The Star Citizen Thread v5

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Viajero

Volunteer Moderator
I disagree, and lot's and lot's of backers and people in the industry also disagree. Including actual proven game developers with multiple released games, gaming journalists, streamers, youtubers and ofc the general population of gamers is very eager for Star Citizen.

They have been ramping up production in the last years, the team keeps growing and can only get more and more consolidated as time goes by. They have built an amazing Video-Game company from literally nothing and we have Chris Roberts to thank for going for the most ambitious game ever attempted while helping tremendously with the revival of the Space-Sim games! Bringing it to the limelight once again and inspiring other dev's to do so.

This is clearly the foundation of something of epic proportions in the gaming scene, never done before and I don't think it will ever be replicated. It's a once in a lifetime opportunity and it's amazing to watch how far we citizens have pushed this amazing project and with our joint efforts helped shape the video-game scene forever!

Chris Roberts is once again making history, with this huge comeback he is re-placating is Wing Commander of legendary video-game developer status for a second time in a lifetime. A feat that many dev's fight hard to achieve throughout their entire life's with very little to no success.

Here's to a even better 2017 and that Star Citizen continues to grow for decades to come!

Is this a paid for add or an anecdotal opinion post?

Either way, please quote all your sources. Spoiler tags appreciated.
 
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Strongly disagree.

Lots of people back the idea of an up to date child-of Wing Commander and Freelancer game, maybe as an MMO.

What SC has become? I dunno. Lots of people have doubts about that, indeed probably most and it's just the fanatical who aren't worried.

But there's little point arguing with the press dept.

What I mean with "thesis" is....

Lots of people think (or claim to think) Star Citizen is progressing very well and is exactly what was promised.
Lots of people think Star Citizen is a failure and there will be no game as promised at the end of the line.

So scam/failure or smashing success?

I didnt mean the general idea of successor of Wing Commander. Pretty much everybody wants that, me one of them and also the reason why CR managed to grab all the cash.
 
What I mean with "thesis" is....

Lots of people think (or claim to think) Star Citizen is progressing very well and is exactly what was promised.
Lots of people think Star Citizen is a failure and there will be no game as promised at the end of the line.

So scam/failure or smashing success?

I didnt mean the general idea of successor of Wing Commander. Pretty much everybody wants that, me one of them and also the reason why CR managed to grab all the cash.

Oh! I get you - each side's respective thesis. es. s. Dammit. Yes I get what you meant I may have been being slow

I don't think there are many experts in the first 'going well' camp. There's a certain knowledge/comprehension barrier thing. An awful lot of the very pro stuff seems to come from certain groupings of people. The negative seems to come with experience
 
This is clearly the foundation of something of epic proportions in the gaming scene, never done before and I don't think it will ever be replicated. It's a once in a lifetime opportunity and it's amazing to watch how far we citizens have pushed this amazing project and with our joint efforts helped shape the video-game scene forever!

Chris Roberts is once again making history, with this huge comeback he is re-placating is Wing Commander of legendary video-game developer status for a second time in a lifetime. A feat that many dev's fight hard to achieve throughout their entire life's with very little to no success.

Here's to a even better 2017 and that Star Citizen continues to grow for decades to come!

Whenever I read one of your posts, I am reminded of a bunch of propaganda rallying calls. Not a single critical thought. No questioning of the project. No acknowledgement of even the most glaringly poorly handled things. Superlatives on top of superlatives.

The notion of "never again", "comeback", "legendary status" etc. is has no footing whatsoever in reality and is absurdly silly. Star Citizen as a game is not released yet. Those attributes can only be bestowed upon a project that has made its release and earned those laurels. Not a work in progress crowdfunding project. What's certainly impossible is the preemptive claim that the success superlatives of the project won't be replicated ever again. What glassball fudgery is that? Even an enthusiastic person with the least bit of selfdetermined thinking would hold back on those superlatives and judgement for the eventual release. And a person with the least bit of life experience would probably refrain from only speaking in superlatives about the project and its creators when discussing it in a forum altogether.
 
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Whenever I read one of your posts, I am reminded of a bunch of propaganda rallying calls. Not a single critical thought. No questioning of the project. No acknowledgement of even the most glaringly poorly handled things. Superlatives on top of superlatives.

The notion of "never again", "comeback", "legendary status" etc. is has no footing whatsoever in reality. Star Citizen as a game is not released yet. Those attributes can only be bestowed upon a project that has made its release and earned those laurels. Not a work in progress crowdfunding project. Even an enthusiastic person with the least bit of selfdetermined thinking would hold back on judgement for the eventual release. And a person with the least bit of life experience would probably refrain from only speaking in superlatives about hte project and its creators when discussing it in a forum.

