be used to discourage legitimate customer complaints.
 

dsmart

Banned
To be honest I belive CR had honest intentions when he started this fallen project.

I agree. And I've stated this over and over in my blogs.

Now to me it's very close to a scam, taking money at this point is not honest and will end up in disaster for sure

Also agree. The most scammy part is that even though it has been funded by 3x what he wanted after he increased the scope, then continued to say that if funding stopped there was money to finish the project, he continued doing shifty things to continue raising money. Even though I am certain that they are well aware that if money stopped coming everything would crash, they continue raising money, even as decisions made, continue to put the project in peril.

Derek Smart was right, however he is just the loudest one, many people have raised their voices during the years but was shut down by the crazy CIG minions

Which is funny in that, had they not come after me in July 2015, then croberts doubled down in Oct 2015, their demise wouldn't have gained such widespread notoriety. In fact, I think the fact that I actually took legal action after I was accused of stalking, doxing, harassment etc, also caused quite a bit of noise. And of course when the media picked up everything (my first blog, and some of the others, The Escapist stories, croberts diatribe etc), it just served to propagate the noise. Streisand Effect at play.

To cap it all, having failed time and time again to make good on promises, even as they hid the true state of the project from backers, it just played right into the narrative that they project was doomed, and was now a cash grab.

Not to mention the fact that, as we all know, the toxic community surrounding the project, are it's #1 enemy.
 
If I cancel Premiere but keep Photoshop they allow me to do that

That's because Photoshop is available as a single-package license. When CC was launched, there were several Adobe apps that were only offered as the complete CC package... there was a lot of outrage over this, of course. If you wanted Premiere, you also had to pay for InDesign. It appears that Adobe has changed their offerings, and now offer single-package licenses for most of their production software.

But the fact remains that if you get a refund for Premiere, they cancel your access to it. You therefore also lose your ability to continue working with your projects.

There's an extensive thread on /r/ds/ where he claims the mods only allow comparisons that are deleterious to SC.

Yes, there is - feel free to participate in it.
 
He's blocked, so I'm just to respond to your excerpts.


- The ability to walk about your ship

Line Of Defense, Angels Fall First, Hellion...

- The ability to walk around a station, or EVA in space

Line Of Defense, Angels Fall First, Hellion...

- Multicrew within a ship

Since there are no functional features/parts for this, then it's not "multi-crew" but multi passenger. So...

Line Of Defense, Universal Combat (all versions), Hellion

- FPS combat

see above

- An in-game market, that allows a player to buy weapons and gear with in-game credits

It's a shop. All MMOs have those.

- An in-game market, that allows a player to customize their armor or other apparel

It's a shop. All MMOs have those.

- Cinematic-style camera controls

Like literally every single space combat game in recent memory, has this. In fact, Universal Combat alone has over a dozen different cameras (including target cameras)

- Seamless (ie, no loading screen) transitions between normal space and hyperspace

That's not what "seamless" means. In literally every space combat game, you can jump great distances with no loading screens

Excellent post and voices what I was about to write. Star Citizen isnt really anything special right now, many of their features have overblown names (multicrew for example) without delivering anything in that regard. Almost NOTHING it currently has is unique and is done by many other games as well. The whole PACKAGE might indeed be grande but it doesnt look like CIG is capable of delivering any of its promises so until they prove they can create stuff theres really nothing there.

They look better then many other games but thats because SC started with the graphics while other games start with the basics and add visual novelty last. Seeing as other games get finished or actually make great progress while CiG treads on the same spot I dare to say doing game development backwards was a monumentally stupid idea.
 

dayrth

Volunteer Moderator
But the fact remains that if you get a refund for Premiere, they cancel your access to it. You therefore also lose your ability to continue working with your projects.

But even then they do not close your account. Once you have registered you can still log in view their training videos, read the FAQs and post as a member of the community. Even if you don't own any Adobe products. So using them as an example of someone who does the same as CIG thing doesn't really work.
 
