The Star Citizen Thread v5

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dsmart

Banned
https://www.reddit.com/r/starcitize...see_star_citizen_next_month_6_months/ddu4gq3/

Sold my 'Phoenix' on ebay about a year ago to some poor sucker for 500 bucks. Lost a couple hundred, but felt relieved that I got anything back at all. This whole thing is a textbook failure from top to bottom. I kept a backup Military Hornet package as a 'just in case the game ever shows up', but I don't even need that now. This thing is never, EVER going to be released as promised. I was an OG backer, and the thing the newer guys don't understand is that CIG have been making the EXACT same excuses and promises from YEARS ago that never materialize. I hope CR gets sued and held accountable for this scam.
 
Also from that thread:

I just read through a bunch of the posts and wow, even the pessimists were pitching too high lol.

That's what really struck me last year. For fun I made some (what I considered at the time) fairly pessimistic predictions for what we'd see at both Gamescom and CitizenCon, and CIG still managed to fall short on all counts.
 
I won't bother replying to Orlando's blather... I'll leave that "pleasure" to SA user The_Titanic who wrote this perfectly acerbic post a little earlier on...

The_Titanic posted:

Nothing says perfection like a patcher that looks like a 1990s era hacker group wrote it.

Nothing says perfection like taking down your entire network while trying to download it.

Nothing says perfection like a game so broken they had to remove the tutorial instead of have the capability to fix it properly.

Nothing says perfection like your avatar twisting into a destroyed mesh in the middle of nowhere randomly during play

Nothing says perfection like not having even basic functionality like cargo trading in your cargo trading space combat game.

Nothing says perfection like a maximum of around 12 players in your MMO.

Nothing says perfection like having all of these problems with over $140 million dollars in budget and 5 years or so development time.

People like this need to shut the gently caress up.

Hmm, yep, I think that sums it up nicely.
 
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That surely is just a small extraction from the full list tho right?

I mean look at Stigbobs list....now THAT is a list ^^ And also unchallenged so far :D
 
Well then.... what to make of this from TheAgent over on SA.

TheAgent posted:

hello

3.0 will arrive this year
in the first release, there will be a planetary landing mode accessible from the main screen (or space stations)
you will not be able to fly down to the planet from space
there will be rovers akin to the mako for ground exploration
desert planet populated with several small oasis
playable space is less than 100km2
3.0 will include a new player inventory
no new ship inventory in this release
mining will be available
player to player trading is not available in this release
crafting will not be in this release
the planet will only hold 32 players
the planet will be instanced
currently no ground combat npcs or other life
the planet will not track changes made by players
this will be the only planet available for this release
will feature 3 distinct, hand crafted outposts with new quests
players will not be able to go underwater (unsure if this means no water or that they can't get in water or what)
sqlude has been pushed to q1 2018
mocap cleanup still ongoing with "years" of manpower still to come
many npcs and quests from sq42 have been migrated to SC, as SC specific quests (3.0 planet will feature these)

quote:

What I sent you is what [name] considers the barest of bones release of 3.0. Currently, in order to hit [name]'s release to coincide ship sales, this is what we have to put out. I am beyond hopeful more progress will be made before we release this to backers. Planetary landings are posing extremely problematic at the moment, as well as AI. We were left last year with almost zero progress on AI thanks to [contracted company] but have since moved all work in-house. Most contracted studios are now gone replaced by in-house people.

I want to mention the negativity about the project. I don't know if you'll post this. I want to say many of us here believe in what we are doing. We are not relaxing in hot tubs surrounded by bikini-clad girls, smoking fat-cat cigars lit with backer money. We work very, very hard. Sixty hours a week sometimes. We try to breathe life into this game. We are not a faceless zombie army of programmers and artists. We are people. I want everyone to remember that.

We do understand the patience of people is wearing thing. Mistakes, sometimes big mistakes, have been made. I am not privy to every piece of information regarding those. We know they've happened. We don't stop working. We don't stop trying. We guide and mentor and continue to strive to make the best of bad situations.

We are years out from a full release. Please try to understand that doesn't mean never. Backers started this journey with us and I hope they finish it with us.
 
That is deeply unfair to 1990s hacker groups, or even to 1980s ones (to say nothing of what they actually did in the 90s and 80s).

Oh yes, I know that the term "hacking" has now become associated with criminality and such, rather than for the *original* meaning which was usually a bunch of college and/or university students taking some computer lab computers and "hacking" together new computer languages that end up as the standard on almost every computer a few years later, or similar, largely positive purposes.
 
Oh yes, I know that the term "hacking" has now become associated with criminality and such, rather than for the *original* meaning which was usually a bunch of college and/or university students taking some computer lab computers and "hacking" together new computer languages that end up as the standard on almost every computer a few years later, or similar, largely positive purposes.

Only two letters separate “hacker” from “hack”, but they make a world of difference. :D
 
Well then.... what to make of this from TheAgent over on SA.

If that list is genuine and turns truth it will indeed be a MASSIVE step in the right direction. It would show that they are at least trying. It wont support or proof any of the dreams or claims made so far but it ll show CiG is still at work and might buy them a few more months.

As for the personal statement. I doubt most people believe the code monkeys and designers have an easy job. Personally I believe the guys working on SC try their best to make it work but they really dont have a chance. If management is as incompetent and unrealistic as this one the best people in the world would have a hard time to make anything work.
 
SC won't be the first game with FPS, nor trade, nor space combat. But sometimes the intended "wow" factor is the sum of very polished parts, not a single inclusion of several features.

We've only seen some of its parts, and they've hardly been polished!

