The Star Citizen Thread v5

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Yes - the methodology here is so non-existent that the results are meaningless. Plus, Derek skewed the result to match his own opinion of the game. The current poll results are quite different, with "full release with all promised features" leading @ 38%.

I'd expect someone with 2 PhDs to be less inclined to believe results from such a joke of a poll.

But isnt that weird of itself? CR said there will not be a release with all promised features. Over a third think they'll still get it. The weird thing about that poll is that its a bit like asking "Will Star Citizen be released in 2015?". The answer is clearly "No", regardless of one's future expectations.
 
That could be true with careful design. FDev got to sidestep this pretty neatly with ship models that are fairly simple with all the weaponry/functionality hidden inside but RSI have gone for crazily detailed models complete with all sorts of protuberances and appendages that are now turning out to be purely cosmetic to balance things

You can literally say SC ships have everything including the kitchen sink...

2Y1PYR5.jpg

OK so this is what 900 years into the future?
Surely gas-stoves are a bit of a weird thing to have in the mess halls and bunk areas? Seeing these says more "campervan" to me than "futuristic space ship"...

I can't imagine it would be particularly safe either, apart from the local fire risk - why have gas supplies when the rest of the ship is electric?
Did Sci-fi get forgotten at some point?
 
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Ah, but you see, it's not an ordinary stove. It's Star Stove.

It's a clever assassination device. Since every 02 molecule is modelled to the finest detail, some dastardly Space Warrior will sneak on board some intrepid Org's HUAG capital ship, and when everyone is asleep or busy, turn off the scrubbers and switch on the gas stove, turn on their own survival equipment, cackle gleefully and wait until everyone else goes bright pink and quite dead.
 

dsmart

Banned
I don't know, the MoE on that poll calculates to +/-3.85% using the population size of 700K, that's pretty decent. That doesn't say anything about methodology, of course.

Yeah, I don't think he knows how poll sampling works; which is why he's attacking 648. Best to ignore and move on.

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Yes - the methodology here is so non-existent that the results are meaningless. Plus, Derek skewed the result to match his own opinion of the game. The current poll results are quite different, with "full release with all promised features" leading @ 38%.

I'd expect someone with 2 PhDs to be less inclined to believe results from such a joke of a poll.
Meh, it's as valid as that poll about expanding scope of the game from the RSI forums. That is, not at all, but it's an interesting measure of the mood amongst people who cared enough to vote in it.

Can someone explain to me - preferably in English - how I somehow "skewed" results of a poll which 1) I had nothing to do with 2) clearly shows the votes and graphs.

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Harebrained Schemes says hello.

And all the games (including inXile) funded through FiG
 
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Can someone explain to me - preferably in English - how I somehow "skewed" results of a poll which 1) I had nothing to do with 2) clearly shows the votes and graphs.

Because by bringing it to the attention of your reddit stalkers, it would subsequently be "skewed" in CIG's favour as they rush to "correct" the results, although I doubt that's the conclusion thornminus was trying to draw.
 
Some info about the Item System 2.0, Room System and Object Container Streaming from Boredgamer_UK
I wanted to briefly go over a quick explanation of Item System 2.0, The Room System & Object Container Streaming.

Item System 2.0

  • Item System 2.0 is the Item Refactor & Creation of individual contained Items for Star Citizen that have their own stats & variables but are also lightweight & efficient resource wise as well as allowing greater control over the itemization on the back end.
  • It gives easy control of the item from the stats, power consumption & heat generated but also what the item can do the physicalization of an object & how interfacing with it the object can be changed - is it enabled, static, rigid, ragdoll.
  • Items can be Weapons, Armor, Helmets, Clothing, Ship Systems, Doors, Seats, Ladders, Ships are basically a collection of Items & Ports.
  • Some items will interact with Ports, like in your hangar OR even hardpoints on ships these allow you to place specific items in those ports.
  • Some items may have ports of their own & you can have items connected OR part of items with ports. The System allows for huge customization of ships & characters, eventually this will allow for a lot more so, you will have a huge amount of decision making with components and loadouts.
  • These Items can communicate with each other if they are connected, the Pipe System literally connects items together via some form of medium, this can be a dataline, power line, heatpipe or similar. On ships this comes in the form of coolers taking heat from weapons & systems OR Power going to them. This also allows for an indepth damage & repair system where these pipes can be damaged or disrupted preventing functionality until rerouted OR repaired & this is a big part of especially multi-crew ships where you will need to make decisions on what to repair & how to act during combat.
  • The Item 2.0 also allows for a lot of interaction with items, their placement & function.