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Excellent post and voices what I was about to write. Star Citizen isnt really anything special right now, many of their features have overblown names (multicrew for example) without delivering anything in that regard. Almost NOTHING it currently has is unique and is done by many other games as well. The whole PACKAGE might indeed be grande but it doesnt look like CIG is capable of delivering any of its promises so until they prove they can create stuff theres really nothing there.

They look better then many other games but thats because SC started with the graphics while other games start with the basics and add visual novelty last. Seeing as other games get finished or actually make great progress while CiG treads on the same spot I dare to say doing game development backwards was a monumentally stupid idea.

I disagree, and lot's and lot's of backers and people in the industry also disagree. Including actual proven game developers with multiple released games, gaming journalists, streamers, youtubers and ofc the general population of gamers is very eager for Star Citizen.

They have been ramping up production in the last years, the team keeps growing and can only get more and more consolidated as time goes by. They have built an amazing Video-Game company from literally nothing and we have Chris Roberts to thank for going for the most ambitious game ever attempted while helping tremendously with the revival of the Space-Sim games! Bringing it to the limelight once again and inspiring other dev's to do so.

This is clearly the foundation of something of epic proportions in the gaming scene, never done before and I don't think it will ever be replicated. It's a once in a lifetime opportunity and it's amazing to watch how far we citizens have pushed this amazing project and with our joint efforts helped shape the video-game scene forever!

Chris Roberts is once again making history, with this huge comeback he is re-placating is Wing Commander of legendary video-game developer status for a second time in a lifetime. A feat that many dev's fight hard to achieve throughout their entire life's with very little to no success.

Here's to a even better 2017 and that Star Citizen continues to grow for decades to come!
 
Aside from it seeming rather petty - I think total closure of the account and forum ID is just another lit bit of pressure to get someone to stick with it.

They know that many people tend to have a forum ID that they've had for years - often on many forums so I reckon they're banking on at least some of them not wishing to relinquish that name and risk not getting it back should they get involved again in the future.
 
...They have been ramping up production in the last years, the team keeps growing... They have built an amazing Video-Game company from literally nothing...

So where's 3.0?

How come they spent the last 4 months of 2016 promising us 3.0, assuring us it would be out in 2016, only to reveal very late in December that they needed to make a plan for it, with no update since?

If they are so good and so amazing how did they make such a dreadful mess of 3.0?

In my entire career in project and programme management, I have never met a single PM who started a project with no plan, or a plan they didn't believe in.

Sorry mate, not a credible view given the evidence supplied by CIG to date. Sorry.

- - - Updated - - -

Chris Roberts is once again making history...

Okay, this bit might be true.
 
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That's because Photoshop is available as a single-package license. When CC was launched, there were several Adobe apps that were only offered as the complete CC package... there was a lot of outrage over this, of course. If you wanted Premiere, you also had to pay for InDesign. It appears that Adobe has changed their offerings, and now offer single-package licenses for most of their production software.

But the fact remains that if you get a refund for Premiere, they cancel your access to it. You therefore also lose your ability to continue working with your projects.
Yes which is obvious - and obviously different to what CIG/RSI do only offering full cancellations and account closure. It was a terrible example.

So do you have any good examples?

Yes, there is - feel free to participate in it.

No thanks. That whole sub's existence is rather disturbing but it does help sometimes identifying who's genuinely on here to discuss SC and who has other motives.
 
I disagree, and lot's and lot's of backers and people in the industry also disagree. Including actual proven game developers with multiple released games, gaming journalists, streamers, youtubers and ofc the general population of gamers is very eager for Star Citizen.

They have been ramping up production in the last years, the team keeps growing and can only get more and more consolidated as time goes by. They have built an amazing Video-Game company from literally nothing and we have Chris Roberts to thank for going for the most ambitious game ever attempted while helping tremendously with the revival of the Space-Sim games! Bringing it to the limelight once again and inspiring other dev's to do so.