+1 I really really concur. Plus there are other games that started running after SC and are surely catching up...
So much to "never been done before". Oh but the of course the usual "yeah but this fidelity" argument kicks in and on and on yadda yadda.
*Yawn*
 
Whenever I read one of your posts, I am reminded of a bunch of propaganda rallying calls. Not a single critical thought. No questioning of the project. No acknowledgement of even the most glaringly poorly handled things. Superlatives on top of superlatives.

The notion of "never again", "comeback", "legendary status" etc. is has no footing whatsoever in reality and is absurdly silly. Star Citizen as a game is not released yet. Those attributes can only be bestowed upon a project that has made its release and earned those laurels. Not a work in progress crowdfunding project. What's certainly impossible is the preemptive claim that the success superlatives of the project won't be replicated ever again. What glassball fudgery is that? Even an enthusiastic person with the least bit of selfdetermined thinking would hold back on those superlatives and judgement for the eventual release. And a person with the least bit of life experience would probably refrain from only speaking in superlatives about the project and its creators when discussing it in a forum altogether.

Likewise. Either a very good troll looking to stir things up or someone drunk on kool-aid. Certainly not a rational opinion regardless.
 
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I disagree, and lot's and lot's of backers and people in the industry also disagree. Including actual proven game developers with multiple released games, gaming journalists, streamers, youtubers and ofc the general population of gamers is very eager for Star Citizen.

They have been ramping up production in the last years, the team keeps growing and can only get more and more consolidated as time goes by. They have built an amazing Video-Game company from literally nothing and we have Chris Roberts to thank for going for the most ambitious game ever attempted while helping tremendously with the revival of the Space-Sim games! Bringing it to the limelight once again and inspiring other dev's to do so.

This is clearly the foundation of something of epic proportions in the gaming scene, never done before and I don't think it will ever be replicated. It's a once in a lifetime opportunity and it's amazing to watch how far we citizens have pushed this amazing project and with our joint efforts helped shape the video-game scene forever!

Chris Roberts is once again making history, with this huge comeback he is re-placating is Wing Commander of legendary video-game developer status for a second time in a lifetime. A feat that many dev's fight hard to achieve throughout their entire life's with very little to no success.

Here's to a even better 2017 and that Star Citizen continues to grow for decades to come!

This.
This is why I follow this thread.
Posts like these :D
 
Whenever I read one of your posts, I am reminded of a bunch of propaganda rallying calls. Not a single critical thought. No questioning of the project. No acknowledgement of even the most glaringly poorly handled things. Superlatives on top of superlatives.

The notion of "never again", "comeback", "legendary status" etc. is has no footing whatsoever in reality and is absurdly silly. Star Citizen as a game is not released yet. Those attributes can only be bestowed upon a project that has made its release and earned those laurels. Not a work in progress crowdfunding project. What's certainly impossible is the preemptive claim that the success superlatives of the project won't be replicated ever again. What glassball fudgery is that? Even an enthusiastic person with the least bit of selfdetermined thinking would hold back on those superlatives and judgement for the eventual release. And a person with the least bit of life experience would probably refrain from only speaking in superlatives about the project and its creators when discussing it in a forum altogether.

Yup.

It's like reading an advert. (ETA - or as Zetta points out it could be a troll post).

Seems to be based on the theory that if you repeat something often enough it becomes true - which of course doesn't work in this case.

If you look at the project for what it is right now - rather than everything it's dreamed/claimed will be - it's quite unremarkable apart from the amount of money allegedly taken and the fact that any estimates of a time frame for doing anything are so far out one can't help but attribute them to either gross incompetence on a rarely seen before scale or total .
 
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I disagree, and lot's and lot's of backers and people in the industry also disagree. Including actual proven game developers with multiple released games, gaming journalists, streamers, youtubers and ofc the general population of gamers is very eager for Star Citizen.

They have been ramping up production in the last years, the team keeps growing and can only get more and more consolidated as time goes by. They have built an amazing Video-Game company from literally nothing and we have Chris Roberts to thank for going for the most ambitious game ever attempted while helping tremendously with the revival of the Space-Sim games! Bringing it to the limelight once again and inspiring other dev's to do so.

This is clearly the foundation of something of epic proportions in the gaming scene, never done before and I don't think it will ever be replicated. It's a once in a lifetime opportunity and it's amazing to watch how far we citizens have pushed this amazing project and with our joint efforts helped shape the video-game scene forever!

Chris Roberts is once again making history, with this huge comeback he is re-placating is Wing Commander of legendary video-game developer status for a second time in a lifetime. A feat that many dev's fight hard to achieve throughout their entire life's with very little to no success.

Here's to a even better 2017 and that Star Citizen continues to grow for decades to come!

