The Star Citizen Thread v5

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Also, they're either backlogged or they're still employing delay tactics. TWO WEEKS to get a refund?!?

At least they are giving refunds. Two weeks for the whole procedure isn´t that bad.

Absolutely no way in hell that 5 whales (or a combination of same) each dropped $15K on a Completionist package at this stage. They've got to be cooking the books. There's no other explanation. Either that, or someone is actively engaged in money laundering.

Or maybe there are just people out there for whom $15k is peanuts and who had a lot of fun with Chris´ games during their youth?
 

MY_TOUR_OF_ROBERTS.SPACE.INDUSTRIES_WAS_BEYOND_MY_IMAGINATION. I_HAVE_SEEN_THE_TRUTH.

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So taking on cargo could add total mass, and slow the ship down. Again, you're creating your own spec and stating unless CIG creates THAT spec, they lied.

But this is all just pointless either way... eventually it goes back to "CIG promised a red button. They provided a green one. THEY LIED." If CIG promised 100 systems and we end up with 95, I'll base my opinion on the fun-factor of the 95 systems - not get outraged over the 5 that aren't there. Some people won't; to them, the important thing is Did You Make 100 Systems, because they want another checkbox worth of ammo for forum battles.

Exactly WHO CARES if the button is green and we was promised red or even better WHO CARES if CIG delivered 95 system instead of 100....let me just add this latest wisdoms of yours on the @Thorn-WHO CARES list of the eternity:

1)Who cares if CIG is late
2)Who cares if CR is lying
3)Who cares if they steal other ppl. work
4)Who cares for VR anyway
5)Who cares for 60 fps when 30 Fps is perfectly fluid even when that is max frame rate in SC PU
6)Who cares if the waiter mix orders and give you fish insted of stake
7)Who cares if you ask for Samsung Ram but instead you get the Hynix
8)Who cares about the colour of the button
9)Who cares if CIG delivered 95 system instead of promised 100
10)etc........Who cares.... Who cares....Who cares....
 
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The SA forum user The_Titanic, making another excellently observed and nuanced effort post, that rather strikes closer to the reality of what's going on behind CIG's closed (development) doors than anything some of the uber-apologists on here could ever admit to thinking of Star Citizen's *progress*.

The_Titanic posted:


I'd like to err on the side that they got both greedy and continue to have no idea what they're doing. CR is an out of touch, way out of his league ex programmer from the early to mid 90s, trying to build the impossible by not doing anything right except graphics. Not even animation, just graphics.

I'm pretty confident that I think his understanding of the 90s and what he was told by the CryEngine guys have caused a misfire of the project.

The CryEngine guys were told that this was basically an arena space game with trading and stuff like Freelancer. Some walking around in FPS levels. The hardest part was going to get people walking around inside space ships, but it's been done before with magic.

At that time, they probably reviewed the project and advised Chris that graphics were going to be the hurdle, because of the amount of stuff he wanted to have. The gameplay loop wasn't that tough.

Well.

Fast forward to today where the gameplay loop is an impossible dream of confusion. The scope of the game itself may as well be The Matrix. While the CryEngine guys apparently failed, and Chris never listened to the cries of his internal programming teams, he's since bled any talent that may have been able to bring a fraction of the vision to life.

Now he's working with middle talent and probably mostly fresh out of college graduates. He can't convey an idea to save his life. There is no design documentation to speak of. One day you're working on the game, the next suddenly you need to build a fake 3.0 level, or a sandworm fever dream that makes no sense.

All the while Chris has no understanding of how difficult his ideas are to make, and seriously believes that having an idea is more valuable than the people capable of making an idea into reality.

So what does all this net you?

Basically exactly everything Star Citizen is.
- Missed deadlines everywhere
- Features promised being pulled due to impossibility
- Features promised delayed far into other updates
- No honesty or understanding of what will be in a deliverable
- Customers who have no clue what to expect
- Totally disconnected games which will never merge together
- Zero progress on an actual MMO system
- Bugs galore

This is not anywhere near comprehensive, but none of it is a lie. This is 5 years and $140 million. People who have faith in this are astonishing. People who defend it need to go into the Guinness Book for something.
 
The SA forum user The_Titanic, making another excellently observed and nuanced effort post, that rather strikes closer to the reality of what's going on behind CIG's closed (development) doors than anything some of the uber-apologists on here could ever admit to thinking of Star Citizen's *progress*.

What an eye opener.
Awesome...and terrible at the same time.
 
At least they are giving refunds. Two weeks for the whole procedure isn´t that bad.

Or maybe there are just people out there for whom $15k is peanuts and who had a lot of fun with Chris´ games during their youth?

This is funny, because even if you do have that much expendable income, you also would like to know that your money are spent well.
Ofc there are also people who spent a pile of money on hookers and blow and are just fine with that, so there you have it....
 
