Are you honestly going to sit there and tell me that in this, a game where the overwhelming majority of player progression is through earning credits, that you don't find a fun activity more fun when you get paid for doing it? Because I think we both know that would be a lie. If this game is purely about the noble pursuit of fun and credits are entirely inconsequential, then tell me why a) the higher end ships and modules cost such a staggering amount of money and b) why you care how much other people are earning?You need some cheese with your whine? So fun=credits for you, does it? How sad.
Also, I do appreciate the irony in you responding to my crack about the "fun police" by accusing me of having the wrong kind of fun. [up]
I mean, sure, if you like. Is there anything else you need to accuse me of before you actually respond with an argument for why multicrew should earn less than regular wings for the same actions? I'll cop to the Kennedy assassination if it moves things along here.BTW, its people like you who got the 2.1 AI nerfed. "Oh, if I am not making at least X million credits per hour in an RES, then the game isn't fun....so giz us back our RES Farming".
Explain to me how "doing an activity in multicrew should earn you less money than doing the exact same activity in a regular wing" is "balanced"? Because it seems like the exact opposite to me.Great patch! Balancing MC earnings according to other game activities is obviously the right thing to do, well done FD.
Actually, I think if either side of this argument deserves to be painted as crying, whining, sulking or whatever other negative sounding words you can think of to disguise the fact that you'd rather not have a reasonable discussion about things, it's the side who got this change added by complaining in the first place, wouldn't you say? That aside, tell me why you think it would be bad if multicrew brought the game fifty thousand new players in a month? At a conservative estimate that's at least an extra million quid for Frontier to spend on the game (before any of those players drop money in the cash store) and then there's all the benefits the game itself gets from having a bigger player base, a more populated world, better social aspects, etc, so I'm not sure why you think that's so terrible? If it's because they'll all be flying anacondas then I'll have to ask a) why you care and b) how you'll know they've only been playing for a month?I am Agree with the game being hard to earn money, i don't want to see 50.000 anaconda in open mod, driven by 1 month player.
All the crying is from teenager player who want their big ship without playing the game.
Finally, in an attempt to drag you all back to an actual discussion instead of just accusing me of trying to connive my way onto easy street:

That ship has sailed my friends, though I strongly suspect you all know that already and are just trying to kick away the ladder.