The absence of evidence is all the evidence you need....
1 leaves, 499,999 suffer... The wrath of their deity is truly mighty :/
The absence of evidence is all the evidence you need....
...
Also, they're either backlogged or they're still employing delay tactics. TWO WEEKS to get a refund?!?
Absolutely no way in hell that 5 whales (or a combination of same) each dropped $15K on a Completionist package at this stage. They've got to be cooking the books. There's no other explanation. Either that, or someone is actively engaged in money laundering.
The absence of evidence is all the evidence you need....
Thats hardly a logic to use in a courtroom though.
Thats hardly a logic to use in a courtroom though.
We've been trying to say that on official forums since AC 0.8, where we were stoned to death/moderated/ignored.
So taking on cargo could add total mass, and slow the ship down. Again, you're creating your own spec and stating unless CIG creates THAT spec, they lied.
But this is all just pointless either way... eventually it goes back to "CIG promised a red button. They provided a green one. THEY LIED." If CIG promised 100 systems and we end up with 95, I'll base my opinion on the fun-factor of the 95 systems - not get outraged over the 5 that aren't there. Some people won't; to them, the important thing is Did You Make 100 Systems, because they want another checkbox worth of ammo for forum battles.
The_Titanic posted:
I'd like to err on the side that they got both greedy and continue to have no idea what they're doing. CR is an out of touch, way out of his league ex programmer from the early to mid 90s, trying to build the impossible by not doing anything right except graphics. Not even animation, just graphics.
I'm pretty confident that I think his understanding of the 90s and what he was told by the CryEngine guys have caused a misfire of the project.
The CryEngine guys were told that this was basically an arena space game with trading and stuff like Freelancer. Some walking around in FPS levels. The hardest part was going to get people walking around inside space ships, but it's been done before with magic.
At that time, they probably reviewed the project and advised Chris that graphics were going to be the hurdle, because of the amount of stuff he wanted to have. The gameplay loop wasn't that tough.
Well.
Fast forward to today where the gameplay loop is an impossible dream of confusion. The scope of the game itself may as well be The Matrix. While the CryEngine guys apparently failed, and Chris never listened to the cries of his internal programming teams, he's since bled any talent that may have been able to bring a fraction of the vision to life.
Now he's working with middle talent and probably mostly fresh out of college graduates. He can't convey an idea to save his life. There is no design documentation to speak of. One day you're working on the game, the next suddenly you need to build a fake 3.0 level, or a sandworm fever dream that makes no sense.
All the while Chris has no understanding of how difficult his ideas are to make, and seriously believes that having an idea is more valuable than the people capable of making an idea into reality.
So what does all this net you?
Basically exactly everything Star Citizen is.
- Missed deadlines everywhere
- Features promised being pulled due to impossibility
- Features promised delayed far into other updates
- No honesty or understanding of what will be in a deliverable
- Customers who have no clue what to expect
- Totally disconnected games which will never merge together
- Zero progress on an actual MMO system
- Bugs galore
This is not anywhere near comprehensive, but none of it is a lie. This is 5 years and $140 million. People who have faith in this are astonishing. People who defend it need to go into the Guinness Book for something.
The SA forum user The_Titanic, making another excellently observed and nuanced effort post, that rather strikes closer to the reality of what's going on behind CIG's closed (development) doors than anything some of the uber-apologists on here could ever admit to thinking of Star Citizen's *progress*.
At least they are giving refunds. Two weeks for the whole procedure isn´t that bad.
Or maybe there are just people out there for whom $15k is peanuts and who had a lot of fun with Chris´ games during their youth?
This is funny, because even if you do have that much expendable income, you also would like to know that your money are spent well.
Ofc there are also people who spent a pile of money on hookers and blow and are just fine with that, so there you have it....
At least they are giving refunds. Two weeks for the whole procedure isn´t that bad.
Or maybe there are just people out there for whom $15k is peanuts and who had a lot of fun with Chris´ games during their youth?
Also, they're either backlogged or they're still employing delay tactics. TWO WEEKS to get a refund?!?
https://www.reddit.com/r/starcitizen_refunds/comments/5wq62q/redpandarawr_gets_a_refund_516/
ps: TheAgent had a leak some weeks back where he had said that refunds were going to slow down based on sales/funding. Which explains the recent flurry of refunds after recent sales. Here's another one
https://www.reddit.com/r/starcitizen_refunds/comments/5wrhki/just_received_my_1200_refund/
Even if you did spend 15 grand on hookers and blow you still come away with more than you would by giving that money to CIG.
It might only be a good story to tell your friends and herpes but even that's more than Chris Roberts is able to deliver.
Even if you did spend 15 grand on hookers and blow you still come away with more than you would by giving that money to CIG.
It might only be a good story to tell your friends and herpes but even that's more than Chris Roberts is able to deliver.
Great. Now CR wants to refactor the whole kerfuffle again and implement space-herpes. I can not stress it enough: Don't give the man ideas...