I'm not anti SC on principle, but Arena Commander 0.8 was one of the very worst gaming experiences that I have ever had in over 30 years; I have played perhaps 1000 games that I enjoyed more, definitely many hundreds. I am left handed, and don't feel comfortable with a mouse and keyboard set-up, or HOTAS; hence i favour a controller. Early AC was excruciatingly bad on controller. This is why I don't think that the scope or ambition of SC are praiseworthy, because there has to be some confidence that this ambition will be met; my confidence took a huge hit after 0.8, and it's never really recovered since.
 
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If that list is genuine and turns truth it will indeed be a MASSIVE step in the right direction. It would show that they are at least trying. It wont support or proof any of the dreams or claims made so far but it ll show CiG is still at work and might buy them a few more months.

If that list is genuine, then I'm afraid it's showing CIG getting ever further away from the game that was promised to backers 5 years ago.

And anyway, where is the guarantee that all of these (cutback) features, or even 3.0 in itself, will even *make* it to PCs by the end of this year, judging by CIG's prior record of promises versus "playable" content?

From the sounds of the personal statement (which again, we don't have any proof that it's real or not) those coders and programmers at those studios are in virtual 24/7 'crunch mode', if the comment about 60 hour weeks is anything to go by.... And this with the knowledge that, anecdotally at least, this had been the case since the last year or so already! And they barely managed to squeeze out a module that was initially in the game, not in the game, cancelled, not cancelled, already in the game stop asking!, then finally revealed in a hugely buggy, unsatisfying and disappointing state... with no sign of Squadron 42 on the horizon either.

- - - Updated - - -

We've only seen some of its parts, and they've hardly been polished!

I'm not anti SC on principle, but Arena Commander 0.8 was one of the very worst gaming experiences that I have ever had in over 30 years; I have played perhaps 1000 games that I enjoyed more, definitely many hundreds. I am left handed, and don't feel comfortable with a mouse and keyboard set-up, or HOTAS; hence i favour a controller. Early AC was excruciatingly bad on controller. This is why I don't think that the scope or ambition of SC are praiseworthy, because there has to be some confidence that this ambition will be met; my confidence took a huge hit after 0.8, and it's never really recovered since.


Well, Arena Commander hasn't gotten much better since then either. Even the much trumpeted (by CIG, not by anybody else) flight model alterations that they finally decided to roll out recently have been underwhelming to say the least, with a lot of the folks who tried it saying they saw hardly any difference at all.
 
From the sounds of the personal statement (which again, we don't have any proof that it's real or not) those coders and programmers at those studios are in virtual 24/7 'crunch mode', if the comment about 60 hour weeks is anything to go by.... And this with the knowledge that, anecdotally at least, this had been the case since the last year or so already! And they barely managed to squeeze out a module that was initially in the game, not in the game, cancelled, not cancelled, already in the game stop asking!, then finally revealed in a hugely buggy, unsatisfying and disappointing state... with no sign of Squadron 42 on the horizon either.

That anecdote would explain a lot about the current state of things. Crunch is bad for you.

Specifically…
Gamasutra said:
Our results clearly demonstrate that crunch doesn't lead to extraordinary results. In fact, on the whole, crunch makes games LESS successful wherever it is used, and when projects try to dig themselves out of a hole by crunching, it only digs the hole deeper.
…that last bit sounds horribly applicable here.
 
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Well then.... what to make of this from TheAgent over on SA.

So basically a bare bones planet tech demo relegated to a Star Marine-style separate module which is delivered months (or more) after the full monty was supposed appear in the PU? Sounds totally plausible, and that says a lot. And judging by past fiascos (Star Marine), I expect the alleged failure of [contracted company] to deliver on the AI was actually down to Roberts' usual failure to effectively manage the many and complex moving parts of the project.

And while I get that being on the receiving end of negativity about the project is not fun for the boots-on-the-ground soldiers, and we all know they're dutifully plugging away and (in some cases) doing impressive work, I'm not going to cry them a river while they continue to cash their backer-funded pay cheques. I'm sure it seemed like a prime gig when they signed up, and most of them will end up with decent showreel material if nothing else. No one will blame them if the whole thing crashes and burns, they'll (correctly) blame Roberts. And I'm sure a lot of people would be amused by the idea of sixty hour weeks being an unthinkable proposition, game developers included.
 
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It seems that the ATV of today may be a little late
CiQgFFb.jpg



Edit: And it's up, the TLDR later guys!
 
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dsmart

Banned
Well then.... what to make of this from TheAgent over on SA.

If you don't believe any of it; believe one thing: the part about the planet being #justanothermodule because I have written extensively about this in the past, even sparred with one of their devs Ben Parry over this very notion of it being a level, rather than a seamless transition like what they have shown in their tech demos.

- - - Updated - - -

And judging by past fiascos (Star Marine), I expect the alleged failure of [contracted company] to deliver on the AI was actually down to Roberts' usual failure to effectively manage the many and complex moving parts of the project.

That would be Behavior Interactive. I wrote about this specifically a few days ago.
 

dsmart

Banned
In case you guys missed it, today's "special treat" that delayed AtV, was showing a mining ship. Not yet built. Not yet in the game. And for which no gameplay mechanics exist. Yeah.
 
I'm still waiting to see how the economy works, and how they are going to handle the inevitable inflation problems that almost all MMO's face.

Seeing as this is probably one of the most complex things in any game, you'd have thought we would have seen some evidence that they are actually looking at this, but after 5+ years we don't even have basic trading.

Basic gameplay is something that they seem to be ignoring, while concentrating on the fancy eye candy (and the graphics ARE nice, when they work).

I don't hold out much hope :(
 
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