Room System

  • The Room System will handle various volumes, pressure, atmosphere, environmental effects, oxygen, carbon dioxide & anything else that you can put in a volume within a defined space.
  • Airlocks in Star Citizen are currently faked, the have an area of kill on them if you don’t have a space suit on but with the Room System it WILL NOT fake suffocation.
  • The Room System allows for 2 areas to have different states while be seperated by doors, walls OR airlocks BUT also allows these states to change when these become connected.
  • Open a door & the pressure will normalize between the to areas.
  • Explosive decompressions & oxygen being sucked out of a room can happen.
  • And Life Support Systems have a genuine use, to produce oxygen & remove undesirable environmental hazards.
  • There may be switches & interfaces to open doors between “rooms” OR you may blowup a door or window, these are examples of items from the Items from the ItemSystem2.0 interacting with the Room System.

Object Container Streaming

  • Areas, Levels, Stations, Outposts, Buildings or Ships that get loaded in are treated as an Object Containers.
  • Areas can be split up into more than one Object Container then streamed in OR out of memory based on what is required.
  • Seamless Transitions between areas in Star Citizen with no loading times are essential to it’s gameplay. Object Container Streaming is incredibly important to that.
  • It will allow them to have highly detailed areas and objects without sacrificing performance.
  • The idea being that it streams in the objects and area that is relevant to you in an optimized fashion.
  • Containers will have varying LODs too based on distance & any other parameters they might want to set. In fact the Object Container will be used FOR HUGE things like Planets too but also the individual outposts on a planets surface & POI will be their Own Object Containers too.
  • A hangar in a capital ship could be an object container as could the whole ship.
  • The Object Containers are more than just optimization for memory & loading in visuals.
  • Object Containers can have their own unique physics grids too. That can co-exist with or inside one another so think of a Retaliator inside the Bengal Carrier.
  • AI will navigate Object containers via navigation meshes placed in them.
  • It’s important that in & between Object Containers the AI are aware of the area outside the container in regards to movement & cover.
  • Squadron 42s Missions & Chapters are Optimized by splitting up the other chapters in the game into logical object containers using this system.
  • An Object Container can contain many items & various room system “rooms” with varying pressures & contents.
MegaMap

  • You may of heard the term MegaMap, this is a fundamental change to the Lumberyard Engine Star Citizen has made that actually loads in a single very small map BUT also the framework for items, object containers and such to be streamed in around & near you when needed. The idea is to eliminate pre-load & you never need to pre-load in another map because areas can be streamed in.
Afterthought
All of these Systems & Optimizations are essential for what Star Citizen wants to be, a seamless massively multiplayer Space Sim with a large choice of customization from your character to your ship & that ship might be a massive capital ship spanning what would traditionally be multiple levels in a FPS game.


Feel Free to Checkout The Video of this Article

Clips & Sources Used

Source :https://www.reddit.com/r/starcitize...0_object_container_streaming_the_room_system/
 
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I'm continually amazed at how little real content they can put into a 10 minute CotS video.

I'm also amazed at how many Community Managers they seem to need :D
 
Yeah, I don't think he knows how poll sampling works; which is why he's attacking 648. Best to ignore and move on.

Ah - so we're discussing what I know?

I know how poll sampling works. I also know how proper poll methodology works. Do you?

But Derek - if you'd like to discuss everyone's qualifications when it comes to critiquing the development of StarCitizen, I welcome it. We can start by establishing yours.

Can someone explain to me - preferably in English - how I somehow "skewed" results of a poll which 1) I had nothing to do with 2) clearly shows the votes and graphs.

I can explain it in English, or Russian if you prefer. But as you aren't willing to engage in debate with me, and have blocked me, then there's little point in typing it all out.

I'll give you a hint, though: according to polling data on 11/7/2016, we were going to have a different POTUS that the one that was elected. The poll you've posted isn't even on the same planet in terms of a valid sample.
 
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