This is clearly the foundation of something of epic proportions in the gaming scene, never done before and I don't think it will ever be replicated. It's a once in a lifetime opportunity and it's amazing to watch how far we citizens have pushed this amazing project and with our joint efforts helped shape the video-game scene forever!

Chris Roberts is once again making history, with this huge comeback he is re-placating is Wing Commander of legendary video-game developer status for a second time in a lifetime. A feat that many dev's fight hard to achieve throughout their entire life's with very little to no success.

Here's to a even better 2017 and that Star Citizen continues to grow for decades to come!

CIG has been ramping up since Moses found the stone tablets, and CR is making history, yup just like Pol Pot made history, however it was not how he wanted it to be....

it's like listening to a 1 pond lump of meat hitting the floor.
 
The reason I posted that is because space legs in a game could get boring very quickly. You only have to watch the waking up and running down the stairs bit in SC two or three times to be bored with it.
There has to be a reason for it to exist, not just for the sake of it.
 
The reason I posted that is because space legs in a game could get boring very quickly. You only have to watch the waking up and running down the stairs bit in SC two or three times to be bored with it.
There has to be a reason for it to exist, not just for the sake of it.

Oh I fully agree, there has to be a "why" for spacelegs. If you ever get the hankering to go back to a game like WoW after a few years and start a new character. It takes about 30 mins before you are cursing the endless running around and wishing you had your fast flying mount back again (or is that just me?)
 
No thanks. That whole sub's existence is rather disturbing but it does help sometimes identifying who's genuinely on here to discuss SC and who has other motives.

+Rep for that.

Some forum members here will be unaware of what has been said about them in that thread.
 
The reason I posted that is because space legs in a game could get boring very quickly. You only have to watch the waking up and running down the stairs bit in SC two or three times to be bored with it.
There has to be a reason for it to exist, not just for the sake of it.

Oh I fully agree, there has to be a "why" for spacelegs. If you ever get the hankering to go back to a game like WoW after a few years and start a new character. It takes about 30 mins before you are cursing the endless running around and wishing you had your fast flying mount back again (or is that just me?)

Yes - this is always going to divide people.

Personally I went for ED because it wasn't a running around like an idiot game. And when I first saw the SC videos whilst it showed the spacedude running to the ship it was the flying the ship thing I was interested in.

I like the idea that we might be able to wander around the ship and outside - do spacewalks and stuff. But FPS battlles in dingy corridors is not what I'd want either of these games for.
 
I disagree, and lot's and lot's of backers and people in the industry also disagree. Including actual proven game developers with multiple released games, gaming journalists, streamers, youtubers and ofc the general population of gamers is very eager for Star Citizen.

They have been ramping up production in the last years, the team keeps growing and can only get more and more consolidated as time goes by. They have built an amazing Video-Game company from literally nothing and we have Chris Roberts to thank for going for the most ambitious game ever attempted while helping tremendously with the revival of the Space-Sim games! Bringing it to the limelight once again and inspiring other dev's to do so.

This is clearly the foundation of something of epic proportions in the gaming scene, never done before and I don't think it will ever be replicated. It's a once in a lifetime opportunity and it's amazing to watch how far we citizens have pushed this amazing project and with our joint efforts helped shape the video-game scene forever!

Chris Roberts is once again making history, with this huge comeback he is re-placating is Wing Commander of legendary video-game developer status for a second time in a lifetime. A feat that many dev's fight hard to achieve throughout their entire life's with very little to no success.

Here's to a even better 2017 and that Star Citizen continues to grow for decades to come!

I m not really out to convince you as you have ignored obvious signs and flaws in the past so disagree all you like :)

Both sides have lots and lots of people backing the general thesis. Gamers and proven game designers alike. Even tho you might find proven game designers a bit rare if they are not working for CiG directly. At most the industry isnt outright mocking SC but keeps a civil appearance. Something that is proper etiquette, also something CR doesnt understand what with all the downtalking of other games and his claims that SC will be better then game X. As far as journalists and streamers go there have been so many shills and outright wrong claims by third-party unknown sites in the recent past and of course the magazines which simply regurgitate old propaganda while forgetting to ask the "real" questions that its hard to take these "promising reviews" at face value when content doesnt show, is delayed by years or gets pushed out uncompleted in a horribly bugged state.

