THE STAR PATCHERRR![]()
Nailed it [up]
THE STAR PATCHERRR![]()
CIG is now reportedly asking for photo ID to issue refunds. I am quite sure that's not legal. Don't do it.
This is insane.
Why did they do this? I mean I couldn't watch that web guys presentation ... I just couldn't.
Lucky for me it only takes about an hour to download those patches, but I feel really sorry for citizens with bad internet.
We want our conversations to feel “filmic” while still allowing the player freedom. Invoking a “cinematic” feel first and foremost means changing the lens to values that are more akin to how a film camera would depict a character. The engines FOV traditionally is calculated with a vertical FOV value. The current in-game on-foot FOV is at 55 which is equivalent to an extreme wide angle lens of approximately ~13mm (using 35mm film equivalent ARRI master prime lenses as a comparison). That kind of lens is bordering on fisheye lens territory.
If the player gets close to a character using this kind of FOV it distorts faces, so what we are doing is gradually changing the FOV over a certain time down to 30 which is equivalent to a ~25mm wide angle portrait lens. We are finding this is a nice compromise of the faces revealing all of the awesome scanned detail by appearing big on screen while still allowing for a sense of orientation in regards to the background (if player decides to move during a conversation).
https://robertsspaceindustries.com/comm-link/transmission/15704-Monthly-Studio-Report
CIG is now reportedly asking for photo ID to issue refunds. I am quite sure that's not legal. Don't do it.
There has never been a direct (or indirect for that matter) link to The Pledge from the RSI site menus once they moved away from their original pledge site and into the site we have known all these past years:
https://forums.robertsspaceindustries.com/discussion/257642/can-anyone-find-the-pledge
So we can assume that grey marketers cash out via refund a lot. Can't say I am surprised.
- Started companies on two continents to handle the workload
- Let a third party handle FPS (Illfonic debacle): Which was a hard lesson in communication that definitely delayed the project
- Rewrote Cryengine
- Invented new software tech to handle what they wanted to do
- Building the game
Not only the networking. Especially important in an MMO is to have everything be 100% server authoritative so that client manipulation doesn't allow for cheating. In SC's case this means that they are gonna have to do the physics and ship system simulation (i.e the flight computer stuff) on the server or people will exploit the hell out of this game.
I predict that when SC is released (in whatever minimal state), it will turn out that compromises had to be made in the netcode. The players will exploit, grief and cheat.
While I do agree that CIG have done some odd stuff are some critics not going a bit on the extreme? More space games are good to have and having someone or several pushing the boundaries is a GOOD thing.
Look at many of the large games that came before, Starcraft 2 took 7 years WITH Blizzards full support and an already up and running game studio between 2003-2010.
Sure CIG had worked on a SCRIPT and a proof of concept build but hardly much more and had 8 people, hardly enough to make an entire game.
Since NOV 2012 they:
- Started companies on two continents to handle the workload
- Let a third party handle FPS (Illfonic debacle): Which was a hard lesson in communication that definitely delayed the project
- Rewrote Cryengine
- Invented new software tech to handle what they wanted to do
- Building the game
So they are barely started on the FIFTH year and has only had 4 FULL years of work where about TWO years got a bit lost due to starting companies AND the Illfonic debacle.
I would agree to a majority of the criticism of their progress if they had a full game studio from the start, which they did not.
While I do agree that CIG have done some odd stuff are some critics not going a bit on the extreme? More space games are good to have and having someone or several pushing the boundaries is a GOOD thing.
So they are barely started on the FIFTH year and has only had 4 FULL years of work where about TWO years got a bit lost due to starting companies AND the Illfonic debacle
Yeah its kinda hard to have pity with such a person to be honest.
Aside from the fact that they knew all along that they weren't being realistic, or they won't have given a Nov 2014 ship date - and even blew completely past the +18 (changed from +12) leeway period. Now we're +23 months behind.