News Balancing Mission Rewards

I only started playing Elite at the very end of December 2015, and I already have 2 of the "endgame Big 3".
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Just keep at whatever you happen to like, and you'll get there soon enough!
/QUOTE]

Maybe I agree, maybe i do not... I started to play april 2016 on the verge of 1.6 and 2.1 and ED was really hell to play for me. And Yes, I finally got myself a conda after 10 months, but I have not flown it yet, because I only dare to fly it when it is size A and I have enough insurance money. And with that, my statement on the game is complete. What is the fun in having to wait until the ship is A-rated? Elite is really to hard for me to fly it with less then A-status ships. Also, I tried to learn bounty hunting with smaller ships, but for some reason I always end up being shot dead bij the police forces or wanted in the system.
Tried passenger missions and barely survived that (one time died for carrying a criminal, one time died for visiting HARD G planet, one time died for incidently jettisoning cargo); all deaths after hours of flying. And that is just my latest carrier, everything in advance has the same story line (too hard, too slow progress). Well, at least for my taste

Tried engineering and died lots of time by carrying engineering stuff... Interdictions are still hell, but I git-used-to-it and know how to run mostly...

Well, If it was not for the 1984 version (still in my possession...) I would have given up far earlier, but I decided I want that conda! So another 300M credits will make it A-rated (maybe I dare to fly with 8B PP and 7B Thrusters and 8B power distribution; that will severely shorten the waiting time...) and I will try to mine myself 10 painite for the next engineer (i want to do that in the conda, yes I know I can do that in my ASP also...)

And then? Well, if I reach that within two months, I will probably keep playing and progress with other engineers
If it takes too long, I make my ten painite run and probably stop playing alltogether, convincing myself i am too old to play this game. And I know that sucks and I know i am whining, but that is truly how I feel about the game. I really love it and always loved the 1984 version, but it is just too hard for me
 
Maybe I agree, maybe i do not... I started to play april 2016 on the verge of 1.6 and 2.1 and ED was really hell to play for me. And Yes, I finally got myself a conda after 10 months, but I have not flown it yet, because I only dare to fly it when it is size A and I have enough insurance money. And with that, my statement on the game is complete. What is the fun in having to wait until the ship is A-rated?

Well, I'd either keep on trading in whatever cargo ship I had before the Anaconda, or use the Anaconda itself to trade. Seems straightforward enough to me?

Elite is really to hard for me to fly it with less then A-status ships. Also, I tried to learn bounty hunting with smaller ships, but for some reason I always end up being shot dead bij the police forces or wanted in the system.

Don't shoot the cops! And make sure to scan your target before attacking.

It helps if you avoid using beam lasers, especially any gimballed or turreted ones, as the minute any NPC uses chaff, there's no telling where your lasers will hit - and the way they detect friendly fire, every 'hit' is a counted tick, and beam lasers 'hit' with every single drawn frame....

Tried passenger missions and barely survived that (one time died for carrying a criminal, one time died for visiting HARD G planet, one time died for incidently jettisoning cargo); all deaths after hours of flying. And that is just my latest carrier, everything in advance has the same story line (too hard, too slow progress). Well, at least for my taste

Pay attention to the fine print when picking up passengers or landing on a planet (use boost and use it often when near planet surfaces! You can also use it in combo with lateral thrust, so holding vertical thrust + boost and pitching up will just about save you from any hard landing!) and, well, I guess make sure it wasn't that "jettison all" keybind that nobody actually needs or uses. :p

Tried engineering and died lots of time by carrying engineering stuff... Interdictions are still hell, but I git-used-to-it and know how to run mostly...

Yeah, interdictions for carrying *any* commodity are a pain... 4 pips to ENG, 2 to SYS, or 4 to SYS if you're actually taking fire while the FSD charges back up, odds are you'll be alright?

Well, If it was not for the 1984 version (still in my possession...) I would have given up far earlier, but I decided I want that conda! So another 300M credits will make it A-rated (maybe I dare to fly with 8B PP and 7B Thrusters and 8B power distribution; that will severely shorten the waiting time...) and I will try to mine myself 10 painite for the next engineer (i want to do that in the conda, yes I know I can do that in my ASP also...)

Certainly easier in the Anaconda, plus you can always pick up other valuable things and make it a profitable mining run...just make sure to not sell that 10 painite ;)

And then? Well, if I reach that within two months, I will probably keep playing and progress with other engineers
If it takes too long, I make my ten painite run and probably stop playing alltogether, convincing myself i am too old to play this game. And I know that sucks and I know i am whining, but that is truly how I feel about the game. I really love it and always loved the 1984 version, but it is just too hard for me

Well, there's the suggestions I've made thus far, plus with combat, have you customized all your control bindings til controlling everything feels comfortable and natural? PIP management - well, basically, 4 pips in SYS while you move the other 2 pips around - is key, as is manipulation of boost and lateral thrust.