As far as youtubers go there are as many anti-SC videos out there as pro ones. Watching the pro-SC vids tho leaves me with a feeling that everything is very carefully orchestrated or its simply people basking in their dreams talking in fluff words CR style while showing boring AC gameplay. Intentional shilling or high doses of kool-aid I cant say.

If you evaluate a large enough timeframe then your statement might be true
They have been ramping up production in the last years
. Because they certainly havent done anything major in 2016. But over the last 5 years they certainly have come a way.....not a big one but there is something...even tho it doesnt resemble the game as promised yet. The team has stagnated and I think there are rumors about lay-offs so constant growth is in the past tense, maybe you took that from a source 3 years old? Pretty much every game company these days breaking into the market has to build a company from nothing tho this isnt fair in regards to CR and CiG.......143 million dollars aint particulary "nothing" I d say. In this regard they certainly had a MUCH EASIER time with their initiation in addition to the overall goodwill they received in the beginning which they shamelessly exploited as well. Other companies which have to fight tooth and nail to make a dent in the market and keep on hanging actually produce MORE and FASTER with a SMALLER team and a TINY budget. Comparing results CiG should really be ashamed of themselves.

I agree 100%. CiGs work will be something of EPIC proportions but certainly not in a good way :D Scams have haunted humanity for a very long time. Star Citizen is just one of the latest and biggest one in computer games. It wont be replicated if people manage to learn from it but seeing as so many fell for SC when other games before it went a similar route I doubt it. We ll see Star Citizen again in the future....under a different name and of course it then be again something special never seen before.

When you talk about "we citizens" you mean the wallet warriors who have no say in the direction of the company, dont get informations or insight and keep believing in this sinkhole because reality would be shattering? And what about "those citizens" who are still a part of the development but unhappy with progress overall? OH you meant only the pro-citizens of course. The unhappy minority will be swept under a rug while you speak for all of them :) I swear it feels like listening to an old UDSSR or china propaganda minister when you start ^^

Chris Roberts managed to get a good game out the door.....AFTER he got the boot and someone else took the reign. Because he mismanaged Wing Commander as well and had it on a good way into the trash bin. Read it up. Its all history :) If not for the EVIL PUBLISHER stepping in we wouldnt even have Wing Commander to remember so....

THANK YOU ORIGIN FOR GIVING US THIS GREAT GAME WING COMMANDER.

He is currently making history as the biggest crowd funding project in history and running it against a wall. Nothing I would tout as a success really. He very clearly demonstrates that lots of money doesnt make a good game. It takes skill too, sadly CR doesnt have any. And the people working for him who have skill he either fires or silences. I notice you have the CR tamtrum down.....to the dissing and belitteling of other developers who actually work for a living and created great games in their time. Shame on you [woah]

Indeed we can only hope 2017 will be better that the last disastrous year. It wont take much to be better if thats what you are trying to claim. They already have a rather weak yearly start and didnt manage to heat up their hype train, too bad. Looks like people actually want RESULTS rather then the motivational speech and theory crafting? In that case its gonna be a stressfull year

Personally I have high hopes for 2017, we ll see how it goes :)
 
Both sides have lots and lots of people backing the general thesis. Gamers and proven game designers alike.

Strongly disagree.

Lots of people back the idea of an up to date child-of Wing Commander and Freelancer game, maybe as an MMO.

What SC has become? I dunno. Lots of people have doubts about that, indeed probably most and it's just the fanatical who aren't worried.

But there's little point arguing with the press dept.
ps. and if you just ignore and don't quote then it's more obvious what it is
 
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