This works loads better if you sing the song "don't stop believingggggggggggg" at the same time as reading it.

I can almost feel the money flying out of my bank account at the speed of naval gunfire.
 
Hey, I gave him a +1 because it was an entertaining little read for me. It's a nice honest propaganda piece, and he's not trying to hide it. If he's happy with how Star Citizen (+ Squadron 42) has been going so far, good for him!

As a little experiment, would somebody who has access to the CIG forums post this there in an appropriate place please?

"Lots and lots of backers and people in the industry, including actual proven game developers with multiple released games, gaming journalists, streamers, youtubers, and of course the general population of gamers, are very eager for Elite: Dangerous.

Frontier have been ramping up production in the last years, the team keeps growing and can only get more and more consolidated as time goes by. They have built an amazing video game company from 23 years ago and we have David Braben to thank for going for the most British game ever attempted while helping tremendously with the revival of the space sim games! Bringing it to the limelight once again, and inspiring other devs to do so.

This is clearly the foundation of something of epic proportions in the gaming scene, never done before, and I don't think it will ever be replicated. It's a once in a lifetime opportunity, and it's amazing to watch how far we CMDRs have pushed this amazing project, and with our joint efforts helped shape the video game scene forever!

David Braben is once again making history, with this huge comeback he is re-placating his Elite of legendary video-game developer status for a second time in a lifetime. A feat that many devs fight hard to achieve throughout their entire life, with very little to no success.

Here's to a even better 2017, and that Elite: Dangerous continues to grow for decades to come!


Post inspired by CMDR_Orlando"
 
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dsmart

Banned
Excellent post and voices what I was about to write. Star Citizen isnt really anything special right now, many of their features have overblown names (multicrew for example) without delivering anything in that regard. Almost NOTHING it currently has is unique and is done by many other games as well. The whole PACKAGE might indeed be grande but it doesnt look like CIG is capable of delivering any of its promises so until they prove they can create stuff theres really nothing there.

They look better then many other games but thats because SC started with the graphics while other games start with the basics and add visual novelty last. Seeing as other games get finished or actually make great progress while CiG treads on the same spot I dare to say doing game development backwards was a monumentally stupid idea.

Indeed.

Not to mention the fact that the whole "exist in fps, go in ship, launch, fly, land" has not only been done by various other games, but also recently by COD:IW - a triple-A game. And that's not even innovation because, guess what, Mass Effect did that already. And is about to do it again in ME:A.

Literally, there is nothing - nothing - unique and/or ground-breaking about Star Citizen. There never was. Which is why people like us in the early stage, backed what we thought was a nostalgic Wing Commander meets Freelancer remake.

The only thing unique and ground-breaking about the project at this moment in time, is that it somehow tapped into a gamer market and managed to grab over $140m (not including refunds, investors, loans etc) that we know of publicly. Even as other crowd-funded projects struggle to even get $250K.

And the hardcore backers know this because, just as this person was asked, none of them can outline anything unique or ground-breaking.
 
Back to reality....

From Beer4TheBeerGod over on SA

Star Citizen

Genre: Massively Multiplayer Space Simulation w/ FPS Elements
Company Started: 2011
Kickstarter: 2012
Current Employees: ~350?
Engine: StarEngine "Lumberyard"
Maximum Server Capacity: 24
Status: Pre-Alpha
Release Date: 2014 2015 2016 2017 Indefinite

Dual Universe

Genre: Massively Multiplayer Sandbox Space Simulation w/ FPS Elements
Company Started: 2014
Kickstarter: 2016
Current Employees: 25
Engine: Unigine 2
Maximum Server Capacity: "Hundreds"
Status: Pre-Alpha
Release Date: 2018

Edit. You can also build your own space chariots in Duel Universe.
 
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Oh wow ofc my post wouldn't be popular here, how could it be? :D

I think it's all about perspective really, the ones doubting Star Citizen or CIG as successfully projects have been preaching it's downfall for years now, yet here they are strong and steady, constantly growing and going strong.

The same folks that doubted that in 2014 that CryEngine could be suited to accommodate huge maps have been proven wrong, the same ones that swore that the physics grids multicrew could not be made idem, the ones saying that all the mechanics (flying, fps, eva, multicrew) couldn't be stitched together into a cohesive package have been proven wrong, the ones saying that in 2015 CIG would collapse in a couple of months were proven wrong, the ones in 2016 that said that Star Marine didn't existed were proven wrong...

While my opinion has remained the same since I backed, because I fully understood where I was getting into, crowdfunding and game development.

So I just went with it: "I'm going to support this project because it's about making the best PC game possible no holds barred!"

I understood very early that this would be a ++$100 million dollar project the moment I realised just how amazing Chris Roberts was and how detailed was his vision for the Star Citizen world!