To me, it's like riding a bike...once you've got a comfortable seat, fresh tires, the handlebars and pedals are all within good reach, and the brakes work fine, the rest is just getting used to it, and before you know it you don't hardly even think about it, it just happens.

Well, probably closer to flying a helicopter in complexity, to be fair, but still!
 
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Your doing it wrong then trading normal commodities I can make 12 million an hour. If you can't make enough even to buy an anaconda after two weeks of playing. Your not getting the game right

Teach us Senpai.

People throwing those high numbers are generally talking about "best days." Sure, I have made 10M+/hr; but, averaged out, I make about 3M-5M/hour. Yes, the game is completely out of balance in regard to combat rewards. I trade because it gives me relaxation; however, it is not the best way to make credits fast in this game.

Consider, when a thread pops up with someone asking how to make a couple hundred million credits fast, how often do people tell them to start trading commodities?

Just accept that it is broken and go on about your own life, ignore the fast route if it isn't the way you want to play.
 
Well, I earned enough to use the Annie and made it a mining ship and all went well. But now I came to a big stop, as I get no more mining missions anymore from the systemj i am in. I spent a lot of time to make myself allied and befriended in this system and now they simply refuse to add mining missions. Tried to reload alternately with solo and private group, but never got any mining missions after 10 swithches. Nerfed again???
 
Well, I earned enough to use the Annie and made it a mining ship and all went well. But now I came to a big stop, as I get no more mining missions anymore from the systemj i am in. I spent a lot of time to make myself allied and befriended in this system and now they simply refuse to add mining missions. Tried to reload alternately with solo and private group, but never got any mining missions after 10 swithches. Nerfed again???

I *think* 2.3 will make missions a bit easier to find? It's buried in the patch notes somewhere....

Also, mode-swap-reloading isn't a thing anymore, but you can get a board refresh once by checking it twice from the dock instead.
 
Many mission rewards have been increased

where all i have seen is a vast decrease in rewards delivery missions was paying 1.2 to 1,8 now only 350 to 500k for same missions if your going to nerf the rewards then at least drop the price of moduels
 
where all i have seen is a vast decrease in rewards delivery missions was paying 1.2 to 1,8 now only 350 to 500k for same missions if your going to nerf the rewards then at least drop the price of moduels

That's silly. 350k-500k is more typical to begin with, and I'm sure with some looking around you'll find somewhere that might pay more for delivery missions (hint: try allied minor factions). Not to mention they can be heavily affected by multiple factors in the BGS, including faction type, state, a system takeover, war, and more.

Modules don't need to be less expensive, if anything they could bump the prices up to deal with all the credit-overinflation....
 
That's silly. 350k-500k is more typical to begin with, and I'm sure with some looking around you'll find somewhere that might pay more for delivery missions (hint: try allied minor factions). Not to mention they can be heavily affected by multiple factors in the BGS, including faction type, state, a system takeover, war, and more.

Modules don't need to be less expensive, if anything they could bump the prices up to deal with all the credit-overinflation....

mate im allied in 8 systems i work in a loop so trust me when i say its broken ill post screen next time im on and if they put the price up they will loose players
 
That's silly. 350k-500k is more typical to begin with, and I'm sure with some looking around you'll find somewhere that might pay more for delivery missions (hint: try allied minor factions). Not to mention they can be heavily affected by multiple factors in the BGS, including faction type, state, a system takeover, war, and more.

Modules don't need to be less expensive, if anything they could bump the prices up to deal with all the credit-overinflation....

at least profit for long range hauling missions from c/s has been cut in half (making the process uneconomical time invested wise), data transport missions that gave up to 108k C now give ~48k ...
 
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Seeing very little difference in delivery mission payouts. Salvage missions seems to be the way to go with seeing some at over 1 million. I am allied with all factions bar one. And 2 of factions are in boom. Elite traded ranked in A grade engineered cutter.
 
where all i have seen is a vast decrease in rewards delivery missions was paying 1.2 to 1,8 now only 350 to 500k for same missions if your going to nerf the rewards then at least drop the price of moduels

Agreed. I had a couple of places I was allied in and had missions for reasonable big three running cost kinda money. Suddenly it's 300K instead of 700+ for the same mission from the same people.
 
someone of FDevs must ask himself:

how many mission and time the player must be done for A grade a big ship? (use this example )
this.

hypothesize:

payout 300k 500k 700k per mission... take a middle range= 500k per mission.


