is anybody else having flashbacks to Saddam Hussein's press secretary during the second Gulf War?
Baghdad Bob, Baghdad Sean, it's all about superlatives and alternative facts these days.
is anybody else having flashbacks to Saddam Hussein's press secretary during the second Gulf War?
Here we go again. Dreams Round 2.0
Where do you see Star Citizen next month? 6 months? 1 year? [Redux]
Sold my 'Phoenix' on ebay about a year ago to some poor sucker for 500 bucks. Lost a couple hundred, but felt relieved that I got anything back at all. This whole thing is a textbook failure from top to bottom. I kept a backup Military Hornet package as a 'just in case the game ever shows up', but I don't even need that now. This thing is never, EVER going to be released as promised. I was an OG backer, and the thing the newer guys don't understand is that CIG have been making the EXACT same excuses and promises from YEARS ago that never materialize. I hope CR gets sued and held accountable for this scam.
I just read through a bunch of the posts and wow, even the pessimists were pitching too high lol.
Baghdad Bob, Baghdad Sean, it's all about superlatives and alternative facts these days.
The_Titanic posted:
Nothing says perfection like a patcher that looks like a 1990s era hacker group wrote it.
Nothing says perfection like taking down your entire network while trying to download it.
Nothing says perfection like a game so broken they had to remove the tutorial instead of have the capability to fix it properly.
Nothing says perfection like your avatar twisting into a destroyed mesh in the middle of nowhere randomly during play
Nothing says perfection like not having even basic functionality like cargo trading in your cargo trading space combat game.
Nothing says perfection like a maximum of around 12 players in your MMO.
Nothing says perfection like having all of these problems with over $140 million dollars in budget and 5 years or so development time.
People like this need to shut the gently caress up.
TheAgent posted:
hello
3.0 will arrive this year
in the first release, there will be a planetary landing mode accessible from the main screen (or space stations)
you will not be able to fly down to the planet from space
there will be rovers akin to the mako for ground exploration
desert planet populated with several small oasis
playable space is less than 100km2
3.0 will include a new player inventory
no new ship inventory in this release
mining will be available
player to player trading is not available in this release
crafting will not be in this release
the planet will only hold 32 players
the planet will be instanced
currently no ground combat npcs or other life
the planet will not track changes made by players
this will be the only planet available for this release
will feature 3 distinct, hand crafted outposts with new quests
players will not be able to go underwater (unsure if this means no water or that they can't get in water or what)
sqlude has been pushed to q1 2018
mocap cleanup still ongoing with "years" of manpower still to come
many npcs and quests from sq42 have been migrated to SC, as SC specific quests (3.0 planet will feature these)
quote:
What I sent you is what [name] considers the barest of bones release of 3.0. Currently, in order to hit [name]'s release to coincide ship sales, this is what we have to put out. I am beyond hopeful more progress will be made before we release this to backers. Planetary landings are posing extremely problematic at the moment, as well as AI. We were left last year with almost zero progress on AI thanks to [contracted company] but have since moved all work in-house. Most contracted studios are now gone replaced by in-house people.
I want to mention the negativity about the project. I don't know if you'll post this. I want to say many of us here believe in what we are doing. We are not relaxing in hot tubs surrounded by bikini-clad girls, smoking fat-cat cigars lit with backer money. We work very, very hard. Sixty hours a week sometimes. We try to breathe life into this game. We are not a faceless zombie army of programmers and artists. We are people. I want everyone to remember that.
We do understand the patience of people is wearing thing. Mistakes, sometimes big mistakes, have been made. I am not privy to every piece of information regarding those. We know they've happened. We don't stop working. We don't stop trying. We guide and mentor and continue to strive to make the best of bad situations.
We are years out from a full release. Please try to understand that doesn't mean never. Backers started this journey with us and I hope they finish it with us.
I won't bother replying to Orlando's blather... I'll leave that "pleasure" to SA user The_Titanic who wrote this perfectly acerbic post a little earlier on...
Hmm, yep, I think that sums it up nicely.
That is deeply unfair to 1990s hacker groups, or even to 1980s ones (to say nothing of what they actually did in the 90s and 80s).
Oh yes, I know that the term "hacking" has now become associated with criminality and such, rather than for the *original* meaning which was usually a bunch of college and/or university students taking some computer lab computers and "hacking" together new computer languages that end up as the standard on almost every computer a few years later, or similar, largely positive purposes.
Well then.... what to make of this from TheAgent over on SA.
SC won't be the first game with FPS, nor trade, nor space combat. But sometimes the intended "wow" factor is the sum of very polished parts, not a single inclusion of several features.
If that list is genuine and turns truth it will indeed be a MASSIVE step in the right direction. It would show that they are at least trying. It wont support or proof any of the dreams or claims made so far but it ll show CiG is still at work and might buy them a few more months.
We've only seen some of its parts, and they've hardly been polished!
I'm not anti SC on principle, but Arena Commander 0.8 was one of the very worst gaming experiences that I have ever had in over 30 years; I have played perhaps 1000 games that I enjoyed more, definitely many hundreds. I am left handed, and don't feel comfortable with a mouse and keyboard set-up, or HOTAS; hence i favour a controller. Early AC was excruciatingly bad on controller. This is why I don't think that the scope or ambition of SC are praiseworthy, because there has to be some confidence that this ambition will be met; my confidence took a huge hit after 0.8, and it's never really recovered since.
From the sounds of the personal statement (which again, we don't have any proof that it's real or not) those coders and programmers at those studios are in virtual 24/7 'crunch mode', if the comment about 60 hour weeks is anything to go by.... And this with the knowledge that, anecdotally at least, this had been the case since the last year or so already! And they barely managed to squeeze out a module that was initially in the game, not in the game, cancelled, not cancelled, already in the game stop asking!, then finally revealed in a hugely buggy, unsatisfying and disappointing state... with no sign of Squadron 42 on the horizon either.
…that last bit sounds horribly applicable here.Gamasutra said:Our results clearly demonstrate that crunch doesn't lead to extraordinary results. In fact, on the whole, crunch makes games LESS successful wherever it is used, and when projects try to dig themselves out of a hole by crunching, it only digs the hole deeper.
Well then.... what to make of this from TheAgent over on SA.
Well then.... what to make of this from TheAgent over on SA.
And judging by past fiascos (Star Marine), I expect the alleged failure of [contracted company] to deliver on the AI was actually down to Roberts' usual failure to effectively manage the many and complex moving parts of the project.