8 wing fights don't ever happen in this game, so I'm not sure why you were talking about them. Instancing barely supports a 4 wing fight, let alone 8. A 4v4 is 1 wing vs 1 wing.
You know why it comes off like that? Because maybe, just maybe, we actually DO know what's best for combat balance because it's literally all we do. In the example video, we have a Corvette being healed with a single huge healing beam taking fire from 12 ships (mix of FDLs/Condas/Vettes) and not losing shield %. That means, for every huge healing beam on one side, you need around 2-3 wings on the other to break even. They also had 100% time-on-target, which doesn't happen in real fights, so if anything, you need more ships. This also doesn't include SCBs which can cover for missed heals.
In real-world fights, which are usually 4v4s, no ship combo can do enough damage to break a wing of healing if they're even semi-competent.
If they are mainly healing then just don't engage, if they want to turtle up move on?
I do also believe I've never argued that people don't have experience, but there's having experience and then there's being stuck in something, which my experience tells me happens a lot, myself included.
Generally though these defensive things are needed, what might be nice to know here is really how much it IS healing, has this been tested? get a corvette player, bring his shield to near depletion and show how fast it is healed? that might actually give some useful information? Because again, I'm not saying people are wrong, I'm saying the tone is incredibly dismissive, working against idea's with dismissing rather then showing numbers or facts or anything similar, you know that would seem to indicate working 'with' people, instead we get a group making 'campaigns' to 'fix' the game, harming and disrupting other players, knowingly abusing something that clearly should be bugged, because again, I'm not saying its working fine, and isn't broken.
I would prefer those kinds of useful discussions rather then what there usually is on the forum, dismissing and not presenting 'how' you know this, just "I know this" and the whole "I know this" without proof has been misused often, even on this forum. So yeah...
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You are forgetting that this "well thought out game play" is from the people that gave us "Mining Lasers" as well. I'm sure you can find this carefully explained in the design discussion forum :|
I don't quite understand your view? Mining lasers exist already currently, just not practical or on scale anywhere near now?
As for 'healing' laser, what's wrong with it? its modulated basically to be a beam of wireless energy? boosting shield?
Least of all, it is a game set in the far future, considering how much we've developed in the last 200 years, in 1000 years? who knows where we will be, so yeah...just saying, doesn't seem 'bad' from that view?