Matt Sherman answered some questions about the Buccaneer and Cutlass rework yesterday
Heres what I was able to copy.
  • Cutlass is going to have the lift-seats
    • So it’s not going to be some artificially dragged out sequence.
    • Though if you’re concerned that the seats will take forever, the timing on the enter/exit is being setup fairly close to the timing on the Herald pilot enter/exit.
  • Cutlass did grow in size. Most of its role is intact, though its combat-viability has been much more focused around raiding/attacking mid-sized ships, and not as a direct-compete to more single-seat dogfighter craft.
  • Both the Buccaneer and Cutlass will be sharing a fairly different thruster-placement methodology from a lot of our other ships.
  • Just the Buccaneer along, like 4x the number of Maneuvering thrusters compared to any other fighter.
    • Though a smaller size thruster, but it gives more immediate, full-axis coverage for thrust to be applied.
    • Ya, like the Buccaneer can lose both wings and won’t lose any maneuvering capability, you’d have to fully lose a side-engine or start taking hits to the body before your mav’s start getting knocked out.
    • Ideally more agile than a Gladius, but with the catch that you will not want to try and be fighting at 100% thrust all the time.
    • Trying to give the ship enough immediate power that you can make the reactive-movements needed, but also enough surplus handling that if you get too greedy with your flight, you will black/redout.
  • Full energy Buccaneer would be more pushing things. It’d be doable, but if you’re trying to alpha-strike-only-every, you’ll run into throughput issues.
Regarding the Cutlass

  • But part of why we added the double-side doors for immediate deployment, and we’re adding other kit for the ship to be able to properly support a boarding party.
    • So we’re pushing towards other gameplay methods to still deliver on quick, mobile boarding actions, but with a more situationally viable system.
  • The original plan on the docking collar stuff was needing both ships to be stationary. In terms of long-term stuff for other ships, I can’t really say, since it was specifically with the Cutlass that the collar had been present but is now removed in the rework.
    • But in terms of a in-combat-docking-collar, that’s probably not a thing anymore.
    • There’s a few things we’re exploring for EVA-assist with boarding, but can’t give any details yet since still vetting out which ideas would actually be workable.
Regarding Bucc MFD’s

  • You’ll have 2 basic support-readouts on the left/right with radar in the middle, then your more detailed/interactive MFD’s are out of the resting-forward view, just below each support screen.
    • The core hud panels are lower-center on the Buccaneer, though your annunciator warnings are along the top-bar.
  • Belly turret was relocated to make sure the planned S4 hardpoint could run all of the possible weapon configurations without interfering with landing gear or causing the ship size to increas.e
  • We are actually looking into basically a blast-hatch on the Cutlass rework. It wouldn’t be an ejection system, but something to let you detach the front canopy. That most likely will not be a thing once the initial rework of the Cutlass wraps, but something we’re keeping in mind one we have room pressurization/decomp all functional.
    • The high level idea would be someone could detach the canopy, but the pilot could still be flying the ship. If you’ve ever seen the older movie Space Cowboys with Clint Eastwood and Tommy Lee Jones, thing along those lines a bit.
    • Nope, you’d still just be getting out of the seat normally, it wouldn’t carry over any sort of ejection-seat functionality.
  • Ya, the Buccaneer still has a the same kind of entry-hatch, but it’d be on the left side of the ship, not the right side like the concept art showed.
    • That’s more to make sure it works correctly with our other ship entry/exit metrics.
Regarding Bucc thruster placement:

  • All the thrusters are along the body/engines.
  • Eh, Buccaneer only needs its wings as gun-mounts. If you’re just going point A to B, you don’t need them.
  • The outer-wingtip placement for some of the guns stopped working once we got a more normalized-mounting plate size setup on weapons and started moving that cleanup into the ships.
    • We still got it as close to the outer-edge for the Buccaneers placement as possible though.
Regarding Cutlass turret

  • Not going to speculate on possible turret-kit options. There definitely will some in the long-run, but enough of those potential options are also in that ‘vetting for viability’ phase.
  • You will have armor lockers/weapon racks to gear up to the specific task needed with the Cutlass rework.
  • Not sharing the missile spec for the rework yet, but it’ll have a good number of options with all the various launchers that rolled out with 2.6.0.
    • The cowlings for the rework are more the fun of imperfect-information, where the intent is someone in a fight with a Cutlass won’t be able to know exactly what their ordnance capability is from a glance at all.
Regarding the Front mounted tractor beams on the Cutlass rework and if they will be articulated:

  • The front-mounts may still be getting some work in their shape. Overall, unlikely, since that kind of exposed, detailed geometery animating actually eats a lot of performance in-game.
Source: https://www.reddit.com/r/starcitizen/comments/5wqfmh/matt_sherman_answered_some_questions_about_the/
 
This is funny, because even if you do have that much expendable income, you also would like to know that your money are spent well.
Ofc there are also people who spent a pile of money on hookers and blow and are just fine with that, so there you have it....

Even if you did spend 15 grand on hookers and blow you still come away with more than you would by giving that money to CIG.

