It looks fun.
Exactly. Harmless casual fun. Think Candy Crush Saga or other popular games. ED is rapidly approaching this niche.
It looks fun.
I see we're back to realism being the only/right way to achieve immersive gameplay again.
It was implied for many years by developers and David himself when asked about the lack of third person cameras.
Exactly. Harmless casual fun. Think Candy Crush Saga or other popular games. ED is rapidly approaching this niche.
Exactly. Harmless casual fun. Think Candy Crush Saga or other popular games. ED is rapidly approaching this niche.
Then clearly you haven't read the posts here. Immersion is just one point of many that people have made. Others are annoyed about the fact that this game is sold and marketed as a first person game and as such should maintain a first person camera for new features.
Almost as though there are multiple arguments ongoing, and I addressed one in particular that piques my... pique.
As to the FP marketing argument, I think marketing being destiny for a game is a surefire way to hurt it in the long run, when/if a feature or rework comes along that can improve the finished product. I've lived through many feature adds or reworks that upended a game and dared to be bold. I applaud the move. I think it can reap many benefits.
Ok, lets summarize.. we have concerns about immersion, 3rd .person view.. what else do we have, and what would be a possible solution?
Lets keep being constructive and respectful.![]()
It was implied that you should provide the quotes when basing your argument on them.
Or we can just cut this short and call it for what it is: worth nothing. "It was implied" is a very, very different beast from: "the box said first person and first person only."
Then clearly you haven't read the posts here. Immersion is just one point of many that people have made. Others are annoyed about the fact that this game is sold and marketed as a first person game and as such should maintain a first person camera for new features.
Your sharp mind will surely understand that this phrase was about a hypothetical 1vs1 situation. Multicrew is clearly not the thing he was talking about at that point. Also no single seater gets 3rd person view. But hey who I am. Please go on with your circlerjerking about false advertising and boosting your ego with this thread.
The vanity cam with active firing response is literally an arcade mode without an aiming reticle or HUD. That is at least halfway to a full blown arcade mode (we can argue about the degree, but not the direction here). And the fact that they are simultaneously introducing a 3rd person combat HUD for the gunnery position will cause more people to ask for a 3rd person perspective for the pilot too.
Now I am repeating myself. Which I swore I wouldn't do.
Ok, lets summarize.. we have concerns about immersion, 3rd .person view.. what else do we have, and what would be a possible solution?
Lets keep being constructive and respectful.![]()
Guide to ED debates:
1) Start with an extreme position, use a fuzzy buzzword to hide lack of arguments:"This latest change makes the game 50% arcade!"
2) Immediately go for full-blown slippery-slope fallacy:"Surely we're now days away from being 100% arcade, soon every 1v1 encounter will be 3rd person only!"
In the real world, people would use the following line of reasoning:"I dont really like it because I'd think 1st person only is more fun. If you disagree thats fine."
But then we dont get to call either other casuals, carebears, griefers, console kids, psychopaths, cowards, losers, ProBoys, yaddayadda.
- - - Updated - - -
Oh no, you are reporting people! How manly of you!
"Half the reason to ensure any 3rd person view can't be used effectively in a combat situation is for unfairness and forcing the path of least resistance on all players undermining all our work in the cockpit.
The second and arguably more important half is that a 3rd person way to play the game runs completely counter to the experience we're trying to sell; that is you, the pilot, experiencing space flight and combat from a first person view, the most immersive way to play the game."
Mike Evans - Designer- Elite: Dangerous. 22/11/2013
And now we have just that - a third person way to play the game in a combat situation. Something we were told would not happen.
Ah, so the pilot has an effective 3rd person view with all the hud and expanded viewing angles in multicrew? Correct me if I'm wrong, but what I saw yesterday was the gunner player being completely limited to the dps gimped turrets having a convenient 3rd person view to even be able to aim effectively.
Does seem like the cheapest/easiest way to implement it. Shame they seem to be going that route more and more to tick things off the list.
Wouldn't have been hard to implement a view from the model area of the turret with the ability to switch between each, instead we get the debug cam with a cross hairs slapped over it - cheap.
Except it's not the opposite?Hey, I'm merely pointing out that people bought this game due to its focus on first person gameplay and marketing that went along side that, as well as comments made by the developers pretaining to the use and lack of third person cameras in the game. This feature is the direct opposite of why some of us purchased this game and what sold us this game.
Except it's not the opposite?
As a pilot you have to play in first person inside of the cockpit.
What the devs have added are better tools to cater to those that want to take pretty screenshots or make videos while still being as impractical in combat as the current debug camera is.
Oh sorry, my mistake. I just thought that plenty of people explained why a 3rd person tactical view for the gunnery station is something that makes sense both from a game design perspective point and from within the established lore that you shifted to argue about the selfie-cam.Head up - we're talking about third person turrets - not the debug cam. Turret which are controlled by the player via a third person camera. Nothing first person about them - first person in this instance would be the total opposite of third person.
I just thought that plenty of people explained why a 3rd person tactical view for the gunnery station is something that makes sense both from a game design perspective point and from within the established lore [...]