A grade conda,without guns and utilities... for example, is about 500 ml
https://coriolis.edcd.io/outfit/ana...A=.Aw18ZVA=..EweloBhBmUEY4BYQFMCGBzANikI4SFA=

/ 500 k (mission payouts) = 1 ml ... missions. = so the player must done 1 million mission =that are 42 days actual

distribute this 42 days to year , and to hours that you must play

so not jugde if someone use exploit for grind. and don't nerf this exploits.

because if the user must spend 1 year to an A grade conda, he'll leave the game.
and user use the exploits because the mission system and payouts it's totally wrong.

the game changes in the meantime he's reaching his objective... and maybe with nerf or other fix his try can be more difficult... or long.

don't speak also about reputation, that with missions number it's more tha 1 ml...
and after this.. engeneer!

if the FD choice is to keep the user in game more time as they can... it's the right choice...
if the FD want that the player want to stay in game because it's fun. this gameplay it's the wrong choice
 
someone of FDevs must ask himself:

how many mission and time the player must be done for A grade a big ship? (use this example )
this.

hypothesize:

payout 300k 500k 700k per mission... take a middle range= 500k per mission.


A grade conda,without guns and utilities... for example, is about 500 ml
https://coriolis.edcd.io/outfit/ana...A=.Aw18ZVA=..EweloBhBmUEY4BYQFMCGBzANikI4SFA=

/ 500 k (mission payouts) = 1 ml ... missions. = so the player must done 1 million mission =that are 42 days actual

distribute this 42 days to year , and to hours that you must play

so not jugde if someone use exploit for grind. and don't nerf this exploits.

because if the user must spend 1 year to an A grade conda, he'll leave the game.
and user use the exploits because the mission system and payouts it's totally wrong.

the game changes in the meantime he's reaching his objective... and maybe with nerf or other fix his try can be more difficult... or long.

don't speak also about reputation, that with missions number it's more tha 1 ml...
and after this.. engeneer!

if the FD choice is to keep the user in game more time as they can... it's the right choice...
if the FD want that the player want to stay in game because it's fun. this gameplay it's the wrong choice

what 500.000.000 / 500.000 = 1.000.000 ? erm

dunno where you have learned dividing, but i have learned that the result would be 1.000... if you make that 5minutes per mission, you end up with 3,5 days to get into a grade A conda without exploiting...
 
what 500.000.000 / 500.000 = 1.000.000 ? erm

dunno where you have learned dividing, but i have learned that the result would be 1.000... if you make that 5minutes per mission, you end up with 3,5 days to get into a grade A conda without exploiting...

sorry my mistake, i mean 1000 not 1 million, in fact i use 42 days, not 42000 :D

anyway yes if you count 5 minutes a mission is 3.5 full days,...but i've 4 days on actual time, i have also grind (also with mission 1 ml payout) and reach almost 400ml.

so there is something wrong.
or 5 minutes is very very very optimistic
 
5 minutes per mission? Which of the many planets are you on?

Although the important thing is that grinding out repetitive missions is so mind numbing and tedious that by the time you have achieved your credit goal you're sick of the game.

It's just so frustrating to find the one or two places in the bubble that provide reasonable credit return for time invested and every patch they keep dropping the reward down.
 
anaconda is one of the big three top end ships

why is there any need to make it fully fit-able in less then a day?

and 5mins per mission is 12 mission in one hour -> and you can accept up to 20 at once.
given that you "grind" towards the top-tier ship in the next lower tier one, i expect you to have a a-grade fitted T9, Beluga, Python, and you are able to accept any mission the board offers, or, you just ignore missions,
and go on single hop trade loops that give you 1.5m profit for a full T9 cargo.
 
Since 2.3...normal missions are a disaster in my point of view.

It's personal opinion again.

But I barely find any missions with a payout more than 1 Million. Even, "normal" assassination missions. In 2.2, I had plenty of them. Lot of missions with good rewards.

Now...I am stuck in a Dolphin doing passenger missions in human bubble. (I like it by the way). But ... I still feel like we got screw.

Of course, I play for money most of the time...I don't have Billion in my wallet already.

The only exception are massacre mission that sometimes pay up to 10 millions for around 60 , 80 targets. But I fear the case where I have not "CZ area" or RES to chase them. So that I don't do them anyway.

See you.
 
Since 2.3...normal missions are a disaster in my point of view.
It's personal opinion again.
But I barely find any missions with a payout more than 1 Million. Even, "normal" assassination missions. In 2.2, I had plenty of them. Lot of missions with good rewards.
Now...I am stuck in a Dolphin doing passenger missions in human bubble. (I like it by the way). But ... I still feel like we got screw.
Of course, I play for money most of the time...I don't have Billions in my wallet already.
The only exception are massacre mission that sometimes pay up to 10 millions for around 60 , 80 targets. But I fear the case where I have not "CZ area" or RES to chase them. So that I don't do them anyway.
See you.

My personal opinion is that you got spoiled by missions that were far too easy to do, far too rewarding, and practically had no limit to stacking.

1 million credits from just 1 mission is still a heck of a lot of money.
 
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