Gunner = Arcade Action Cam for the 12 yr olds?

I see we're back to realism being the only/right way to achieve immersive gameplay again.

Then clearly you haven't read the posts here. Immersion is just one point of many that people have made. Others are annoyed about the fact that this game is sold and marketed as a first person game and as such should maintain a first person camera for new features.
 
It was implied for many years by developers and David himself when asked about the lack of third person cameras.

It was implied that you should provide the quotes when basing your argument on them.

Or we can just cut this short and call it for what it is: worth nothing. "It was implied" is a very, very different beast from: "the box said first person and first person only."

Exactly. Harmless casual fun. Think Candy Crush Saga or other popular games. ED is rapidly approaching this niche.

Oh, I'm so happy we have cultural phenomenon mobile games to rack on. They make for such magnificient strawmen. Think about it for a moment! If people couldn't not just utter the name of ye old evil under their breath as means of implying "this is reaaaaal baaaaad", they would have to actually come up with arguments or outright state "i don't like it because reasons"!
 
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I hope hoping for multiple gunner seats, which you can cleverly assign turrets too. Top/bottom or front / rear, with partially fixed cameras for each hemisphere.

Would be cool to see them acting independently. :D

Not really related... But I felt like sharing
 
Then clearly you haven't read the posts here. Immersion is just one point of many that people have made. Others are annoyed about the fact that this game is sold and marketed as a first person game and as such should maintain a first person camera for new features.

Almost as though there are multiple arguments ongoing, and I addressed one in particular that piques my... pique.

As to the FP marketing argument, I think marketing being destiny for a game is a surefire way to hurt it in the long run, when/if a feature or rework comes along that can improve the finished product. I've lived through many feature adds or reworks that upended a game and dared to be bold. I applaud the move. I think it can reap many benefits.
 
Almost as though there are multiple arguments ongoing, and I addressed one in particular that piques my... pique.

As to the FP marketing argument, I think marketing being destiny for a game is a surefire way to hurt it in the long run, when/if a feature or rework comes along that can improve the finished product. I've lived through many feature adds or reworks that upended a game and dared to be bold. I applaud the move. I think it can reap many benefits.

Ok, lets summarize.. we have concerns about immersion, 3rd .person view.. what else do we have, and what would be a possible solution?
Lets keep being constructive and respectful. :)
 
Ok, lets summarize.. we have concerns about immersion, 3rd .person view.. what else do we have, and what would be a possible solution?
Lets keep being constructive and respectful. :)

Barring being sold on a way of adding (interesting, not frustrating) depth to the turret cam by having countermeasures (be it by ECM or targeting individual entities), I lean toward not having countermeasures, but I do think there could ways to communicate that state to other players in an interesting fashion. Something as simple as a particle effect that signifies "sensor cloud deploying" and tips off someone to a multicrewed turret sitch would be something I could back.
 
It was implied that you should provide the quotes when basing your argument on them.

Or we can just cut this short and call it for what it is: worth nothing. "It was implied" is a very, very different beast from: "the box said first person and first person only."

"Half the reason to ensure any 3rd person view can't be used effectively in a combat situation is for unfairness and forcing the path of least resistance on all players undermining all our work in the cockpit.

The second and arguably more important half is that a 3rd person way to play the game runs completely counter to the experience we're trying to sell; that is you, the pilot, experiencing space flight and combat from a first person view, the most immersive way to play the game.
"

Mike Evans - Designer- Elite: Dangerous. 22/11/2013

And now we have just that - a third person way to play the game in a combat situation. Something we were told would not happen.
 
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Then clearly you haven't read the posts here. Immersion is just one point of many that people have made. Others are annoyed about the fact that this game is sold and marketed as a first person game and as such should maintain a first person camera for new features.

yeah. Its totally sold as first person. Thats why nearly all pictures and vids are 3rd person, and the terms 'first person' and '1st person' are never used, not even once, on the ED page by FD. :rolleyes:

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Your sharp mind will surely understand that this phrase was about a hypothetical 1vs1 situation. Multicrew is clearly not the thing he was talking about at that point. Also no single seater gets 3rd person view. But hey who I am. Please go on with your circlerjerking about false advertising and boosting your ego with this thread.

Lol, yeah thats how it goes here. Its quite shameful, intentionally taking dev quotes out of context, but thats exactly the kind of that resulted in devs rarely showing up on the forums.
 
The vanity cam with active firing response is literally an arcade mode without an aiming reticle or HUD. That is at least halfway to a full blown arcade mode (we can argue about the degree, but not the direction here). And the fact that they are simultaneously introducing a 3rd person combat HUD for the gunnery position will cause more people to ask for a 3rd person perspective for the pilot too.

Now I am repeating myself. Which I swore I wouldn't do.

You know how you can imagine the back of your own head without a mirror? Is that 'magic' and 'arcade-y' to you as well?

Also what the hell is wrong with arcades? So far the argument against the 'vanity cam' (dear Lord, you have no imagination at all do you) has been:

You: "This game about faster than light travel is getting too arcadey"

Someone who actually reads about real world tech: "Well actually we already kinda have that technology to-"

YOU: "STOP ENJOYING THIS GAME AND SUFFER LIKE A TRUE GAMER"

And this happens like constantly, so yeah, I really wish you'd stop repeating yourself as well.
 