I'm glad we didn't got the game planned for 2014. I wouldn't want something bare-bones that would fail to make an impression and to be improved later and later because you only have one Official release opportunity and then that's it, you are hostage of that release and that dictates how you can scope the rest of development and you become forever hostage of rushed decisions. I loved how he pushed for amazing actors for Squadron42 instead of just sticking to the 2 or 3 "promised". How the ship's got bigger and better with more details that I could ever imagine. The community allowed for this and are single-handedly carrying the biggest and most ambitious video-game project ever on it's shoulders.

I'm very happy that CIG keeps the funding ongoing allowing them to not only provide new jobs in the industry but also better conditions to industry veterans that are some of the very best in the world in their areas! Funding the R&D of new cutting edge technologies and pushing the boundaries of what can be achieved in a video-game! I'm a very proud backer of Star Citizen and so other hundreds of thousands of gamers across the world that understand the vision that this is a marathon and not a sprint.
Ultimately it's about making the best game possible out in the open with regular updates for the backers to test and provide feedback.

CIG (and the backers) have reached this far with only a tiny percentage of the game showed and only at (pre)alpha stage and the best is yet to come, 3.0 will be just a glimpse of the amazing world Chris Roberts is building but will easily boost Star Citizen to the tune of new millions of dollars and hundreds of thousands of new backers.

Squadron 42 being Single-Player might be also an amazing opportunity for CIG to make Sony and Microsoft go into a bidding war to see who would get it as exclusive for their platform.

Great times ahead indeed!
 
I m just reading through some of the older RIS threads and realized something funny :)

There was a time when the whiteknight horde was legion and CiG started to act entitled not justifying their actions (because their minions did for them) and pretty much act as they wanted holding absolute power and abusing it left and right. Those were the times were even missing to fall on your knees and praising the lo......errrr....Chris Roberts in your post header was met with a probation. Other equally petty reasons lead to unwanted refunds (strange some people need to fight for them others simply get them....the world is a funny place). Theres a LOT of accounts on probabtion which is CiGs "soft-ban" as it stays in effect for 10 years. Back when it was first used it was kind of a "nice" way to wave good-bye.

How ironic that the same people who got those first probations and were supposed to be "gone" for good will be back in a short order and have the chance on the last laugh? :)
 
I m just reading through some of the older RIS threads and realized something funny :)

There was a time when the whiteknight horde was legion and CiG started to act entitled not justifying their actions (because their minions did for them) and pretty much act as they wanted holding absolute power and abusing it left and right. Those were the times were even missing to fall on your knees and praising the lo......errrr....Chris Roberts in your post header was met with a probation. Other equally petty reasons lead to unwanted refunds (strange some people need to fight for them others simply get them....the world is a funny place). Theres a LOT of accounts on probabtion which is CiGs "soft-ban" as it stays in effect for 10 years. Back when it was first used it was kind of a "nice" way to wave good-bye.

How ironic that the same people who got those first probations and were supposed to be "gone" for good will be back in a short order and have the chance on the last laugh? :)

It's almost as if Chris picked his community managers on the basis of something other than competence and experience in community management. :p
 

Honestly reading through some of those comments they seem pretty pessimistic (or should I say realistic?). In fact quite a few of them look like they could have been posted in this thread.

There's another thread on Reddit asking if Star Citizen is dying. I won't link it here.

A rather scathing "PC Invasion" article (more like a post) mentioned the multi-crew free weekend, suggested that people don't part with any cash

What is this, Star Citizen misery February?

Never mind, everyone will cheer up once 3.0 releases.
 
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I disagree, and lot's and lot's of backers and people in the industry also disagree. Including actual proven game developers with multiple released games, gaming journalists, streamers, youtubers and ofc the general population of gamers is very eager for Star Citizen.

They have been ramping up production in the last years, the team keeps growing and can only get more and more consolidated as time goes by. They have built an amazing Video-Game company from literally nothing and we have Chris Roberts to thank for going for the most ambitious game ever attempted while helping tremendously with the revival of the Space-Sim games! Bringing it to the limelight once again and inspiring other dev's to do so.

This is clearly the foundation of something of epic proportions in the gaming scene, never done before and I don't think it will ever be replicated. It's a once in a lifetime opportunity and it's amazing to watch how far we citizens have pushed this amazing project and with our joint efforts helped shape the video-game scene forever!

Chris Roberts is once again making history, with this huge comeback he is re-placating is Wing Commander of legendary video-game developer status for a second time in a lifetime. A feat that many dev's fight hard to achieve throughout their entire life's with very little to no success.

Here's to a even better 2017 and that Star Citizen continues to grow for decades to come!
is anybody else having flashbacks to Saddam Hussein's press secretary during the second Gulf War?
 
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