It might only be a good story to tell your friends and herpes but even that's more than Chris Roberts is able to deliver.
 
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dsmart

Banned
At least they are giving refunds. Two weeks for the whole procedure isn´t that bad.



Or maybe there are just people out there for whom $15k is peanuts and who had a lot of fun with Chris´ games during their youth?

What exactly is in the game (2.6.1 no less), that - at this time - is worth $15K to anyone? Heck, even $100 is pushing it, when you can have all that for $60K.

- - - Updated - - -

Also, they're either backlogged or they're still employing delay tactics. TWO WEEKS to get a refund?!?

https://www.reddit.com/r/starcitizen_refunds/comments/5wq62q/redpandarawr_gets_a_refund_516/

ps: TheAgent had a leak some weeks back where he had said that refunds were going to slow down based on sales/funding. Which explains the recent flurry of refunds after recent sales. Here's another one

https://www.reddit.com/r/starcitizen_refunds/comments/5wrhki/just_received_my_1200_refund/

$8K whale refund.

https://www.reddit.com/r/starcitizen_refunds/comments/5ws6d6/refunded/
 
Even if you did spend 15 grand on hookers and blow you still come away with more than you would by giving that money to CIG.

It might only be a good story to tell your friends and herpes but even that's more than Chris Roberts is able to deliver.

Shhhh, shhhh. You're gonna get that man talking about their new feature: emergent viral space herpes gameplay, where you have to stay in the sickbay of a medical Idris (new player role) until the fever passes.

Edit: ninja'd by mrsanders. We really are all thinking it.
 
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This will go to MVP by this time next year. It'll be a game loop of sorts with maybe 5 systems and then CIG will "release", batten down the hatches and call "fire in the hole" on the whole thing. They'll say they are perfectly willing to support the game further depending on game sales/micro sales and that will be that. They will blame poor take up after release and things will pipe right back if not close completely.

There's my prediction for fun.
 
I wonder if this will lead directly to the development of the Anvil Medical Chariot - where you can engage in a delightful 90's FMV and quicktime segment of grabbing the space wire brush and space dettol before the other underpanted Commandos.
 
Even if you did spend 15 grand on hookers and blow you still come away with more than you would by giving that money to CIG.

It might only be a good story to tell your friends and herpes but even that's more than Chris Roberts is able to deliver.

I actually know a few who did that, and it only lasted two days :D

- - - Updated - - -

Great. Now CR wants to refactor the whole kerfuffle again and implement space-herpes. I can not stress it enough: Don't give the man ideas...

Herpes refactoring coming up......
 
140 million dollars (and counting)....

https://www.youtube.com/watch?v=wLDoJ4LGykU

So, who is looking forward to the surely imminent arrival of VR into Star Citizen eh?

[Edit]

Also, do CIG even know what they are doing any more? I mean, I don't think I've *ever* seen a game experience it's own UI elements actively *interacting* with the environment around them before...

https://www.youtube.com/watch?v=SDnwJoZFqaA

I mean, what the actual heck?!
 
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Been awhile since last posting/reading here.

Couple of friends and myself wanted to check out how the game had progressed if at all, since 2015 (last time we bothered trying it, didn't even let us group up without crashing back then).
So we installed the game to see if we could get some of that PU action going...

...Is what I would say if this installation even worked. How do people even play this mess?!
It's bad enough that the download limiters don't actually work (they reset to "max" the moment you start patching) causing it to basically hijack your entire internet connectivity while it's active (no matter how fast it's actually downloading, usually at about half of what my connection is capable of) but the blasted thing just stops at 7.5mb to go and refuses to update from there. Looked at the forum and reddit, dozens of threads with people reporting the same issue.

I downloaded the initial 31GB in an hour and a half... and it's been chipping away at the last 7.5MB for the past 8 hours.

CIGs official response on this pathetic excuse for a launcher?

"Patcher Stalls

If you find that your launcher has stalled with only a small quanitity of data remaining left to download, we recommend that you use a VPN to complete the download.

Should you need a free VPN Service that we have confirmed to work as a solution for this problem we recommend checking out Tunnelbear found here. https://www.tunnelbear.com/

Should you need more assistance with this issue please feel free to contact us via our support page here. https://robertsspaceindustries.com/help"




Forum suggestions include but are not limited to:
- Verifying all your files and praying to whatever your preferred deity is.
- Forcing p2p off in your config files and praying some more.
- Play/pausing the download 30 times in the hopes that the initial "jumpstart" soaks up enough data to finish the last few megs
- Disabling/re-enabling your internet controller to "reset" the patcher.
- Disconnecting your lan cable mid-patch, pausing the download, putting it back in and starting again.

I mean what the actual hell. You have to really want to experience this game if these are the kinds of hoops you want to jump through.

Anyway, I'm glad to report that while I couldn't try this game out to see what the current PU status is, I at least have 31GB of free drive space again.
 
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