Ok, lets summarize.. we have concerns about immersion, 3rd .person view.. what else do we have, and what would be a possible solution?
Lets keep being constructive and respectful. :)

Hopefully the people complaining about immersion quit playing the game, and quality of life for everyone else will zoom up as will the number of people who want to play this game, but not 23 hours a day.

And yes, that is me being constructive and helpful. If you are on the fence over quitting over this cool new gameplay feature that obviously had some hard work put into it, but you're broken inside and hate fun, let me give you a push.

Stop playing this game.
 
Guide to ED debates:

1) Start with an extreme position, use a fuzzy buzzword to hide lack of arguments:"This latest change makes the game 50% arcade!"
2) Immediately go for full-blown slippery-slope fallacy:"Surely we're now days away from being 100% arcade, soon every 1v1 encounter will be 3rd person only!"

In the real world, people would use the following line of reasoning:"I dont really like it because I'd think 1st person only is more fun. If you disagree thats fine."

But then we dont get to call either other casuals, carebears, griefers, console kids, psychopaths, cowards, losers, ProBoys, yaddayadda. :p

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Oh no, you are reporting people! How manly of you!

I'd be all over a toggle to disable the 3rd person cam. Why you'd need it and not just keep the 'toggle third person cam' button unbound I dunno, apparently how other players play the game really are super important issues to people, which has overlap with people who play in solo mode because they don't want to associate with those pirate casuals, or whatever.

For those you who argue for extreme immersion and still play in Open, I do in fact salute your integrity and your courage o7
 
"Half the reason to ensure any 3rd person view can't be used effectively in a combat situation is for unfairness and forcing the path of least resistance on all players undermining all our work in the cockpit.

The second and arguably more important half is that a 3rd person way to play the game runs completely counter to the experience we're trying to sell; that is you, the pilot, experiencing space flight and combat from a first person view, the most immersive way to play the game.
"

Mike Evans - Designer- Elite: Dangerous. 22/11/2013

And now we have just that - a third person way to play the game in a combat situation. Something we were told would not happen.

Ah, so the pilot has an effective 3rd person view with all the hud and expanded viewing angles in multicrew? Correct me if I'm wrong, but what I saw yesterday was the gunner player being completely limited to the dps gimped turrets having a convenient 3rd person view to even be able to aim effectively.

Btw., when quoting, you also provide the link to verify said source, otherwise we could all make up quotes at will or take them out of context. As it stands however, that quote refers to the pilot, not a gunner role, that may or may not have been even planned at the time.
 
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Does seem like the cheapest/easiest way to implement it. Shame they seem to be going that route more and more to tick things off the list.
Wouldn't have been hard to implement a view from the model area of the turret with the ability to switch between each, instead we get the debug cam with a cross hairs slapped over it - cheap.
 
Ah, so the pilot has an effective 3rd person view with all the hud and expanded viewing angles in multicrew? Correct me if I'm wrong, but what I saw yesterday was the gunner player being completely limited to the dps gimped turrets having a convenient 3rd person view to even be able to aim effectively.

Hey, I'm merely pointing out that people bought this game due to its focus on first person gameplay and marketing that went along side that, as well as comments made by the developers pretaining to the use and lack of third person cameras in the game. This feature is the direct opposite of why some of us purchased this game and what sold us this game.

Does seem like the cheapest/easiest way to implement it. Shame they seem to be going that route more and more to tick things off the list.
Wouldn't have been hard to implement a view from the model area of the turret with the ability to switch between each, instead we get the debug cam with a cross hairs slapped over it - cheap.

Nice to see someone who can see the forest through the trees. I have no idea why people are defending this low rent implimentation or even going to the extent to make up reasons as to why it was done this way, when we can see from the SRV turret implimentation, 3rd person turrets are for cheapness and not due to game play reasons.
 
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Hey, I'm merely pointing out that people bought this game due to its focus on first person gameplay and marketing that went along side that, as well as comments made by the developers pretaining to the use and lack of third person cameras in the game. This feature is the direct opposite of why some of us purchased this game and what sold us this game.
Except it's not the opposite?
As a pilot you have to play in first person inside of the cockpit.
What the devs have added are better tools to cater to those that want to take pretty screenshots or make videos while still being as impractical in combat as the current debug camera is.
 
Except it's not the opposite?
As a pilot you have to play in first person inside of the cockpit.
What the devs have added are better tools to cater to those that want to take pretty screenshots or make videos while still being as impractical in combat as the current debug camera is.

Head up - we're talking about third person turrets - not the debug cam. Turrets which are controlled by the player via a third person camera and not a first person one as per the games primary focus. Nothing first person about them - first person in this instance would be the total opposite of third person.
 
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Head up - we're talking about third person turrets - not the debug cam. Turret which are controlled by the player via a third person camera. Nothing first person about them - first person in this instance would be the total opposite of third person.
Oh sorry, my mistake. I just thought that plenty of people explained why a 3rd person tactical view for the gunnery station is something that makes sense both from a game design perspective point and from within the established lore that you shifted to argue about the selfie-cam.
Complete reading comprehension fail on my part.
 
I just thought that plenty of people explained why a 3rd person tactical view for the gunnery station is something that makes sense both from a game design perspective point and from within the established lore [...]

It doesn't... that's the problem.
 
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